8 to 12 players are thrown into an arena. In this arena is one (or numerous) large monster (boss monster obviously). The task of the knights is to work together to defeat the monster as quickly as possible. Each monster has 5 stages when the monster loses enough HP it will go to the next stage. As it goes through stages it will gain more power to it's hits, damage resistance, and more status resistance (on the last stage it is completely immune).
If the knights can defeat the monster before the clock runs out everyone gains krogmo coins. The top damaging player gets an extra coin.
Suggested monsters for this mode:
Jelly Green Giant (minis wouldn't become status immune)
Collector (a pair of them)
Giant Toxoils (with support from numerous fire monsters)
Apocrean Harvester (with graves all over the arena that spawn enemies sometimes)
Tortodrones (a Trio)
Vanaduke (can summon more monsters at any time without limit
Black Kats (5 of them with Phantom Support)
These boss monsters will have much more HP than they naturally would and have no chance to flinch. None of these monsters have a weakness and take neutral damage from all sources. Players use the LD shields instead of their regular ones.
I love the idea. It's a great idea for players who likes a challenge and want to and can work well together. but i feel there should be a limit of like 3 to 5 boss monsters can be summoned at once. This way we don't get overwhelm with the infinite spawns of little monsters that are summoned from the bosses.