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Irony.

20 replies [Last post]
Sat, 04/25/2015 - 12:14
Pery-Alaois's picture
Pery-Alaois

There are problems that the community wants solved(*cough cough* rarities *cough cough* defense *cough cough cough cough*), yet when someone has a suggestion about fixing it, other players say stuff like "git gud" or "farm fsc" and criticize that person.
What is wrong with wanting to get something fixed?
What's wrong with wanting a beloved game - one that has time and heart put into it - to improve, to make the wrongs right, to make the game even more enjoyable?
Whining is wrong, yes, but what is wrong with merely discussing an issue.

Community, what do you want?!
-Pery

Sat, 04/25/2015 - 12:29
#1
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

please point me to threads with such responses, cause I haven't seen many of them.

Sat, 04/25/2015 - 12:38
#2
Bopp's picture
Bopp
agree with Thunder-The-Bright

I agree with Thunder-The-Bright. Players are quite sympathetic about the scarcity of Radiants in particular. Other rarities are more reasonable (and in line with pre-2013-07-30 levels of grinding).

If you see some push-back on a thread that complains about Radiants, it's just because there have been so many threads, and each new thread says nothing new. In fact, it is often obvious that the poster has not read other players' threads, but thinks that he's the only one who has had this brilliant idea of increasing Radiant drop rates. And the poster does not at all address the issue of how Three Rings funds itself. Usually.

This is why most Radiant threads are garbage and treated as such, even though their basic point (Radiants are frustratingly scarce) is quite correct.

Sat, 04/25/2015 - 13:35
#3
Fangel's picture
Fangel
Well there are multiple things

It's one thing to suggest a fix to a problem.
It's another thing to suggest the same fix to the problem that we've gone over so many times now it's getting rather tiresome.

We've had many discussions already about the problems with the game. 9/10 times people think the same thing, hence we get duplicate threads and after you see like, 50 of those threads with the same people saying the same things... yeah, not really anything to discuss anymore. That other 1 person has a great idea, but rarely can they make it understandable and reasonable to the gameplay by themself.

Sat, 04/25/2015 - 14:12
#4
Traevelliath's picture
Traevelliath

Also, some people have accepted the fact that the Radiant drop rate wont be changing. So instead of complaining about it, we adapt to it. Usually I only see, as you call it, the "git gud" comments when someone is posting in the General Discussion, complaining about Radiants, without even attempting to offer a unique solution.

Sat, 04/25/2015 - 15:04
#5
Pery-Alaois's picture
Pery-Alaois
Ooooooh, That's why.

Ooooooh,
That's why.

Sat, 04/25/2015 - 17:39
#6
Akdetroit's picture
Akdetroit
Old Times

All these Radiant threads, whether good or bad, just make miss the old days. OOO made an easy 7.50 off me every 30 days for an elevator pass no problem. Now the forge *shudder*... the forge is a beast of no known kind.

Sat, 04/25/2015 - 23:17
#7
Terrifying-Pancake's picture
Terrifying-Pancake
@OP Radiants are extremely

@OP

Radiants are extremely poorly implemented. Fact that everyone knows.

Stuck up old players don't see the loss since they have all their useless pixels already maxed out at level 10.
Solutions: Reduce CE cost of radiants or increase radiant drop rate (Having shining fire crystals drop past depth 25 and in shadow lairs is yet another example of a poorly implemented design aspect of the game. Unsurprising honestly...)

None of this will happen though, since all OOO does is release costumes and accessories, and recycle old content. All of this was cool and all for the first few months, but now its just sad....the game is excellent in its own right, but honestly doesn't need any more of the useless updates.

Sun, 04/26/2015 - 05:32
#8
Bopp's picture
Bopp
that's the point

"Stuck up old players" do see the problem. Our point is that all of this has been said before, literally hundreds of times. Post #7 is just the most recent repeat.

Sun, 04/26/2015 - 06:49
#9
Krakob's picture
Krakob

A lot of veteran players I know who used to get tons of gear hesitate to make new items simply because they'll be so weak. Making new items is a pretty big part of SK for everyone - even hardcore LD players will every now and then get something new even though it's mostly the same weapons with better UVs and whatnot. Veterans are by all means just as affected by the lack of radiants as others are. That said, I think the lack of radiants might be slightly exaggerated given that OOO actually has done things to make them more common than before. I feel like a lot of people missed that change entirely.

Sun, 04/26/2015 - 07:27
#10
Terrifying-Pancake's picture
Terrifying-Pancake
@Bopp I don't have all heated

@Bopp

I don't have all heated gear. Nice try making an assumption though. You might be smarter if you didn't spend your life here.

Sun, 04/26/2015 - 07:57
#11
Bopp's picture
Bopp
huh?

I don't have all heated gear. Nice try making an assumption though. You might be smarter if you didn't spend your life here.

I don't understand this post of yours. I did not make any assumption about your gear. I did not talk about your gear at all.

Sun, 04/26/2015 - 07:58
#12
Skepticraven's picture
Skepticraven
↓

"and criticize that person"

Surely can't be me. I only tear apart ideas.

@Radiant Topic

I've heated 3 gunner armor sets since the gunner update. I had enough radiants to cover the guns, but all the armors were heated with radiants obtained after the update. It really isn't as bad as players make it out to be.

Additionally, lvl 10 4* weapons are still pretty powerful. Just don't upgrade to 5* until you have about 350 radiants to heat them.

@Defense Topic

I gave up even trying to argue that point ever since the unanimous gunner armor update feedback was blatantly ignored. OOO doubled down on running with the broken system.

Sun, 04/26/2015 - 08:57
#13
Traevelliath's picture
Traevelliath

I don't have all heated gear. Nice try making an assumption though. You might be smarter if you didn't spend your life here.

You do see the irony in this statement, right?

As another "Stuck up old player," I completely agree with Bopp. The radiant shortage has crippled my armory. Making new equipment has been the main reason I've stuck around so long. However, I can't really afford to make new 5* equipment unless it's for the lolz or unless the need outweighs the hours of Radiant farming. So far, only the Grim Repeater and Iron Slug have fallen in the later category.

Tue, 04/28/2015 - 11:54
#14
Quaquonfaes's picture
Quaquonfaes

Maybe if the problem gets fixed, then the threads will stop appearing.
I mean you know, if we get 50 threads about an issue a day for months, and nothing is done about it, whose fault is it? The company or the players?

Tue, 04/28/2015 - 12:12
#15
Fangel's picture
Fangel
Well think about it

Players complained about mist when it was around. Why did they complain? Because it haltered game progress. You shouldn't be max level in a couple hours was the argument then.
Now players complain about heating. Why do they complain? Because it halters weapon progress. You shouldn't be at max level in a couple hours is the argument now.

All that's changed is how often we can play the game, which is a huge move in the right direction. Now we can play the clockworks all day if we want, at the cost that we can't heat gear as well. Better system IMO.

Only bad thing about rarities are radiants. At the beginning players complained about shining fire crystals (radiants and shinings were fine and in the appropriate strata), and now look what happened.

Tue, 04/28/2015 - 13:22
#16
Quaquonfaes's picture
Quaquonfaes

Its pretty, well you get the word but I can't say it because the slightest "bad" word nets you a ban but you get the word I'm trying to say, of the game to assume that's its good enough to require such a huge amount of grinding.

Don't get me wrong, the game is fun, but when I need to do 10 arcade runs to heat 1 level, then its a bit ridiculous.

Tue, 04/28/2015 - 13:37
#17
Fangel's picture
Fangel
Ehh...

To heat one level? It shouldn't take 10 arcade runs to get enough heat for a single level on any difficulty unless you're passing up everything except boxes and mandatory fights. To level up near the end of heating a weapon in its final levels (7-10) and needing the fire crystals for them? Yeah I can see frustration there, but it's no more than the mist energy frustration in the past. At least now you can be making crowns all day long to pay for your progress instead of making crowns via clockworks for about an hour and a half before having to call it a day.

Tue, 04/28/2015 - 13:56
#18
Prismatic-Vazkar's picture
Prismatic-Vazkar
Lol

I remember when I played this game some months ago. Now I just go around the forums seeing you guys complain, "+radiants!" "go falcon yourself radiant fenix"
I offer a solution
Increase all drops, make the game Pay to Play. Easy as pie, everyone happy, OOO increases the game's koalaty. Spread the love.

Tue, 04/28/2015 - 14:00
#19
Quaquonfaes's picture
Quaquonfaes

I'm talking about crystals.
I gotta heat up 1 final weapon to level 10 and I need 106 radiants, I've been doing arcade runs but those take too long and pay nothing, so I've resulting to (Just like old times) farm vana over and over again and after a few days I've made the staggering progress of a whoping 12 crystals.

The mist was restive and didn't let you play a lot, but at least it was a lot better paced and balanced than the current system.
After spending a lot of time with both I genuinely can't tell which one was more frustrating.

With mist I had to break a wall, and I would get 10 swings per day with a steel pickaxe.

With the forge I have to break a wall with a toffee hammer and unlimited swings per day.

Tue, 04/28/2015 - 14:58
#20
Fangel's picture
Fangel
Pretty much

Rarities bring up their own wall, and honestly I would have loved it if we could've kept the pre-drought crystal numbers.

For a 100% on a level 9 weapon, you'll need 102 radiant fire crystals... Best way to get those crystals while getting a good number of crowns too is to speedrun through the first half of tier 3 on a good gate. Recognize which gates are better (i.e., clockwork tunnels and arenas) in the last depths of the clockworks.
We recently got a depth 28 arena on the latest gate. If you fight your way down there (and make sure you get the right depths getting down there), you can easily make 20-30 radiants in one depth.

RNG is a fickle mistress. Some runs you'll get 9 radiants, others you'll get 45. Not all runs are created equal.

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