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Is the Auto Turret Kit a common drop now?

8 replies [Last post]
Sat, 05/09/2015 - 15:27
Finale-Flare's picture
Finale-Flare

I recall this item not existing as the alternate pickup aside from vials, capsules, etc. Did they change this?

Sat, 05/09/2015 - 16:41
#1
Mergu-Md's picture
Mergu-Md

It has been changed, and you can now find them. I find one every 2 or so runs I do. It summons a small rotating turret that shoots beams at enemies.

Sat, 05/09/2015 - 16:49
#2
Cross-Over's picture
Cross-Over

Ditto. And as usual, the summon pickups are usually meant for Tier 1 in terms of power.

Along with that, they re-introduced the long sought for Ultra Prison Barrier.

Sat, 05/09/2015 - 17:04
#3
Bopp's picture
Bopp
2015-01-21

http://wiki.spiralknights.com/Release/all#2015-01-21

I found this by going to Release/all and searching within the page for "auto".

Sat, 05/09/2015 - 22:04
#4
Qwez's picture
Qwez
@Cross-Over

"...as usual,..."
Really? Last time I saw it did Tier equivalent damage... The Auto Turret was actually useful.

Sun, 05/10/2015 - 04:58
#5
Gyrruss's picture
Gyrruss
@Cross-Over

I'll have to agree with Qwez here. The A.Turret does tiered damage, especially deadly to enemies weak to Elemental.

At Depth 24 Elite, if I recall correctly, a single beam can one-shot a Howlitzer and severely wound Skellies, enough to do either a swing or two and off them.

And yes Nefariousity, ATs have been enabled for a while, they're just as common as the Missiles and Mechaknights, save the fact that they're actually a little bit more useful.

Sun, 05/10/2015 - 05:02
#6
Finale-Flare's picture
Finale-Flare
Thanks for the replies

Thanks for the replies everyone :)

Sun, 05/10/2015 - 07:12
#7
Cross-Over's picture
Cross-Over
Oh, really?

I just outright assumed it was based on Tier 1 like the Mecha Knight Kit. Maybe the Recon Flare, too.
I've gotten it and it seemed like it didn't do too much. But that's either because I keep forgetting to use it during Vana runs or because I use it for JK runs and their little mini's at the boss stage. Actually forgot that even the Artillery Strike does some decent damage.

My bad.

Sun, 05/10/2015 - 08:08
#8
Skepticraven's picture
Skepticraven
↓

Artillery Strike damage chart.
I made this thread when the turret first was available, but they seem to have stealth patched it to increase damage.

Speaking of stealth patches, I just noticed today that my iron slug was piercing green mini jellies [from a danger room].

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