such unfriendly company
F2P hostile company
OOO: if u gonna play u gotta pay kid...well u can play for free but only 1 hour a day and/or buy energy for 150% the amount of crowns u can make in a run sooooo....yea...
Kid: but i dont have any money...my parents wont let me use their credit card and i cant buy a prepaid one on my own
OOO: kid this is just while u get a better gear, just play one hour a day for....4 months and by then ull have a good gear to get to T3 and be able to make more money that what u spend on energy :)
kid: 4 months... but wait by then i wont have much purpose to play would i? by then ill hav 5* gear and getting all items is out of the question since its too expensive so i wont have much else too do.
OOO: exactly (trololololol)
bugs
fixed attacks (such as zombies melee attack) reach longer than what the animation shows
shield has a protection delay (activate and for 1 sec ur still vulnerable)
feel free to flame in protection of this company it doesnt matter anymore this game is a piece of [junk] ayway
EDIT: ...? i didnt wrote [junk]...did i got censored?
i just love it how people say they want this game to be all the way free. Think about it, in order for F2P to run you need $$$ to make it go. And besides, OOO isnt as bad as these other hosts....
(go check out this one game called S4 League)...
Personally, I love Three Rings Design. So maybe I am a little biased, but complaining that a game is not 100% free does not seem valid in my opinion. They have to be able to make money from the games they design. The $20 dollar starter pack they offer is a great value and pretty much has you set for the rest of the game.
How is four months unreasonable for end-game content? I don't think it is.
The "bugs" that you talk about aren't really bugs, just some random complaints you found on these forums and decided to drag into a completely unrelated discussion. While I agree the Zombie attack is somewhat "broken" it is not that bad if you LEARN HOW TO DODGE IT. Same goes for the shield delay. LEARN HOW TO BLOCK AT THE RIGHT TIMES. Honestly, I think these are complaints only valid in the eyes of people who have no skill to play the game whatsoever.
JTH023 - I doubt there are many who aren't aware that OOO is a business, first and foremost - thus, everything outside of generating a profit becomes secondary to the bottom line. I don't fault them for that. If OOO is satisfied enough with their projections that alienating a few newbies is fine, then so be it.
The newbie experience for me was fine. Spiral Knights has an excellent wiki with enough information to educate the newbiest of newbs. While mist energy is rather restrictive and left me wanting more, that just encouraged me to buy CE which I am okay with.
Before I start, I should say that I am a free-to-play customer, mostly. Yes, I have paid for energy. I liked the game enough that I decided that OOO deserved some of my cash. I haven't bought any since the infamous update that jacked up all the crafting costs, but that's largely because I'm sticking to a budget. I still like the game, and it's entirely likely that I'll buy more energy in future. In the meantime I'm getting T3 access by running the clockworks purely on Mist Energy, and purchasing the necessary CE on the market for Crowns.
Firstly, I need to point out that you only need 4* gear to open T3 content, so there's quite a bit of "content" left as far as gear upgrades go. You can also get into T2 quite a bit sooner than you seem to think, as 2* gear is available for very reasonable prices in the auction hall, well within the payout you get from running T1. Lucky you, I didn't have the AH when I was scraping together mats and recipes for my T2 clearance. T2 is also still profitable even with energy being 7k per 100CE. Jelly King is the quick fix, but if you have the time and a decent group, you can run a gate and cherry-pick the best levels by waiting at the elevator for the one you want to cycle in.
If there's anything wrong with the current system (apart from the rapidly rising price of CE, which is largely a product of diminished value of Crowns than anything else), it's the massive jump in the CE crafting cost between 2* and 3* equipment.
As for the "Ohnoez, I can't play for more than an hour a day! What a ripoff!" complaints: Well, what did you expect from a F2P game? OOO needs to make money, like any other company or service provider. They have bills to pay too, and if they don't get paid, they can't continue to provide you with their free game. They allow you to play their game for free, but in order to encourage at least some people to pay for it it has to be limited in some way. Unlike every other game I've ever seen that sports a similar model, in SK I can play for free and see all the same content, and get all the same gear, and do everything that a pay-to-play customer can see, get and do. If this were any other game, you'd be able to play as much as you liked, but you'd have to pay real cash for T2 clearance. Or perhaps you could still get T2 clearance with the right gear, but you couldn't craft anything until you'd forked out some real-world money. (Before you think that sounds like a good idea, I should point out that it effectively locks free-to-play customers out of T3, seeing as every piece of 4* gear is bound on creation. It'd also be an excuse for paying customers to gouge you at the AH for your T2 clearance stuff.) There are a number of (perfectly legitimate) approaches that OOO could have taken in presenting a more limited experience to their free-playing customers, and it turns out that they chose the most "unlimited" one. Boo Hoo.
Go have a read of this and see how not-very-impossible it is to play and progress without resorting to spending real cash:
http://forums.spiralknights.com/en/node/10737
And then, when you're out of Mist Energy, here's a radical thought: Go do something else!
As for your "bugs", they're a symptom of a little thing we like to call "Latency", which affects every game that's played over the internet. Ever. Learn to deal with it.
Yeah JTH023 had an experience very similar to mine. The Wiki is awesome, it's got a good admin and a group of devoted players that keep it up-to-date, and they do their best to fix things well-meaning players do wrong (Equinox, I'm STILL sorry).
I consider this game and all MMO games a service, and I don't mind paying for services I receive, especially since I've seen good customer support and awesome content rolling out fairly consistently. I like being able to choose how much I pay for my video games----I've paid SK exactly as much as I feel it's worth at the moment (more than $20, more than $50) and when I've used up all my CE I'll probably just buy more.

The real tough part is actually jumping from t1 to t2 and getting your first 10k.
...Then it becomes easier to make money, assuming you know how to use that 10k wisely :3
---
Can you imagine this?
Minecraft is about 20 US dollars. Imagine people whining they can only play an old, outdated version of the game for free and saying Mojang is so terrible for making them have to pay to get the real content of the game.
At least in SK, you have access to the full content of the game as-is, even without spending cash yourself (of course, someone pays somewhere). And if you do spend cash, you essentially buy yourself the rest of the game, stress-free.
Aziraphaile - Even though you were "scraping together mats and clearance for my T2 runs" you neglect to mention that CE was far cheaper, then, compared to the way it is, now. Also, it take crowns to make an auction, a fee that is returned only if the posting doesn't fall through (a skill that can only be refined through failure in trial and error, at the added expense of the newbie). At the beginning stages, every crown counts. You've been there, so you know how it is.
Now, to address your apologetic rant on behalf of OOO - virtually nobody expects to only be able to play around 1 hour a day in a game that declares itself to be free to play. In every free to play game I have ever played (and I've played many) that has managed to remain financially successful, the core gameplay is fully accessible to everyone and the micro-transactional mall items only and I mean ONLY serve to add appearance customization or facilitate character progression. I'm not saying it's the perfect model or that it's not prone to abuse, but it works. Also, while nobody would find your hypothetical to be a good idea, that doesn't necessarily mean that the current business model they have is a feasible one. Lastly, they didn't choose the most unlimited one, but rather the most limiting. So what if people can bypass the limit, eventually? Chances are, people will lose interest, before then, be it from frustration or impatience. There are other games out there besides Spiral Knights.
I like how the pervasive attitude in the forums is "Go do something else!" Well, maybe they will, but they probably won't come back.
Cheers.
I just want them to fix the bugs such as the hitboxes, the fact that linchens hit before their attack animation and the shield delay, Im ok with the prices of ce, they should be slightly lower.
When I started playing, CE was going at about 5k per 100 CE. Which is STILL beyond the payout of a T1 run, so it didn't make as much of a difference as you seem to think it did. Sure, if I'd started much earlier, back when CE was apparently less than half of what it is now, you might have had an argument, but it hardly applies to me.
And you only pay a fee for putting something up for auction yourself. I never even addressed the role of the AH as an income generator in my post, and it certainly doesn't apply to a new player simply buying his T2 clearance on the AH. (Though if you insist on mentioning it, it doesn't really help your point at all, because any supplemental income from selling the stuff that drops on your runs only makes CE more affordable, not less. Anyone should be able to use the sorting functions in the AH to avoid pricing themselves out of the market, and after that any money is good money.) You can probably get a Calibur, Wolver Coat and Cap, and a Defender for around 10k altogether right now, which is actually below the cost of crafting it for yourself even back when I first started. The new T1 boss levels also payout better than anything that was available before the patch. It's actually gotten EASIER to get to T2 since the big patch, not harder.
As for "Go do something else!" not working for you, may I just politely suggest (and I mean this with all due respect, seriously) that if you really have nothing better to do than play SK, then the problem you might have is a little closer to home than OOO's F2P mechanics? There is a hole in your life that needs filling, and despite what you think it's probably not SK-shaped. Personally, I like the current system, because my time management skills suck, and it means that I'm forced to actually go and do things that need doing at some point.
P.S. And Furthermore!!!
"virtually nobody expects to only be able to play around 1 hour a day in a game that declares itself to be free to play."
No, I have to admit that I didn't. What I expected was to be playing a game with a reduced feature-set and restricted access to content until I paid real cash. Like every other "F2P" game in existence.
What I got was way, way better than I might have expected.
Aziraphaile - You seem to suggest that people will invariably sell their materials in the AH and not to people asking to buy for cheap in bulk. I highly doubt this is the case, but I could be wrong. Regardless of how much easier it is now to reach T2 compared to back then, you speak of 10k as if it's easy money for a newbie to acquire. They'll more likely opt for instant gratification (and buy 1* items) than save, given the dreadfully slow progression for the first week or so, at the very least.
As for the suggestion to "go do something else", I resent that people see it as a solution instead of a problem. I'm not sure why you find that accusing me of having nothing else to do would strengthen your argument, but I'm not lashing out because I am being restricted. Like you, I have paid to increase my game time duration, but I avoid mentioning it because I don't wish to exalt my customer status over those who are unwilling or unable to pay. I don't regret paying, because I feel that the amount of effort involved within this game warrants my hard earned money.
What you explained in your expectations of what a F2P game is, to you, more in line with what a P2P game tends to be. If a game causes you to feel compelled to pay for something that is otherwise restricted, then it deserves the label of P2P. Spiral Knights narrowly avoids the distinction because the free mist energy recharges, eventually. However, the business model implemented here strikes me as extremely similar to that of Eve Online's (a P2P game), where one must pay a subscription to play for a while until they are capable enough to become self-sufficient with the in-game currency and exchange it for additional game-time.
Please keep in mind that the way you feel about this game is merely anecdotal and doesn't speak for everyone - not that I'm necessarily suggesting that you are trying to speak for anyone, but yourself.

Drunkefox: I'm gonna complain about taking 4 months to reach the very-best items in a game because I've never played an MMO in my life (trololololol)

virtually nobody expects to only be able to play around 1 hour a day in a game that declares itself to be free to play.
You know what your problem is? You're playing too fast. When I leave my party unlocked and some random knight joins he usually rush forward like there's no tomorrow. No wonder so many knights are forced to beg for crowns if they ignore every single bush.
I play mostly on mist and it took me more then an hour to use all daily ME. Swap to handguns and you will be able to play longer on ME ;-D
Very often I can't even use all my daily ME because two hours gaming every single day is a luxury I cannot afford.
In every free to play game I have ever played (and I've played many) that has managed to remain financially successful, the core gameplay is fully accessible to everyone and the micro-transactional mall items only and I mean ONLY serve to add appearance customization or facilitate character progression.
Ok, and that's what I REALLY hate. I don't like games that force me to pay real cash for appearance customization or facilitate character progression. Thank you very much - I'd much prefere OOO system. But guess what? That's why there are different games out there - everyone can choose the one that suits him best. There are lots of game I don't like - for example WoW - but you won't find me on WoW forum ranting like a madman and whining like a sissy.
I also pretty much agree with Providence and Aziraphaile, but of course that's just because we are all members of Dumbledore's Army in OOO secret service.
Firstly, anyone in this day and age that starts playing any kind of MMO without doing some basic research deserves whatever problems they encounter. Unlike many MMO's, the knowledge base is linked from the main home-page of the game. You don't even have to use Google or something. If you can find SK to download and play it, the Wiki is right there.
And you talk as though 10k is hard for a new player to get, which it isn't. Snarbolax runs net anywhere between 2.5k to 3.5k per run in pure crowns alone, and not exactly difficult, especially if you're willing to ask those questions that a new player should be asking. Either of other players, or of the wiki/forums. You can get most of the necessary cash on day one, as between your initial energy allotment and the Mist Tank they give you for reaching Haven you can do it three times right away, with 20ME left over in case you have to energy-rez a few times. Just running Snarby, for 2 days, and you'll have your T2 clearance and cash left over. And a new Mist Tank.
Note that I still haven't mentioned any extra money you could be making by selling all those materials you're not using, either via the AH or not. Which you keep suggesting is hard, which frankly it isn't.
And Eve Online is a P2P game, no question. It's also utterly unique among MMO's in that there is an in-game system for paying for your subscription with in-game cash, and the feature in question isn't advertised widely. It doesn't pretend to be a F2P game, it has never been advertised as though it were a F2P game, and many people actually playing the game don't even know that such a thing is possible. The only real similarity is that if you are doing so, you're actually buying your game-time from other players who've bought "PLEX's" with real world money. You literally cannot play at all unless you either pay to play, or buy PLEX's from other players in game. And if you think our CE market is piratical and unfair, well, you haven't seen anything.
Sure, you don't get a whole pile of free play in SK with the 100 ME per day, but there's this expression: "You get what you pay for." You pay nothing, you should expect to get nothing. OOO gives you a whole lot more than nothing, so you have nothing to complain about.
@ Merethif:
Shhhh... No-one's supposed to know about the Secret Service... It's "Secret".
I have to say that I'm actually getting pretty irritated by some posts I've seen lately. Nothing even major, but still irritating to me. Comments like, ''No, I have to admit that I didn't. What I expected was to be playing a game with a reduced feature-set and restricted access to content until I paid real cash. Like every other F2P game in existence.''
People who say things like that either have only played a few F2P MMOs, or have really only seen a few that happened to restrict content unless you pay and thus got a ''bad impression'' of what a F2P game is.
For one thing: Most F2P games do -not- restrict content, at all. The only ''content'' that is typically ''restricted'' in a F2P MMO is what's in their cash shops. Cash shop items in MMOs typically contain aesthetic changes for your character, pets, etc, or some form of game ''enhancements''; e.g. EXP boosters, special potions, crafting aids, etc.
In the five years I've played online games I've only ever heard of a few F2P MMOs that restricted -actual- game content unless you paid for it, and these were somewhat ''older'' games.
---
Another thing I can't stand is how impatient most players around here seem to be. It makes you really notice how impatient western online gamers have gotten (I'm American so calm down) when it comes to how fast content arrives.
For starters: Spiral Knights wasn't created in Korea or Japan like -most- online games today. It does -not- have a couple of years worth of available content that just needs to be localized and implemented, like -most- online games today. This is a game that's right out of the oven, nice and hot, and every change and content addition we see is brand new, never-before-seen because this is the only version of Spiral Knights.
Now, don't get me wrong, I'm no suck-up, I've voiced my opinions on Spiral Knights issues before, several times, but I honestly can't stand posts like the ones I mentioned, I just had to get this off my chest.
for every1 that says *there is no such thing as a completely 100% free to play game*
go play this League of legends
then come back and be in my side!!

Yeah now how about finding a MMO where you can get the best equipment for less than half a year.
The core problem is that CE prices went too high -for most people-. Just look at the huge population decrease; this game needs to improve in many design approaches.
I'm sure they'll be able to solve all this before SK becomes a desert though. ;)
Edit: Just for the record, there are plenty of successful f2p games that use a less restrictive model than SK. Games like Bloodline Champions (incredibly good, by the way) will let you play all the time you want or can.
@ UltraLucian
i dont want it to be full F2P i just want reasonable prices for those that dont have the economical support to pay, besides there are games that are 100% no restrictions whatsoever F2P go play League of legends its awesome
@Dirt
because the game has such little content 4 months is a too long, i played this game for 2 weeks just put 5 bucks on it and already running Vog cub and CIV
but cause i dont want to give more money to these sharks its now impossible for me to get anything else 5*, let alone playing it from scratch it would take prolly more than 4 months at the rate the CE prices are increasing
those bugs i complain about its because i live them, i didnt just go google and look "SK bugs lol"
and telling me "duh just avoid them derp" its an incredibly stupid argument, what if im new at this game and just learning the mechanics? i would be confused out of my mind "wtf is going on these zombies attack me from 3 meters away raaaage! wtf i shielded that crap raaaaage!" if this company asks u to put up with such things from the very beginning that makes them new player unfriendly.
@Volebamus
it took me 2 weeks buddy, this game lacks content and the best items are just the 5th upgrade? to update from1 to five there is um...lemme see 1,2,3,4...4, just 4 dude....what u think its fair to spend a month to upgrade every item? that makes a total of 12 months for a 5* gear! are u insane?! obviously tho u wont update from 1* so most items begin at 2 or 3 * that still makes it 5-6 months, compare it to other games, other games u gotta lvl up ur character instead but there is no MMORPG that stops at lvl 5 and there is no MMORPG that has such small variety of end game items
@merethif
staying in the same depth for 2 hours inst playing, when i play...i wanna kill stuff dude, i dont play just to look at the graphics. so dont come around and tell me that i have to take 30 mins to kill a single mob.
i rant here cus i like the game style of SP knight and i think it a shame that they are ruining it...besides i spend 5 bucks on it (before they ruined it that is after that i swore i wouldnt spend anymore in this crap) so i have my reasons...besides this is a free for all forum i can post if i want specially cus i played this game.
-----
In conclusion OOO restricts everything from us, we cant trade 4*5* gear which destroys the value of crowns.
we need to spend CE or ME on everything, elevators, dungeon doors, crafting, trinkter (i believe i misspelled that) weapon sloth etc
ME is out f the question since it recharges soooooo slow u get to play only 1 hour a day.
they get to change CE prices of crafting as they please but they wont try to balance the CE prices for the F2P population, as if they were saying "we dont give a sht about F2P players...we increase CE sink and reduce CR sink so our P2P players would keep on paying and screw the poor, we only care about the money we milk out of these rich kids *insert troll face here*"
i understand that they need money but if u gonna play by those rules dont go around claiming that this is F2P, and besides... u ever played League of Legends? they make tons of money and players can play limitless without having to sacrifice the money the make in game or pay cash, why cant SK do that? cus when u indirectly force ur player base to pay u get less players and less money, u shameless sharks
reminds me at the times of old nobility and peasants, the rich get richer and the poor more and more [screwed].
^ and THAT is what makes this game company unfriendly.
side note: do not use the straw man on me. im not asking 100% free...im asking for balance.

- Drunkefox
it took me 2 weeks buddy, this game lacks content and the best items are just the 5th upgrade? to update from1 to five there is um...lemme see 1,2,3,4...4, just 4 dude....what u think its fair to spend a month to upgrade every item? that makes a total of 12 months for a 5* gear! are u insane?! obviously tho u wont update from 1* so most items begin at 2 or 3 * that still makes it 5-6 months, compare it to other games, other games u gotta lvl up ur character instead but there is no MMORPG that stops at lvl 5 and there is no MMORPG that has such small variety of end game items
You sound full of it. 2 weeks to what exactly? Also, you still have not said ONE other MMO where you can get the best set of gear in less than half a year.
Also, you're grossly exaggerating how much time it takes to make a full set of 5*. Someone who only plays 1 hour a day for 3 and a half months will be able to get FIVE 5* equipment, so stop speaking until you know what you're talking about.
Also, the equipment does NOT have 5 levels, just 5 tiers of leveling, as you level up your equipment with heat in the first place. Did you conveniently forget that part?
Part of the problem, as I see it, is that all too many view online gaming as a *right*, not a *privileged*. Is it "fair" that you get to play a game, while some kid without a computer, (yes, they still exist), can't play *any* game, while you have a mind-boggling array of games you can dabble in? There is no "Gaming Socialism", you either are a "have" or a "have not". Capitalism runs the 'Net, where "free" never 100% truly is.
If it's a matter of "You get what you pay for", then free players are already ahead, with the content they do have. "Aww, I can't have free end-game". No, you may not. You have to earn it, with "cash and hard work", or "(harder work) and hard work". Nothing worth having is ever easy.
It's as if people complain about their free hamburgers, pointing to the person who bought Lobster, completely ignoring the fact that the Lobster sales provides the free burgers. Go anywhere, and complain about "X store isn't fair, because it only favors paying customers". You'll be laughed out of said establishment.
"Well, I want lobster, too!", and you may have it...just step up with your wallet open. Or, go in the back, and wash dishes, in lieu of cash.
"But I don't have any money/Mommy won't buy it for me" Mow a lawn. Deliver a newspaper. Walk a dog. Welcome to "earning your way", it'll follow you your whole life.
"I'm too young for a job". Then, honestly, you're probably too young to play with the Big Kids, anyways. Stay in school, pay your dues, do the right thing.
Is the game "perfectly balanced"? Nope, not yet; But the Sun is still rising on the Spiral. We are standing in the morning light, with much time ahead of us.

Lesson of the day:
Drinking causes people to come up with horrible conclusions such as our original poster so lay off the brandy, gin, rum, tequila, vodka, whiskey, beer, and wine.
I went from noob to T3 player without spending any money on the game. I never even had much hardship. As soon as you get into T2 you pretty much break even when your mist tank is empty.
OP should try to play better and not die so much :)

Having been a player with OOO for somewhere over five years (I think), I have to say that they're actually one of the most responsive, friendly, and genuinely good to work with companies I've come across.
Mind you, I actually spend money now and again for my entertainment and don't expect everything to be dropped in my lap without cost.
It took me 1 month to get to T3 on mist. Does this mean I beat the system?
Sounds reasonable to me. Or pay for CE, or learn to make money selling stuff, playing the AH/market.
It took me 1 month to get to T3 on mist. Does this mean I beat the system?
Sounds reasonable to me. Or pay for CE, or learn to make money selling stuff, playing the AH/market.
- Drunkefox said
- "for every1 that says *there is no such thing as a completely 100% free to play game*
go play this League of legends
then come back and be in my side!!"
As a response to this and all similar comments I offer you, hilariously, this link to Friday's Penny-Arcade.
- Njthug said
- Lesson of the day:
Drinking causes people to come up with horrible conclusions such as our original poster so lay off the brandy, gin, rum, tequila, vodka, whiskey, beer, and wine.
This. Also, alcohol is expensive, so if you stop drinking you could use the money to buy CE. =D
Drunkefox. Go get a job.
Buy CE. The endorphins associated with instant gratification are absolutely delicious. Om nom nom.
@Volebamus
Grand Chase, is a very good example of one of those games: there is a huge variety of gear u can get, and best of all u wanna know what? u can play the game as long as u want, without having to sacrifice the gold u earn in dungeons.
Gunbound, again u can play as much as u want and there is a huge variety of gear u can get, and again u dont have to sacrifice ur in game earned money to keep playing.
is that enough?
now going back to SK, "You sound full of it. 2 weeks to what exactly? " i answer ur question with a quote of my last post "i played this game for 2 weeks just put 5 bucks on it and already running Vog cub and CIV" here u go in case u didnt knew how to read 20 mins ago. now 3 and a half months u say? are u sure? and in any case 3 months and a half is still to much. cus right now im doing runs on T3 and as much as money that gives that still is not enough to buy CE and keep on going, furthermore i feel like its a rip off every time i buy some CE so im currently running in pure ME at this rate ima get my lvl 5 bomb in 1 week. but again this is T3 including the first 3 lvls of vanna. think about it, a T1 how much money he can make with 100ME? 2.5-3.5k compared to 8.5k of T3 so it will take at least 3 times more time, for only 1 5* item that would be a minimum of 3 weeks, u think thats fair? compared to how it was before? this company changes the rules from one extreme to the other.
"Also, the equipment does NOT have 5 levels, just 5 tiers of leveling" <--- LMAO really? ur gonna defend ur argument with this? heat lvls are a joke, the item evolves 5 times thats it, heating a weapon does not count as lvl, its just like completing the item, it doesnt change at all it just deals a bit more dmg, big deal.
@AutumnalDusk
this isnt heaven my friend...this is the internet, just like in real life going to eat to McDonals isnt a privilege for the customer, its a privilege for the company, u ever heard of a lil thing called um... what was the name again?....competition? yea that competition, why u think when u get a job at any restaurant ur asked to be incredibly polite to every customer? because if u are not they might not come back and thus such company loses customers and slowly dies. its the same in the internet, u gotta be user friendly, its not a privilege for us to play their game its the other way around.
with such hostile market in this game there wont be a bright tomorrow for SK... and because it is so new it should be even more user friendly other wise it wont last enough to show its true potential.
btw...arent games meant for kids?... this is a very cartoonist game...big kids play runes of magic, or WoW, or hell i dont know a first person shooter,
so why should i spend my money in this game huh? what is there for me? a 3 weeks game that wont be any entertaining once i get the gear i wanted?
how ridiculous to think its our privilege to be able to play this game when there is 100 no 1000000 more games that are much better than this and with less restrictions.
@Njthug
yea we know u just gonna defend SK no matter what, u just keep obediently paying them like u hav always done, who cares if its obvious that theyr just leaching out all ur money right? as long as u get to look so cool in ur computer screen and u have all the incredible achievements and all the items with max uvs and sht what not, it doesnt matter that the money ur spending could be put to better use. we know u pull money out of ur---self everytime u go to the bathroom so dont come and hate those that have to use their brains to earn money to live.
@Kahryl
yea u were lucky to play before they implemented the wonderful money leaching patch, such a pro for joining before they ruined the game right?
@tgreyfox
Neither do i, but thats what u get when u spend money on them, all ur items with no work at all, and in the other hand if u dont pay $$$ u gotta grind for ages.
one would imaging that there should be some balance dont u think? like if u pay real cash u still have to work a bit to get ur stuff and if u dont pay cash u dont have to work for grind 3 weeks for just 1 item, some balance is needed. the craft cost was just the most blatant money leaching change they could come up with. and all u that do pay money just dont care, its an insult for the F2P community but i never relayed on that so what do i care right? screw the poor and the kids that dont pay they dont deserve any equality we are the superior players, we get our items in less time and with no hardships.
@gell
again another lucky player that was here before the CE cost changes. good for u but how about the new players uh? [screw] them right? i got what i wanted so what do i care about others pfft.
[Edited for language.]

A dilemma:
On one hand, I'm reluctant to shut this thread down, even though it appears to have run its course, because then there will be "AAAAAAAAAAAAAAAAAAAAAAAAAAH CENSORSHIP YOU CENSOR THINGS THAT ARE UNFLATTERING TO OOO" noise.
On the other hand...this seems to have run its course, and it's starting to get personal instead of talking about energy.

Also, Drunkefox? Regardless of the subject matter of your post, please watch your language.

Edit: Goddamn it, me. Stop being right and stop starting unnecessary and superfluous arguments. It's like I have no self-control when it comes to pointing out wrongness.
Yet.. another book by Deecee:
I'm kinda tired or I'd put more effort into reading all the replies so I'll just focus on the OP. It's bad logic that provokes me.. and I'm sorry.
@ Drunke:
- Some undead have longer range than appears they should. This has bothered me for quite some time as well. You learn to play around it until a fix shows up.
- The shield doesn't always protect you shortly after you activate it. This can be annoying and I can verify it happens .. noticeably often.
There's a number of things you didn't mention... let me helps..
- zombies glitch grabbing you in firestorm citadel and machine gun style swiping you for chunks of HP and by the time you knock 'em off 2/3 of your life is gone from 2-3 hits within a second.
- some characters having consistently worse luck with item drops than others.
- the fact that some characters (i.e. my main Deecee) maintain a consistent 1:20+ ratio on UVs:Items Made while other characters (i.e. my alt) maintain a consistent 1:5-10 ratio on UV:Items made. And that seems .. fishy.
- Vanaduke disappearing randomly with a bug that (I think) is now fixed. Let's just add "all the weird sh*t vana does" to this bullet point.
- The lame way if you get damaged right after u drop a bomb.. the bomb's damage and status effect (such as fire) are cancelled as if you'd never placed them, regardless of the fact it was charged - planted - and fully expanded/detonated.
- The attack speed bar on the Faust series is misleading and shows about triple the speed of avenger series yet they are identical.
- Faust (4*) charge time being the same (or very close) speed as Avenger (4*) charge attack ( around 3 secs default ) yet when it hits 5* all of a sudden Gran Faust charge is like 5-6 seconds compared to the vastly superior Divine Avenger charge that's only 2.5-3 seconds to power up.
- The difference in quality of Leviathan blade vs. Cold Iron Vanquisher in that Levi does ~20% more damage to everything BUT undead, despite the bars being identical. Effectively making Levi the best "everymans sword" but nobody would know without testing it themselves or hearing from someone who has - then being sad about it because CIV looks way cooler says 99% of the player base.
- Hell... bars in general being inaccurate on items.
- The awkward huge gap in item performance from 3* to 4* with a lack of a gap from 2* to 3* or 4* to 5*.
2* = [..], 3* = [...], 4* = [........], 5* = [.........] < would be accurate within reason.
- 99.9% of the game revolving around CE and crown value paling in comparison (seems to be the most current issue, so I couldn't leave it off).
- Oh and I'd like to add.. those unfortunate pre-AH-patch crafters like myself (and even more advanced than I was at the time) who had a nice collection of 4*/5* recipes they paid for to craft for others mainly for $ or guildies/friends not for themselves - now being stuck with those recipes learned whether they were personally interested in the items or not.
So.. I dunno I think I'm done with the list.. was that enough QQ to add to the list of things wrong with the game? It's an awesome game with potential or I wouldn't still be here. If your parents won't let you use their card, why aren't you blaming them for not supporting a game you like? I absolutely can't complain that people can buy CE with money because A. I've bought some and B. their prices are very reasonable. You can spend just $10 on CE and if you're wise with it never have to buy any ever again. Ever play a gPotato game, Aeria, netGame? Companies like that simply are not reasonable.. at all.. and I've never given them money. I'm sorry I'm not willing to buy $20 of "super fun fancy bucks" and then spend half of 'em on a witch hat that lasts 30 days so I can RP a girl with a pet pig named Squiggles and say things like "teehee my hat is cute". They can go f*** themselves. $20 here will build you a full 5* set that lasts forever, something that's yours. Compared to buying an xp boost or a magic rock that prevents your item from breaking for the next 3 upgrades. Then and only then will your "Sword of Shadowy Death" become "Sword of Shadowy Death+3". Exciting and original. Couldn't it become "Dastardly Sword of Shadowy Death", maybe "Sword of darkety darkness of the dark.. of the dragon", but +3? thats it?
One thing you said caught my attention the most though.. you disputing "there are no F2P games" with an example of LoL. It's a whole different breed of game. It's not an mmo for one thing.. for another they had great timing in their release as that is a really new genre that few other companies are competing with (for the time being). For yet another thing they fed off of DOTA fans that already existed whereas the MMO market is highly highly... highly competitive 365 days a year, and constantly pull customers from each other. I will support the statement that there are no free to play games. It costs money for you to play, whether you're paying it or not. League of Legends is just an ideal title for them to profit from costumes and xp boosts. We get the same thing here... buy CE make new gear, wear as a costume if you want? buy Heat Amp = xp boost? And crowns could be compared to IP. So there... I've answered the question and its 42. -shrug- meaningless rant concluded.. maybe I play now.

If life gives you dillemas....
...make dillemanade.
I hope you like puns, 'cause this one ain't going nowhere fast.
If you're new then... you learn to avoid them. It's called LEARNING THE GAME. Put some time into DEVELOPING SKILL and not just being a terribad player.
Well guys, after some time of serious Spiral Knights addiction, I'm finally breaking up the chains, thanks to League Of Legends, an also free to play game, except you can play without worrying too much if you're running out of something, because you can then hit the play again button.
Anyways, Spiral Knights is an amazing polished game, lovely graphics and characters, and I look forward to the PvP update, maybe this will bring some energy free playing time.

@Njthug
yea we know u just gonna defend SK no matter what, u just keep obediently paying them like u hav always done, who cares if its obvious that theyr just leaching out all ur money right? as long as u get to look so cool in ur computer screen and u have all the incredible achievements and all the items with max uvs and sht what not, it doesnt matter that the money ur spending could be put to better use. we know u pull money out of ur---self everytime u go to the bathroom so dont come and hate those that have to use their brains to earn money to live.
^
See this is why you lay off the brandy, gin, rum, tequila, vodka, whiskey, beer, and wine.
merethif - You have your style and I have mine. However, people generally get around 1 hour for their ME in T1 runs, usually less, sometimes more. I thought I was being generous with my estimate, but I suppose there are the anomalies like you.
When T2 and T3 runs start being mentioned, players are likely past the ME limit and are capable of maintaining energy costs for runs. However, for a while, they will only break even, creating another level of emotional semi-duress for people to purchase CE for USD in order to further upgrade their in-game equipment.
Also, what game has ever put you up at gunpoint and said "CUSTOMIZE YOUR APPEARANCE NOW, OR DIE!"?
You and Eurydice make me giggle.
Sure, it's easier to say that there are other games out there from the player perspective, but OOO should be doing what they can to gain players' loyalty. Also, I might seem like a madman because I'm railing against the majority, but I'm not sure how it is I'm whining like a sissy by not jumping on the bandwagon.
Aziraphaile - Going on Google and utilizing the wiki require equal amounts of effort, in my opinion. Will people do it? Some perhaps will. The reality is that most people won't, because they want to jump right into the gameplay. For a game of this style, unless it advertises otherwise, people will expect everything is pretty straight forward. Often times, it isn't. Sure, they'll get it from trial and error, but the allotment of free ME doesn't allow for much of it.
What you claim should be easy for everyone is easy for you because you have that knowledge base and the practiced reflexes to fight everything. You can't possibly hold that standard to everyone, especially the newbies. There's a reason why you'd make for a poor and unpolished businessperson - you're too idealistic. Unless they do the research beforehand (which, even if it benefits them greatly to do so, I don't think they should have to), they wouldn't immediately know that purchasing 1* items isn't worthwhile, that ME regenerates fully every 22 hours (so they should conserve it and resist reviving, opening energy gates, etc. unless the crowns acquired incur a net gain), that selling in AH is more profitable for them than to sell to spammers, that there is an energy market for them to purchase from that could save them crowns from simply clicking "Buy Energy" or "Buy Crowns", and the list goes on.
Also, for you to suggest selling materials outside the AH is just worthy of a facepalm. Even with wiki research, there are still elements of this game that can only be realized from trial and error, such as selling 3* Jelly-token armor to NPCs is more immediately profitable than its token equivalence in any other item or that not all armor-resistances/weapon-elemental-bonuses are equally represented in this game. I'm not suggesting it's difficult in general, but, for the newest of newbies, you just can't assume they'll all get it right away.
Your final quote seems to speak more in support for P2P games than F2P. Whether or not OOO gives a whole lot more than nothing is a subjective call and I still find that it's restrictive, based on my experience with MMOGs.
"4 months and by then ull have a good gear to get to T3 and be able to make more money that what u spend on energy :)"
T3 giving more money is a BIG, BIG lie and u shouldnt be promising money indirectly on higher tier without added proof and preferably an amount of money and hopefully how HARD it is in t3

I.. I don't know if I should bother replying anymore, wow:
- @Volebamus
Grand Chase, is a very good example of one of those games: there is a huge variety of gear u can get, and best of all u wanna know what? u can play the game as long as u want, without having to sacrifice the gold u earn in dungeons.
Gunbound, again u can play as much as u want and there is a huge variety of gear u can get, and again u dont have to sacrifice ur in game earned money to keep playing.
is that enough?
LOL, no. You did NOT answer my question, and went on an unrelated ramble. I said name MMOs where you can get BEST complete set of gear under half a year.
.
- now going back to SK, "You sound full of it. 2 weeks to what exactly? " i answer ur question with a quote of my last post "i played this game for 2 weeks just put 5 bucks on it and already running Vog cub and CIV" here u go in case u didnt knew how to read 20 mins ago. now 3 and a half months u say? are u sure? and in any case 3 months and a half is still to much. cus right now im doing runs on T3 and as much as money that gives that still is not enough to buy CE and keep on going, furthermore i feel like its a rip off every time i buy some CE so im currently running in pure ME at this rate ima get my lvl 5 bomb in 1 week. but again this is T3 including the first 3 lvls of vanna. think about it, a T1 how much money he can make with 100ME? 2.5-3.5k compared to 8.5k of T3 so it will take at least 3 times more time, for only 1 5* item that would be a minimum of 3 weeks, u think thats fair? compared to how it was before? this company changes the rules from one extreme to the other.
Dude, you're replying to several people at once, I didn't bother reading something that you're referencing a comment you made to Dirt to be directed to me. Also, no, 3.5 months is not too long. You've yet to give me an MMO where you can get the best set of gear in a game less than half a year, especially not sooner than 3.5 months (which is apparently too long lol).
Also, if you really wanted to see where the 3.5 months for someone only playing an hour a day came from, see this topic:
http://forums.spiralknights.com/en/node/9595
Lastly, if you want to argue with someone about how long a set of 5* should take, it sure as hell shouldn't be me. Pre-update, I was able to acquire FIVE 5* in a matter of 3 weeks, though I did shell out $10. If the update never happened, I could have been swimming in multiple 5* costume sets and 5* weapons because of how easy it was to sell 5*. And I doubt I would have been the only player to do that. You think that environment would exactly be healthy for this game?
.
- "Also, the equipment does NOT have 5 levels, just 5 tiers of leveling" <--- LMAO really? ur gonna defend ur argument with this? heat lvls are a joke, the item evolves 5 times thats it, heating a weapon does not count as lvl, its just like completing the item, it doesnt change at all it just deals a bit more dmg, big deal.
Oh wow, hahaha. Did you just say than leveling an item should NOT count as leveling, since you just do more damage or have higher defenses? Oh wait, what stats exactly go up when you level in other games again? Strength and defense you say? Well, what a coincidence, so does leveling equipment here too! Look at that, astounding.
I agree with pretty much everything you've posted, but Drunkefox has consistently whined without any real compelling evidence to back up his claims. Anyone with half a lick of sense would know to just not even respond to him at this point.
...That isn't an attack on your person, sorry.

"name MMOs where you can get BEST complete set of gear under half a year"
about every game in alpha? Also Phantasy Star Universe just to name a random example. (that doesn't pass if you want to condemn having fancy upgrade tiers that dont do much at all) (I had a bunch of psycho wands (the best rod type), the best wands and mags (everything +5 or higher), just to name my force stuff; still, there were items around in that game so rare and elusive they went for more than the cap of money you could hold at once (they really didnt do anything special); well I had so much value in spare items left I could buy anything anyway; played 2 months)
Also to add to the op post:
Player: Great, now I'm T3~!
OOO: Enjoy grinding more jelly *trololo*

...You know alpha stages don't count, testing purposes and all.
Though that is interesting about PSU, I should try it sometime when I'm bored then. Reminds me of when PSO:BB left official SEGA hosts so that player-run servers were no longer "illegal", where you could get the best tier items with not much effort.
"What's that, the I could get the 2nd-best item you can find to increase your accuracy using a 1/127 drop rate? Don't mind if I do!"
@Volebamus
Also, you still have not said ONE other MMO where you can get the best set of gear in less than half a year.
Other?
Getting the best gear on this MMO is practically impossible, thanks to the UV system.
On another, related topic: How many chickens do I have to sacrifice to the dark lords of the internets to craft a haze bomb with a charge reduction UV!? Seriously, how many?

To be fair I played the events with their increased xp rates and great rewards (that could be turned into money via player stores(basically an AH where everyone could put things up for sale instead of actual auctions)) mostly. Also the english PC servers for PSU were taken offline ;_;
The game had a lot to grind in a way. But it was rather reasonable, considering it had fun gameplay and I never got bored of it.
Though it did compare to other MMOs on the time required to get a character somewhere imo.
So I think realistically, you could get endgame gear on about any MMO if you want to commit some weeks to get max lv, allowing you to efficiently farm rares, which in turn will get you your near best equip of the game in under 2 months easily.
It's just most MMOs I played so far bored me after a day-week gameplay wise, and getting to max level and best gear is nothing I'd play a game for.
As it stands I think SK is at a fair point when it comes to time required to get to T3, but I want gameplay with high risk high reward opportunities. I just dont feel like logging on every day to farm JK stages for crowns and then log off. Or perhaps vanaduke but I dont need that anymore. Still, these stages are pretty fun to play, even moreso than regular random stages imo.
I also loved the way PSO handled their stages based on a per quest basis, so you could go to hunt/farm whatever you wanted if you looked up things beforehand. (in contrast PSU had many uninspired areas imo, but still offered some sweet difficult and rewarding areas, as well as the events with hordes of monsters; also things obtainable easily by one event turned more rare again after that particular event ended)
so here's hoping SK will start offering quests that use predefined special gates. And the core. And rare items. Rare items like weapons or materials needed for weapons that are as good as current weapons on average situations, but only obtainable by doing high risk things. Tradeable.
There's nothing wrong with equip costing some thousand ce just because it's hard to get, not because it's op. and hard to get only means you need to be geared and decent at the game, which doesnt change the pace at which you progress in SK to begin with!
I've played my fair share of closed beta games but never ran into one with endgame so limited in core gameplay as SK. (core gameplay as in, adding PvP wont fix that)
edit: oh and sorry I ranted about endgame when the thread's about something else seemingly!
I seem to be one of the few on your side of this issue.