In order to shed some light on a theory I have developed I would like to ask you the community to help me out.
http://forums.spiralknights.com/en/node/110267
Theory: When you alchemize an item they UVs you receive can be influenced by what levels you heat them in.
Testing: When Heating an item for the experiment be sure to heat it on one single floor (and difficulty) to maximize any effect it may have on the supposed chances.
Positive results: Alchemize and item up and acquire a UV that benefits the situation that it was heated in.
Example: Farm first floor of Occurance at Owlite Keep and when alchemizing receive UVs that include Stun Curse and Shadow Resists as well as damage bonuses against undead for weaponry.
Negative results: Alchemize an item up and acquire a UV that is not relevant to the situation that it was heated in.
Example: Farm first floor of Occurance at Owlite Keep and when alchemizing receive UVs that DO NOT include Stun Curse and Shadow Resists as well as damage bonuses against undead for weaponry.
Be sure to include:
Date Alchemized
Item Alchemized (from X to Y)
UV acquired (if none acquired still report)
Level heated in and difficulty you selected
NOTE: The item in question must solely be heated in one level
Be sure to mail me in-game @Holy-Nightmare so I can add you to a list of participants and be sure to tell me your plans for items and where you are planning to test.
Floors suggested:
Alone in the Dark / It came from Below
Shock/Undead
Terminal Meltdown
Fire/Slime
Occurance at Owlite Keep
Stun/Undead
Weight of Darkness
Poison/Undead
Sewer Stash
Poison/Slime
Whipping and Mishandling
Undead
High Temperature Hostages
Fire/Beast
Sovereign slime
Slime
Rise or Fall
Shock/Beast
Blades of the Fallen
Stun/Fiend
Faith in armor
Construct
Not many players read this forum, although those that do tend to be fairly serious. So you might get a very small but high-quality data set out of this post. Consider putting this same post into your General Discussion thread, to attract more attention.
To avoid observation bias, I recommend that you firmly emphasize the following point. A player participating in this study must decide ahead of time to participate. That is, s/he must say to herself, "I am going to heat this item now by repeatedly running a single level, and after I craft I will report my outcome to Holy-Nightmare, regardless of what it is."
Most (about 90%) of the outcomes will be no UV at all. Have players report that too, not because it matters to your study, but just because it helps enforce the discipline described in my previous paragraph.
Don't have participants report "the favorable UVs that would benefit the item in that level". Figure those out yourself. Why? Because you want to make their job as easy and simple as possible, to encourage them to actually do it.
Of course, take or leave these suggestions as you like. They're just my recommendations, based on a lot of collaborative data collection. Good luck.