Everybody has ideas on how to make SK different. But, I thought, hell why don't I contribute my ideas? Here it goes:
1.
Make levels detailed and cluttered with objects, eyecatchers, construction beams, gears, regulation tubes, all sorts of things. Almost every level needs to be revisited and redone by hand, and made with time and patience. When SK makes handmade levels like RT factory or the battle sprite series, they end up being implemented well and actually being enjoyable. Now these levels we have aren't the worst, but it feels plain like hell after several years of cookie-cutter CW-Tunnels battles. Examples: The collector, all three battle sprite introductory missions, etc.
You could also implant support structures everywhere. Ranging from stone supports in the FSC to beams of steel and girder pretty much everywhere.
2.
Change the UI. It's not that it's terrible, it's just been around for too long and we need something interesting.
We could also choose from styles:
Modern=>Counterstrike or payday 2 style UI
RETRO=>Final-fantasy style blue menus.
Classic=>Current UI that we have
3.
Take a page from games like final fantasy or pokemon, and add enemies/bosses like hell. We have 29 bosses, but only 4 of these are encountered in real play (non-dlc non-mission). Change that so we have like 60 bosses for every situation and family, and make it so they appear in a LOT of places. Bosses are the most fun thing about this game.
Cluttering levels with objects and whatnot will make the game much laggier. A couple scenario rooms that are more "scenario spots" might be good, such as being jumped by enemies on a clockwork tunnel walkway, or a tortodrone fighting off a bunch of respawning constructs in an impossible-to-reach location.
Yes to making the clockworks more alive, no to making the clockworks just have more stuff crammed into it.
UI change is an interesting idea. However, I would suggest we have "classic" be the old UI we had (modified for current situations like battlesprites mind you), "standard" be the current UI, and perhaps "modern" could be a windows 8-esk sort of look. This opens up potential for more UIs in the future, and forcing certain UI traits upon us in missions.
Lastly, more bosses isn't really the answer. If anything we need more minibosses that appear randomly throughout the clockworks. Imagine if we had a miniboss danger room!