So we have the golden slime casino in the game now! Lots of fun, right?
Not really.
As it stands, the casino is nice for stocking up on things, gambling crowns, or using up golden slime tokens you may have accumulated. However, not only is it a sink of crowns, it's a sink of time. The novelty of such a place wears off fast, especially in the clockworks. There's no action, no fun, and really no reward worth grinding the casinos for.
Casinos, as they stand, are something you would seek out and use while waiting. When you dive into the clockworks, you're there to fight things. Why should you waste time gambling your crowns when you can just fight on and get more crowns?
Basically, casinos have a few options to make them worthwhile.
Background: casinos have 4 slot machine types - crowns, crown/heart, crown/pickup, kleptolisk/crown. Each one has their own gimmick.
- Pure crown slots have highest crown payouts, but average lower amount. You will only ever lose 100 crowns per pull on these machines.
- Crown/heart slots have higher crown payout averages, but fairly often will pay out with a heart, meaning you're 200 crowns down if you were at full health.
- Crown/pickup slots have mediocre crown payout averages, but have fairly high jackpots. These jackpots are more common than other slot jackpots, however the low averages and occasional pickup you'll land on nets a small amount of income.
- Kleptolist/crown slots have a double-or-nothing sort of deal going on. You'll either win 400 crowns, or spend 200 crowns for nothing. These have a higher natural payout but also have a harsher penalty if RNG doesn't like you.
- Unique rewards
- Hard-to-obtain reskins
- Different prize wheels
- High risk, high payout, limited machines
- Depth based rewards
- Move casinos to the end of levels, branching off after the elevator
- Add casinos to treasure vaults
- Have treasure boxes inside casinos, unlocked by winning a jackpot
- Generate casinos in more level types
While these are cool, none of them are going to make you seek out casinos. That's what I'm here to suggest!
FOR CASINOS AS THEY STAND
Rewards can be be something like gear reskins attuned to winterfest. Win special materials from slot machines, use a "casino alchemy machine" inside the casino. Craft item! If materials are rare or the gear has a cute visual effect (think: shooting crowns) people will eat them up.
Similar to unique rewards, provide reskins of hard to obtain items, such as mixmaster/orbit gun lines, celestial sabre/sweet dreams, celestial vortex, etc. An electrical coin shooter named "Shocking Shiny Shooter" would definitely end up on my grind list. I would say only have recipes for such things be obtainable, else do something similar to the unique rewards thing and have us win materials for them from casino slots.
Introduce more prize types to the prize wheel. There can be various versions, such as a "rarity" wheel that has stratum appropriate rarities, a "token" wheel that can have various non-boss tokens like forge sparks, primal sparks, and even event tokens such as ancient pages!
Rarity wheels would be great for new and old players alike - simply seek out a tier appropriate casino and gamble!
Add machines that have a % chance to break, but feature double rewards on good items, and zero rewards on the low payout ones. Broken machines cannot be repaired, so once they're broken, you're down one casino machine. Blame the gremlins, they claimed it was an upgrade.
Rewards increase the deeper into the clockworks you go. A depth 19 casino should not pay the same as a depth 28 casino.
A CHANGE TO CASINOS
We spend a lot of time waiting for elevators to change in the clockworks. Why not have a crown sink/gamble off to the side? Many levels would need a remake to make this viable, but the more places these are available the more often we'll see casinos as a good thing rather than a boring time waster.
Treasure vaults have treasure. Casinos share the same music anyways. Have casinos be a permanent addition to treasure vault generation!
If any player wins a jackpot, several green and red treasure boxes will spawn in the casino.
Casinos should appear in devilish drudgeries, lichenous lairs, deconstruction zones, and compounds. These are all randomly generated level types, and 3 of the 4 are branching types so it should work out if themed correctly.
Any combination of these things should provide a better casino experience. Either the rewards can be made desirable or the casinos can be put into more helpful places. As it stands they are not desirable and are not in convenient locations.
Agreed.