I'm gonna skip over the argument bits here because I have insider news and experience about the wonders of cutters and I need to share them.
Not all gremlins and jellies are scary to fight with a Cutter;
I must ask if you have ever attempted to fight gremlins or jellies with a cutter and not used it like a brandish. The "hit and run" tactic is a secondary tactic for cutters, and thus relying on something that is a primary tactic for a much more powerful weapon (acheron) seems to be an improper use of said weapon. I can do a quick rundown of why those monster families are terrible to fight with cutters:
- Both attack rather quickly when you draw near, disallowing for long combos
- Slimes will always track you, disallowing for "cutter dancing blind spots"
- Gremlins are unpredictable and will often walk out of range or attack you out of nowhere. Thwackers are huge on this, and due to the short range of the cutter you'll often be hit by that 360 degree attack
Cutters shine through their quick hits and long combos. With enemies like zombies and pretty much all constructs, the long combos are amazing due to their slow nature and natural blind spots. You can hit a lumber with a full cutter combo by turning off auto target and flying around them. With enemies like beasts and fiends, the quick hits allow you to not get caught off guard, and with fiends especially, allows you to flinch them before they can get a pop shot on you. The lower health on fiends also means you aren't wailing on them as much, and can move onto the next one quicker. Since beasts group up the cutter is great for pulling one out of the crowd, especially since most beasts have long wind-up times on their attacks and have a narrow area of affect.
Lethal-Bunduru: GH has no incentive to talk to players, because they are not-for-profit.
I believe that is a poor correlation.
All that means is that you should enjoy the game for what it is [...] and not expect updates.
That is neither all that it means, nor a proper conclusion of morality to entail what this means at all.
(excellent game, but 5 years of playing game would get you frustrated I am sure)
I have thorough certainty that the amount of play time alone is not the reason for the general frustration. Fatigue would me a more sound consequence for playing for so long, however.
and not expect updates.
I believe that is also a poor correlation, considering the circumstances.
If you truly get affected this much by a simple video game where you need to type an essay, then perhaps that is a sign that you need to do something better with your life.
If you truly get affected this much by said essays, I recommend that you properly overview and understand the situation as well as how it plays out before speaking your mind with the intention of judging the interests of the people involved.
Failing that, I also suggest that you read actual essays for legitimately simple video games such as Tetris and Pac-Man. For the sake of comparison. The premise of gameplay for Spiral Knights is quite simple, yet the arguable exception of everything else that is not largely overweighs this notion. There is very easily much to discuss about the game in depths, more poignantly in ways that the local Wiki cannot.