I unlock 'Fortify' for Agent.
I vote 'Steal' for Speedrunner.
I unlock 'Fortify' for Agent.
I vote 'Steal' for Speedrunner.
Flicker because I should probably get some defensive skills.
Another vote for steal.
I will unhighlight the learned skills in a bit.
Chapter 1 Cleared!
Everyone knows how to sail, so Agent and his buddies started sailing north to stop the bad guys from taking over the world!
Next Encounter
>Moar Battles
>Puzzle
*BANG!* Something powerful hits the side of the ship, causing a shockwave.
Agent: Woah! What's happening?
Speedrunner: The ship's being attacked!
Apprentice: Hey, what's that over there?
There is a pirate ship in the distance.
Agent: Shoot back at them or something!
Speedrunner: We can't! We don't have anything we can use against them!
Agent: Well we should-
*BANG!* Another cannonball strikes the ship.
Apprentice: Waaaaaaaaah!
Apprentice falls overboard.
Agent: Apprentice!!!
Speedrunner: We're sinking! We're-
.....
Agent: Ugh... My head... It feels cold. Where am I?
>Yell
>Look Around
Wherever I am, start dreaming until I get visited by the dream dinosaur.
Crazee-Pi has temporarily lost control of Apprentice. He can opt to make extra decisions for Agent instead.
Agent looks around...
-He appears to be in some sort of circular jail cell with the bars being made of ice.
-There's no door in the cell for some reason, but there is a door outside of it.
-There are 2 unlocked chests with lockpicks jammed into them. They have no contents inside of them.
-There is a 3rd chest, but it's locked. The lock appears to be made of solid gold.
-There is a statue of a girl with a harp in the middle of the room.
Inspect the statue.
Attempt to regain control of Apprentice from the dream dinosaur.
ERROR: Player_apprentice not found
dream_dinosaur not found
Agent inspects the statue. He tries touching it. It feels dryer than stone should...
Agent loots the lockpicks from the chest.
Agent: I don't know how to pick locks.
Items: Bluesteel Cutlass, Cheese Puffs, Fire Harp, Lockpicks
Present the Fire Harp to the statue.
Cut the lock of the gold chest with the Bluesteel Cutlass.
Unfortunately, the Fire Harp is only a Weapon-type item, so presenting it to the statue doesn't work.
Agent cuts off the lock with his Cutlass. There's a bucket in it. Oh well, it may come in handy.
The statue's harp is made of solid stone. Nothing happened.
Help Action Initiate
Agent inspects the cell bars. They're just made of ice. He takes a swing at the bars, shattering them.
A stream of water starts flowing from the broken ice bars.
Agent can now examine the exit door.
Fill the bucket with the water, and then splash the water on the statue.
Fill the bucket with more water if there is more, just in case.
Examine the door.
There's no handle or keyhole on the door. There's just some musical notes on it.
Agent fills the bucket with water, and splashes it on the statue.
The statue starts to fill with color as it turns from stone to flesh.
The girl starts moving slightly, but she mostly keeps still.
Agent: Uhh...
?????: ...
Say something?
"Howdy-do-da! Do you like this bucket I found? I can wear it as a hat!"
Then put the bucket on my head while it still has water in it.
Veto the actions Pi suggested.
"Huh, I figured something was amidst when I found stone to be too dry. So, who are you anyways? And how did you get here?"
"My name is Agent Goodman, by the way. I am on a mission to rid this world of a rising evil."
Agent is about to put the bucket on his head, but he decides against it. He doesn't want to get hypothermia.
Agent: Huh, I figured something was amidst when I found stone to be too dry. So, who are you anyways? And how did you get here?
?????: ...What year is it?
Agent: 80.94.
?????: Oh. Everyone calls me... Siren. *Cough*
Agent: My name is Agent Goodman, by the way. I am on a mission to rid this world of a rising evil.
Siren: Mmmgghh. Tired.
Agent: How long have you been in here?
Siren: Don't... Remember. *Huff*
Keep talking because I haven't set up Siren's stats and skills yet.
"Do you have any idea where we are?"
Then ask...
"Would you like to see me juggle?"
If yes, then juggle all our weapons.
Agent: Do you need a rest, or another bucket of water?
Siren: No... Don't.
Agent: Do you have any idea where we are?
Siren: It's an ancient underwater prison that's been around for decades. I was imprisoned here by evil spirits.
Agent: Cool, now would you like to see me juggle?
Siren: ...
Agent starts juggling the Cutlass, fire harp, cheese puffs, bucket, and lockpicks for 4 seconds before deciding it's too much for him.
Crazee-Pi will now take control of Siren. He can start by distributing her 4 skill points.
Siren is a support class, and 12 out of her 16 skills affect allies only.
Even though she has high base attack and magic and her standard attacks are magical, her weapons hardly increase her combat stats.
Oh, and she has the least health out of any characters.
Do you still want to try the Siren?
Okay. You are now Siren. Distribute her 4 skill points.
Crazee-Pi, you're Agent without asking about what you wanted because Delecated has been playing as Agent for a while so...
I unlock 'Lullaby', 'Healing Tune', 'Barrier Song', and 'Encourage'.
I would have liked to play as her, but ok.
Give Siren the fire harp then ask her to play the song on the door.
Agent: Hey, would you open this door for me?
Siren: ...Yeah, sure.
Agent: Oh, and take this.
Agent gives Siren the Fire Harp.
Siren: Where did you get this?
Agent: It was in the shop...
Siren walks up to the door and plays a Melody in front of it. It opens, woohoo.
Agent: Okay, let's get outta here!
Two strange beings made of water and ice appear in front of the two.
Agent: What are those things?
Siren: Ancient spirits guarding this prison. They'll attack anything they see, so watch out!
Agent, Level 4
HP - 185/185
CHR - 1/3
AP - 4/50
Siren, Level 4
HP - 105/105
CHR - 2/3
AP - 5/50
Water Spirit, Level 4 Unknown
HP - ??/??
Ice Spirit, Level 4 Unknown
HP - ??/??
I'm going to assume that they both do magic damage, making Valor Up useless, though the Ice Spirit might use physical attacks because ice.
Scan the Ice Spirit to see.
The Purple Crystal saps Siren's health. -21.
Siren reads the Codex...
The Water Spirit has 30+10L HP, 8 Atk and Mag, 5 Spd, and 200 Def.
Ice Spirit casts Blizzard! -19(Multi).
Water Spirit casts Aqua Sphere on Agent. -9.
Agent reads the Codex...
The Ice Spirit has 29+9L HP, 1 Atk, 16 Mag, 5 Spd, and 200 Def.
Agent
HP - 167/185
CHR - 2/3
AP - 8/50
Siren
HP - 65/105
CHR - 3/3
AP - 10/50
Water Spirit
HP - 70/70
Ice Spirit
HP - 65/65
Siren plays Barrier Song, without singing. Allies are protected from Magic.
Water Spirit melee attacks Siren. -13.
Ice Spirit casts Blizzard. -18(Multi).
Agent uses Vigor Up on himself. Increased Attack!
Agent
HP - 149/185
CHR - 1/3
AP - 12/50
Siren
HP - 44/105
CHR - 0/3
AP - 15/50
Water Spirit
HP - 70/70
Ice Spirit
HP - 65/65
Siren attacks the Ice Spirit. -23.
Water Spirit casts Aqua Sphere on Siren. -12.
Ice Spirit casts Blizzard. -17(Multi).
Agent uses Armor Pierce on Ice Spirit. -72!
Ice Spirit dissipates.
First crittt
Agent
Barrier(2), Vigor(2)
HP - 131/185
CHR - 0/3
AP - 16/50
Siren
Barrier(2), Critical(∞)
HP - 15/105
CHR - 1/3
AP - 20/50
Water Spirit
HP - 70/70
Siren plays a Healing Song. +4(Multi).
(May boost the power of Healing Song later.)
Water Spirit casts Aqua Sphere on Siren. -8.
Agent attacks the Water Spirit. -7.
Agent
Barrier(1), Vigor(1)
HP - 131/185
CHR - 1/3
AP - 20/50
Siren
Barrier(1), Critical(∞)
HP - 11/105
CHR - 0/3
AP - 25/50
Water Spirit
HP - 63/70
Siren Attacks the Water Spirit.
(Okay, the Magic modifier for Healing Song will be increased.)
Siren attacks the Water Spirit. -22.
Water Spirit casts Aqua Sphere on Siren. -8.
Agent uses Armor Pierce on Water Spirit. -36.
(Skip to end of battle that inevitably has the Water Spirit knocking out Siren before it's beaten.)
Gained 80 Experience!
Siren: Hey, who's that?
There's a strange robed figure walking around the prison...
What to do?
Sneak up behind the figure, tap on their shoulder, then scream into their face when they turn around.
Start running around screaming like a maniac after Siren screams.
Gotta help make good first impressions.
Siren sneaks up behind the robed figure, taps them on the shoulder, and then screams into their face.
?????: Waaah!
The figure turns around and pulls out some sort of rapier made of pure shadow. Along with that, he appears to have a completely black face with only 2 glowing white eyes.
?????: Who are you people?!
Agent starts running around, screaming like a maniac.
Agent: AIEEEEEEEEEEEEEEEEEE!!!!!!!
The stranger starts trying to walk away, his rapier still pointed at the two.
Speedrunner uses Epinephrine Shot on Apprentice.
Apprentice stopped dreaming about Woof-lfs.
Rival slashes Agent. -22.
Agent uses Armor Pierce on Rival. -46.
Rival collapsed.
Rival: DAMNIT! Why do I always lose to you?! This is completely unfair!
Rival speedwalks away.
Mage: Eh. I should probably get some more health.
Mage speedwalks away.
Healer: ...
Agent: ...
Healer: That hurt a lot...
Speedrunner: Gee, maybe you should've stopped healing yourself.
Healer speedwalks away.
Agent: Welp, now we should get going. We've wasted enough time as is.
Apprentice: I'm tired.
Gained 135 Experience!
Leveled up!
Agent gained 5 HP.
Apprentice gained no stats.
Speedrunner gained 5 HP.
Everyone gained a skill point.
Skills