Forums › English Language Forums › General › General Discussion

Search

Been looking at the Steam charts for SK...

11 replies [Last post]
Sun, 12/17/2017 - 14:53
Flash-Flire's picture
Flash-Flire

...and I noticed something kind of interesting.

The biggest peak SK ever had throughout its entire life was August 2013 with ~4000 Steam players playing.
I looked through the release history, and interestingly enough that was very soon after the Forge update came out.
i.e. the update that everyone hated at first.
Don't you think it's kind of interesting that the update that got the most backlash from the community happened to be the update where SK had its biggest peak?

Or is it just that it's a new update so inactive players came back to check it out then left again?

Sun, 12/17/2017 - 15:46
#1
Bopp's picture
Bopp
yes and no

Yes, when there is a major release, a substantial number of players return, to check it out, whether or not they end up liking it.

With regard to the popularity of the release, my memory differs strongly from yours. Initially, players were quite positive about it: no more elevator fees, some free crafting, battle sprites, etc. The backlash came later, when the drop rate for Radiants was decreased. That was in the (northern hemisphere) autumn of 2013, I think? A few months later the rates were increased somewhat, but not as much as players wanted, and the damage was already done.

Sun, 12/17/2017 - 19:38
#2
Midnight-Dj's picture
Midnight-Dj
@Ze-epik

i.e. the update that everyone hated at first.

I don't think anyone was mad at the forge when it first come out, it is when radiant drought hit that people started to loose their marble, and rightfully so.

Sun, 12/17/2017 - 20:27
#3
Fangel's picture
Fangel
yes to both of those

As the largest update to the game to date, the forge update came along with battle sprites, removed mist energy/elevator fees, and replaced all energy-based progression with a more F2P friendly variation. The issues started once radiant fire crystals became, well, rare.

Early on it was evident that newly 4* players didn't have enough shining. This made people not at the end-game upset since they had to farm for shinings, but people at end-game were happy since they basically didn't have to pay anything to make gear anymore.

We got a good workaround - fire crystal downgrade recipes! At that point, pretty much everyone was happy. But then OOO took it one step further and pushed shinings further down, making end-game gear progression screech to a halt.

The current radiant situation only happened after what seemed like forever, and they are relatively fair, but nothing compared to the original radiant drop rate. I want my 60+ radiants on average back.

Sun, 12/17/2017 - 23:18
#4
Ogygus's picture
Ogygus
@Fangel

As i said many times before. GH could add rarities booster that triples all rarities for a month and $5.95. Previously mist energy was limitation factor and elevator pass as pay2play solution. Now rarities limit players even more than ME. Unfortunatelly, GH don't read suggestions and do nothing for that players who want to play real game, not barbie shop.
I tried to help them with wiki ( as Novaster), but all we got is fu**ed up storage. So they don't care about SK, it's nothing more than a way to earn money. I miss Nick, he really loves that game, he used to talk with players, he represented the future of the game. GH don't pay attention to contests that they started, our suggesions, wiki, future of the game.

Sun, 12/17/2017 - 23:27
#5
Fangel's picture
Fangel
wut

Grey Havens do listen, but when you have more people suggesting than time to create things it's a much different beast. Style kit update was something we've all wanted for a long time, and the invincitink change not too long ago was definitely due to player feedback.

Behind the scenes work can often be more complex and annoying to work with than what the product seems like. I will say web management is likely the weakest point, but I can't really fault that when the game is still getting a fair amount of attention - not like the early days where a bunch of content was started and finished/polished all in rapid fire, but it's getting about the amount of attention I would expect at this point.

Mon, 12/18/2017 - 02:41
#6
Ogygus's picture
Ogygus
The first and the last answer

The first and the last answer from GH in suggestions was over 2 years ago and contained only "..." http://forums.spiralknights.com/en/node/112509#comment-1017198

Let's take a look at Rift, it's as old as SK, has the same amount of players, but players get few big updates every year. What about another game, Champions Online, it's pretty old too, even less players, but developers are active and fix many bugs.

Going back to SK, we don't get real updates, in 2017 we got sleep levels from beta and few lockdown maps that were probably left by OOO. What about bug fixes, amd gcn gpus have problems since 2012, Shroud of Apocrea crashes can be fixed by changing just few values, 25lvl of FSC has forgotten piece of map that can be removed in a few clicks, and tons of other bugs. SK is a collapsing shop requiring repair, but still profitable and therefore still open.

Mon, 12/18/2017 - 03:03
#7
Midnight-Dj's picture
Midnight-Dj
People are restoring pessimism by themselves

Sees Ogygus laying down the facts on Fangel.

Mon, 12/18/2017 - 10:53
#8
Cinoa's picture
Cinoa
Define "update"

I hear forumers talking so much about "OOO/GH/my grandma never makes any updates, yeah we got [insert recent update] but it's not a real update!" that I'm wondering when something GH implements will finally count as a "real update".

Ogygus: "Let's take a look at Rift, it's as old as SK, has the same amount of players, but players get few big updates every year. What about another game, Champions Online, it's pretty old too, even less players, but developers are active and fix many bugs."
If these games get more updates than SK, but still have the same/less players, why would more updates help? Seems like the player count would still stay the same. And if history repeats itself, a new update wouldn't do squat. After 1 month of playing the new content, SK players would once again continue to complain for lack of update.

Mon, 12/18/2017 - 12:07
#9
Ogygus's picture
Ogygus
@Cinoa

I meant that even with small amount of players it's possible to do new content.

Imagine if SK was free roller-coaster park. You ride the same tracks everyday, maybe the best tracks ever. But you want something more and owners have an incredible offer, from today vip seats in green color. Let's look at newcomers,they are childrens all of them are 1 meter tall. They can ride only children's tracks. Most of them want to try teenager's tracks, but it has height restrictions in 1 meter and 30 centimeters. They can grow on tracks 5 mm per hour , there is other way to grow, childrens can make plastic surgery for some pay and become taller immediately. Some people are ready to ride a lot of time or pay to surgeon just to reach new tracks. But when they are available to ride teenager's tracks they get bad news adult's tracks require 1.8 m and they can't grow so fast, their progress reduced to 2mm per hour, also surgeon didn't say that first surgery was cheap just for children and teenagers have to pay 3 times more. After that most of them leave the park forever. But owners have recipe of potion that can increase growth 3 times, it's very cheap in production and many people are ready to buy it. To great regret, they do not know how to read.

Mon, 12/18/2017 - 17:19
#10
Cinoa's picture
Cinoa
@Ogygus

What would this remedy fix be?

Tue, 12/19/2017 - 01:54
#11
Flash-Flire's picture
Flash-Flire
hey uh guys

About the whole "gh doesn't post in the suggestions forum at all they must not listen" thing, it's could be that they don't want to make the suggestions they post in seem "more important" or "better" than the ones they don't post in.

(also on topic plz)

Powered by Drupal, an open source content management system