I am an old player but I was never the guy who analyzed situations,although a question lingering in my head for quite some time..
What would happen if an arcade run gave you cr and crystals like fsc?Would it help?The generic idea is that people wouldnt be forced to play the same stages(fsc) cause arcade changes everytime.Different stages want different equipment too so you ll be motivated to alchemize new gear too..This will give a breath and motivate players to go to t3 instead of FSC.Farming will be more enjoyable.In the current time a fsc is more profitable(cr and cry)when t3 is less with more stages too.The difficulty is harder in fsc but I think giving more in arcade will give a breath to the game..Do you think its a good idea or it ll drastically change the game in a bad way?I wanna hear your oppinions cause its something as I said I always wondered..
There are already a few incentives for running the Arcade:
* Buying recipes at Basil, for personal use or reselling.
* Danger rooms, scenario rooms, slime casinos.
* Sleep levels, Dark City levels (if that's the right name), and any other levels not appearing in missions.
At some point in this game's history, reselling recipes was really lucrative. So higher Arcade crown payouts would have unbalanced the game in favor of the Arcade. But the Hall of Heroes and the declining player base have damaged the recipe resale market. I don't know what that market is like nowadays.
These are some of the issues that one must consider, if one wants to rebalance the Arcade relative to the rest of the game.