Hey hey howdy, fellow knights! It's ragtag, visiting over from the steam community with some suggestions for the game! i've played a good while and I'm super aware the game is in stunlock and probably not going to get any major updates (; _; ), but i thought i would make some suggestions for smaller (and maybe a few more involved) things in the hopes out kindly dev overloards might take ideas from them!
for my first post, i wanna talk about armor ideas!
The shadow armor merchant feels kinda sad with only the handful of armor, so maybe they could make a variant based on those red phantom guys in the graveyard? You could make it a very slim design and give it some ragged curse-marked robes like those kat cloaks have at low levels in its final form instead of the big armored plates the current shadow armor has? It could be a lighter design with less normal defense and maybe weak to cursing but instead gets a boost to movement speed or attacking speed like the phantoms have, and the helmet could be more of a close-fitting round helm thing with spikes and wisps of specter energy coming off of the rim of it.
Another idea that would be cool to see is to have an armor themed after zombies, where it has high shadow defense and stun resist but saps your movement speed. Maybe have a firestorm castle themed one that includes fire resistance but makes to weak to freezing and curse or something....
I guess the piercing armor merchant is in the same boat though? maybe a set of lichen armor would work for them, where as you upgrade the armor it gets more purple and spiky maybe gaining a charge reduction boost then gaining movement speed and finally getting an attack speed boost as the armor gets more overgrown with lichen cores instead of resistances. Visually, it could start out like culet armor, but with the lichen core for the chest piece with the lichen expanding and gaining cores at the hip plates and along the sword arm giving it a big lichen shoulderpad and spines down the glove. And the helmet could be like a tailed helm but with a slimy front piece that gains more cores and spikes as it upgrades, maybe even the tails end up becoming transparent with lichen cores!
Or maybe a special set of armor that boosts piercing attacks? Something with the heavy plated armor on the chest of bomber armors, but with the lighter arms of the scale mail armors and the big poofy leg armor on the plate mail armor? You could fluff it as being assault specialist gear from the war on isora or whatever it is in the spiral knights history, maybe give it color-linked hazard lines on the armor.
Actually a damage type bonus sounds fun! Maybe there could be a cute devilite-themed set that boosts shadow damage and looks more business suit-y as it gets upgraded, with fun elemental defense variants! and an elemental damage boost version of the owlite cloaks that gives status resist bonuses and comes with a trade off of less damage to beasts for the elemental damage increase? actually, having a damage down penalty on all of them might be a good idea. Like maybe the Devilite armor has less construct damage since they don't have souls to hurt and the assault gear is reduced damage to undead because the old gear doesn't account for supernatural stuff?
Anyways! I'll be back to post my next set of ideas some other time! have fun everyone!
Hey everyone! Not a lot of chatter about my ideas but that's fine, because i'm back for the next entry!
This time, lets talk about shields!
You know what would be neat? If the elemental protoshields like emberbreak and frostbreaker got an upgrade, but where you combined the three shields! Instead of going 3 Star-> 4 Star -> 5 Star versions for each shield, you combined all three 3 Star shields into one 5 Star shield that gave you resistances to all three effects! Maybe to balance it they could give it lackluster normal defense or make it vulnerable to stun since it'd still just be buckler sized. I like the glowing panel thing they do, so i think it'd be great to have a high-level version where it's the same little buckler but there's a big screen of the glowing panels in front of it. Maybe have those little energy symbols from the older bucklers on the corner studs of the new one or something to tie them together too. The only problem is you'd need some way to prioritize it if you have multiple shields with bonus stats on them, so maybe it's too hard.
And a shield the match the alternative shadow armor would also be good, instead of each level getting bigger and chunkier, it could have the edges get more twisty and it gets a spike in the center, and at 5* the center could be a skull with a spike in it's forehead. It could have lower health and a special charge animation where it causes more damage but very little knockback, like a reverse of the tortodron shields! Or maybe you could save that for a special version, like one tied to the collector missions....
And what about a gun-boosting shield, like the swiftstrike? Instead of the shield giving attack speed it could reduce charging times for guns! maybe a teardrop-shaped shield with an obvious holster in the back side of it? Or maybe the whole shield could be a holster, hanging from the knight's hand? Or what about a buckler with a targeting laser part that lights up when charging attacks?
Also what if there were shield trinkets? Like trinkets that gave a boost to how fast you get shield energy back, or cuts down the delay until it starts regening? Having the option to change up how you can use your shield could make for some interesting combat choices!
Welp, that's all for now! i don't have a lot of ideas for shields, so this is kind of a short one but lemme know what you think about them! I'll be back to post the next set of ideas another time! Have fun in the clockworks!