I'm not a fan of shock traps zapping quicksilvers or fire traps lighting oilers, UNLESS oiler fire also damages enemies, and other enemies can get statused by the same traps. Also, freeze bomb haze should be able to put out oil slicks- right now, once you get a pack of lit oilers in an arena, you're pretty much in for a world of hurt unless you have maximum fire resist. Putting out even packs of oilers is an exercise in futility, because they will simply come in contact with a burning slick while still frozen and light on fire again (and heal).
Anyone else have thoughts one way or the other?
The change makes some sense, but absolutely terrifies me.
It also bothers me a bit that enemies can gain benefits from status traps, but are immune to negative effects from other status traps.
At least they fixed the wacky flamethrower bug?