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We need to talk about Kataclysmic Confrontation.

48 replies [Last post]
Fri, 07/03/2026 - 17:58
Werewolfkirby

I really think this needs to be said because as of right now, this event is possibly in my opinion is in a very terrible state and I have several reasons on this

    The lack of spawnrates; Black Kats are probably one of the most abysmal enemies to farm in this event period. while I will not complain about their drops as thats not really a issue for these rare mobs, the book itself can more or less stay in its rare drop spot. its that they feel very scarce for an event catered towards them. You're more or less never going to see these things normally unless you find a way to grind something like candlestick keep constantly, where spookats are bountiful in those floors.

    The prestige mission? You get one mission of guaranteed black kats and they are specifically made to not drop anything. This is already a very terrible flaw. You're stuck dealing with finding them naturally and that will just leads to problem 1. You only even ever get about 1 1/3 of a black kat drop from this which okay fine thats better than nothing but its still so lack luster.

    The small period of time. For how scarce black kats are, you could have the chance of getting nothing out of this event due how much relies on you waiting on that chance of A) a undead specific gate in the clockworks, B) the chance of that spookat spawning in the level and C) the chance of that spookat turning into a black kat instead. many people nowadays can only maybe spend about 3 hours in their free time and it could take the entirety of the event before you even see a black kat. And this is not including people who are using mission farming methods to find these black kats.

    No intrinsic value of any other set but black kat. Its pretty self explanatory. Black kat armor is probably the only meaningful gear people ever will get out of this event as everything else is outclassed by the basic armors in the game outside of events, not to mention everything from this event literally requires you to kill Margrel in the first place. This pretty much makes any chance at making this armor already a nightmare especially in the state this events in.

Already this event is a hassle for any normal player who wishes to participate in this event, which pretty much means only people who has consistent time on their hands to even have a small chance of obtaining gear but even then you may have to go through several events to get it and that cna take YEARS so I feel like changing needs to be done so theres more accessibility to cater for everyone in this event.

    First off. Please make the black kats in the prestige mission have drops. This fixes half the issue of how restrained ancient pages acquirement is and it allows more players to have a higher chance at experiencing Margrel and getting armors out of it.

    Second, Natural black kat nests, That makes arcade more reliable for black kats overall entirely. Tortodrone should be an example for this, since you can get guaranteed spawns for glyphs from special rooms tied to the event from clockwork tunnels, devilish drudgery and fiend specific arena floors. The same could be applied here exactly like how tortodrones is made but make the special rooms obviously exclusive to candlestick keep and undead specific arenas. This will pretty much allow arcade play to be incentivized for more loot. Arcade should be incentivized more often like this to reward players for playing the game naturally.

These two things alone would already make this event more player friendly to people who just do not have time on their hands to play Spiral Knights constantly. Yes this is meant to be difficult armor to get and its payout should feel exhilarating, but with how things stand right now? You can only really get rewarded if you work yourself to the bone in that short time span and only focus on farming and even then, 90% of the armors are a completely different issue that will need talking about. I only wish for this to be put into consideration to future Black Kat events.

Fri, 07/03/2026 - 19:13
#1
Pdtopgun's picture
Pdtopgun
+100

As much as I complained about Tortodrones, this is the most godawful event in the game and it's not even close. Thanks to the very handy spreadsheet posted recently, I realized that if, for some perverse reason, I wanted to craft every single bit of gear from this event, it would require twenty-five Wicked Whiskers, which means twenty-five Margrel fights. Each of which needs an obscenely rare drop from an extremely rare enemy spawn. If you wanted to go for the only truly-useful option, the Black Kat set, you'd still need a bare minimum of SIX Margrel fights, one of which you'd have to start with the book yourself. And that's not even touching on the fact that you'd need 25 Kat Tribe Fetishes (3 of which are for the Seraphynx reskin) to get everything, each of which is 50 Ancient Pages, plus the Ancient Pages needed for each of the 3-star masks. And the only feasible way to get any of that is to constantly speedrun anything that happens to have a guaranteed Candlestick Keep level, which just so happens to be the most miserable type of level to speedrun given how many roadblocks you're guaranteed to meet along the way.

Like...who in the name of all that is holy looked at this entire setup and decided it was something worth publishing? It's just insane.

Sat, 07/04/2026 - 04:51
#2
Sir-Pandabear's picture
Sir-Pandabear

This event remains the main reason I am not playing the game. Kat Hiss Raiment is next on the list of stuff to get for me. Not only is the grind atrocious, it's the same you do for Black Kat Raiment, and once I acquire enough materials to make it, I have to knowingly pass up what is unquestionably the strongest piece of gear me or anyone else could get their hands on, all for the sake principle.

These days I'm doing the significantly more inspiring and fruitful grind of 1 credit-clearing shmups.

Sat, 07/04/2026 - 05:48
#3
Nethorse's picture
Nethorse
+1

Yep! This event is awful. I think Kat Hiss is the only non-Black Kat set that offers anything? Also, because Black Kat Cowl is The Margrel Drop, the supplementary Black Kat Hood/Mask don't craft into it, and for whatever reason, Mask requires a Whisker to make anyway!

I did a bunch of Torto runs with friends because it was just a matter of stocking up crowns to dump into id cards for attempts, but Kataclysm is just a pain. Supposedly there's some arcane rules that limit how you can grind the event, also, but who knows? Better BK spawn rates and scenario rooms that guarantee them would be really nice. Considering also how a player is theoretically supposed to defeat Margrel six times per armour set, being able to turn a large number of pages into a book would be a nice boost to consistency.

But this event in particular has always been a really bad grind.

Sat, 07/04/2026 - 07:00
#4
Vyre-Acidlashed's picture
Vyre-Acidlashed
+1

I was gonna keep my yap shut because I thought I was just a whiner, but I took a handful of goes at it in earnest and just found the experience sort of miserable? I had been looking at the numbers, too - what few there are, as determined by community research, and the overall crafting requirements of a BK set, and just kinda... I dunno, bounced off it. "This isn't worth it," was my takeaway. I'm not going to waste my recreational time chasing a grind this dull out of the promise something "might happen"; there are other more worthwhile things I could be doing... 5* BK Set costs 150 ancient pages for the materials just for the raiment.

I know, you don't need Raiment for the bonuses, but, I don't know. "Settle for less" seems to be a weird thing to say to a player who wants to play the game, no matter if it's GH saying it through mechanics or the playerbase saying it in words?

Maybe I'm doing something wrong? If anyone's got a suggestion for how I should go about beating 1-in-25,000 odds that doesn't take the form of "go and buy a Margrel slot" I'll hear it, but... damn. You know what, actually, I've changed my mind; I'm just not gonna bother. Those numbers suck.

The suggestions outlined in post #0 would be great. It'd probably be the healthiest way to do this event - I don't think every player should be able to get a set in the space of ONE event, but it should be doable within a handful of them, right? We're trying to retain players not keep them hostage with adversarial mechanics...

The way the event is currently balanced seems to suppose that players have infinite time and patience... And, uh. No?? We Do Not??

Sat, 07/04/2026 - 07:30
#5
Sir-Pandabear's picture
Sir-Pandabear

The intended solution seems to be buying a margel slot, but there's no method in the game to enforce such a trade. I once had a verbal agreement regarding books and got stiffed. Support told me they couldn't do anything because such deals aren't enforced, so the game and it's staff doesn't support a system like this. You are mechanically just supposed to grind for roughly a college degree.

I've had more fulfilling grinds in gacha games or warframe. If everything related to kats was removed from spiral knights, the game would improve.

Sat, 07/04/2026 - 08:20
#6
Vyre-Acidlashed's picture
Vyre-Acidlashed

Ugh, yeah; I mean I was going to try and stay positive about it and get into the whole, "It's probably to foster collaboration and encourage people to farm the items together, that's why they drop unbound!" but what really happens is the items involved command crazy prices because why would anyone pass up a win like that for free? Bleh. It sincerely sucks that you had an experience like that. For what it's worth, I'm sorry.

I'm with you tbh, I might check out for a bit and come back if something else big changes. A handful of experiences over the past few days have me thinking I should give the game some time to hit whatever stride it's hoping to, I don't wanna be complaining about stuff all the time.

Sat, 07/04/2026 - 09:56
#7
Draycos's picture
Draycos

Every event needed some work, but this is the one that needed the most. Adding Raiments magnified the already insane grind it posed for the BK Cowl alone. Literally alone, seeing as all of the cooperative elements of the event were stripped away except for Go Solo split/rejoin exploitation.

The wait for gameplay adjustments drags on.

Sat, 07/04/2026 - 11:52
#8
Pdtopgun's picture
Pdtopgun

@Nethorse: Oh lord yes, I was having a look through all the recipes to remind myself how everything worked and I actually lol'd when I came to the Black Kat Mask. It's bad enough that it's a useless dead-end craft because apparently we had to reserve something Super Special for the 5 or 6 people that can actually manage to find a book before the event ends. But to add insult to injury said useless dead-end craft requires the same hyper-rare material you'd be guaranteed to get if you're one of those 5 or 6 people getting the direct upgrade to it. Or even if you're not one of people and are paying your way into the fight, you'd almost certainly want to use said material to craft the armor instead. The silliest part is that none of the other helm pieces require Wicked Whiskers to get to 5*, so they're at least theoretically obtainable with enough regular patience, but the one almost no one would ever want to craft does.

Honestly, putting everything else aside, if I'm going to wear one broken-meta armor set I'd rather stick with Chaos instead. Being able to get CTR Max on every level 10 weapon in the game feels much more useful to me than a bit of MSI.

Sat, 07/04/2026 - 13:12
#9
Draycos's picture
Draycos

Chaos looks competitive on paper, but it's possible to hit CTR+6 anyway via trinkets, sprite perks, and UVs, so Black Kat ends up being stronger. Much stronger, since MSI is an extremely powerful stat and beneficial even when using weapons that are already unstoppably good at kiting since you can position more aggressively. It's for these reasons that I previously used Mercurial Demo over Mad Bomber before Kat gear or the Chaos buff.

It also says something that scant few armors come anywhere close to Chaos, let alone Black Kat.

Sat, 07/04/2026 - 16:09
#10
Jcyrano's picture
Jcyrano
You are right about it

Honestly, if black kats were to spawn in any place a kat would that alone makes the farm better. Like abandoned cities, and maybe some Arenas... Undead/Fiendish Arcade Gates would be awesome.
But this event was turned into a Player abuse-fest when the Raiment appeared. Yes 4* Black Kat Mask needs Wicked Whiskers speaking about atrocious player de-service.

The Insulting cost of the Bomber, Fencer, Gunslinger Raiments Still need to be reduced to:
3*- 1 wicked Whisker.
4*- 2 Kat Tribe Fetish.
5*- 3 Kat Tribe Fetish.
Keeping the 1-2-3 building pattern of the Raiment, without ripping people off.

And regarding Blak Kat set Power-creeping everything, reduce the Damage from High to low or medium, that will make the set asymetrical, yes, but also, WHo really cares? the damage would be very high, or Ultra, making it "the most damaging set" without stomping other kat sets. Otherwise as Draycos said it, is easier to get CTR UV that damage UV, the fix would be unify the damage to families to just damage, that would probably screw the game more than what "the Katastrofic Compliance" screws the players...

Yes, nerffing the black Kat would cause an outcry... same as making the OCH expansion free... guess what kind of people Cryied out? the Not Kind...

I'm looking forward to Dark harvest... I'm banking on being able to craft the "pumkin costume" instead of another sprite to level up, and gather some Candies for helmets, Draycos said it, all the events need some workout due age or plain disregard for player service. Let's see what happen!

Sat, 07/04/2026 - 18:19
#11
Pdtopgun's picture
Pdtopgun
@Draycos: I can see the Black

@Draycos: I can see the Black Kat being the objectively-better choice if one is interested in chasing UVs to get the perfect loadout, or can somehow scrounge up the massive amounts of Lockdown matches necessary to get a single Krogmo-locked trinket. But I'm...well, let's say neither of those things. For me having a guaranteed Damage Very High and CTR Max on any fully-leveled weapon without having to do anything else is invaluable. If I really want MSI, I can throw on a sprite perk for that, though most of the time I just opt for the health boost.

Sun, 07/05/2026 - 11:15
#12
Draycos's picture
Draycos

@Pdtopgun
Can't blame you, since UVs and Coliseum aren't okay either. Even mixing Kat+Chaos instead of going full Kat requires a lot of moving parts to keep CTR where you want it. However, if you don't need max CTR, which is reasonable in situations where you're unlikely to fire off charges as soon as they're ready and certainly when not using weapons that don't have useful charge attacks, then Kat wins out even outside of minmaxed UV/trinket situations. Again, it's ridiculous to take a step back from this and acknowledge that we have to compare this to Chaos at all, since Chaos blows everything else out of the water in and of itself.

Speaking of mixed Kat+Chaos, this has reminded me it's a somewhat popular option to settle for the 3* BK Hood, the most attainable of any BK equip, which boasts the DMG+3 / MSI+1 of its higher star cowl/raiment cousins which only differ in their far superior defenses and health bonuses. Requires no Margrel fights (let alone being the user of the book). Still requires a whopping 70 pages which even 14 days of guaranteed 4x pages from prestige mission attendance won't be able to cover without several natural Black Kat spawns filling in the missing pages. Even the minimum option that doesn't require a book still has an arbitrarily awful, anti-gameplay grind!! Everything about this event is so poorly structured you'd not get scoffed at for thinking it was some moustache-twirling ploy to get players desensitized to the rest of the game's gambling problems.

Sun, 07/05/2026 - 13:32
#13
Pdtopgun's picture
Pdtopgun

Yeah, at the end of the day it's comparing two completely-broken sets of gear when held up against the mass of useless ones. I'm usually one of those filthy Brandish spammers (with a side of Blitz/Iron Slug/Dark Retribution) so most of the time I want those charges to pop as fast as possible.

Now I'm sitting here thinking about what I'd consider the bare minimum amount of effort needed to even partially "fix" this event. Two immediate things come to mind:

1) Black Kat spawns should be far more common than they are right now, maybe no less than 1 in 20 regular Kat spawns. The fact that you can speedrun through a Candlestick Keep level 10 times in a row and not get a single one is just ridiculous.

2) The fact that the daily Prestige Mission gives a whopping 4 tokens as a reward is simply insulting, doubly so because the fixed Black Kat spawns in it don't drop anything. Given how many you need for even a single 3* hood (to say nothing of crafting materials), I feel like they should be dropping 10 tokens at the bare minimum.

Sun, 07/05/2026 - 14:08
#14
Draycos's picture
Draycos

Yep, simply letting the Prestige Mission BKs drop pages/books would be a nice small step. BKs being so rare to the point where players farming it aggressively have playground rumors around their spawning behavior speaks for itself how lame it is. The other common idea thrown around since the event's inception is adding a pages-for-book trade to Montague, so even if you had horrid luck with books you were still working toward something. If the droprate is 1/250 like the community can only guess at, then some of my friends have gone far more than the average of 750 pages without seeing a book.

If it were up to me, and this is some grade-A pipe dream stuff, I'd axe the existing system and just give the random spawns better generic crown/heat/mat drops, leaving the tokens to the event's daily missions or similar arenas populating arcade Candlesticks and Clockworks Tunnels, both ending with a Margrel fight if T3. Failing that, then it'd be nice if something was done about multiboxing and split/rejoin exploitation and the rates (at least) quadrupled in exchange since it's weird they've all but endorsed doing that with the modifications to the event since its original run.

Setting aside the nastiness surrounding the Black Kat gear at large, what sucks the most to me is that 99% of players will never even see Margrel. Whalebait stats are one thing, but locking a unique fight behind a time-limited rare drop?? At least Shadow Lairs are a scam we can do when we please. Those sure are ripe for change too.

Sun, 07/05/2026 - 15:15
#15
Werewolfkirby
well damn

Its good knowing I'm not crazy in this argument. This whole event has sucked for years and its a big gripe of how much of a drag it is to obtain objectively neat looking gear yet unfortunately, Black Kat set is the only desirable thing in this due to how little reward the specific sets give. At most if I ever do fight Margrel I'd only need the Black Kat Cowl she drops and then never touch this event again if it stays the way it is now.

@Draycos The turning pages to books thing may work out well since thats thats an alternative to experiencing Margrel. But regardless I dont think reworking the entire event would be as easy as one can say for them at the moment, The only real thing I care about is genuine options to farming this event, We need more chances at Black Kats over all. It feels so hollow to yes go over 700 pages and never see the book. And for most, People wont have the patience to attain the wealth needed to purchase a Margrel slot so they miss out on a special boss. This event has no consideration towards people who have too much time on their hands as theres only 1 real opportunity to hunt BKs properly and its almost mind melting. Sure theres other people who may have gotten lucky but that isn't also applying the full ratio of countless others who could be grinding the same as others taking that time and effort of doing a mindless runs through candlestick keep missions endlessly only coming out empty handed.

This event really needs some level of priority in terms of changes soon, whilst I have highest faith in the upcoming months for changes especially for shadow lairs, this one takes a high spot for me.

Sun, 07/05/2026 - 16:09
#16
Vyre-Acidlashed's picture
Vyre-Acidlashed
This might be the one, guys.

This might be the one, guys. Ugh, I'll keep it short because I'm just expanding on stuff I said before, but I keep trying to think this over and figure out if there's a reason why the event is the way it is. The best I have so far is "The drops are meant to be rare to encourage partying up, nominally increasing the spawnrate by 4x for a full party, and the reason books drop unbound is so that players who already have them can share them," but then we run into the adversarial player economy and that line of reasoning falls apart.

When a book drops, the reality is that nobody is going to part with it or even bring that same party along to a Margrel fight when selling the slot or even the book is so much more valuable in even the immediate term. Even I am doing kat keep sprints to see if I get lucky. I mean, it's something to do, right?

This seems to be a feature, too, given how the 5⭐BKC drops. If it were "to encourage collaboration," then defeating Margrel as a group should reward the donor with an *immediate* valuable item, and rewarding the *party joining in* with enough materials to get most of the way there *across the course of the event, or maybe two events at most.* It doesn't. You can't even craft the 5⭐BK hat because it's drop exclusive.

If it were to "reward play," then the books would drop slightly more frequently than they do. They do not. I try not to speak out of turn or make direct accusations, but how am I meant to interpret the event's current design as anything other than engagement inflation?

I want to be clear, too, right; there's an "out" here that I *want* to believe is the case, so I will. MAYBE the event's being run as-is for the first time since the "big revival announcement" so that GH can get a wide range of opinions from both new and experienced players to set a marker to aim for when it comes to making adjustments. You have to test existing systems to make player-cognizant and metric-informed changes.

But after the last handful of little oddities I have personal issue with since coming back to the game, that voluntary faith that this is all very careful research is tenuously offered at best.

Shoutouts to everyone in the thread, btw, but especially @Pdtopgun for the recipe breakdown (reply #1) - a total perspective on the matter really drove home how utterly beyond the pale the design of this feels from outside.

Mon, 07/06/2026 - 08:45
#17
Estebag
Totally

Honestly, here is the thing, the event would have been more enjoyable for other players, if the KAT TRIBE ARMOR, weren't SO expensive
last honestly, why are the cowls so cheap in comparison? just to allow players to farm the kats for tokens so they can get the tribe fetish and at LEAST complete a full set, ALSO if those sets are gonna be so expensive to make the bonuses they have they should AT LEAST BE MEDIUM and not LOW

i don't understand how they didn't take the time to balance stuff after each event
like "oh the torto drone event is coming up soon, lets balance stuff related to it"
"oh the kat event is also around the corner, might aswell balance that one too"

I'm sorry i a bit frustrated, maybe it will be better one day

Mon, 07/06/2026 - 09:10
#18
Jcyrano's picture
Jcyrano
if the problem is chaos?

We can always go back to the OG Chaos Set: Low on Both pieces, so the entire set gives: Medium CTR and Medium Damage to All... which considering that affect all weapons it should be that... (Wonder when that change happen), Black kat just shows even more the lack of care for the community that designers Had when they made the Raiment... yes, They didn't dropped with the original black kat cowl (30 January 2013) they where added after(17 September 2014) the cowl was a stand alone item like the 3* allstars SwiftStrike Buckler... but the designers went Full Greed and made a Symetrical set out of the black kat... and put it behing an egregious farm...

Talking about the farm all You need is 2 books... that's is insulting on it's own, but, lets move on for math sake.
Why 2? well You trade slots with other people with books (Yay! cooperation, obviously not what happen) so You all 4 get Margrel Miraculous Materials... for a total of 2 - 5* hat and 8 whiskers, that is enought to craft a 5* set and "start" 2 others at 3*... now that's lovely... in gnarnia! maybe, that might happen... maybe...

Let's get back to reality, that enforces somewhat a secondary market, based on elitism and the worst part (yes it can be worst) based on nothing else that a random drop (speaking of empty power). Something that should be a good thing became horrendous, became a "privilege".

What could we do? remove the Damage High from the Black Kat Raiment, in fact, make it gradually grow like the other sets... Low on 3 and 4* and medium at 5*. No need to touch the movement speed. You will have damage High-Ultra on every weapon! (why is that? black kats hats are another layer of insult to the players and the 4* shouldn't be crafted at all) that's a lot, unless the OCD doesn't allow You to have anything less that Max on everything! which You still can, thru different methods.

Will people revolt? (yes the same kind that cryout because OCH became free and demanded a re-fund) yes like a privilege once that purpose has been emptied of content, people will rebel... 1º those that are Complacently Comfortable on the "Elite" because "they have been robbed from their legitimate power" showing that there was never power there, just a self percieved privilege... 2º those who found themself believing the lie that "they needed a Chaos set or a Black Kat set to play the game" seeign the privilege.
There is other poeple that will continue playing those sets, because they like the gameplay or what the sets gives.

Peoples excuses to Not change things:
That will make gambling on UV worst... No it wouldn't mathematically it won't. UV Very High is less likely than UV low, medium and High!
Thousands will leave the game... No there aren't thousands players and new players wont leave because a set hidden after ton of unnesesary grind was nerfed (yes 3 youtubers might cryout) the rest of playerbase will adjust the gear and will resume playing.

So as a final Concept: an Event that Should encourage cooperation and good will, by poor (not really poor, bad faith I'm calling it directly, BAD FAITH) design promoted the opposite. Zeddy was affected by bad actors because of this event, this is not the designers fault, but the designers lack of foresight allow the bad actor to do bad.

And NO, I'm not a designer, I'm a player I'm good at seing what's wrong, not fixing it, so I wont suggest a fix that makes things worst.

Mon, 07/06/2026 - 09:55
#19
Son-Of-Vanatos's picture
Son-Of-Vanatos
Darkest-Moon-Shine here

Yea I have always hated this event for the sole reason after the what, 13 years this event has existed? I have grinded out NEARLY 15,000 tokens over the course of this games life span without a SINGLE BOOK. NOT ONE. With each kat dropping 3 tokens, it's easy to do the math. That is approxi. 5000 Black Kats killed without a single book. Meanwhile other people get like 7 books in ONE EVENT run. (This happened last year to some dude who had barely started playing the game. He was Defender Elite, no alts.)

This is why I hate RNG. It's abyssmal. Yesterday I managed to find 3 BKs in a single candlestick keep and not one of them dropped a book, but it felt paced like an actual event. Each step of the candlestick keep, I faced a BK. There were 3 major sections to the area. Felt on purpose. But nah, just luck. I once went an hour without seeing a damn thing while speed running. So I could clear the place about 12 times or more, depending on layout of the map and obstacles- without seeing even one kat. Just for THREE tokens.

I don't honestly mind BK being the best armor set in the game, but the other 3 kat sets need buffs and other armors also need buffs.

As for damage bonuses, I have proposed once before on discords that 'Family Damage bonuses should bypass the damage bonus limiter, but only with themselves. Not universal damage bonuses. So if I have a Undead +6 armor set, I can get an Undead dmg bonus on my weapons to grant me upwards of Undead +14'

This would make BK good for an all around build, but not be able to beat someone's damage who is SPECIALIZED in said category. This would also allow weapons with innate dmg boosts towards families to beat their counterparts. Like Cold Iron Vanquisher.

Mon, 07/06/2026 - 10:46
#20
Draycos's picture
Draycos

@Son-Of-Vanatos
that's the worst luck I've ever heard of with books lol, insanely bad. my condolences

Uncapping family damage bonuses would help CIV/WHB against their counterparts, but still wouldn't hold a candle to weakness-matched damage from Elemental and Piercing weapons respectively, and they really should be ele and pierce respectively imo... Even before damage bonuses inflate the damage from Brandishes faster than other weapons, a DMG+0 Combuster will do far more against Undead than a DMG+3 CIV. Gets more pronounced as you climb in bonuses, too, where a DMG+6 Combuster would blow a DMG+9 CIV out of the water because split damage scales harder (it's like two different damage types hitting separately, not a lerp between the two attack values vs. enemy defense values). But even if we compare against a monotype weapon like Flourishes as pure Piercing or Rocket Hammers as pure Elemental, weak dmg types having so much less enemy defense to get through brings them far ahead of Normal with a conditional DMG+3...

Would be neat if CIV had Freeze on it too, or uniquely crazy-good Freeze against Undead specifically

Mon, 07/06/2026 - 10:59
#21
Jcyrano's picture
Jcyrano
I have no idea what to say except...

turns out that stacking additive bonus doesn't help...
still would turn Black kat armours into 3-4* Bonus Damage: low; 5* Bonus Damage: med... that would reduce the need to Increase the damage upper barrier just because you have something already on it with no extra effort (not talking about the farming effort).

Mon, 07/06/2026 - 11:03
#22
Sir-Pandabear's picture
Sir-Pandabear

Jeebus, that's the worst luck.

Paying other people to play spiral knights for me is a solution to the problem of "I would like a kat hiss raiment and don't have one", but it involves buying energy which means somewhere down the chain GH was monetarily rewarded for this gambling sweatshop disguised as a recreational activity.

With my wallet I would like to continue my vote for anything else, anyone else, as I have for the past decade.

Mon, 07/06/2026 - 11:29
#23
Son-Of-Vanatos's picture
Son-Of-Vanatos
The idea isn't to make CIV do

The idea isn't to make CIV do the same dmg @Draycos as something like a combuster, but say you got a BK person with a Combuster and someone running a sword set with Combuster. The person with the sword set, maybe Skolver- had rolled Und +4 on their Combuster. Now with the sword dmg bonuses on top of the undead bonus (Remember, only Universals do not stack. Only specifics like Sword/Gun/Bomb/Family Dmg)

So the person with a specified build for swords and undead WOULD do more damage to slags than someone running full BK.

But this would let someone with CIV +12 have more fun in FSC. Alternatively, I honestly just want split damage removed from the game. If something does elemental, it's elemental. Like the Rocket Hammer. Same with the Fearless Rigadoon (MY BELOVED). Flourishes ONLY do pierce. Which is why Acheron does so much more damage.

To off set this, weapons with split dmg should have their mainline dmg type buffed to exactly match the damage they dealt to enemies weak to it. So it doesn't feel weak to what it was once great at. Say Acheron to Gremlins. (Buff Gran Faust and Divine Avenger. ahem.)

Anyways yea, that's the idea. This would make family dmg bonuses actually valuable.

Mon, 07/06/2026 - 11:59
#24
Draycos's picture
Draycos

@Son-Of-Vanatos
If universal bonuses were tracked completely separately and only the highest of univ vs. weapon+family bonuses was taken for calculations, it'd work in theory but be a mess to play around in practice. Ideally, the goal is to make more things viable rather than dethrone what's currently meta. You can't kill the idea of a meta, only what currently represents it. Just making family bonuses capable of exceeding the cap without imposing other limits, then making anti-family weapons do the correct damage types would be enough.

I don't like how split damage works right now, but like what they do for resistances. Making it a clean interpolation between the two defenses instead of being two separate attack calculations would curb the ballooning they're prone to. Was a big fan of Argent Peacemaker and Sentenza being split Pierce/Ele and Pierce/Shadow before they were adjusted (AP was an anti-Undead/Fiend gun, Sentenza Beast/Gremlin), and I could see Amputator being split Ele/Shadow (Jelly/Construct).

@Zeddy
"[I'd pay other people to play the game for me,] but it involves buying energy which means somewhere down the chain GH was monetarily rewarded for this gambling sweatshop disguised as a recreational activity. With my wallet I would like to continue my vote for anything else, anyone else, as I have for the past decade."
This is what holds me back, too. GH being financially rewarded for stunts like this is how things got to this point in the first place.

Mon, 07/06/2026 - 12:25
#25
Jcyrano's picture
Jcyrano
You are right about it

but how do we held them accountable when everyone and their mom still encourage this horrid event and the use and abuse of the Black kat! Even those that Would never use it, out on principle or because they play mist bombs for example...

Mon, 07/06/2026 - 14:55
#26
Vyre-Acidlashed's picture
Vyre-Acidlashed
I guess we just stop doing it.

I mean as miserable as it is to admit, the way that we stop this is we just stop this. The less engagement it gets, the less it influences overall play metrics. Even if merchants are still selling items related to the event, we should just... not bother buying. Which sucks, and this isn't how it'll even work, but it's basically the only thing left to make a broad statement that "this isn't how we want to play."

It's kind of an untenable choice for every class of player, because the players that really care about it either want the slot sale value or the items themselves, and the players that don't care about it contribute to active play time anyway.

...as for the split damage thing, I'm not going to say I disagree; the game needs balancing, but the reason I have come to like it is because nothing else feels strong. It's really galling to go from ⭐⭐⭐⭐ to ⭐⭐⭐⭐⭐ and lose damage output. It feels like I'm getting worse at the game, it's kind of miserable.

It's really no wonder people want the BK set so bad. It's a really rare item that makes a player feel, noticeably, a bit stronger and faster in all the ways that are most visible. Of course it feels like it's an abuse of player goodwill. Every other design choice seems to play directly into the compulsion to grind for it.

Tue, 07/07/2026 - 04:18
#27
Nethorse's picture
Nethorse
Yep. Just don't play SK.

Now that GH has, in fact, run two of the most infamous events without even the hint of adjusting them (Tortos being infamously punishing with tortoguns and normal tortoshield being Not Good, Black Kats as above discussed), it certainly makes their claim of "Spiral Knights is back!" a lot less exciting.

@ Damage
So the thing you need to understand about this is that even without family damage bonuses sharing the cap with weapon type and universal bonuses, they just suck. With +0 damage, Leviathan Blade and Combuster normals do about the same damage to say Jellies while CIV normals do less; CIV normals also do significantly less damage than Combuster against Undead. CIV is not good at specialising against Undead because having Elemental damage is just better than Damage vs Undead, and it's not good at being a generalist because even pure Elemental damage is better at generalizing against 4/6 monsters. The interactions between split damage, the defense formula, and damage bonus cap only widen this discrepancy.

As for the 4 to 5 star thing, you have to remember that in release SK getting an item to level 10 just meant playing the game. A number of weapons also enjoy non-damage benefits at 5 stars (Brandish gets not only one more charge explosion but charge explosions are bigger, Valiance bullets are bigger, Rigadoon/Flamberge get slightly improved status, …; though I don't think every weapon enjoys such benefits.) The problem lies less with the loss of damage (and ctr!) from the upgrade and more from how tedious it is to get rads to boost your 5 star weapon back up.

BK is great because Elite is the only difficulty worth playing on and it makes everything spongey, so it makes most of the game's weapons feel okay and the really strong ones (like Brandish, Turbillion, Autogun, Magnus, Alchemer) clean house. Not to mention it gives you two points of movement speed.

So. Yeah. Post your feedback, saying, "Hey! Grey Havens! We want this to change!" and then go spend your time and money elsewhere until they do something about it. That's our available move.

Tue, 07/07/2026 - 05:48
#28
Vyre-Acidlashed's picture
Vyre-Acidlashed
Once more, with (bad) feeling...

The bit that really stings here is having hung out with enough veterans to know the state of the game and how it's been historically handled, but being new to the game and naïve enough to genuinely want to keep saying "Well, maybe if we're really polite and nice..."

I mean, I wouldn't want to make changes to a game in my free time either if every time I tried, there was another complaint, but... have we been making that many changes? Creating a customer-facing experience is just going to be like that!

Like, at the same time, it'd be nice to see *more of them*, so that it at least feels like the dialogue is a little less one-directional. More iteration, more... more anything, honestly. Even a statement of "Yeah, we ran it as it is to gather data," or... something? Turbillion rework was nice, forge rework was nice, OCH going free feels pretty good to me just because it's a cute little missionpack. I'm seeing nice gestures! I really want to offer up an olive branch over that, right? But there's a lot of historic stuff to walk back... I don't even know if it's possible for GH to split some instances off into Beta Branch and invite testers. I'd like them to? Or set aside a month and make a little "something's getting weird with the clockworks!" and turn the game into a testbed for a little while to square up some old grievances. Outreach. Dialogue.

I mean even though I agree with you and was even quick to say "well let's all just stop playing >:L" after this, the tortodrone thing, the silver personal colour and the slime casino changes... there's still the part of me that wants to whine something along the lines of "but my cute lil knight and gremlin game <:(". There's still part of me that wants to say "Even though I've learned about some things I want to keep dialogue open and be receptive and supportive." I mean, I don't know for sure that the designers and GMs are walking away from the forums mumbling "wow you're all a bunch of really miserable so-and-sos, huh," but I know I don't want them to be feeling that way if they are. I don't wanna speak for all present but "we're not haters, we care about it."

I like it here. I want to like it here. Maybe an appeal to emotion is a waste of time, but Spiral Knights is this tiny little pocket of pretty peaceful gameplay that a lot of people have a lot of history with and a lot of affection for.

I feel like everyone here has a different and very nuanced sticking point in the game's history that makes them reluctant to nod and say "good job" - and I don't want to tell anyone they're wrong for that, but for me, that sticking point was the forge, so you can understand why *I* fell for it, right? "Well, they did a nice thing in my eyes! Maybe it'll be your turn soon, too!"

Honestly, I hope I'm right, but... hope into one hand.

Tue, 07/07/2026 - 07:54
#29
Vyre-Acidlashed's picture
Vyre-Acidlashed
You know what's really funny?

You know what's really funny? On a whim, a minute ago, I watched the original trailer of the game from 16 years ago - the one on the Media page, that's also in the "latest video" slot of the main page? - and right near the end, for a split second, one of the feature lines that flashes on screen in the top left is "No Grinding."

I guess this was back when the game's logo looked like a Final Fantasy logo, though, huh. So it goes.

Edit: Alright, sure, every game has a little bit of grinding but there's a big difference between "tangible incremental progress" and trying to pull my own teeth out one by one.

Tue, 07/07/2026 - 13:17
#30
Draycos's picture
Draycos

That trailer had a lot of things, including normal attacks from bombs! The "no grinding" pitch reflected heavily in how carefully orchestrated the game was around its initial Mist/CE systems, where you could technically grind but the game held much more respect for the player's time.

re: family damage bonuses
I was beating around the bush about this earlier but personally my preferred solution to the family damage problem is to simply remove them since typed damage is already functionally similar. Game's got enough enemy diversity in its harder stages that the concept of doing extra damage to a single family where a number of enemies have no family assigned at all is an antiquated one at the best of times. Family damage UVs would be better off being consolidated to generic damage if not removed, and existing family bonuses on weapons and armor are better served as functionally suitable effects rather than purely statistical - like giving CIV Ele/Freeze, or WHB Pierce and the ability to flinch when the dmg threshold's met on each ghost swing which would also help compensate for it being slower for no reason.

Tue, 07/07/2026 - 16:48
#31
Pdtopgun's picture
Pdtopgun
Another "fun" thing about

Another "fun" thing about this event that I discovered earlier today. I was running Purr Terror with a friend, and we repeated the first two levels a few times because of the Candlestick -> Arena combo. On our final run, my friend happened to load the first level while he was waiting for me to join the party. We went through the whole mission, and at the end I got back to Haven...but I didn't get the tokens and prestige. I guess because I didn't join before hitting the first level I wasn't eligible for the mission rewards. And I can almost guarantee it happened on one of the previous day's missions when I wasn't paying close enough attention. Goody. I know that's probably how every mission works, but I've never been in a situation where it affected me before. It's an annoying little thing for sure.

When the event started up I combed through the wiki to figure out what I should focus on actually trying to get. Distant past me was apparently a grinding fiend and managed to get all four of the purchasable masks. Working on the reasonable assumption that I'll never see a book drop myself (and the knowledge that I'll sure as hell never pay for a party spot), I think getting one of the three class masks up to 5* is about the best use of my time. Not that they're all that great on their own, but at least it's something that's actually achievable. I would have just skipped the materials and tried to go for that new shield like I did with Tortodrones, but at least in my opinion it's, well, pretty ugly.

Wed, 07/08/2026 - 00:19
#32
Zarizeni
One of the worst parts of the

One of the worst parts of the event for me is that it incentivizes running through levels, not killing anything. At least the Tortodrone event encouraged you to kill fiends and thus engage with the combat. I think the event would feel at least a little bit more fun to play if Black Kats could spawn when you killed a regular kat. Maybe keep (or improve) the chance for a BK to simply replace a kat, but also add a chance for a kat to spawn a BK when killed.

I also think it might help to make books available for sale for a high number of pages, so that every kill feels like a tiny bit of progress towards your goal, rather than having to win the lottery. I understand they want the event to require grinding, but I think these changes would go a long way towards making it feel less tedious.

Wed, 07/08/2026 - 03:58
#33
Vyre-Acidlashed's picture
Vyre-Acidlashed

Even if there was some tricksy manner of raising the odds of Kat spawns by, I don't know, inflicting curse on a Kat using one of the very few pieces of gear that can do that - maybe even by using a Certain Sword That Has A Chance Of Inflicting It On The Wielder, Cough Cough - to about ten percent, it'd shave off some of the tedium.

Literally anything to advance the game's friendliness to a wider playerbase.

Mon, 07/13/2026 - 11:03
#34
Amethystcat's picture
Amethystcat
This event is terrible.

Having come back to the game during this event after seeing Operation Crimson Hammer being made free, I cannot agree more with the points raised in this thread. Kataclysm is simply *incapable* of being engaged with in any reasonable manner, and so people have converged on unreasonable means.

Let's compare to the other two 'occasional' events. Shroud of the Apocrea has a clear, easily-accessed, repeatable way to engage with it; running the mission, which can be done repeatedly and infinitely. March of the Tortodrones is slightly less easily-accessed, but one can still run any fiend-focused level and kill fiends for glyphs; *any* fiend anywhere can drop glyphs during the event.

Kataclysmic Confrontation, meanwhile, has interlocking levels of luck-based mechanics as essentially the only method of engagement. The only clear and easily-accessible way to get Ancient Pages is a single, once-per-day prestige mission that rewards four pages (and NOTHING ELSE, as the guaranteed Black Kat spawns in these missions drop no event items). Anything beyond that requires finding a random Black Kat (approx. 1/90 chance to replace any other Kat) in a mission, which requires luck in itself, and even then that only rewards either one or three Ancient Pages. Further, the Black Kat has a *vanishingly* small chance (approx. 1/250) of dropping a Book of Dark Rituals. Multiplying out, you have a 1/22,500 chance to get a Book of Dark Rituals from any 'normal' Kat spawn during the event.

The *only* thing that matters when one is attempting to get Pages or the Book is fighting Black Kats. Nothing else matters. This leads to finding and speedrunning levels that have a large amount of Kat spawns, running past every enemy which isn't a Black Kat, and repeating ad nauseam until you have the Pages or Book. This is... *not* an intended gameplay pattern for this game. Both the other events incentivize gameplay through having you either run the Apocrea mission or kill Fiends. This event actively anti-incentivizes gameplay in order to maximize Black Kat spawns and fights.

Meanwhile, the gear from this event (other than the non-Black Kat headgear) all requires items dropped from (or is directly dropped from), Margrel, the boss spawned by the same 1/22,500 droprate item.

Put all of that together and you have an event that is a mind-numbing pain to engage with in any way that's not running the 1/day prestige mission and calling it a day. Either one speedruns undead-themed levels over and over, trying to get Black Kat spawns, or one farms preposterous levels of crowns in order to *buy* a Book of Dark Rituals or a slot for yourself in a party fighting Margrel, due to the extreme rarity of the Book having created a player economy around it.

This event sorely, desperately needs a rework. What I would personally recommend is making the prestige mission repeatable (providing an easy and repeatable way to engage with the event), allowing the guaranteed Black Kat spawns in the prestige mission to drop event tokens such as the Pages and the Book of Dark Rituals (providing easily-accessible and repeatable Black Kat spawns), adding the Black Kat arenas from the prestige mission to normal Arcades as Mysterious Rooms, with the same guaranteed Black Kat spawns (providing guaranteed Black Kat spawns for those running Arcades), letting the Book of Dark Rituals be bought with enough Ancient Page tokens (providing a guaranteed way to get the Book of Dark Rituals for the unlucky, plus flavorful as you're rebinding the book out of its pages), and maybe changing Black Kat spawn mechanics to perhaps a 1/50 chance to spawn a Black Kat when any undead enemy is killed (providing an incentive to run normal gameplay and farm undead floors, much like March of the Tortodrones providing an incentive to farm fiend floors).

Mon, 07/13/2026 - 15:29
#35
Calinou's picture
Calinou
I agree, but I think this is only the tip of the iceberg..

I am of the belief that this event only puts a spotlight on MANY of this game's glaring issues.

It all starts with statistics, and RNG, the event's key monsters and items are impossibly hard to come accross. And the game doesn't bias its RNG to allow unlucky players to get better odds, no, some people have killed THOUSANDS of Black Kats, with ZERO book drops. Locking them out near-entirely from getting half of the event's items. This isn't the only case of bad odds in SK, let's be very honest, orbs are a notoriously difficult item to obtain if you don't want to pay for them, and so can, be forge crystals especially for 5* items.

And, because of these impossibly low spawn rates of key enemies, and drop rates on a key item, the next best bet for most players is to buy what they want... And oh boy is it never pretty, a MATERIAL (which acts like a key) goes for MILLIONS of crowns at the AH, and chances to fight the boss with a stranger was, last time I saw, between 170k and 200k crowns.

This means that anyone who hasn't hoarded money for decades without spending a penny, has to play roughly 25 rounds of King of Ashes to get a margrel spot, OR, about 125 of the same boss mission to get a full book. Not to mention that some of these sellers will outright scam people by taking their money and never providing (heard some stories about slots specifically).

I highlight the money and predatory market issues, among others, in this post, I really think the issues this event exhibits are issues all other parts of the game display, but in this event's case, they pushed the cursors far enough that people started to really notice it. Painfully so, with some players really getting serious headaches farming a damned mob for hours.

I believe we need to become vocal about the drop rates, economic, and predatory dynamics on all aspects for this game, not just thematic events. As @Nethorse highlights, the game as it currently stands has too many issues, that kill its fun quite easily, playing for an hour can be okay, but it easily stops here. Trying anything else (crafting, sniping in the AH, etc...) will easily just ruin you.

Mon, 07/13/2026 - 19:35
#36
Mordecai-Helby
I did well over 500 runs of

I did well over 500 runs of Weight of Darkness and killed about 70 black kats, no book.

I'm disappointed and burnt out... :/

Mon, 07/13/2026 - 22:08
#37
Pdtopgun's picture
Pdtopgun

At this point I figure the only sane way to play the event is to assume that you'll never see a single book drop, and just focus on getting pages for the only things that you can reasonably obtain from it. Over however many events I actively played I've managed to scrape together enough to get all four 3* masks from Montague and enough materials to get one of the weapon type ones to 5*. Sure, they're pretty mediocre bits of gear, but at least that's something, right?

Speaking of Montague, I was about to come in here and mention how I hadn't seen him at the end of missions over the past few days, but then I happened to look at the announcements and see that his appearances had been changed. I feel like those sorts of patch notes should really be sent as in-game mail too so that players have a chance to actually read them. Now that I think about it there's some weird inconsistency with Montague, because he's available year-round, yet the Lost Soul that sells the Apocrea materials only appears at the start of that mission. There's not much of a practical reason to always have Montague available either, since it's not like you can get any more pages throughout the rest of the year. (Sure would be nice though...)

Tue, 07/14/2026 - 08:27
#38
Jcyrano's picture
Jcyrano
that happen because we tend

that happen because we tend to ignore patch notes since they say:
"we done things"
"we did stuff"
"now we seriously(maybe) did the thing we said"
Granted the mayoriy of changes have been small.
Except the forge one, and that patch note was abysmal, Not actuall number where given, not a single one.
"chances increased" "chances doubled"
I WANT A REAL NUMBER not a conceptalization of an imaginary feeling that maybe kinda could be somelike cool!

Tue, 07/14/2026 - 10:24
#39
Riskrunner
"At this point I figure the

"At this point I figure the only sane way to play the event is to assume that you'll never see a single book drop, and just focus on getting pages for the only things that you can reasonably obtain from it."

It'd make sense on its face, but the 'sane' way resulting in midgame items only turns this whole thing into a humiliation ritual.

I cannot recommend this game to anyone even in its recovering state. If they hop on, like what they see of earlygame, do their missions and get to Vanguard (mind you this is already unthinkable for other reasons unless that friend has the MMO Gene), and this is the first event that rotates in, they'll not only quit the game, but never listen to me again.

I have friends that have put in the time to grind up in games like Mabinogi and PSO2. They consider this game's grind worse. Taking this event into account, I honestly do too.

If the team is serious about reviving this game, they need to take a downright benevolent look at the worst parts of it. The surge of returning and new players will be extremely short lived if the 'chase' grinds in this game remain the way they are.

Tue, 07/14/2026 - 11:40
#40
Pdtopgun's picture
Pdtopgun

I mean I'd still recommend the game to people, it'd just come with some caveats, and some clear warnings about parts of it that aren't worth pursuing at all.

Tue, 07/14/2026 - 12:19
#41
Vyre-Acidlashed's picture
Vyre-Acidlashed
@Whomever it may concern:

Look, I'm not saying the game has to live up to the quality of its contemporaries in every regard, but I picked up two FULL MH games WITH DLC for 20 bucks over the summer sale. This is what Spiral Knights is competing with. It's a really hard sell for any player to accept the line, "it's fun, except for all the things that are a waste of your time and money." That's gonna turn anyone away who doesn't already have either the bug to play ANY grind no matter how dire, OR someone who already has nostalgia for the game. Very few new players have the latter OR the former - and the ones that have BOTH deserve better than to be treated as IV Drips for running game infrastructure.

For the price of the recent Silver Personal Colour drop and one of each of the lootboxes that went on offer since I started playing again maybe a month and a half ago, I could have made sure that **every user in this thread so far** got the same two games WITH dlc **as a gift.** That series is all about gear grind and tough fights and progression, too, I think they'd've enjoyed it. (No, this is sadly not an offer that I am currently making to everyone here 😛)

Do I need y'all to add every single suggestion that crosses the moderation dashboard? Nah. Nah, nobody here wants that - that'd be hell for the GMs, too - but what we DO want is for some of the really nasty stuff to be walked back because you *got* us. We're staying, at least for now. You don't need to trick us to be here.

We can all handle a nice little steady game that is rewarding to play in little bursts and lets us hang out together.
Better balance? More experimentation, more gear grinding, more gameplay, more player concurrency.
More reasons to pursue events that are rewarding? More player cooperation, more community goals, more concurrency.
In the future, maybe even more content. More play-time, and of course, more concurrency.

Small gestures. That's all. We can start with balance and we can start with event gamefeel. Things that are imminently addressable.

I would HOPE the game is built in such a way that drop rates, weapon values and overall balance can at least be *numerically* adjusted with some ease. Maybe the backend code is clumsily designed and things are hard to access, but I'm pretty sure that's not the case, because we've seen a couple of new items get dropped and a couple of items get balanced already.

Most of us think it's a bad look because we're wondering why we're being nickel-and-dimed here. We can accept some stuff - maybe adding new animations is a nightmare, maybe retiming stuff is hard, maybe there's some kind of damage formula under the hood that's really hard to predict, or even FIND to rebuild it. But the reason for the sour taste left in everyone's mouth is we were told "things will get better," shown how (at least notionally) easy those changes are to make, and then...

...nothing happened.

I still want to be kind of optimistic, right? I want to believe they were re-ran as-is so that someone could gather data and make informed choices, but that's a lot of faith to expect from the rest of the playerbase and I don't fault them AT ALL for being reluctant to offer it. This game is asking a LOT of player patience for what it's giving back, and I think we're just not interested in giving it the benefit of the doubt any more. The promises of a revival are being held so close, yet kept so silent that we're mostly just here HOPING it'll be worth the patience, and thanks to the way the events are being handled a lot of us feel safe to assume it just won't be; just business as usual forever, less a revival and more a retreading.

There are SO MANY TOPICS on this forum about this one event now that I'm writing this response not even knowing if I'd prefer it to be in one of the other pages - and it probably would fit better somewhere else - but the long and short is this:

We want to be having fun in here! And so far, this ain't that! Like, sorry for being a whiner, but how tough could a quick "yeah we're handling it, keep your hair on" be? I've seen Haven instances being suspended recently, maybe you guys are doing secret testing on isolated instances, maybe a bunch of things are happening. Maybe we can all pretend that there's a tireless fleet of people back there who care just as much about the game as we do, considering how much money is changing hands to keep it alive, but until someone actually out and says "here's what we are planning to do" and not, "we're planning to do Something with your commentary :)" what else can we do than what Calinou said in another thread? "Keep talking about it, and don't let it rot behind the couch?" Or what Jcyrano said, "Don't let the main culprit here just escape?" Or at the very worst, what me and Nethorse said? "Just let it go?"

We're here because we don't want to just "let it go", we want the problems fixed, we want the nasty parts dug out so that the game can *kinda sorta heal*.

I can't speak for anyone else, but I'm not just a hater. I want you guys to win. I want this game to get the win it should have had over a decade ago.

Ugh, whatever, I have half a mind to edit this to say "[comments withdrawn]" later anyway, I'm mostly just complaining now. It's frustrating. Y'all know how it is. We're all in the same headspace...

Tue, 07/14/2026 - 20:26
#42
Draycos's picture
Draycos

if you picked up MH Rise/Sunbreak then I'd happily play through that with you; would also go back and replay 4U or GU. Both very good games.

Your heart's in the right place with all you're speaking on here. Summarizing my own thoughts since you already know I 100% agree: GH has almost never shown more than superficial interest or awareness in how Spiral Knights plays. That's the #1 thing that should change, and it's historically proven with almost all content updates past 2013 being heavily flawed in some way or based on unreleased, in some cases still unfinished content. There's healing wrench objects that got placed in certain March of the Tortodrones danger rooms and Mimic Vaults... that do literally nothing despite having what looks like a healing pulse. How does something like that make it to release at all, let alone stay there indefinitely, unless a dev team isn't playing their own game?

There was some headache around how LD/BN Crucible levels were being handled as well, where broken or poor levels got dumped into the pool with no way for players to at least vote them out themselves, so I'm curious if they'll handle whatever's next with more care having learned anything from that or keep up the trend.

Wed, 07/15/2026 - 03:11
#43
Vyre-Acidlashed's picture
Vyre-Acidlashed

If the problem is limited resources for curation then this is the one time that the community can meaningfully do something on GH's behalf and lighten their workload. I won't lie to you, I used to really enjoy classic deathmatch-style games and community maps are one of those things you just learn to deal with. Some of 'em aren't fun. Meanwhile there are losers like me who enjoy goofing around in "badly designed" maps because my idea of a good time is hopping into a session with a bunch of friends and doing some kind of comedy bit.

Sadly, not super relevant here as a commentary because PvP in this game seemingly requires a price for entry, so the value assessment is very different - people want a fair try for their time/money investment and that means that good map balance and design is literally an expected good from a purchase.

Regardless, my point is that calling for a bunch of player-made content to be retired because it's not up to scratch is "Fair, from a quality standpoint, but someone still made it for the game." Community-based star-ranking or some kind of post-game or external voting mechanism that adjusts its prevalence in rotation is a completely legitimate way of addressing that. In-game, this translates to a weighted "pick from three," and from there who knows, maybe after a few times a creator can be informed "hey, nobody picks your map."

As a matter of fact there are probably a *few* things that could be offloaded to a clearly very passionate community and that includes content *production*, contingent on it passing internal review. For a while now I've been wanting to crack blender open and design a Whip weapon *AND MOVESET* that has the same animation timings as the Flourish, and pitch it here to see if it gains traction, but with knowledge that GH only has limited capacity (or, at worst, limited interest) in hearing anything more than numerical suggestions, I've been reluctant to invest the effort with how wretched the weather has been and how many other projects I have on the pile.

Whatever, I'm *kind of* getting off topic, but the broader point here is that "There's stuff we can do and stuff we want to do, but all we CAN do is complain and that feels bad in the face of apathy." Some of us would bounce off the goddamn walls with delight if a GM said "alright, wiseguy, grab an Eclipse instance, configure it for the Clyde namespace - here's a restricted API key, go design a minigame for Spiral Knights if you're so damn smart." Some of us would be delighted if we were given a level editor and told "Fine, YOU make a quest, if you're so good at it." Some of us would be pretty pleased if we were told "New art competition: Design an armor set and we might do something with it if we want to."

It's aggravating, you know? There are a hundred answers free for the picking in these forums but... some kind of inertia, somewhere in the chain of command, seems to be stopping that from happening. "Judging competitions is hard!" Yeah, I know. I know it is. But it's easier than doing the work yourselves... Katastrophe balance suggestions are just the surface.

Wed, 07/15/2026 - 07:22
#44
Jcyrano's picture
Jcyrano
"Look, I'm not saying the

"Look, I'm not saying the game has to live up to the quality of its contemporaries...".
I am, otherwise whats the point, does that sound cynic? yes, it is cynicism. I will not allow the game to predate on anyone, if it wants to be predatory I will tell people is predatory, I will not lie, nor allow bad things because "this game". A cynic will ask the what not the whos, there will be no "feelings" will only care for what is given, and If the game can't stand agaisnt others because have predatory designs is the games fault.

I'm not a designer of the game, I'm a player, I can point whats wrong, Not fix it. I understand my place and will not pretend otherwise. Nor will accept when someone tries to numb me into comformity or tells me I should fix it if I so smart, I will not fix it nor pretend I have the solution nor the ability to do so. I am a Player and I do what players DO. play when the Game is good, Don't when the Game is Not.

Wed, 07/15/2026 - 07:28
#45
Zeddy's picture
Zeddy

@Vyre-Acidlashed

You should make your whip and then you should make a game to put the whip in.

Wed, 07/15/2026 - 08:40
#46
Vyre-Acidlashed's picture
Vyre-Acidlashed

@Jcrayno:
Alright, rather than litigate intent, I need to explain that what I mean is *this game absolutely needs to stop being predatory,* but I don't think it's reasonable to ask it to be as big as Guild Wars just because both are free. There are limits to what is considered "reasonable scope." Maybe instead of "quality" I should have said "scale" but it should have gone without saying that it absolutely DOES have to live up to a decent standard of monetisation ethics. You are absolutely right to point out the problems with it, I just don't want to give the impression that I'm expecting GH to start the whole project over from scratch because the cost and scale of that undertaking is fundamentally untenable at this time.

My intent, for what it's worth, was to put Spiral Knights next to other games to point out just how much it is asking players to put up with, and how fragile of a position it might be in because of that.

@Zeddy:
It's a cute idea! I don't especially want to set my stall on the idea of promising an entire game, though. Game development is hard and I have other things to do. Small animation projects are leagues easier by comparison. I've made mods for other games but because SK has a strict no-modding policy I have no strong interest in drawing GM ire. Offering work if the opportunity presents itself is another matter, though. This kind of goes back to what I was *trying* to say before - I don't want spiral knights to become a "completely different" game and I don't want to replace it, I just think it would be nice if it took this opportunity to be the best version of *itself*.

Unless you were teasing - in which case, good one~ ;P

Wed, 07/15/2026 - 23:29
#47
Zeddy's picture
Zeddy

I would just genuinely like to play an SK inspired game.

Thu, 07/16/2026 - 02:19
#48
Vyre-Acidlashed's picture
Vyre-Acidlashed

I know what you mean, yeah... As much as it hurts to admit I don't think anyone else could nail the art direction like this little game did.

It's a shame.

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