First things first, remove the $5 paywall. I don't see what there is to gain by not letting F2P players in on the testing.
These changes felt good, especially Gran Faust. It was almost like using a whole new weapon by having a charge attack that doesn't put you into timeout every other use.
If DVS is to remain normal damage, I'd like to see it get another bump in damage to at least match Wild Hunting Blade against neutral targets. Damage comparisons show that apparently the "swing" and the "phantom swing" seem to scale inversely? not really sure what's going on there. (this has obviously been a divisive subject, some people prefer normal, others prefer split shadow. I'm not here to argue)
The 3rd swing of the cutter attack chain could use reduced KB. The "phantom swing" of the third attack is what's able to stagger with the new changes, but the 3rd swing tends to push monsters out of range of the "phantom swing."
Please match the charge speeds of both cutter lines. Currently the Hunting Blade and Wild Hunting Blade have a slower base charge speed then the rest of the line (down to 2-star) despite being functionally the same attack, meaning its worse by comparison. Please increase the charge speed of both swords to fall in line with the others.
After doing a duo Tier 3 arcade run with neutral damage bonuses (no BK or Chaos), I had very little issues flinching monsters contrary to what a few people have been saying. Yeah the damage is lower than Round 1, and yeah I'm not completely shredding monsters in 2-3 hits (Round 1 DVS was a little overtuned let's be honest) but the damage is relatively fine, more than enough to meet stagger thresholds on most monsters.
The only other thing I'd like to suggest is to maybe give Gran Faust's charge a damage buff. Divine Avenger effectively deals double damage due to at least 2 of its blades consistently hitting the same target. (its less than double that's not the point) I could also see this not being necessary since the Curse status can pull its weight on more aggressive monsters.
Fast Advancement is appreciated, thank you.
PS. we probably shouldn't be rebalancing weapons around overpowered gear such as Acheron. Thats not how game balancing works
On a side note, seems like everyone is in support of the WHB improvements. Pretty obvious one there.
For the DVS, adding a 3rd split normal/shadow line may be best. Could make it unique with some other status instead of shadow poison. Then can keep the DVS normal damage, weak, and irrelevant for the 3 people who claim to like it that way.
Would be cool to see that graveyard phantom curse striker make its way into players' hands...