Video of Nick soloing the new oilers in a T3 danger room
I think this thread is meant more as a challenge, asking the dev to prove that this monster isn't brokenly strong.
He's implying that he wants a video of Nick soloing T3 oilers.
He wants Nick to prove it's possible cause he mad bro.
That oilers in T3 arenas are too hard--and that if the OOO design staff thinks that they are fair, that they should be able to provide a video of one of their members successfully soloing against such a level.
It doesn't seem like an unreasonable proposition. I know I have trouble with flame arenas that combine Oilers and Red Rovers--I've gotten through tier two ones, but never a tier three one. If the design staff really feels that these levels have an appropriate difficulty level, it doesn't seem unreasonable to expect that they be able to demonstrate it.
I'm not sure the metric should be whether you can solo something, certainly not in T3. It's an optional danger room, after all.
What I'm not okay with is one or two enemies in a stratum being an order of magnitude more powerful than everything else, as if you were running T4, for no justifiable reason. With the devs' priorities the way they are, I'd be satisfied with a video proving that nick has fought an oiler on any tier since release.
I picture him halfway across the world from the rest of the dev team, spending investment money in a casino hotel. "Spiral what? You guys are still working on- uh, I mean yeah, of course I've been playing. Totally. Designing, bro! I'm the designer, right? I like the... you know, the little things. With the fire? Oilers, yeah! Oilers are cool bro, make more Oile- hey, watch your elbow! Guys, what's a speculum? I gotta go." *click*
Did any of you guys play Brawler on Whirled? Or maybe Marathon: Red? Tell you what; I dunno much about Nick's actual ability. If I see Ian doing this, I'll believe it's doable. Extraordinarily to borderline-impossibly hard, sure, but doable.
Quicksilvers would be more of a ''challenge''. (It can't really be called that since you basically close your eyes and pray you don't die)
Oilers aren't -as- difficult because you can stop them, and damage them even if they're on fire. Quicksilvers? Once they're charged you can't stop them.
It's not necessarily a danger room. It could just be the first level of a fire arena, which seem to always start with a pile of oilers and some red rovers to ignite them. All of the standard-level content should basically be soloable; I don't really mind if some danger rooms or bosses can't realistically be soloed, but the first rooms of arena levels, those should be.
Oilers getting lit by status traps doesn't change arenas at all, it changes danger rooms.
I'd be very interested in seeing someone solo a T3 fire arena with oilers; there's currently a fire slime arena active in the JK gate. I think I'm better than most players (certainly better than a majority of PUG players I see) but I only managed the first "level" with liberal use of pills/freeze; "level" two wiped me and I can't someone doing the third.
The primary problem with oilers is that once they light on fire, their difficulty drastically increases and you can never put them out. They would be manageable if frost on the ground put out all fires in the area, but unfortunately this isn't the case.
Ah, fair. The OP does specify danger room.
Still, the new patch is a pretty minor change, honestly--the oiler/red rover combination has been around for a while and is both more daunting and less avoidable.
Suppose Oilers were changed so that once on fire, they would burn up if not killed within a certain amount of time. At the same time, prevent them from being shield bumped. They're sticky, after all. If you let them burn up, you get no loot.
"I'd be very interested in seeing someone solo a T3 fire arena with oilers"
I actually did that once about four weeks ago. I have NO idea how I survived that first room since it started with red rovers and oilers, and as I killed things in a panic, it kind of got worse. ...it was nuts. I'm calling it a miracle that I'll probably not be able to replicate anytime soon. The first room was actually the most dangerous.
Of course Danger Rooms should be soloable. And the enemies in them shouldn't require a certain type of weapon to beat, either.
Otherwise you're just restricting player choices and making certain content useless. I avoid all Danger Rooms in any fire zone for this reason, and Frost is a better element to have than Fire or Shock because of the Quicksilver and Oil jellies being ridiculously harder than the Frost ones when hit with the wrong type (all Frost on Frost does is heal them if they get frozen)
Well just did slimey showdown flame lash arena, 1st stage, i lasted 16 seconds.
Quicksilvers are by far worse than Oilers. At least you can block while you're on fire. If there are a few Quicksilvers in close proximity of you (ex: a Danger Room), and you get shocked, and you will, by one hitting you, it's already over. The "twitch" caused by the shock stops you from shielding while Quicksilvers are going literally everywhere. You don't have any chance in tier three, lol. The self-induce shock combined with the immunity to damage and healing makes them impossible.
Don't get me wrong though, Oilers hand your anus to you as well. Especially with the FPS drop due to the large amounts of onscreen fire. But they don't have anything on Quicksilvers.
I think the OP is on to something here. I'd love to see a GM or DEV solo, or party for that matter, a Quicksilver and/or Oiler room.
I couldn't even solo pierce-oiler danger room before this latest patch w/ shivermist and nitronome w/ slime med UV. Not even going to try with this patch..
I've had oilers and quicksilvers at the same time on T3 once that was fun, all that was missing was some greavers and it would of been a party!
Flame Lash Arenas are certainly challenging, but all the challenges are manageable. More manageable with a freeze weapon, of course, as you can then (especially with the bomb) put the oilers out.
It does however require good strategy - prioritizing red rover and then oilers and last anything else, not killing the last of anything except a red rover if there's oilers on the floor no matter what the provocation, getting the heck over to the edge when the next set is spawning and slipping around the edge to knock out sleeping rovers rather than running through the room and waking them all up, etc, etc. In the end it's quite a few tactics that need to be both understood and executed well. (Having fire resistance helps too... :O)
Anything shock and slime though I try to stay away from, or if I have to go through it for some reason, I hope a whole lot that the quicksilvers never spawn more than 2 at a time.
For me, quicksilvers are quite easy. In teir one and 2, I can 1hitKO them with my Troika (now a Kamarin) really quickly. I've only fought an electrified quicksilver once or twice. I haven't fought any oiler before though, I think. Judging by what u people are saying, I hope they are as easy for me to kill as the quicksilvers
> For me, quicksilvers are quite easy. In teir one and 2
Heh. Even without floor hazards, quicksilvers can auto-shock themselves in T3.
Main problem for everyone here is T3... not T1/2
T2 danger room mobs in the second stratum have T3 abilities, so you can technically see them self-shock in T2.
I find T3 quicksilver danger rooms insanely easy. Just walk around with shield up until they kill 80% of the stuff, they kill eachother more than they heal eachother. From then on you just pick them out 1 by 1 and repeat for each spawn. I clear these danger rooms quicker and more effortlessly than gremlin with mender rooms.
T3 Oiler danger rooms are also very easy if you got a shivermist and place one before each wave spawns and then mostly use thaw damage to do the killing, but this room is very difficult without a shivermist or if you mess up and misplace a bomb for whatever reason. Once you die once its very hard to find the free time to charge up for another bomb before getting interrupted (depending on how many oilers are leftover once you died of course)
@Yozora: Record it and post it here ;p
This update calls for some dogfooding. I was recently destroyed by Quicksilvers, and I can see the same happening with Oilers.
I don't consider myself a good Spiral Knights player in the slightest, but it seems that I'm not the only one who can't handle this.
If this can at all be done, without resurrections, post a video. Now. Or I shall vote for a nerf.
It is just here...
(by me :p)
In my humble opinion, I believe that if the slimes can be boosted by stage traps. All enemies should be affected by stage traps. Good or bad.
Fair's fair. Let those hordes of goblins, zombies, demons and robots to be toasted, shocked, poisoned, frozen and spiked when they walk into a hazard zone along with their slimey pets. That's the least it could happen, right?
Sure, most enemies area already immune to the stage's traps (Fire enemies cant really burn), but most isn't all. The issue is that we have no way from stopping a slime into walking into a trap, or even be Coded to walk into a trap to boost itself. More chaos to keep track of, and solely against us.
Fair's fair. I want all enemies to be vulnerable to all traps.
It is definitely possible, I solo Arena's with oilers all the time in T3. Just haven't found that many danger rooms to try out.
> It is definitely possible, I solo Arena's with oilers all the time in T3. Just haven't found that many danger rooms to try out.
D19 Dark Lion Gate should have a chance for one.
@ eek5 love the video lol
To be fair, tier 3 danger rooms are intentionally balanced around 3-4 player groups. Anytime they can be soloed is a matter of abnormally high player skill, not a benchmark as this thread seems to suggest. The proper "dogfooding" would be a staff video featuring 3-4 staff in full 5* gear beating an oiler danger room without using energy to revive.
@ouros next thing we'll be saying the game is balanced around reviving at least twice per level. Come on.. there is already a mechanic in place that balances the game for solo and group play. If that system isn't working correctly then it needs to be adjusted or the danger rooms need to be redesigned (i.e. rolled back).
His energy bar is greyed out because it's none of our business. Completely agree with eek's post above
O my gosh. GIVE ME UR MONEY EEK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Oh, I thought it was actually something ingame. ;) I understand now. ^-^
@eek @Ouros
Maybe to be fair to single players - cut down on the number of spawns? And then would have to decrease the rewards as well. Dunno how that would be possible or how that would work if you had people joining and leaving the group.
The problem isn't with soloing. The problem is, even with four players, oilers are f'in bonkers.
@eek thanks for the video! Very impressive! Far better than I managed... oh, and I learned a quick way to clear the blocks from the room, now I just need the bomb to do it. ;-)
@repair Judging by the size of the greyed out block, eek has at least 100k CE, but less than 1mill CE. Either that, or he has *WAY* too much time editing the video. ;-) (seriously, 200k CE is only $500, which is almost pocket change to many many people. I've spent far more for a watch that doesn't even run... I doubt eek paid that much money for the CE, but it is easy to accumulate it from many others paying "pocket change"..)
The new change is perfectly fair with Ice Cubes since burning weapons made them a joke. Once burned, they lose their spike attack and the ability to cause freeze while the burn damage further weakens them.
The problem is that Oilers really needed changes to their design before the update. They have way too many advantages while on fire.
Some people just know their way around humour xD
Yeah, yeah, watch... *NOW* Nick will give us a video. ;-)
The monster balancing looks good to me...
Wow you guys, I am so impressed and happy with how fast this thread worked! Go Wrs1864!!
You know eek, I think if that bomb didn't fail to go off, you might of put out every single oiler in the area and actually been able to do something.
...the flaming oil slicks beneath them would have rekindled them after a freeze which would have healed them... over and over again.
"Wow you guys, I am so impressed and happy with how fast this thread worked! Go Wrs1864!!"
Because yeah, a basically personal attack can change something yeah? No. Just don't go passive agressive now.
Did fire arena yesterday, it's 10x easier then shock.
so where is the actual video?