Video of Nick soloing the new oilers in a T3 danger room

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Algol-Sixty's picture
Algol-Sixty
Waluigix
Legacy Username
ok....

so where is the actual video?

RalosArgoth
Legacy Username
I think this thread is meant

I think this thread is meant more as a challenge, asking the dev to prove that this monster isn't brokenly strong.

Undying
He's implying that he wants a

He's implying that he wants a video of Nick soloing T3 oilers.

Dogrock's picture
Dogrock
He wants Nick to prove it's

He wants Nick to prove it's possible cause he mad bro.

Loest's picture
Loest
I think he's suggesting...

That oilers in T3 arenas are too hard--and that if the OOO design staff thinks that they are fair, that they should be able to provide a video of one of their members successfully soloing against such a level.

It doesn't seem like an unreasonable proposition. I know I have trouble with flame arenas that combine Oilers and Red Rovers--I've gotten through tier two ones, but never a tier three one. If the design staff really feels that these levels have an appropriate difficulty level, it doesn't seem unreasonable to expect that they be able to demonstrate it.

OnmyojiOmn
Legacy Username
I'm not sure the metric

I'm not sure the metric should be whether you can solo something, certainly not in T3. It's an optional danger room, after all.

What I'm not okay with is one or two enemies in a stratum being an order of magnitude more powerful than everything else, as if you were running T4, for no justifiable reason. With the devs' priorities the way they are, I'd be satisfied with a video proving that nick has fought an oiler on any tier since release.

I picture him halfway across the world from the rest of the dev team, spending investment money in a casino hotel. "Spiral what? You guys are still working on- uh, I mean yeah, of course I've been playing. Totally. Designing, bro! I'm the designer, right? I like the... you know, the little things. With the fire? Oilers, yeah! Oilers are cool bro, make more Oile- hey, watch your elbow! Guys, what's a speculum? I gotta go." *click*

Effrul's picture
Effrul
Did any of you guys play

Did any of you guys play Brawler on Whirled? Or maybe Marathon: Red? Tell you what; I dunno much about Nick's actual ability. If I see Ian doing this, I'll believe it's doable. Extraordinarily to borderline-impossibly hard, sure, but doable.

Loki
Legacy Username
Quicksilvers would be more of

Quicksilvers would be more of a ''challenge''. (It can't really be called that since you basically close your eyes and pray you don't die)

Oilers aren't -as- difficult because you can stop them, and damage them even if they're on fire. Quicksilvers? Once they're charged you can't stop them.

Loest's picture
Loest
It's not necessarily a danger

It's not necessarily a danger room. It could just be the first level of a fire arena, which seem to always start with a pile of oilers and some red rovers to ignite them. All of the standard-level content should basically be soloable; I don't really mind if some danger rooms or bosses can't realistically be soloed, but the first rooms of arena levels, those should be.

Metaphysic
Legacy Username
Oilers getting lit by status

Oilers getting lit by status traps doesn't change arenas at all, it changes danger rooms.

I'd be very interested in seeing someone solo a T3 fire arena with oilers; there's currently a fire slime arena active in the JK gate. I think I'm better than most players (certainly better than a majority of PUG players I see) but I only managed the first "level" with liberal use of pills/freeze; "level" two wiped me and I can't someone doing the third.

The primary problem with oilers is that once they light on fire, their difficulty drastically increases and you can never put them out. They would be manageable if frost on the ground put out all fires in the area, but unfortunately this isn't the case.

Loest's picture
Loest
Ah, fair. The OP does

Ah, fair. The OP does specify danger room.

Still, the new patch is a pretty minor change, honestly--the oiler/red rover combination has been around for a while and is both more daunting and less avoidable.

OnmyojiOmn
Legacy Username
Suppose Oilers were changed

Suppose Oilers were changed so that once on fire, they would burn up if not killed within a certain amount of time. At the same time, prevent them from being shield bumped. They're sticky, after all. If you let them burn up, you get no loot.

Malicus
"I'd be very interested in

"I'd be very interested in seeing someone solo a T3 fire arena with oilers"

I actually did that once about four weeks ago. I have NO idea how I survived that first room since it started with red rovers and oilers, and as I killed things in a panic, it kind of got worse. ...it was nuts. I'm calling it a miracle that I'll probably not be able to replicate anytime soon. The first room was actually the most dangerous.

Daystar
Legacy Username
Of course Danger Rooms should

Of course Danger Rooms should be soloable. And the enemies in them shouldn't require a certain type of weapon to beat, either.

Otherwise you're just restricting player choices and making certain content useless. I avoid all Danger Rooms in any fire zone for this reason, and Frost is a better element to have than Fire or Shock because of the Quicksilver and Oil jellies being ridiculously harder than the Frost ones when hit with the wrong type (all Frost on Frost does is heal them if they get frozen)

shires1992
Legacy Username
Well just did slimey showdown

Well just did slimey showdown flame lash arena, 1st stage, i lasted 16 seconds.

Vicarious's picture
Vicarious
Quicksilvers are by far worse

Quicksilvers are by far worse than Oilers. At least you can block while you're on fire. If there are a few Quicksilvers in close proximity of you (ex: a Danger Room), and you get shocked, and you will, by one hitting you, it's already over. The "twitch" caused by the shock stops you from shielding while Quicksilvers are going literally everywhere. You don't have any chance in tier three, lol. The self-induce shock combined with the immunity to damage and healing makes them impossible.

Don't get me wrong though, Oilers hand your anus to you as well. Especially with the FPS drop due to the large amounts of onscreen fire. But they don't have anything on Quicksilvers.

I think the OP is on to something here. I'd love to see a GM or DEV solo, or party for that matter, a Quicksilver and/or Oiler room.

Eeks's picture
Eeks
I couldn't even solo

I couldn't even solo pierce-oiler danger room before this latest patch w/ shivermist and nitronome w/ slime med UV. Not even going to try with this patch..

kbe2k11
Legacy Username
I've had oilers and

I've had oilers and quicksilvers at the same time on T3 once that was fun, all that was missing was some greavers and it would of been a party!

Senshi
Legacy Username
Flame lash arenas...

Flame Lash Arenas are certainly challenging, but all the challenges are manageable. More manageable with a freeze weapon, of course, as you can then (especially with the bomb) put the oilers out.

It does however require good strategy - prioritizing red rover and then oilers and last anything else, not killing the last of anything except a red rover if there's oilers on the floor no matter what the provocation, getting the heck over to the edge when the next set is spawning and slipping around the edge to knock out sleeping rovers rather than running through the room and waking them all up, etc, etc. In the end it's quite a few tactics that need to be both understood and executed well. (Having fire resistance helps too... :O)

Anything shock and slime though I try to stay away from, or if I have to go through it for some reason, I hope a whole lot that the quicksilvers never spawn more than 2 at a time.

Nechrome's picture
Nechrome
Quicksilvers

For me, quicksilvers are quite easy. In teir one and 2, I can 1hitKO them with my Troika (now a Kamarin) really quickly. I've only fought an electrified quicksilver once or twice. I haven't fought any oiler before though, I think. Judging by what u people are saying, I hope they are as easy for me to kill as the quicksilvers

Eeks's picture
Eeks
> For me, quicksilvers are

> For me, quicksilvers are quite easy. In teir one and 2

Heh. Even without floor hazards, quicksilvers can auto-shock themselves in T3.

Craziplaya21
Legacy Username
Main problem for everyone

Main problem for everyone here is T3... not T1/2

OnmyojiOmn
Legacy Username
T2 danger room mobs have T3

T2 danger room mobs in the second stratum have T3 abilities, so you can technically see them self-shock in T2.

Yozora
Legacy Username
I find T3 quicksilver danger

I find T3 quicksilver danger rooms insanely easy. Just walk around with shield up until they kill 80% of the stuff, they kill eachother more than they heal eachother. From then on you just pick them out 1 by 1 and repeat for each spawn. I clear these danger rooms quicker and more effortlessly than gremlin with mender rooms.

T3 Oiler danger rooms are also very easy if you got a shivermist and place one before each wave spawns and then mostly use thaw damage to do the killing, but this room is very difficult without a shivermist or if you mess up and misplace a bomb for whatever reason. Once you die once its very hard to find the free time to charge up for another bomb before getting interrupted (depending on how many oilers are leftover once you died of course)

Craziplaya21
Legacy Username
Record it and post it here ;p

@Yozora: Record it and post it here ;p

Shidara
Legacy Username
OWITBURNSWHY!!

This update calls for some dogfooding. I was recently destroyed by Quicksilvers, and I can see the same happening with Oilers.

I don't consider myself a good Spiral Knights player in the slightest, but it seems that I'm not the only one who can't handle this.
If this can at all be done, without resurrections, post a video. Now. Or I shall vote for a nerf.

Neo2
Legacy Username
It is just here... (by me :p)

It is just here...
(by me :p)

Character-Name's picture
Character-Name
In my humble opinion, I

In my humble opinion, I believe that if the slimes can be boosted by stage traps. All enemies should be affected by stage traps. Good or bad.

Fair's fair. Let those hordes of goblins, zombies, demons and robots to be toasted, shocked, poisoned, frozen and spiked when they walk into a hazard zone along with their slimey pets. That's the least it could happen, right?

Sure, most enemies area already immune to the stage's traps (Fire enemies cant really burn), but most isn't all. The issue is that we have no way from stopping a slime into walking into a trap, or even be Coded to walk into a trap to boost itself. More chaos to keep track of, and solely against us.

Fair's fair. I want all enemies to be vulnerable to all traps.

Eeks's picture
Eeks
Sorry I'm not Nick but this

Sorry I'm not Nick but this will have to do for now.

T3 Solo Oiler Danger Room Clear

Nailed it!

Malicus
Har har har.

Har har har.

Richy's picture
Richy
It is definitely possible, I

It is definitely possible, I solo Arena's with oilers all the time in T3. Just haven't found that many danger rooms to try out.

Eeks's picture
Eeks
> It is definitely possible,

> It is definitely possible, I solo Arena's with oilers all the time in T3. Just haven't found that many danger rooms to try out.

D19 Dark Lion Gate should have a chance for one.

shires1992
Legacy Username
@ eek5 love the video lol

@ eek5 love the video lol

Ouros
Legacy Username
To be fair, tier 3 danger

To be fair, tier 3 danger rooms are intentionally balanced around 3-4 player groups. Anytime they can be soloed is a matter of abnormally high player skill, not a benchmark as this thread seems to suggest. The proper "dogfooding" would be a staff video featuring 3-4 staff in full 5* gear beating an oiler danger room without using energy to revive.

Repair's picture
Repair
@eek

@eek, Why is the energy bar greyed out, and WOW CROWNS :O

Eeks's picture
Eeks
@ouros next thing we'll be

@ouros next thing we'll be saying the game is balanced around reviving at least twice per level. Come on.. there is already a mechanic in place that balances the game for solo and group play. If that system isn't working correctly then it needs to be adjusted or the danger rooms need to be redesigned (i.e. rolled back).

archury
Legacy Username
@Repair

His energy bar is greyed out because it's none of our business. Completely agree with eek's post above

Rangerwillx's picture
Rangerwillx
OOOOH

O my gosh. GIVE ME UR MONEY EEK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Repair's picture
Repair
@Archury

Oh, I thought it was actually something ingame. ;) I understand now. ^-^

Splinter's picture
Splinter
@eek @Ouros Maybe to be fair

@eek @Ouros

Maybe to be fair to single players - cut down on the number of spawns? And then would have to decrease the rewards as well. Dunno how that would be possible or how that would work if you had people joining and leaving the group.

archury
Legacy Username
The problem isn't with

The problem isn't with soloing. The problem is, even with four players, oilers are f'in bonkers.

Algol-Sixty's picture
Algol-Sixty
@eek thanks for the video!

@eek thanks for the video! Very impressive! Far better than I managed... oh, and I learned a quick way to clear the blocks from the room, now I just need the bomb to do it. ;-)

@repair Judging by the size of the greyed out block, eek has at least 100k CE, but less than 1mill CE. Either that, or he has *WAY* too much time editing the video. ;-) (seriously, 200k CE is only $500, which is almost pocket change to many many people. I've spent far more for a watch that doesn't even run... I doubt eek paid that much money for the CE, but it is easy to accumulate it from many others paying "pocket change"..)

Alchemystic's picture
Alchemystic
The new change is perfectly

The new change is perfectly fair with Ice Cubes since burning weapons made them a joke. Once burned, they lose their spike attack and the ability to cause freeze while the burn damage further weakens them.

The problem is that Oilers really needed changes to their design before the update. They have way too many advantages while on fire.

Martinsen's picture
Martinsen
Some people just know their

Some people just know their way around humour xD

Algol-Sixty's picture
Algol-Sixty
Yeah, yeah, watch... *NOW*

Yeah, yeah, watch... *NOW* Nick will give us a video. ;-)

The monster balancing looks good to me...

viper901
Legacy Username
Wow you guys, I am so

Wow you guys, I am so impressed and happy with how fast this thread worked! Go Wrs1864!!

TankHunter67
Legacy Username
dud bombs, what a shame

You know eek, I think if that bomb didn't fail to go off, you might of put out every single oiler in the area and actually been able to do something.

Patito
actually...

...the flaming oil slicks beneath them would have rekindled them after a freeze which would have healed them... over and over again.

jooozek
Legacy Username
"Wow you guys, I am so

"Wow you guys, I am so impressed and happy with how fast this thread worked! Go Wrs1864!!"

Because yeah, a basically personal attack can change something yeah? No. Just don't go passive agressive now.

nearo
Legacy Username
What are you guys smoking?

Did fire arena yesterday, it's 10x easier then shock.