I'm sure EVERYONE would appreciate it if proper numerical figures for a lot of things were announced)
Such as: (* On the ones I think Devs should do... very easy yet it would be so helpful)
- How much is every point of UV worth on each type of UV? *
- What is the actual chance of "it" happening when theres a "Fair chance", "Good Chance" etc. *
- What is the formula for how long certain types of fire burn you for and how much damage per tick? (and the formulas for other conditions too)
- How much attack do weapons ACTUALLY have?
- How much defence does armor ACTUALLY have?
- Which attacks deal split damage and which ones don't, and how is is the split damage split? Eg; 60% Normal 40% Shadow for this attack..
- What are the actual chances of a UV? And what are the chances of a Low, Medium, High, Very High and Maximum respectively? *
- How much hp does each enemy have?
- How much damage does each enemy attack deal?
I also think it would be logical if Ultra UVs could be crafted on Armor.
I already know this is asking for way too much, but please at least consider doing the * ones please :(
you do know that damage amounts and armor defense/hp boost differ from tier to tier right? numerical values are meaningless in this case
10% roughly is the chance of a UV happening but as to the percentage of low, med, high goes i dont know