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halisi's tips, and tricks, to the clockworks

23 replies [Last post]
Thu, 07/21/2011 - 12:29
Halisi's picture
Halisi

Hello, everybody Halisi here to help out, all you people out there, and I mean everybody. I'm want to teach newbs, and end game players alike things they probably didn't know themselves. So here we go.

First of all I will tell you about the shock block trick, as you all know the shock status effect can be irittating, and disruptive. But have you noticed that when you spasm you also take damage, well te answer to this is simple, when shock is inflicted upon you keep your shield up, you will still spasm, but you will take no damage. Just remember to put your shield back up after every spasm.

Did you know that greaver status effects can penetrate your shield, its probably a bug but still something to look out for. When you see a greaver of any type take it out as soon as possible, and run when it starts its attack.

Whenever an end game player finally gets there first set of 5 star, armor they are thrilled, they feel on top of the world. But, lots of those particular people don't know that, that armor is useless unless the shield they use is of the same calibur. If your shield can't stand up to a good amount of damage, then your a goner.

This is my first set of tips for all. Tell me what you think.

Thu, 07/21/2011 - 12:32
#1
Halisi's picture
Halisi
thanks for reading

I will post a link to this topic in the new recruits page. I just don't know how to make a link, please tell.

Thu, 07/21/2011 - 12:33
#2
stanfy
Legacy Username
wrong on one point

"Whenever an end game player finally gets there first set of 5 star, armor they are thrilled, they feel on top of the world. But, lots of those particular people don't know that, that armor is useless unless the shield they use is of the same calibur. If your shield can't stand up to a good amount of damage, then your a goner."

You can do fine, just remember the 5 D's of dodge ball; dodge, dip, dive, duck, and dodge!

Thu, 07/21/2011 - 12:38
#3
Halisi's picture
Halisi
thanks stanfy

But not all know of the five d's of dodgeball, more people know of dbttn(dodge ball to the nuts) and that is why i posted this, for those particular people.

Thu, 07/21/2011 - 12:40
#4
Gigafreak
Legacy Username
Spookats are the cat ghosts

Spookats are the cat ghosts that shoot or bite.

Greavers are the moth-bats that fly at you and leave a gas cloud behind when they attack. That gas cloud is the monster equivalent of a Haze Bomb, and passes right through your shield's force field (your shield would suffocate you if it didn't let gases through).

If you hit a Greaver while it's charging its attack, the Greaver will always flinch and its attack will be canceled.

Do not just run from an attacking Greaver, they can move faster than you and will still hit you. Intercept them as described above, or shield-shove them away!

Thu, 07/21/2011 - 13:06
#5
Quasirandom's picture
Quasirandom
The first four five star

The first four five star items that I crafted were all shields. Shields are the most important thing to upgrade. Well, then I got a shivermist buster, mainly for the added radius.

Thu, 07/21/2011 - 13:10
#6
Gigafreak
Legacy Username
I got Dauntless Delver on my

I got Dauntless Delver on my first try without ever owning a 5* shield.

Thu, 07/21/2011 - 15:06
#7
Koffin-Kat's picture
Koffin-Kat
The OP said SpookBats, not Spookats :)

But what Gigafreak said.

Don't run away from Greavers, they are faster than you.
Instead, attack them when it is safe to attack, then shield immediately and move away (so you are not standing in the status-inflicting cloud) and carefuly attack again, repeat.
This works for T1 and T2 Greavers, providing you don't attract the attention of all Greavers in the room at once (happened to me before... x_x).

Also, are you sure with the "no damage from shock while shielding" thingy? This won't work for fire, so I would suppose it's not working for shock either, but never realy noticed this.
If it's true, then it's definitely good to know! :)

Thu, 07/21/2011 - 16:46
#8
zeddidragon
Legacy Username
The shock-block works for

The shock-block works for shock but not fire; I've discovered and used it since Tier 1. Sometimes it won't though, but I assume that's just shield-lag.

Thu, 07/21/2011 - 17:00
#9
Prisega
Yeah you can block Shock but

Yeah you can block Shock but not Fire, most people assume it has something to do with Shock dealing Elemental damage while Fire seems to be some null element (according to Bomb damages) I know my Static Capacitor gives increased Shock Damage to Constructs and Undead while giving lowered damage to Gremlins and Beasts. I don't remember what the damage off of the Fire from my Firo Driver did though so until thats checked I can't say for sure.

I'm surprised some people didn't know about it. My first instinct whenever I had Shock or Fire was always to shield and walk away so that I don't take even more damage.

Thu, 07/21/2011 - 17:00
#10
Eradicats
Legacy Username
I thought shielding fire

I thought shielding fire dealt half-damage. Could be wrong though.

Thu, 07/21/2011 - 17:03
#11
Gigafreak
Legacy Username
Nope, shielding fire does not

Nope, shielding fire does not actually help, even though the shield takes damage and it plays the block animation.

You can test in the Advanced Training Hall.

Thu, 07/21/2011 - 17:20
#12
OverDingle
Legacy Username
@Yoshipatrol : Shock does

@Yoshipatrol : Shock does elemental damage, fire does normal damage. I'd imagine, flavorwise, the reason you can block shock is that the shield bubble grounds your character. Fire, well... holding a block of metal in front of your face isn't going to help you from being on fire. Shields with fire resistance might help, but I'm not too sure on that.

Thu, 07/21/2011 - 17:35
#13
Koffin-Kat's picture
Koffin-Kat
"Fire, well... holding a

"Fire, well... holding a block of metal in front of your face isn't going to help you from being on fire."

Lol, good point :D But how is it helpfull to hold a block of metal in front of your face while stepping on floor spikes, then? ;-D

Thu, 07/21/2011 - 17:43
#14
lmaoboat
Legacy Username
It was definitely doing half

It was definitely doing half a bar when I shield instead of 1 bar when I was playing earlier.

Thu, 07/21/2011 - 17:44
#15
Gigafreak
Legacy Username
Status resistances on shields

Status resistances on shields makes them take significantly reduced damage from attacks that can inflict that status effect (i.e. a fire-resistant shield can block several more fire-inflicting attacks than other shields can). They have no impact on status effects that are already on you.

As for shields and things that ought not to be blockable... Holding a shield in front of your face can prevent damage from detonating your own face, so... don't think about it too hard.

Thu, 07/21/2011 - 17:47
#16
jooozek
Legacy Username
here is some tips from my

here is some tips from my experience:
a) don't use mechaknight with quicksilvers around. It's shock spasm will trigger them.
b) change the default controls shield button to something that will allow you shielding while moving while maintaining the ability to launch an attack at any time (my configuration is wsad for moving, left mouse button for shield and right mouse button for attack, try if it works for you like that or with swapped attack/defend buttons)
c) monster's health scales with party size, just because you can solo danger rooms doesn't mean you will be able to carry a party of 4 in one
d) when trying to acquire 2-star gear check the auction house to see if someone doesn't sell the item that you want below the crafting cost, you should also include recipe price in costs if you never intend to craft for UVs that specific item
e) don't let your shield break, it takes some time for it to regenerate - its yellow? retreat in safe range to at least get it green
f) you can't tank Alpha Wolver's bite attack, you simply can't, side step with accounting their ability to turn in later tiers
g) when in party and engaging in combat with Wolvers/Devilites/Gremlins don't use your gun if you can't lead your shots or when you are not using Magnus line, you spamming projectiles inside groups of these will trigger their dodging mechanics making the whole taming play much harder for other people
h) just because a weapon deals effective damage to a type of monster doesn't mean you will be able to effectively deal damage to that type of monster with it, before you craft a 3-star weapon experiment with the 2-star version to save yourself some energy and possibly dissapointment at later parts
i) Calibur charge attack is nice but seriously, think twice before you use it in a party, for most stuff the charge attack will stop enemies attacking but there are cases where it won't, most prevalent offender being Retrodes with their beamspam
j) when using a heavy sword in a party (sealed sword line / khorovod) have in mind other people with whom you teamed up, the knockback from swings is pretty big, you can almost throw monsters on teammates, you can alleviate totally the possibility of doing such a thing by positioning properly in relation to the nearby teammate by being with your back to him and facing the monster
k) you can drop on ground vials and pills and vitapods by dragging them from the HUD to the ground
l) two things about consumables, you should always have a slot for health pills, there are also remedy pills, while you won't find them attractive at first you will certainly see its value when it kills off that fire/shock/poison instantly ("i can just wait for the effects to end", sure, for most time you will be able to just wait till that but there are times when the status effect will be effectively a death sentence on you and status vials other than stun/freeze haven't had any use by me outside of Royal Jelly
m) when you are going to get back to Haven, notify your party of this fact and it would be nice from your side to drop everything that you have on you on the ground before going up
n) everyone can see if you can/can't afford that elevator fee on our screens so don't ask anyone to pay for your tab because you don't have enough energy when you actually do, actually, you shouldn't be asking strangers for that in first place
o) in jelly danger rooms kill all lichens before proceeding with killing other slimes, merged lichens count as slain monsters in wave triggering so if you have a lichen colony currently and some jelly cubes, when you kill all of the jelly cubes leaving lichens another wave will spawn
p) when using alchemers always have consideration that each bullet ricochets, this can be vital when dealing with blocks at times when blast blocks surround you

thats all from me for now

Thu, 07/21/2011 - 17:49
#17
Prisega
You were probably in a

You were probably in a different Stratum. If nothing else I don't think Fire's damage is consistant every time you take the damage but only the overall damage is consistant.

@Overdingle - If Fire dealt Normal damage then you'd be able to block it, thats why I said a null damage type.

Thu, 07/21/2011 - 17:58
#18
Undying
@Noctuelle

Think of it as using your shield to surf across the spikes. Tony Hawk pro spike surfing with a shield 2.

Thu, 07/21/2011 - 18:01
#19
Gigafreak
Legacy Username
"status vials other than

"status vials other than stun/freeze haven't had any use by me outside of Royal Jelly"

Curse rapidly destroys enemy Menders and Silkwing Faeries. Sleep completely disables an enemy and does not break when the enemy take damage. Poison harshly cuts the enemy's attack power (and defense power to a minor degree), while preventing enemy heals from landing on them. Fire deals high damage over time, especially against Zombies and Lumbers. Shock and its flinch effect allow for more effective kiting while also dealing minor damage over time.

One trick I learned about Stun vials? If you're surrounded and being beaten down-- just pull out a Stun Vial. Stun Vials are unique in that they inflict medium knockback within the splash radius. So if you whip out a Stun Vial while surrounded, the next incoming attack will knock it out of your hands onto the floor, where it splashes onto all the targets ganging up on you... and shoves them all away with more force than your shield could ever muster. This could give you the chance to escape!

Thu, 07/21/2011 - 18:29
#20
jooozek
Legacy Username
I usually find only 1 curse,

I usually find only 1 curse, most time not even that thus i don't pick them up, for the "i-dont-really-care-because-it-doesnt-add-too-much" statuses that are either situational or provide just additional damage (shock/fire/poison) i can always use guns that inflict them. Only bombs can provide reliable freeze/stun (i'm saying reliable since it has to be reliable to fullfill its role of being a crowd control/slowdowner tool) and those take time to setup. Meanwhile vials are almost instant if you exclude the throwing action and have a 100% success rate. Shock isn't viable everywhere and Poison is eh "Basically, from what I can see, enemies that are poisoned can still get healed although the amount of HP they gain is significantly reduced compared to not being poisoned. It is completely clear that they do not take damage from being healed though." Also, from my experience all hits wake up sleeping monsters but i can be wrong on that, in that case record a video please because i can't find any confirmation anywhere on your claim.

Just to clarify, this is all with the mindset "surviving is most important", don't really care that much for those 3 monsters that i will kill a little faster.

Thu, 07/21/2011 - 19:24
#21
Gigafreak
Legacy Username
"Also, from my experience all

"Also, from my experience all hits wake up sleeping monsters but i can be wrong on that, in that case record a video please because i can't find any confirmation anywhere on your claim."

Advanced Training Hall. Try it yourself. Use your Proto Gun and the unlimited Sleep Vials.

Fri, 07/22/2011 - 00:32
#22
Shue-Donnym's picture
Shue-Donnym
I love using curse vials in decon zones.

Mainly because the demos die extremely fast from curse. Doesn't anyone else know about that?

Fri, 07/22/2011 - 04:12
#23
Drizit's picture
Drizit
Curse is great for any radi

Curse is great for any radi attacking monster like wolvers or giant lichens, not so great on lumbers and others who attack less frequently.

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