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Guild room expansion ideas

3 replies [Last post]
Fri, 07/22/2011 - 21:40
Zettalux's picture
Zettalux

So, my guild is constantly full and yet we still get a constant flow of people who want to join. While we can usually remove inactives from our ranks, it's becoming increasingly difficult. We've even thought of making a sub-guild to hold the overflow, but we've decided that's not a good idea and will probably separate the two groups.

So, why not have guild room expansions? We pay 500 energy to create the guild, perhaps we can somehow 'purchase' more space. Just an idea, and it would really help out.

Sat, 07/23/2011 - 06:58
#1
Ghret's picture
Ghret
I would recommend you to this

I would recommend you to this thread: http://forums.spiralknights.com/en/node/15207

Sat, 07/23/2011 - 13:57
#2
Zettalux's picture
Zettalux
You didn't even read my OP -

You didn't even read my OP - this thread isn't about the Guild Hall. It's about the amount of space in the guild, regarding the 100 player cap.

Sat, 07/23/2011 - 14:26
#3
Ghret's picture
Ghret
Oh, in that case, What would

Oh, in that case, What would you suggest as a reasonable price for an extension to the guild Member limit?

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