So, I'm looking for additional opinions on this weapon.
I've just upgraded my catalyzer to a toxic version, and I have to say I'm quite a bit underwhelmed.
To me it seems like a really great weapon for soloing. And that's about it.
The moment aggro gets split between players, this gun's flaws begin to glisten. It's too slow to hit anything that's not running right for you. More often than not, the charge attack is going to miss just about anything if you're running with swordsmen because the moment I line up a shot, someone runs in and, over the course of my bolt's poor travel time, knocks the beast right out of the way, if not kills it completely before a shot can even land.
The Toxic version deals shadow damage, which works decently on jellies if you're at close - medium range, but against gremlins, the only way to really assure a shot will land is to run right up into their face which — defeats the purpose of a ranged weapon.
So am I missing something? Is this just a playstyle mis-match and should I go back to the Umbra? Any insight?
With gremlins, you have to shoot them into a wall if you want to go ranged. I usually do a single shot --> shield so I can adjust.
You know, catalyzer's name kind of implies something good might happen if you have multiple catalyzers in a party, but I have yet to get into a 4 catalyzer party :/