Anyone else feel that gunslingers are unable to dish out enough damage to actually help out the group? I see swordsmen dishing out 100-300 damage per swing and knocking back and having long range charge attacks.
I decided to become a full on gunslinger, nameless set and all, I even went through all the trouble of making an iron slug (which i am very disappointed in btw).
I feel that there needs to be more balancing on older version of guns such as the iron slug (new patch just made the iron slug easier to make. Alot of good that does to all the people who already have it...)
we need more types of guns, and more options at various ranges. alot of the time people knock back enemies into me and i have very little option but to run away and hope not to die.
ive adopted a troika to deal with enemies that get too close.
any suggestions on better gunslinger strategy?
The lower damage guns do is to balance out the fact that you don't have to put yourself at risk to do that damage. Melee is high risk/reward by contrast. You help the team just by surviving and being able to help someone who dies due to lag or something.
If you want to pull off some insane damage, try trickshooting a charge shot with a 5* alchemer into a cluster of enemies weak to elemental (or Shadow, if using Umbra).