PvP idlers are now taking up [some] top 10 leaderboard slots

63 replies [Last post]
Addy's picture
Addy

That's a bit ridiculous, don't you think? It wasn't skill based to begin with which already bothered some people, but now it's not even devotion, but whoever can set up an auto-clicker and have the most stable connection while they sleep. :s

I have personally "played" with at least one of the current top ten players. :| Three games last night. I tried sending them /tells and they never once moved, save for a twitch to the left every minute or so.

The idling is a bit ridiculous to begin with because while people say it's just a good way to get points, it's changing how the game is played. Rather than killing each other it's now a race to kill the player with z's over their head and maybe hopefully kill the other people while waiting for a respawn.

Aside from the idling and leaderboard issues this game is seriously wonderful. I'm a huge fan and have done nothing but PvP since it came out. ;w;

Edit for clarification - Not all of them are idlers. I never meant to imply that, even. SOME are, and I've played with several others who have indeed been playing. But if there's a supposed reward for being in the top 10, even one person who isn't ACTUALLY playing being up there is pretty annoying.

Eradicats
Legacy Username
Yeah... the AFKers need to be

Yeah... the AFKers need to be dealt with. Not sure how, though.

Soulstaker's picture
Soulstaker
You gotta respect the Afk'ers

You gotta respect the Afk'ers now.they are da pros at stuff now.

C7_the_Epic
Legacy Username
It should be possible to lose

It should be possible to lose points for dying too much (but not too many, just to punish those who don't do anything over several games and not those who are just bad at it) and a way to votekick an idle player back to haven. really a system that only passes out rewards just asks for this sort of thing

Errodu
Legacy Username
Of course, the argument to

Of course, the argument to this is "Who cares, they give us free points and that's one/two/three less people to worry about for winning Krogmo Coins and 738cr."

The next argument is that they get a free hat by the end of every week.

Idlers are just a waste of space. They're dead air and having them in games doesn't make it that much more fun.

Soulstaker's picture
Soulstaker
I am a Afk guy in Pvp and

I am a Afk guy in Pvp and getting some bomber masks by bribing King Kromongo

Starlinvf's picture
Starlinvf
Removing the all-point when

Removing the all-point when someone dies should take care of that. But I think the reason its like that in the first place is to prevent whoever grabbed the most power ups from dominating the scoreboard.

xienwolf
Legacy Username
Well, when I do play the game

Well, when I do play the game (haven't AFK'd yet, but started to consider it...), the game is decided more by luck/lag than anything else.

I walk past an intersection, and I die, no sign of any explosions.

I walk past another player, I am 3 squares away, suddenly I find myself rewinded 2 squares with a bomb BEHIND me, and I cannot move forward.

Now, IF I react fast enough, I realize that there is lag hitting me, and I am really behind the bomb, so I need to reverse direction and flee. But I also have to GUESS when I am able to turn since my model is not where I am actually at....

All this and more like it, make this quite a nuisance.

ConeyKrab
Legacy Username
AFK'ing?

How would AFK'ing benefit a player if you've gotta win to get the mask? :s

Deadpoint
Legacy Username
While I do agree that

While I do agree that something needs to be done about how easy it is to afk in the arena I believe part of it is due to the horrible prize structure. In a normal eight player round first place gets 746 cr while second gets 373 totaling to 1119. Why are all 1600 cr not distributed amongst the winners? Furthermore third place should be awarded a minimum of 100 cr and an extra token. I think a token prize system of 3-2-2 would fit well. Assuming you are a player who hasn't bought a coin booster it just doesn't make much sense to continue to mass play for a chance to win only one extra token. Yes, you could win more through bribing the king but that in turn raises the "cr" cost of your arena. The game is also semi based on luck (which is actually a good thing) but this in turn leads to you winning less than you ought to. For instance if power ups just happen to continue to spawn by me and not you it's going to be much easier for me to kill you.

As stated previously a fix would be to auto kick people who don't move for 30 seconds after the game has started. The argument of 'what about people who d/c' has been brought up before but honestly…it's 200 cr. They'll be okay.

travisty22
Legacy Username
kick mechanizm

just have a player kicked if they don't drop a bomb after dying 4 times in a row or something

Rouge-Rogue's picture
Rouge-Rogue
Many types of AFKers...

((First, I like deadpoints suggestion of a 3-2-2, with 3rd getting 100 cr -- or half of 2nds.))

I admittedly would love to see something done about afkers as well. The only problem I see though, is that there are a few different kinds. I was in a game last night where me and only one other guy were actually doing anything "productive." The other 3 on our team were afk. One was completely idle, one was purposely running into wall corners, and one was a suicide bomber. It's just a tad bit dull when you and another person are just attempting to hit each other with bombs -- along with hitting free kill targets to get 1st.

[[Oddly, even though the suicide bomber was killing the afkers sometimes too (and every so often managing to get the ones actually playing), he was dead last on the score board -- the afkers who were sitting there doing nothing had higher scores -- despite no kills.]]

But I digress. Maybe if we could vote kick, or maybe try an "Idle = kick" or something. Not quite sure how to handle kicking these guys.

Kyarameru
Legacy Username
Only about 2-3 of them are

Only about 2-3 of them are AFKers.

Thirdmotion's picture
Thirdmotion
^ What he said.

^ What he said.

Pupu
Legacy Username
Rank

The rank sucks, it ranks whoever plays most instead of the best players.

Addy's picture
Addy
"Only about 2-3 of them are

"Only about 2-3 of them are AFKers."

None of them should be AFKers. :/ It's pretty infuriating seeing somebody with an autoclick program doing literally nothing while there are players out there who are unable to claim rewards from actually playing.

I never said ALL of them were idlers. Though who knows how that'll end up as the week progresses. :[

Doovad
Legacy Username
I have personally played with

I have personally played with Divine-Cookie 4 times. He is usually a competitor for the top slots. And if I'm not mistaken(can't remember atm), likes TF2.

kevomatic
Legacy Username
@ Deadpoint

The crown payout is and should be less than 100% of the crown entry fees:

1. This makes it a crown sink that helps CE/cr rates from shooting up.
2. In addition to crowns, payout always includes Krogmo Coins and occasionally costume items.

It shouldn't be 1600 cr in -> 1600 cr + 12 Krogmo Coins out (or 1600 cr + 25 ME/CE in -> 1600 cr + 12 Krogmo Coins + bribe prize out).

If it were that universally profitable, there would be very little reason to do anything else in SK other than grind PVP.

Soulstaker's picture
Soulstaker
I like the prizes of kromo

I like the prizes of kromo buts it's just too expensive.that's why people afk because they token grind...

Addy's picture
Addy
"I have personally played

"I have personally played with Divine-Cookie 4 times. He is usually a competitor for the top slots. And if I'm not mistaken(can't remember atm), likes TF2."

I have, too! Divine-Cookie is awesome.

I never meant to imply the ENTIRE leaderboard was idlers. The fact that ONE idler is on the leaderboards is bad enough, much less the 2-3 we're seeing. If only 7/10 are actually playing that's pretty bad.

Will edit the OP I guess.

Kogoya
Kills per Death should be a

Kills per Death should be a nice basis for the rankings should it not? That way, none of the AFKers will be on the top. Like what everyone else said, there must be a kick function for any AFKers playing pvp to maximize the fun.

Addy's picture
Addy
I'd like that. Even just as a

I'd like that. Even just as a separate board from the current points one. Two individual player leaderboards. :P?

Diaxe
Legacy Username
Recommend an AFK reporting System

Hi,

I think this could all be solved by a simple AFK reporting system. At the end of a game players can report players who AFK. If a player receives a large enough number of reports they can not longer enter the PvP for a period of time. This number has to be high enough that people can't mess around and prevent players that don't AFK from playing, but low enough that if someone AFK's 5 games in a row they won't be able to play another game for 24 hours or something along though lines.

I think this system would pretty much eliminate AFK behaviour.

Nick's picture
Nick
Developer
This issue is a serious one

This issue is a serious one for us and we'll be taking measures to deal with it as soon as possible.

Prisega
They could throw the end

They could throw the end score or amount of bombs placed into that for it to work. Anyway I pointed out last night that Aadadsada or whatever is an afker and they're now in 2nd.

Hammahtime's picture
Hammahtime
While I don't agree with

While I don't agree with AFK'ers becoming the top ten on a leaderboard I think there's a vast majority of players that are afk'ing for coins. This wouldn't be feasible as a plan if it were for the coin boosters themselves. 300 coins per recipe line? 200 coins for 2 of each 5* trinket. Well over 3k coins in totality and that's not including the masks. So removing afk players from receiving rating points? That's fine and well. Some of those players could care a whit less about the points or the leaderboards.

But for a player to purchase the ability to earn coins (coin boosters) and then be removed from the game and going at a loss for 24 hours at 1800ce? That would be more of a slap to the face from players who use their money to purchase ce. This is a business and as a business model punishing them for their desire to earn those coins at an expedited rate is folly if you provided them the means.

I think that as an idea this needs some revision.

If your main complaint is that they are garnering rating points and placing on the top ten then that is truly justified. AFK reporting should negate rating point earnings. I agree with that whole heartedly. But if your concern with pvp'ers afk'ing out is their desire to earn coins then remove the ability to earn them at an increased rate.

And I know that the majority of this post will more than likely earn me resentment for my standing on this particular matter.

Providence
Legacy Username
I'm not really sure how I feel about this issue.

Technically, AFKers aren't breaking any explicit rules. They pay the 200cr fee, then choose to walk away from the game. They probably don't care about the ranking, just the Krogmo Coins. They're not breaking the system by not paying the fee, they're not hacking the game at all, they just choose not to put a lot of effort (or any effort at all) into winning the match.

It would be simple to suggest two tiers of Blast Network, Competitive (chance to get on the leaderboards, chance to win bomber masks, coins or crown reward) and Relaxed (for fun and coins only, no leaderboard points gained at all, no crown reward for winning).
I won't pretend to know the technical difficulties behind such a mechanic, it may not be possible on any reasonable timeframe, but I think that would be best to solve the problem anti-AFKers are having. They want to be challenged by other players, but random Free For All games usually have people that aren't good yet, have too much lag to play well, are AFK etc.

The reason I suggest that both tiers of Blast Network receive crowns is so that even players who aren't good at PvP can still have access to the Krogmo Coin content. Bomber masks being Competitive-only and unbindable makes them rare and prestigious, as they should be.

Take that suggestion as you will, but I'm just stating for the record that I don't see what the issue is with players that are AFK. Aggressive measures to kick them from games might also punish players who are honestly suffering connection problems---dealing with the AFK problem within the current game framework will result in a no-win situation.
Blast Network will need to be restructured so that competitive players and non-competitive players can choose to separate themselves.

Gwenyvier's picture
Gwenyvier
The ranking system is broken

The ranking system is broken in general, your rank can only go up, it can't go down currently. Considering you get points for just standing there that makes it less a rank system and more a "i played the most, derp" system. Even if you take last place you still usually get at least half of what the first place person got. I think if they made it so you had to place a certain number of bombs to get the coins/rank then that would take care of the problem... say about 30, that's 6 bombs a minute. And anybody that's actually playing easily places more then that.

When they implement an actual use for rank (tournaments maybe? giving something once a month/week to the top 10 and then wiping the ranks?) they're going to have to wipe the numbers anyways and create something that fluctuates up and down depending on how well you/your team plays.

I said coins also above for one very good reason. A lot of the people that are afk aren't afk... they're using a bot. They show up in the terminal, show up in the arena, then drop a bomb instantly upon spawning. Or take a half step every so often so that they don't idle disconnect. These people aren't playing and walking away, they're cheating plain and simple.

~Gwen

Prisega
Well I believe I read the old

Well I believe I read the old PvP restarted the rankings every week so I'd imagine the same would apply here. I just really want to see if there's a sweet hat like the brawl crown first

@Gwen- In this case we're using AFK both in its actual meaning and just simply not playing the game while still "entering" the competition.

EDIT: Just played Rextie, another top 10, another AFKer. So thats two that I've seen so far. I can already eliminate 3 from being AFKers. Not too sure on 1st place though, never seen them before.

Ailea
@Providence

@Providence

I agree with you, with one caveat: AFKers in *TEAM* games are breaking an explicit rule, in that they are intentionally griefing other players (their random teammates).

Trouser's picture
Trouser
Check the TOS

Technically, AFKers aren't breaking any explicit rules.

I believe this falls under the Terms of Service section 6, item 14, behavior that is contrary to the spirit of the game. Those who are using auto-clickers are also in violation of item 13, which covers the use of scripting or macroing software.

As you can see from Nick's response, Three Rings wants this to stop. Something for botting players to consider: Banned players collect coins even more slowly than players who are actually playing the game.

Providence
Legacy Username
Rigwald, I totally agree. I

Rigwald, I totally agree. I was thinking only of FFA because that's all I ever play. Teams should have a vote to kick option.

As for the use of autoclickers, there is no real way for Three Rings or the other players to know for sure. It's a scummy way to play, it shouldn't be allowed, but honestly---how will you know? Three Rings doesn't have to meet proof beyond a reasonable doubt in order to ban someone, but even preponderance of the evidence will be hard to meet, and there will be innocent players that will get banned for lag or ineptitude.

Hammahtime's picture
Hammahtime
@gwenyvier

That may be the case for some players. But there are other players that are on multiple clients multi-tasking between two accounts. Which last I checked was still considered 100% legal. If I'm playing in a pvp arena and I see the prize is something worthwhile I'll compete. 2 krogmo coins or a mask. Of course that gets me all excited. But if the meter is filled and the reward is a net gain of 2 coins for every player? Then what would be the reason to put in the effort required to win, when everyone receives the same bonuses? Especially not the effort to continuously pull 22-3 or there on about the average as I usually would. There's no incentive to do so.

Removing afk'ers ability to receive or even have rating points detracted is all and well. But your blanket suggestion that nearly all players that are afk are cheating and using a bot and that mass punishment be involved is a bit unyielding as well. Providence's suggestion for formulating two co-existing minigame's with a different prize structure is probably the closest anyone is going to get to being a fair compromise. And I would truly and honestly enjoy it if the chat spam was gone. It's nearly impossible to see a tell when four or five players die at any given moment and it is then transcribed for me to see. Much to my dismay.

Hammahtime's picture
Hammahtime
@trouserman

I hadn't realized that I had to use my time and cr/ce in a certain way to follow a set rule so I'd conform to what constitutes the spirit of the game. A game is to be played for personal enjoyment. If mine is to collect the coins, gather my recipes and wash my hands of the experience afterward then that would be my choice to do so. It's not fiscally sound to sit there when I could be making runs and make positive earnings in cr and materials while I afk for this minigame. And dictating what I choose to do is perilously close to infringing upon my choices as a player. As long as I am not using a bot and see no reason to put forth the effort if the reward doesn't justify my work I see no problem. I have and truly played the pvp arenas and done for myself fairly well. A myriad of screenshots can attest to that fact. But I hadn't realized that non-participation had caused me to infringe upon a rule that now seems to dictate my inactivity as unbecoming. So I'm to be punished for not wanting to try? Thank you, I would like another.

So now I suppose I'll aim for one kill and then purposefully sit at my computer while you have your digital wholesale slaughter. Because that would be MY decision.

AFK'ers in team battles? Terrible because it can cause one side to lose. I hate the people who would do this. Because it hinders others.

AFK'ers in FFA? I can see your irritation at their decision to not try. I'll grant you that. But it would be their decision to do so. So long as a bot or macro isn't being utilized I see nothing expressly wrong with doing things that way. It's my time at the keyboard due to insomnia being utilized the way I want, not how it must be.

xsher2
Legacy Username
The easiest way to eliminate

The easiest way to eliminate idlers is to require each player to get at least 1 kill in order to receive coins and money. If you take away the incentive to idle then people will no longer idle and the problem will be fixed quickly.

Addy's picture
Addy
"This issue is a serious one

"This issue is a serious one for us and we'll be taking measures to deal with it as soon as possible."

Thanks. :)

I had a conversation with an idler today; they messaged me from an alt they were playing with, and tried to justify their behavior with "when you use six coin boosters, getting seven coins per match, it's practically encouraged."

I'm seeing some names pop up in the thread and idk if we're allowed to namedrop for something like this but I can confirm both of the ones mentioned here have been idling. I wouldn't care at all if the game weren't changing from Bomberman to a race to plant bombs near the idle dude.

Providence - I'm not sure if there's a way to code a checker for this, or if it's even viable, but if you only click one time, exactly the 60 seconds apart, and do nothing else at all, it's pretty obviously a bot or script. One of the afkers I played with last night was indeed doing it every 60 seconds or so. I could practically time the match by their movements.

Also - there ARE some idlers who place bombs as their idle action. I haven't seen any get kills yet but I'm sure it's a possibility. :P

culture
Legacy Username
Thanks for looking into this

Thanks for looking into this issue nick. I did about two hours of random team PvP today and repeatedly got the same AFKer on my team, was quite aggravating.

Rouge-Rogue's picture
Rouge-Rogue
Nice to hear this being

Nice to hear this being looked into.

I again had another FFA where it was only me and one other person who were "alive." Yes it was a small game, 4 people, but with 2 of 4 AFK, it makes the game dull.

uhkram
Legacy Username
Just make (kill - death) * 5

Just make (kill - death) * 5 when calculating rank score. This way no kills will not compete with let say 10 over kills.

Bloodfetish's picture
Bloodfetish
...

during the week ill be playing serious, but as soon as the weekend comes, with the amount of ppl on the game pvp becomes unplayable around 90% of the time.

my SK program, check on task manager will go from 500Kkb usage - 800Kkb usage in about an hour alone. most in friends list and guild mention the same, and that they all reclient when it starts rising noticably. that may help lag a lil on the computers end, but in PVP arena, alot seem to rubberband around to the point where during weekends it is unplayable.

a fair few have sent reports and been told " it your router" or reasons like that, and the main issue, distance from servers(which part i can understand)
the excuse its the persons router is bull though. unless the router is sposed to be able to make up for the SK program mem leak or whatever the hell it is, and i havent found a router that automatically fixes bad programming.

but as i was saying, weekend, even if i attempted to play, it seems all i can do is teleport across the map with amazing skill. where as in clockworks, i can manage with latency easy enough, and can work out when i need to shield to make up for it and can still play fine.

i still want coins, couldnt care less about making the top ten afkers list. but i will afk on weekends until i can get a game where the lag doesnt make it unplayable. only afk in FFA, not going to ruin a teams chance in random team games.

if you make the game playable, ill play. if its as unbearably laggy as it seems to be so far this weekend(whereas during the weekend i could play fine) then ill be afking for coins.

and just incase you wanna whine at this, every few games i have been paying full cost to bribe krogmo, even though i stand no chance at winning while afk.

id love to be able to play, and i agree afkers shouldnt receive rating points, but the rating points mean jack anyway, someone who sucks but plays 4 times more then a good player will be competing for the same or higher spot just coz the rating pts given arent all that different from winner down to loser in alot of cases.

rating should be % based, games played verses games won - highest % of wins is leader.
bonus info on scoreboard, as in KDR ratio, total kills, total deaths, total team kills, total suicides. + the average of each per game.

whether to fit that on scoreboard you only show winning % and u can click on players on the scoreboard to open up game stats(totals/averages on kills) or something similar i dont care. just fix the rating system so people like myself arent rising on the leaderboard as easy as we are just getting coins. or preferable(which i doubt will happen) make the game playable.

i still dont see how i can play other games with higher graphics, on US or European servers and not get lag but in SK i do to the point where i may aswell avoid certain aspects of the game. or where 1 part of the game is fine, yet others are painful to attempt to play.

(long post, sorry)

Ufana
A lot of us have these

A lot of us have these problems. That's just no way to justify making it even worse of an experience for the players who actually try to enjoy it anyway!

Eeks's picture
Eeks
ufnaA lot of us have these
    ufnaA lot of us have these problems. That's just no way to justify making it even worse of an experience for the players who actually try to enjoy it anyway!

OOO doesn't encourage people to not play it but they certainly aren't providing means for them to avoid the mode. I mean, recipes can't be traded so the only way to get the new items is to get your own coins. On top of that, with boosters you actually get more coins from idling than you do actually playing the mode! People naturally are just going to idle and collect more coins than people winning (I mean why play if all you want is coins and playing gets you 8 while not playing leaves you with 7?). On top of that, people having serious issues with the mode will be even more likely to just sit there and collect their coins.

Bloodfetish's picture
Bloodfetish
i would prefer to play

i would prefer to play properly, i dont like afking, but during the weekend i can be on more, and therefore get more coins, if it wasnt so laggy id be playing, but becoz more ppl are playing on the weekend, it seems that much worse, to the point where i cant play.

ive payed $100 + towards this game, should i be disadvantaged becoz this game lags more then anyother online game. im comparing that lagging more statement compared to my old computer i used for alot of online gaming, compared to this one that i havent installed them games on yet, that i built brand new as off about 4 mths ago.
high speed cable internet + new computer and this lags more then same internet speed, old computer on much more advanced graphics games.

im not going to stop collecting tokens because for some reason this game, for whatever reason, is mental with lag(weekends predominantly)
fixing the ratings(or lag) is the answer.
or make a unrated version that still gives coins(and maybe gives less crown back) compared to the rated version.

the constant reboots seem to help a little, but i think weekend problems are just due to the underlying problem + more users online.

Dukesky
Legacy Username
@ tryptic

Are you seriously saying bad lag entitles you to afk ??

yusyus
Legacy Username
@Dukesky

sure, why not?
this bomberman clone is bad enough and if i have to stupidly farm it to get to enjoy new weapons and trinkets without buying them overpriced, i take it i'm entitled to play it how i like. (using bots is another story, that should be prevented somehow)

ps: the leaderboard is just a measure of "activity" and how much games played, not how skilled you are so stop moaning.

RubyEclipse
Legacy Username
The Leader Boards are a

The Leader Boards are a measure of activity, dedication, and skill. Those who play the exact same number of games but win will be far higher on the board than someone who loses.

You're entitled to play as the game was intended. You're not entitled to purposefully abuse game mechanics to try and make things easier for you - especially in cases where this would give you a competitive edge over someone else, which is the case here. Nick clarified this above, but the devs certainly aren't wanting people to do this.

We faced off against one guild a couple times tonight that was purposefully disconnecting 1-2 of its members so that they could have better odds of winning when the bomb radius gets high. (Less friendly fire.) We still beat them, but it was a really lame tactic and I sent in a complaint against the most obvious one (using an almost identical name for both chars he would d/c.) Hopefully they get checked out and warned.

Tgyoshi's picture
Tgyoshi
Yesterday I complained about

Yesterday I complained about a afker once again - continued by him raging at me in PM. Then he thought the fact that he was eating is a great reason to be afk - in team mode.

......

Bloodfetish's picture
Bloodfetish
afking in team mode or

afking in team mode or manipulating to win is a different story.

if it was a little bit laggy, like during the week, i got no problem with, and i play properly then. but when u try to move, and are teleported back half a screen and find yourself dead, about 5 seconds after you respawn, then what am i sposed to do. and thats without laying a bomb.

now if i lay bombs, i get stuck on my own bomb and die anyway. arent there complaints about ppl dropping bombs just to kill themselves and not playing? no matter what i do during the weekend im going to have people whine at me for afking or constant suiciding, or if i play in a team, team killing due to massive lag.

now think of it this way. how would you feel to pay $100 dollars to play/contribute to a game, then have the devs aswell as other players saying dont play a certain part of the game. or if you do play, whine about TKing, or suiciding. or if you avoid that, bugged for afk'ing.

now theres been a reboot, i hope things will be alot less jumpy, so i can actually play blast pvp. if not, ill be farming for coins again, and either afking or "suiciding" as others will call it, since being so laggy i wont have a choice in whether my bombs blow me up or not.

without being able to play the game the way its meant to, either due to bad programming causing mem leak, or latency by distance to server(as my comp/net speed is way above minimum to play new release high graphics/cpu using games, so its not my comp) ive adapted, without cheating others out of their winnings.

FIXES.
-allow you to choose random/guild team sizes/max players at once. the 2v2 and 4-6 arent too bad(6 sometimes is still a lil jumpy), and i play them.
-have an option to remove the moving gremlin audience, less moving on screen at once may help lag.
-fix the rating system so it is based on skill and not games played
-fix game client so it doesnt jump t double mem usage after an hour online.
-have kick option for random teams
-make the pvp game playable during peak usage for computers that crap all over minimum requirements
-if you make the pvp playable, then take away incentives to afk, as others said, minimum kills to get coin etc. although if you leave game as laggy as it is now, and also take incentives itd be extremely cheap for those that through no fault of their own have game lag from whatever so many people are experiencing.

Bloodfetish's picture
Bloodfetish
what a surprise, throw in a

what a surprise, throw in a reboot, no lag, top of scorelist in that game easily.

problem is with the game.

Yozora
Legacy Username
Unfortunately seeing someone

Unfortunately seeing someone play is not proof that they don't afk as well.
Watching them AFK however is solid proof that they do.

raxxok
Legacy Username
We shouldnt lose all our

We shouldnt lose all our power ups, once you get killed you got almost no chance unless you were leading. Most games are won at the very start through luck. So i give up once i lose my powerups.