How to stop AFK farming of Blast Network
Obviously removing the free coin just for playing solves the issue, but ruins it for other people.
Easy solution would be enhanced prizes for the top 4, rather than only the top 1. Lag alone makes #1 impossible for some people, which tempts them to also AFK bot.
Slightly more involved method is to attack the method used to farm: Autoclickers.
Right now, you have to click 2 spots to start a match, so this stops simply using a turbo-fire mouse to cheat.
To improve "protection" you can make us click an "Are you sure?" button after we choose to use Solo/Team/Guild. But make the "Yes" and "No" (back to type select) and "Cancel" (back to character control) randomly choose which side of the confirmation to appear on.
This makes the farmers need to spam click, as 66% of the time they won't start a game.
Now you also make the "Fill it up!" and "Add 1" buttons appear in the same space that the "Yes", "No", and "Cancel" buttons had appeared.
This makes it so that a spam clicker will pay tribute to Krogmo for the rest of us. The farmers can avoid this by clicking slowly, but with the first change made, that means fewer games farmed for them, ideally to the point of making the farming not worthwhile.
You could also remove the automatic exit from the final scoreboard after 5 minutes. Require that we click a button to exit, and preferably make it overlap the space used for the button to cancel waiting for a match to start. Then when the farming bots click in hopes of leaving a room, they may instead cancel waiting for one.
These simple changes to button layout will have nearly no impact on people actually playing the game, but increase the complexity of setting up a farming bot well beyond the current level, hopefully cutting the total AFKers down by far more than 50%

I don't think that would work, unless the button positions shuffled. Or they could quit making the AFK people waste my time and just sell krogmo coins for 200 crowns.

yes the idea is that the revive button position will be random on the screen
but i like your idea better! lols

In the end, I'd probabaly mess up and hit the wrong button, dispite wanting to play, or people would just sit down, join a match, and then do nohting out of spite. It will make afkers lives miserable, but it won't get rid of them.

AFKing I think is really just to get ranking points.
Which is kind of stupid, because it's like saying "HEY GUYS LOOK I'M EXPLOITING THE SYSTEM, LOOK AT MY NAME LOL I'M SO COOL" --> get punished (later), need I bring up this screenshot that someone posted:
Maybe allowing a special branch of the "complain" feature for bomberknights would work:
If they are 'tagged' and don't get any kills in their next game, then they get banned from the PVP system for 6 hours or something.
Of course, once in a while, an auto-clicker that drops bombs might get a kill once in a while (shamefully, I've died to one, and I've seen others die to them too LOL), but that won't last very long.

you can rank by afking?
erm drlequack,
if i were to design the revive button, there would only be one big button that said "revive now".
you can't get that wrong..
dragonica had some pop up asking questions, the wrong answer could log u out in sk maybe
or continuous activities could be considered as idle and lead to a log out, too
Easy solution would be enhanced prizes for the top 4, rather than only the top 1. Lag alone makes #1 impossible for some people, which tempts them to also AFK bot.
That has nothing to do with AFK farming and all to do with giving more rewards to people too terrible, too laggy, or too unlucky to be top 2.
But make the "Yes" and "No" (back to type select) and "Cancel" (back to character control) randomly choose which side of the confirmation to appear on.
That's just annoying to everyone and not just to the autoclickers. Nobody likes to think about clicking the same buttons time after time.
Solution is to change the way rank is calculated (make losing rank possible) and make not getting kills or moving not give rewards. There isn't going to be a solution that gets rid of all afkers without making the experience frustrating for everyone else as well.

A button to revive might work best.
Just a 2 energy > fee if you want to revive before the timer - after the timer you can revive as well, for free.

Team battle:
- Your team all suicides except 1 person
- Everyone refuses to click button.
- Now it's 1v4: the team with 4 people now has issues trying to get a higher score vs you.

Um, the reason afkers exist is because of coin boosters, not because of rankings. 7 coins for 200 crowns is a great trade, even with all the dumping they've done. Even if you find a way to make scripts unusable (which would take a looot of coding), people could still simply keep SK in the background while doing something else, only using SK when necessary.
What I think they should do is temporarily remove coin boosters. After a while, they can rerelease them when they've thought of an elegant solution. I would suggest increasing the rewards for playing the better half, making only 1 or so booster usable at a time, making the booster a multiplier (like the heat amplifier), and increasing the cost of the booster.

have a button to complain about the afker
If you receive a complaint over 2 games AND havent done a kill, nah forget it, no matter how i see it there is a way to screw it up, there are not only afkers there are also griefers after all...
The best solution is to allow to buy the coins, but if the afker wants to be an ass they can still afk to get free bribes, second is to remove the rewards BUT! then the afkers will move to team games and have their unlucky team carry them to victory, the current ass afkers do this already, I assume they dont have enough getting coins easily they also want the extra they can get if their team successfully carry them plus the prize crowns plus the prize bribes they can get.
Third possible solution that doesn't work all the time is to have the complain about afk button, if chosen by every other player on the game boot the afker from the game, refund them their crowns/energy spent (and then I assume to prevent exploiting then refund everyone's energy and cancel the bribe if any, unless the afker didn't spend energy in that case the bribe can be kept), and return them to some place designed to screw up bots with the random dialogs to continue, forcing them to close the program and start it up again. Would only work if only one player is afk on the game, but I'd still click that button every single time.
Another thing is to reduce the idle time during a match, boot the player after 30 seconds of idle time during the 5 minutes the match takes. Some afkers just blatantly afk without a clicking program and disconnect by the end of the match. I've been put in 2v2 games where one was an afker and the now solo player wasn't too good as us, I just lost all will to play, I was going to force a draw to at least be kind to the poor guy, but he rage quit after some deaths.
Next game my team had that same afker, it was 3v3, my other partner decided to just hunt me down for some reason, eventually he realized I was his color or decided to stop griefing but still couldn't make it to the top in time, if the moron had decided to play properly we could ahve won it despite the afker.
Anyway, next game was full, but the other team had the very same afker, face palm..., once the game started I realized they not only had one afker, they had two!, I just went to kill my team to even the player count and try to make the match interesting... there's a problem when something like that happens.
/rant
The entry fee should be like 5500 crowns and every power up you grab will refund you 250 crowns up to a max of 5k. People who play but dont win will lose 500 crowns while people who do nothing will lose 5500.

There are several issues here:
There is an reward for doing essentially nothing
Since you can get tokens (especially using boosters) for just starting a match and doing nothing, it is tempting to just AFK. The solution here is that a player should show a minimum amount of participation to be eligible for a token. For example, a player must have at least 1 kill to earn a coin. (This specific example may be a bit harsh on players that simply aren't so good.)
There is no significant difference in score between winning an losing a match.
The difference in ranking score between an AFK'er and a player completely owning a match is minimal typically something like a ten to fifteen point difference on a total score of fifty. As a result, the leader boarder is dominated by the players that play the most.
Solution, a scoring system that makes sense. You could still use the total number of deaths as the base for the score, but at a multiplier for the final rank. (Leader gets double, last place gets half, or something.)
Alternatively, players only score points for deaths when they are alive.
I think afk will go down after a few weeks simply because those who dont like the game, but want mod calibrators have gotten them by AFK gaming the network.
I have done some afk, some actual play, and saw that playing has really little to do with the coins gained. Since my only objective is to gain coins, and I don't like the game, the solution was afk.
If there was another way to get mod calibrators, I would be overjoyed. I would stop afk in a second. Perhaps with the other tokens?
Seriously, the new mods are so good as trinkets that after getting a 5* setup you will want to get them.
Stopping AFK is simple by limiting the gains from losing, and stopping boosters from affecting gains when losing. However, that would sell less boosters, which are using up CE, which is bought with real money... So I dont see that as a quick solution.
Someone said that AFKers want rank. I could not care less about rank. I wish my rank would suffer from afk losses, but it does not. I only care about the coins. I already got my 200 coins, so I don't really need to afk anymore.
In short: Game sucks, so to get coins (neccessity) you want to afk. Ranking has nothing to do with afk play.
good for you. but others actually want a challange.
If you say now "what challange? lag blablablabla"
if it were only the lag, everyone would still be facing the same challange, WITH lag, but it would be the same challange for everyone.
but right now the afkers are ruining this by making everyone run around chasing afkers instead of fighting real players.
also the afkers with click bot are ruining it by placing bombs that kill active players.
I want my coins too, but I want to earn them. Afkers shouldn't earn anything. and reading about your indifference to other players fun and having already aquired 200 coins is like a giant middlefinger to everyone who plays honest.

"The entry fee should be like 5500 crowns and every power up you grab will refund you 250 crowns up to a max of 5k. People who play but dont win will lose 500 crowns while people who do nothing will lose 5500."
Nice one. Just a high entry fee and you get refunded part of the entry fee if you were active.
Let the game check for the following things:
1. AFKs: Everyone with 0 Kills and XX Deaths get's sent into the same next game.
People who by really really bad luck manage to not get a single kill and end up in such a game full of afks will have an easy opportunity to get out again and have a little consolidation prize for having such bad luck in the previous game and actually landing in a full of AFKs game. But why waste serverpower on such AFKs you might ask? Well ofcourse you shouldn't. Once a game fills up ONLY with collected afkers, and NOTHING happens in the first 5 seconds -> Kick to haven.
Now why shouldn't I just pretend to be afk to end up in such a nice game full of AFKs? You'll most likey not be the only one with that idea and then you and the other AFKs would suddenly get all active and actually fight each other, effectively ending afking. In any case, even players so determined to afk even in such games, will just end up in another AFK collective the next game. Getting either kicked or farmed but NOT ruining the fun for active players.
2. AFK with clickbot. I think it should be pretty easy to check for people only placing bombs to their feet. Proceed as with Nr.1
Is it really so much better if I sit there playing it (without caring about the result) and hating every minute of it? Just to get the coins for the calibrator I really need.
Just add another way to get mod calibrators and I am sure you will see AFK go down a lot. I am sure the primary reason to afk-farm the coins is for the mod calibrators.
Also, later on, the mod calibrator prices will come down because people enjoying the bomberman game will sell them once they got their own gear, and that means that you can actually buy them from the AH without paying an arm and a leg for it.
Feel free to berate me some more, but I still tell you that the problem is the mod calibrator can only be gotten from this bomberman game.
Really? You actually blame the items initial worth for people like you exploiting the system? You are seriosly saying "You're forcing me to exploit"
aaha.
"You know...I only robbed the bank because they are the only buildings with so much money in them....and yeah duh ofcourse I had to shoot the security guard...he was hindering my exploit....but berate me a little more on ripping of others...I still say it's the banks fault for hording so much money"
*facepalm*

As I posted in the other topic like this... make it so if you don't lay a certain number of bombs, say 30, you don't get any rank/coins. Why 30? Because even the worst player can lay 30 bombs in 5 minutes (6 bombs a minute). AFKers just pretty much stand there doing nothing, or lay a bomb at their feet and suicide whenever they spawn, or move a step every now and then so they don't idle disconnect. None of those would meet the 30 bomb requirement in my idea to get anything.
Some people will complain that the idea would make it so people that want the coins but don't want to play can't get their stuff. To them allow me to point out that most games that have pvp also have a report feature specifically for pvp. Namely if you're afking to get rank or whatever the other people can report you and you'll get temporarily banned from pvp if you get enough dishonorable points (usually for a couple hours/days).
~Gwen
don't see y ppl complain so much about afkers, the rating system is gonna suck even if there are no afkers, someone that is just an ok player wins 70% games and plays alot time gonna come up 1st, than someone who wins 95% and dont play so much.
besides this makes the mod calibrators way cheaper, wich is good :)
Easiest solution is to require at least 1 kill in order to recieve your Krogmo coin, this would make botting nearly worthless and just a waste of money.
1) why does it matter to you if people AFK farm?
2) OOO made a pvp mode that many people do not enjoy, but also added valuable items to the game that can only be acquired through bomberlag. yesterday i wanted a mod calibrator, so i AFKed my way through a bunch of bomberlag while watching a movie and cleaning my apartment. it took me about 45 games to get the 50 tokens necessary for a mod calibrator. each game takes 5 minutes, plus another 2 minutes between ending one game and starting the next. 45 games times 7 minutes is 315 minutes. there is no way in hell i would ever actually play over five hours of bomberlag for one mod calibrator; even AFKing is too much of a drag, and every mod calibrator i got since then, i simply bought in AH. the amount of extra crowns and tokens i might have gained by winning every once in a while is not worth nearly as much to me as the five hours of my life i saved by not playing bomberlag.
so, i guess the best way to stop AFKing would be:
-make the prizes in bomberlag good enough that it becomes worthwhile for people who don't like it to play anyway
-make the prizes in bomberlag so bad that people who don't like it have no incentive to play it
-remove participation prizes, so that people have no incentive to AFK
tying worthwhile prizes into a pvp game that many people don't like, making each match take awhile, making the prizes cost a stupid amount of coins, giving out participation coins, and the existence of coin boosters all add up such that there will always be AFKers until enough of those factors change. in the meantime, it's quite obvious that OOO set bomberlag up in a way that the only way to get prizes in a reasonable amount of time is coin boosting, which takes CE out of the system and creates a demand for more CE, which gets OOO more money. business is business.

Remove (6*) coin booster.
Replace coin booster with new amplifying item.
Increase rewards for good placement, and entry fee.
Make more rewards tradable.
Voila.
What about those really sucky and/or laggy people who honestly can't kill anyone? I am one of these. When I lag out, I will end up with 0 kills. (I also naturally suck at Bomberman, so there's that.) This is not a game I get much enjoyment in playing, right now. I'm willing to learn, but only when I can press the arrow keys and not get rubberbanded all over the map.
But I want my Krogmo coins just like anyone else. I don't AFK to get them, so I have to suffer through the lag and my own general suckiness. You say, "Don't like, don't play," and in return I ask you if there's another way to get these coins.
It would be nice if there were other ways to get the recipes you can currently only buy with the coins. It would be nice if you could sell them to other people. I would not embarrass the Blast Network with my presence if this were the case.

1) why does it matter to you if people AFK farm?
Because it ruins the game for those of us that are able to get past the lag. (Maybe your should try to turn of your torrent client while playing.) AFKing means that you are being a selfish d***. Hopefully your computer becomes so ashamed of you that it gives up altogether.

What about those really sucky and/or laggy people who honestly can't kill anyone?
I agree that an "at least 1 kill" rule would be a bit harsh on the people that are just really bad at bomberman. (My experience this weekend has been that there are quite a few people out there that manage to get no kills even though they are trying. In general these people die just as much (or even more!) than the AFKing players. So it is hard to distinguish them from AFKers based on any of the current overall stats.
People have mentioned using other "stats" such as the number of bombs placed. This would be more fair to these players, but has the downside that it is not as transparent. Consequently, there will regularly be players that do not understand why they didn't get a coin.

Yep, reason I didn't say at least one kill (although the thought was my first one also) was because I've played against people that while moving, dropping bombs, and trying not to get blown up just can't seem to get a kill. I've been in GvG battles where people on my team and the other team had members that didn't get a single kill.
I actually think the 30 bombs (you could even lower it to 25 probably) placed thing would be fair. Anybody actually playing drops that many easily, and you can get past the non-transparency of it by having a message pop up before the match starts saying "To receive any coins/rewards you must drop at least 30 bombs during the match." Same thing for people wondering why they didn't get any coins if they put up the message.
Meld makes a good example. He may not be good at the blast network, but he doesn't just afk or use a bot like a lot of people are. He still works to get the coins he wants.
~Gwen
Btw Meld... what's your IGN?
You underestimate the clickers...
Yes right now people may only be using clickers that only do a single click, but that is more out of requirements than it is out of capabilities. I'm not condoning afking in PVP matches at all, but I can say that most of the things suggested in this thread would be very easy to bypass.
Moving buttons unless you are constantly changing shapes/colors/sizes are pretty easy to screen scrape and detect. This is also true of trying to put buttons in the same place as others.
As for the minimum number of bombs, you are essentially punishing people who play conservatively. There is a penalty for death so a viable strategy is to minimize your own bombs so that you don't risk trapping yourself in and the like. Also a clicker could just as easily plant bombs and suicide a whole lot more if necessary.
Requiring a kill doesn't work either because there are games where through suicides and such I got no credit for any of my kills.
I think the solution to the problem is to make it not worth AFKing. Give an easy quick way to report AFK players that requires a response to stay in game. If they fail the check then they get a XX minute penalty to requeue. The problem with this is being able to use it as a distraction device on actual players. If it pops something up then people might try to use it as a griefing tactic.
I think the real issue is that the ranking is total bunk right now. Rating should not be based on # of kills or performance in an individual match because it can easily be farmed or exploited. Change it such that its a more normal win/loss rating based on some skill level like most other PVP.
Also its too late now, but the trinkets were FAR too cheap. They should have been 5+ Mod C's and should have cost a lot more. Being able to give yourself a UV VH in charge, ASI, or dmg boost basically made the specialized armor suits a lot less necessary. As a person in my guild mentioned with Mad bomber and 1 bomb dmg trinket you have rendered all UV's on all bombs useless. It seems far too easy to max out stuff now with these trinkets.

Just implement an easy complain button. If a player receives X or more complains per game for Y games in a row, they get booted for some amount of time; second offense boot time is doubled, and ban for third offense. If X and Y are set to some reasonable number, only true AFKers and griefers will get booted. Alternatively, allow Krogmo coins to be bought at 500cr each or some reasonable amount.

People clearly don't care about the leaderboard in how it's currently set up. For one thing, there's no way to lose your ranking points, so it's just a time-spent indicator. Let's remove that. We can add a points system where you can lose ranking later.
People wouldn't mind Blast Network's issues if the Krogmo rewards were tradable. Let's make them tradable.
People only afk because they can make money that way through coin boosters. Let's remove coin boosters (and add something in its place... as of now, only people who can play OVER 75 GAMES in one day can make money off boosters, so only afkers get it. OOO is losing money by making coin boosters a losing deal.)
@ Gwen
IGN: Chaen
@ halifix:
Yes. I agreed with pretty much everything in your post. This is the way to make AFKing not worth it, which is more effective than implementing all these checks or complaint buttons against them.
I just wonder what might take the place of the coin boosters.
@halifix: I agree that the ranking system needs tweaking or removal. It's fairly meaningless at the moment.
I don't know if I agree with making coins directly tradable. That might increase the value of AFK'ing for the general population. I think the solution to BN's issues is to fix or alleviate the issues; either alter the map format (who says it HAS to mirror Bomberman exactly? Can't we have open spaces? Would help with corner lag) or alter the network path-checking code.
And you make a good point about coin boosters. The time limit really encourages people to AFK to take advantage of those gains. Coin-boosters should probably be rethought. Give them an "X Games Played" limit instead of a time limit maybe.
I get the feeling the reason people are mad at me is because I'm ranked 1st o___o (Don't think I actually want all this attention LOl!)
But yes! I agree that the ranking system should be changed, win ratio would be nice I think perhaps with stratification for every 100-200 games or something.
That being said, being an afker myself, I think this afk farming is self-limiting as mod calibrators drop in price.

Another name to add to my list of people to report when three rings says I can report AFK players. Honestly, I keep a list. Gonna whip out a bunch of complaints once three rings opens up the starting gate., if they do
Has there been any official word from a GM about AFK farming? Unless it's not allowed, I do not see a logical reason against doing it~
@ Thoran - Please take your tantrum elsewhere, it is not appreciated on the forums. If you are doing to make a rebuttal at least cut the mud slinging.

I have to agree with your current opinion about thoran missy. But just becuase you "can" do somehting dosent mean you "should". How about you just stop afking becuase we asked nicely, as opposed to waiting for three rings to bring down the hammer? Don't make me tell mommy on uuu.
From what I understand Nick has addressed the issue of the ranking system being off.
Missykitty, yes. People are mad at you for being number one... because you're there for all the wrong reasons. I can't tell you how many times I have been in pvp with you and all you did was stand there. I beat you in kills and died less than you do. You do crap, and you have more time to play.
The issue isn't about YOU it's about the ranking system is horrible and some people actually do care about their rank. I'm sorry I don't have time to sit and play all day like some high school kids on summer break. I have too much to do than to do that. So please don't think you're so important that we are ranting about YOU being number one... it's HOW you got there. Which... took no talent whatsoever. That's not fair plain and simple.
I really hope all these people get banned for abusing the system, because that's what this is right now.
I don't care if people run around like goon heads and drop a random bomb every now and then. Put some effort into it. I was in one match where there were four afk people and it came down to who could kill them the most.
I'm bombing the bejeezus out of anyone that is afk. They aren't getting as many points anymore.
At the risk of turning this thread into a flame war, I would like a few comments
I quite like the idea of taking Krogmo coin boosters out of the game (though not sure how OOO would feel about that). This would undoubted take out any reason to mass afk farm. Maybe if you don't drop a bomb for 1-2 minutes or something you could forfeit your coins?
To be honest I cannot see them telling people they aren't allowed to AFK (though I heard some games do actually do that).
At the moment it is more logical to afk while I do something else in the house as I reap more than what most people do (x6 boosters on) even when they come in first. I am looking at this from a pure factual point of view.
Also, I don't think Krogmo coin bribe prizes should go to everyone. Sometimes I get 10 coins in 1 game even though I come in dead last because of a nice bribe.
@ dancinjen - I don't think right now is the time to care about rank when it doesn't really mean anything. You're right. I have no talent at this game whatsoever. However I do not take kindly to your personal attack at me. The reason I AFK all day is because I do have something else I'd rather be doing, I am simply task managing.
Why wouldn't they get as many points. The more AFKers you kill the more points you give them.
Not that the points really matter at this point. It doesn't represent anything related to skill what-so-ever.
With that said Thoran you're a d-bag and just need to go take a breath. MissKitty at least you're honest about your AFKing, and I agree that if OOO hasn't come out and specifically responded to the AFKers by now its pretty much condoning the action. If people have flat out asked the question and still receive no answer what do you expect the people to do?
I don't think that AFKing makes it fair for people who actually want to play the game fairly, but the economy was going to tank regardless. There is nothing to remove the products of those coins from the market so the price of ModC's was always only going to go down over time. I think they really screwed up by basically letting people complete Max UV's of charge/asi/dmg which very little effort. I think the 5* trinkets should have cost at least 10x what they do. Make it take a week to get a trinket not an hour.
You don't even need to AFK to ruin the market. 6 coin boosters and you're making at least 18*7 coins/hr pretty consistently and easily. The game itself has been an excellent addition to the game, but I think they just screwed the item market.

Stupid, stupid, stupid.
You keep yourself away from being disconnected by server due to idleness using a macro or anyhow, a 3rd party program. There's no need to discuss it, its breaking rule.
Why discuss it?
Or you'd like to say you're kept online out of some sort of..magic?
Oh yah
admitting a fault doesn't forgive it.
No but I don't need a macro to keep myself online. I need a single keystroke every 5 minutes or so.
Just ask a few guildies that got mad at me for AFKing random team games. I was there and responding I just wasn't playing. Techinally AFK because I wasn't in the window, but it didn't require any clicking by anyone but me to earn those coins.
Don't automatically assume that just because someone isn't playing the game that they aren't there. There is no rule against being a bad player.

Kitty clearly admitted being AFK
How you manage to hit keyboard while being AFK?
:3
Thanks for saving me the time to explain it.
Perhaps taking out Krogmo Coin boosters entirely is a bit extreme, perhaps limiting the use of 2 at a time would be enough to solve the problem. I'm actually quite liking this idea the more I think about it :P
But yes, the economy is in rubble, it's really hard to tell what OOO is going to do next! You think you can predict it but NOPE! They give you a 180 spin just like that~
At least the CE prices are at 5k still :D
@ Thoron - If you would like to discuss something with me send me a whisper in-game. I don't feel very comfortable bumping this thread up every minute because of our bantering, unless you have a productive comment to add, please refrain from doing so. My IGN is Missykitty as you probably know
edit: ..surely you don't plan on making your argument on a technical issue thoron. anyway, no more of this, message me in-game if you have anything you wish to say to me
@ DogBob - I think that would be a good solution and something OOO would be willing to do hands down LOl. Perhaps maybe 500-600CE per coin booster. Afterall, we have heat amplifiers for 800 CE and I am quite sure that NOBODY buys them LOl~

how about increasing the price of coin boosters
(1) Issue a general public warning via mail that AFKing/clickbotting/otherwise exploiting the system is a bannable offense. (Step 1 is optional, to be honest; why this isn't common sense + reinforced by ToS is beyond me.)
(2) Watch/replay/secretly join Blast Network games.
(3) Suspend/ban anyone who is clearly AFKing, optionally with a /tell warning first.*
*Make sure they're actually AFKing and not having technical issues; halfway through one Blast Network match everything seemed to stop working, and I couldn't revive; I have no idea whether I spent the rest of that match auto-respawning and dying or whether everyone else in the game had the same problem.
click a button that appears
on a random spot on the screen
to confirm that you want to revive.....
also good for ppl who like to choose the moment of revival
(but not the location, i.e you still respawn to a random spot)
so how this works is that
if you do not revive, you do not earn points.
then
set a threshold of points required to be eligible to earn coins.
of course, ppl can spawn and wait to die, but at least you waste their time doing it.
i got this idea reading TS post, fyi