I searched on the forums a lil and someone said medium is 13% more dmg, is it right?
6.5% per stage? Low/Med/Hi/VeryHi/Ultra/Max?
I searched on the forums a lil and someone said medium is 13% more dmg, is it right?
6.5% per stage? Low/Med/Hi/VeryHi/Ultra/Max?
Damage increased:
low: 7%
medium: 14%
high: 21%
very high: 28%
ultra: 35%
maximum: 42%
if you deal 100 normal damag you deal with an UV of maximum 142 damage (+42%)
if you deal 100 piercing damage to a wolver, you would deal 160 damage (+60% i guess)
with a UV of maximum you deal 142 damage +60% = 227 damage
I have to test it how it works on effectiveness or not effectiveness :s probably the +60% effectiveness also are buffing the +42% UV to +67.2% ..?
I wish the increase for effectiveness vs weak were that high, but for the purposes of damage calculation for weakness it seems to only consider half of the damage as having a piercing bonus. This is what ends up happening at Depth 28 (you can see more data in the Damage Collection Spreadsheet)...
For Acheron, which is 1/2 shadow. First/Second Hit, Third Hit, Charge
vs Neutral
203 292 531
vs Weak
292 382 613 (44% 31% 15% increase)
vs Weak with High UV
352 466 716 (73% 60% 35% increase)
For Flourish, which is "pure" piercing. First/Second Hit, Third Hit, Charge
vs Neutral
203 258 386
vs Weak
285 340 468 (40% 32% 21% increase)
vs Weak with High UV
329 390 534 (62% 51% 38% increase)
thanks!
i just wanted to know because i plan to have Very High dmg with my endgame equipment (barb 5* and chaos, yes I accept the challenge)
It varies by weapon, depth and monster weakness (if the monster is weak to the damage type then the percent tends to be higher.) The average is around 7.5% per level.