I have gone through crises and arguments and persuasions and revelations and everything in about 20 minutes, and it occurred to me that I'm not going to rage about the crappy statuses (or lack thereof) on gunslinger gear, or complain about sword damage being overpowered, or why bombs suck or guns are backup or any of the rants that have been cycling through everyone's heads for the past several months.
I just want to know why 5* gunslinger gear is comparatively so much worse than other class gear, and if it will ever be fixed so that it is on par with them.
I will not go into extraneous details, but here is a concise comparison:
Swords have Skolver, a med vs everything damage boost.
Bombs have Mad Bomber, a med vs everything damage boost + ctr:med boost
Guns have Shadowsun, just a low damage boost.
I really love OOO and I would like to give them the benefit of the doubt and say that this has been overlooked by a simple, several-months-long mistake, or there has been a very good reason for it, but frankly I don't see one, and it upsets me and frustrates me a little bit. It's okay to give guns as a CLASS less damage because they have other advantages yes, but that's a class-wise debuff. I don't understand why the optional, offensive ARMOR boost has to be worse than all the other class sets, and it's really not fair.
I would really like to get some devs to weigh in on this, or at least some users who feel the same way I do. Thanks. :/
I heard they're making trinkets with gun damage:Medium soon.
:O
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As far as gun damage, I've been using gear sets that boost specific damage:
Blitz needle/Callahan + Valkyrie for fiends
Dragon scale for beasts, etc.
There isn't really a construct set though :x