...Seriously?

Since the release, I've soloed arenas on all three tiers, doing all 3 parts of each arena. The gun puppy phases are harder than they were, but were no where near the hardest part. Yes, you have to stand a ways away from them while charging up your sword rather than directly behind them, but that is very minor. Yes, you can't run past them to escape monsters from previous waves, but that just means you need to be careful to keep the waves under control.
i'll take the current gun puppies over the phase with the giant lichen colony charging around plus four alpha wolvers plus 2 T3 gremlin healers that are happy to resurrect each other.
you can still charge your sword and come up behind them and hit them. They just start turning sooner. I just got out of t3 fiendish fray arena-freeze.
You can successfully complete that room if you use your shield properly, and don't run around like a goon head waking up all the turrets. Yes if there is something else spawned there it's a bit difficult, try to keep your fight in a corner shield and hit the best you can.
Also, if you're solo in an arena... even team of two... using guns is fine. But most of the time it's better to charge your sword and come up behind them and get a charged it in before they start attacking. Another good way is to walk back and forth in front of it until it has the attack sign... shield. then run behind it and attack. You can do that in a way that wouldn't aggro the other turrets and keep it from hitting your team mates.
I find though if there are alpha wolvers or other things in their with the turrets I go through kill them one by one (yes even with the things trying to get me) and leave the last turret kill the wolvers or whatever that's left attacking me then go back and kill the last turret.
If you are having major problems fighting turrets in arenas you're doing something wrong. Yeah, some of them can be really hard, but most of them you can do what I said with minor difficulty.
actinium wrote:
"Look i played your dumb bullet hell, i beat the one about the vampire lady who has smaller angrier vampire lady in her basement or whatever the hell and it was completely unrewarding memorization with nonsense story in between. It is bad game design. i tried some of the later ones, it's the same game with new bullet patterns despite being on like game 12 or 13 it hasn't gotten any better or more interesting, take your pedophilic love of tiny girls with hats elsewhere."
I just wanted to say that I'd be careful expressing that sort of sentiment. Not only could it get you banned, but Ian MacConville, the main artist and one of the main devs of Spiral Knights loves himself some Disgaea. http://www.machall.com/
Now THAT series... well... let's just say "Etna".
I agree that the gun puppies are more annoying now that they get activated when you are nearby. In an arena on the third gate, spawns 8 gun puppies in Set2A and another gun puppies in Set2B. You may have to fight a total of 12 gun puppies at once, all of which surround you in a circle if you are in the middle of the arena (and also Set2A is guarded by a spike trap). This may be easy in tier 1, but try it in tier 3, stratum 6. It is very difficult when they are all activated.
I agree that they were hard as they were, and they did not need the new change.
Anything giving me more ofa challenege is a good thing, as long as it isn't just silly. Sooooo whatever. XD
"The discussion is about whether the change to gun puppies made them too hard by themselves. Touhou vets say no, we can deal with them and I think the point has been made as to why."
As a classically trained pianist, I can find my way onto the leaderboard (low double digits) of any pro keys Rock Band 3 song on my first try on a laggy display. Guess what? That actually INVALIDATES my opinion on the difficulty of the game. Why? Because I'm NOT the target audience, and I'm NOT a representative member of the player base. The relevant issue is whether the difficulty is appropriate for the player base AS A WHOLE, not just for players that have substantial amounts of cross-training. I haven't tried out the new gun puppies myself, so I won't comment on how they've changed, but it doesn't take any such knowledge to recognize that "touhou players can deal with it, so it's ok" is not a valid argument.

AHAHAHAHAHA!
That was quite the hilarious description. Bullet hell games aren't for everyone. But I am a huge Disgaea fan too, if my name doesn't already give it away, dood!

Now THAT series... well... let's just say "Etna".
The difference is that Etna doesn't wear a hat.
Okay, I tested it.
The only difference is that now Gun Puppies can also detect you via proximity. They can "hear" you if you're up to four tiles away. (To be more clear: the sense range extends to the fourth tile starting from the Gun Puppy, so that there are three tiles in between.) Their field of vision hasn't been upgraded at all, they just have eyes AND ears now.
And now the Cutter is even less useful against them than before, since they'll start turning a moment before you reach them...
Their sense of hearing isn't perfect-- it takes about a second for them to realize you're nearby. This means you can slip past behind them with enough speed and some luck.
The old Calibur tactic-- sprinting up from the back or side, and then smashing them at point blank with the Calibur's charged attack-- still works perfectly. They can't turn quickly enough to catch you before you wallop them. And with teammates present, you can have player A hit it once to draw its attention while player B charges up an attack to crush it. They still focus first on players in range that have recently dealt damage to them.
...grmblgrmbl... Etna's first voice actress was amazing in comparison to the one she's had in subsequent titles. .. grmblgrmbl... and I don't even like her character that much... grmblgrmbl... Zetta all the way. DISPERSE, MY LOYAL BATTLE MONKEYS! DO MY BIDDING AND BUST A CAP!
Hey Gigafreak, can I chalk you up in the "Voice of Reason" column?
So, ran some gates today, at some point I decided it'd be a good idea to take a newbie in 2* gear to see the Roarmulus Twins (I plead temporary stupidity), and found an arena. 3rd room, turret wave, I'd managed to remind the guy to stay on the outside of the room. (Previous wave was Lumbers. Had plenty of time to type.) So, Gunpuppies spawn, miracle of miracles the newbie is on the walls outside, and pretty close to me. One turret wakes up, everyone else is sleeping. Mr. Alertness gets shot.
New guy proceeds to run all the way around the edges of the room. O_o
Now, I'm not an idiot. Rather than panicking, I'm killing turrets, starting with the two closest to me and working my way around the room. I think I'd killed 3 by the time he managed to wake up all the others. New guy dies shortly thereafter, naturally. But that still leaves me with 5 angry turrets.
So, this is where I'd complain bitterly about how the newb got me killed. Except he didn't. I took out all but one of the other Gunpuppies without getting hit, left the hearts they dropped on the ground while I rezzed the new guy as bait (Mmm. Lovely Heat), grabbed my fresh life, killed the last puppy and then dealt with the final wave with my usual aplomb. Rezzed the new guy again when the room was clear (Mmm. Lovely Heat), and went along my merry way to Twins.
So yeah, turrets are supposed to be hard now, or something. I'll admit, shooting at turrets while they were shooting back was a bit different. It was almost like being in any other area of the clockworks.

I wouldn't compare Touhou to this game, but there is one similarity. YOU determine where attacks go. You may not be able to change the firing timing of gun puppies, but you can certainly change where the bullets go when it's locked onto you. When puppies are firing, simply stay still for a bit, so that all the bullets coalesce and give you ample room to run through. Moving unnecessarily (or not moving when you need to) gets you killed in both games. When you're in a party, try to make gun puppies fire at the nearest wall so people don't have extra bullets to dodge.
Shields are for security. It might be harder for people farther away from the server, but generally I can dodge anything without a shield that can be done with a shield. The game server just has occasional response issues, so I prefer to shield.
Also, cutters still kill puppies. Just start attacking before you reach the enemy; the cutter is that type of sword. Your last hit still interrupts. Given what I've seen on these forums, people are incredibly closed off to the thought of attacking nothing, even if it's just a gunshot to trigger dodge/shields.

The difference is that Etna doesn't wear a hat.
Or clothes. (Almost.)
The change is awkward if your way of fighting them was well-cemented and is now much more difficult, but it doesn't take you that long to change such a habit. As Gigafreak said, the change makes things more realistic: they look like they have ears; they should be able to hear those close behind them. The only time it really gets me is when I encounter T3 rocket puppies. My shield is broken after 2 blasts, so 3 rocket puppies usually means either death or 2 health potions used.
Being a heavy Ascended Calibur soloist, I did realize the difference very soon, but I can still blaze through all 3 phases of T2 arenas without big issue as I could before.

So I tried an arena solo in tier 3 to see just how hard it would be. And it was really hard.
It started with two rocket puppies and four greavers. That's six mobs that urgently must be killed immediately. And they're all coming after me because I'm solo. Fortunately, I had laid two shivermist busters before stepping on the party button, so the greavers were frozen temporarily. I decided that the rocket puppies were thus the higher priority, and killed them both quickly. I nearly died, but fortunately, got an early health capsule drop to refill my life.
Once the rocket puppies died, the next wave spawned: two darkfang menders and two retrodes. The greavers came unfrozen, and one died quickly, but that meant I still had three greavers chasing me around the room. I used my final flourish to interrupt them, with only one strike at a time, to get the broad angle attack. I ran around the perimeter of the room to keep away from the retrodes, while turning to attack when greavers came.
The idea was to slowly wear down the greavers and kill them. Except that that doesn't work when there are two darkfang menders spamming heals on them. I thought about trying to assassinate the menders, but decided that I needed to keep the focus on the greavers, since I could neither block them nor run from them. Once given an opening, I'd do a few attacks in a row to finish off a greaver, then to back to one attack and run to interrupt.
Finally, I killed the rest of the greavers. That made some darkfang thwackers spawn. At this point, I was nearly dead again, and probably would have died in one more hit. I ran around quite a bit and finally found openings to kill the two darkfang menders. Thankfully, when solo, their health is small enough that they'll die in one full sword combo, and without using their energy bubble.
After the darkfang menders were gone, the rest of the arena was easy.
Oh wait, this thread was about gun puppies? The gun puppies were easy. The group of four of them in the first arena was easy. The group of four in the third arena was easy. The group of eight in the third arena was easy. And the group of eight was rocket puppies. They don't automatically all activate at once. They don't do it until they see you, as before. Only one of the rocket puppies managed to get even a single rocket off. It got two rockets away, one of which I blocked.
So I think that's the solution: do what you should have done all along. Don't wake up the gun puppies gratuitously, but wait until you're ready to attack them, one at a time. Also, you know that the group of eight is coming at the end of one sequence of mobs in the third arena, so don't leave something nasty from the other sequence up when you make the group of eight gun puppies spawn.
haven't tried an arena with the new puppy-set buuuut... managed to encounter this for the first time slightly before the patch
http://i.imgur.com/154RE.jpg
what i had equipped at the time was an ascended calibur, avenger and a freezing vaporizer
now that was tough :D ...
and then the only reward after doing so was a bit of heat and a potion =(