Okay, maybe not rebooting, but the game won't restart itself after that new bugfix. Has anyone got a solution like for the last one?
I'm seriously tired of this happening...
Okay, maybe not rebooting, but the game won't restart itself after that new bugfix. Has anyone got a solution like for the last one?
I'm seriously tired of this happening...
Repeat with the getdown file and replace with this:
#
# $Id: getdown.txt 19918 2005-03-23 20:44:52Z mdb $
#
# Project X development client deployment descriptor
# General information
version = 20110811153100
appbase = http://download.threerings.net/spiral/%VERSION%
latest = http://download.threerings.net/spiral/client/getdown.txt
# Configure the update UI
ui.name = Spiral Knights
ui.background_image = background.png
ui.progress_image = progress.png
ui.progress = 17, 321, 458, 22
ui.progress_bar = 438C93
ui.progress_text = FFFFFF
ui.status = 57, 245, 373, 68
ui.status_text = FFFFFF
ui.icon = icon_128.png
ui.icon = icon_32.png
ui.icon = icon_16.png
ui.mac_dock_icon = rsrc/ui/icon/desktop.icns
# For tracking in getdown
tracking_url = http://www.google-analytics.com/__utm.gif?utmwv=4.5.9&utmac=UA-169037-8&...
tracking_percents = 5,25,50,75,99
tracking_ga_hash = 103033794
# These all go into the classpath
code = code/config.jar
code = code/projectx-config.jar
code = code/projectx-pcode.jar
code = code/lwjgl.jar
code = code/lwjgl_util.jar
code = code/jinput.jar
code = code/jshortcut.jar
code = code/commons-beanutils.jar
code = code/commons-digester.jar
code = code/commons-logging.jar
# Getdown doesn't go in the classpath; this is just for auto-upgrade
resource = code/getdown-pro-new.jar
# Native library bits
resource = [linux] native/liblwjgl64.so
resource = [linux] native/liblwjgl.so
resource = [linux] native/libjinput-linux.so
resource = [linux] native/libjinput-linux64.so
resource = [linux] native/libopenal64.so
resource = [linux] native/libopenal.so
resource = [linux] native/libkeybd.so
resource = [linux] native/libfroth.so
resource = [windows] native/lwjgl64.dll
resource = [windows] native/lwjgl.dll
resource = [windows] native/jinput-dx8.dll
resource = [windows] native/jinput-dx8_64.dll
resource = [windows] native/jinput-raw.dll
resource = [windows] native/jinput-raw_64.dll
resource = [windows] native/OpenAL64.dll
resource = [windows] native/OpenAL32.dll
resource = [windows] native/froth.dll
resource = [windows] native/froth64.dll
resource = [mac os x] native/liblwjgl.jnilib
resource = [mac os x] native/libjinput-osx.jnilib
resource = [mac os x] native/openal.dylib
resource = [mac os x] native/libfroth.jnilib
# Our media resources
resource = background.png
resource = progress.png
resource = icon_128.png
resource = icon_32.png
resource = icon_16.png
# Media resources that will be unpacked
uresource = rsrc/intro-bundle.jar
# Define our auxiliary resource groups
auxgroups = full
# Full game resources
full.uresource = rsrc/full-music-bundle.jar
full.uresource = rsrc/full-rest-bundle.jar
# Version requirements for our JVM
java_version = 1050000
java_location = [windows] /spiral/client/java_windows.jar
java_location = [linux] /spiral/client/java_linux.jar
# Parameters passed to the JVM
jvmarg = [mac os x-x86_64] -d32
jvmarg = -Xmx256M
jvmarg = -XX:+AggressiveOpts
jvmarg = -XX:SoftRefLRUPolicyMSPerMB=10
# jvmarg = -XX:ErrorFile=%APPDIR%/hs_err.log
jvmarg = -Djava.library.path=%APPDIR%/native
jvmarg = -Dorg.lwjgl.util.NoChecks=true
jvmarg = -Dsun.java2d.d3d=false
jvmarg = -Dappdir=%APPDIR%
jvmarg = -Dresource_dir=%APPDIR%/rsrc
# The main Java class
class = com.threerings.projectx.client.ProjectXApp
# Lets us pass "client" as the app id and use the rest of the command line as app arguments
client.class = com.threerings.projectx.client.ProjectXApp
There. Save after replacing.
If you find that the above dosent help then check out this thread for other solutions.
http://forums.spiralknights.com/en/node/12823 comming soon post #32 with links to a full download of the latest version
Warning you again. I'm not entirely sure this will work. In theory, it should, but just to be sure, keep a copy of the original file somewhere safe. If this DOES work, the initial download screen should take 9 mins or so.
Doing this IS a risk, so play it as safe as you can. Perhaps wait until someone posts an actual link?
I just really hopes this works...
If it doesn't then that last guy who posted may be able to help better.
Just reconstruct the links from the appbase and version number.
http://download.threerings.net/spiral/20110811153100/
File locations mimic the game's directory structure with the main exception of only holding the jar files. Everything else is extracted from these.
Okay guys, I'm not entirely sure if this will work, so copy the original Deigest and Getdown files somewhere safe.
Create a copy of them and place them where the originals used to be.
Open Digest, and replace the code with this:
getdown.txt = 237eaab0108fbd2717367ad4ac373bb7
code/config.jar = be02e7eaf535ceac2b882aac2c108a99
code/projectx-config.jar = 40ede39e7d948ec478032d1d5ebccb80
code/projectx-pcode.jar = 8c29dab6d45ec144f618a9fe490ac288
code/lwjgl.jar = a341f2ae0165f9eb2918c1fbac165f16
code/lwjgl_util.jar = 49b413a77fe6a11ae2b0517cc1413e16
code/jinput.jar = 03ab82d160e7524f1622e2395275e07b
code/jshortcut.jar = a47e2845c0eb3a0697685ee6a954dc97
code/commons-beanutils.jar = 1f3a38860fe4c9b6c73536813a99bb66
code/commons-digester.jar = a4dd528366512d2e9440d571ba301a06
code/commons-logging.jar = 073a5c734e213bcbbb43af48ed479da3
code/getdown-pro-new.jar = 0e13bff1b5c143e979d5b63c2abc8701
native/liblwjgl64.so = c1691754d10b67061fb87a0c7eb8aeb1
native/liblwjgl.so = 160a1aaa2613781087e3dabad34fb93a
native/libjinput-linux.so = f2317f7c050cd441510423e90fb16dfd
native/libjinput-linux64.so = 23a6b611eaab617a9394f932b69ae034
native/libopenal64.so = e873945a28aa62e92b13d98d8d25f7f8
native/libopenal.so = c3c18122052f113ef7052aebb7df254a
native/libkeybd.so = e58259216295a562768d27b3b8844ede
native/libfroth.so = 4bf9b32d39d63fb191847cf4ac19030b
native/lwjgl64.dll = 3cff74f705d28351c93876d45a5c87cb
native/lwjgl.dll = 3e52ee99fda3c13a84c5b9aebe28ec94
native/jinput-dx8.dll = 65f209da96fcb4c0c0e97953c94d5771
native/jinput-dx8_64.dll = f1a51706365a44ea21aa96a9a04bfb37
native/jinput-raw.dll = e5e31f006e14bf97ac3ec1ee54b37feb
native/jinput-raw_64.dll = 4d1cfc36d1b5b1dd496d6e3090044cb1
native/OpenAL64.dll = 5a4fb0e69f0064c2caa41c2650d15f5e
native/OpenAL32.dll = 9c24ed831ddfa8319382b2bfd9691aa9
native/froth.dll = 52aac3ec4e0875df1371f7f95edb47cb
native/froth64.dll = c3e3f6fd9db0639413d7bd98e7f844de
native/liblwjgl.jnilib = 5bbbeb55d436fbb13490cdb9e785f13b
native/libjinput-osx.jnilib = b0f62f4735ad754a7e6c8e2f744a0523
native/openal.dylib = 938a20055127b2262d114b8bba5a9e07
native/libfroth.jnilib = 09cbd56dbe04aa08f9822556a60ed0c0
background.png = 50eed6569dbebe3e4e290f092507bf25
progress.png = a33e8cafb98f940707fc98df71d9e6ed
icon_128.png = f3692c1ff8c59df61946c9dd0f4a0ef4
icon_32.png = 14d391606d9349a6a53ad25e22090234
icon_16.png = ed41cb20ac02b9d26f23625e9944c7ca
rsrc/intro-bundle.jar = ea0ee308e767ceb5ae37ba8c39255645
rsrc/full-music-bundle.jar = 060daec2fb46936fcf45023b7d9061ed
rsrc/full-rest-bundle.jar = f3014fa199971b6f943b212773d65317
digest.txt = 52eb93d8350feda14e220701a9c99fcb
Just copy and paste. Save it now