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More rebooting issue...

6 replies [Last post]
Fri, 08/12/2011 - 04:02
Psychorazer

Okay, maybe not rebooting, but the game won't restart itself after that new bugfix. Has anyone got a solution like for the last one?

I'm seriously tired of this happening...

Fri, 08/12/2011 - 04:58
#1
Psychorazer
Okay this is a long shot...

Okay guys, I'm not entirely sure if this will work, so copy the original Deigest and Getdown files somewhere safe.

Create a copy of them and place them where the originals used to be.

Open Digest, and replace the code with this:

getdown.txt = 237eaab0108fbd2717367ad4ac373bb7
code/config.jar = be02e7eaf535ceac2b882aac2c108a99
code/projectx-config.jar = 40ede39e7d948ec478032d1d5ebccb80
code/projectx-pcode.jar = 8c29dab6d45ec144f618a9fe490ac288
code/lwjgl.jar = a341f2ae0165f9eb2918c1fbac165f16
code/lwjgl_util.jar = 49b413a77fe6a11ae2b0517cc1413e16
code/jinput.jar = 03ab82d160e7524f1622e2395275e07b
code/jshortcut.jar = a47e2845c0eb3a0697685ee6a954dc97
code/commons-beanutils.jar = 1f3a38860fe4c9b6c73536813a99bb66
code/commons-digester.jar = a4dd528366512d2e9440d571ba301a06
code/commons-logging.jar = 073a5c734e213bcbbb43af48ed479da3
code/getdown-pro-new.jar = 0e13bff1b5c143e979d5b63c2abc8701
native/liblwjgl64.so = c1691754d10b67061fb87a0c7eb8aeb1
native/liblwjgl.so = 160a1aaa2613781087e3dabad34fb93a
native/libjinput-linux.so = f2317f7c050cd441510423e90fb16dfd
native/libjinput-linux64.so = 23a6b611eaab617a9394f932b69ae034
native/libopenal64.so = e873945a28aa62e92b13d98d8d25f7f8
native/libopenal.so = c3c18122052f113ef7052aebb7df254a
native/libkeybd.so = e58259216295a562768d27b3b8844ede
native/libfroth.so = 4bf9b32d39d63fb191847cf4ac19030b
native/lwjgl64.dll = 3cff74f705d28351c93876d45a5c87cb
native/lwjgl.dll = 3e52ee99fda3c13a84c5b9aebe28ec94
native/jinput-dx8.dll = 65f209da96fcb4c0c0e97953c94d5771
native/jinput-dx8_64.dll = f1a51706365a44ea21aa96a9a04bfb37
native/jinput-raw.dll = e5e31f006e14bf97ac3ec1ee54b37feb
native/jinput-raw_64.dll = 4d1cfc36d1b5b1dd496d6e3090044cb1
native/OpenAL64.dll = 5a4fb0e69f0064c2caa41c2650d15f5e
native/OpenAL32.dll = 9c24ed831ddfa8319382b2bfd9691aa9
native/froth.dll = 52aac3ec4e0875df1371f7f95edb47cb
native/froth64.dll = c3e3f6fd9db0639413d7bd98e7f844de
native/liblwjgl.jnilib = 5bbbeb55d436fbb13490cdb9e785f13b
native/libjinput-osx.jnilib = b0f62f4735ad754a7e6c8e2f744a0523
native/openal.dylib = 938a20055127b2262d114b8bba5a9e07
native/libfroth.jnilib = 09cbd56dbe04aa08f9822556a60ed0c0
background.png = 50eed6569dbebe3e4e290f092507bf25
progress.png = a33e8cafb98f940707fc98df71d9e6ed
icon_128.png = f3692c1ff8c59df61946c9dd0f4a0ef4
icon_32.png = 14d391606d9349a6a53ad25e22090234
icon_16.png = ed41cb20ac02b9d26f23625e9944c7ca
rsrc/intro-bundle.jar = ea0ee308e767ceb5ae37ba8c39255645
rsrc/full-music-bundle.jar = 060daec2fb46936fcf45023b7d9061ed
rsrc/full-rest-bundle.jar = f3014fa199971b6f943b212773d65317
digest.txt = 52eb93d8350feda14e220701a9c99fcb

Just copy and paste. Save it now

Fri, 08/12/2011 - 04:57
#2
Psychorazer
now for getdown...

Repeat with the getdown file and replace with this:

#
# $Id: getdown.txt 19918 2005-03-23 20:44:52Z mdb $
#
# Project X development client deployment descriptor

# General information
version = 20110811153100
appbase = http://download.threerings.net/spiral/%VERSION%
latest = http://download.threerings.net/spiral/client/getdown.txt

# Configure the update UI
ui.name = Spiral Knights
ui.background_image = background.png
ui.progress_image = progress.png
ui.progress = 17, 321, 458, 22
ui.progress_bar = 438C93
ui.progress_text = FFFFFF
ui.status = 57, 245, 373, 68
ui.status_text = FFFFFF
ui.icon = icon_128.png
ui.icon = icon_32.png
ui.icon = icon_16.png
ui.mac_dock_icon = rsrc/ui/icon/desktop.icns

# For tracking in getdown
tracking_url = http://www.google-analytics.com/__utm.gif?utmwv=4.5.9&utmac=UA-169037-8&...
tracking_percents = 5,25,50,75,99
tracking_ga_hash = 103033794

# These all go into the classpath
code = code/config.jar
code = code/projectx-config.jar
code = code/projectx-pcode.jar
code = code/lwjgl.jar
code = code/lwjgl_util.jar
code = code/jinput.jar
code = code/jshortcut.jar
code = code/commons-beanutils.jar
code = code/commons-digester.jar
code = code/commons-logging.jar

# Getdown doesn't go in the classpath; this is just for auto-upgrade
resource = code/getdown-pro-new.jar

# Native library bits
resource = [linux] native/liblwjgl64.so
resource = [linux] native/liblwjgl.so
resource = [linux] native/libjinput-linux.so
resource = [linux] native/libjinput-linux64.so
resource = [linux] native/libopenal64.so
resource = [linux] native/libopenal.so
resource = [linux] native/libkeybd.so
resource = [linux] native/libfroth.so
resource = [windows] native/lwjgl64.dll
resource = [windows] native/lwjgl.dll
resource = [windows] native/jinput-dx8.dll
resource = [windows] native/jinput-dx8_64.dll
resource = [windows] native/jinput-raw.dll
resource = [windows] native/jinput-raw_64.dll
resource = [windows] native/OpenAL64.dll
resource = [windows] native/OpenAL32.dll
resource = [windows] native/froth.dll
resource = [windows] native/froth64.dll
resource = [mac os x] native/liblwjgl.jnilib
resource = [mac os x] native/libjinput-osx.jnilib
resource = [mac os x] native/openal.dylib
resource = [mac os x] native/libfroth.jnilib

# Our media resources
resource = background.png
resource = progress.png
resource = icon_128.png
resource = icon_32.png
resource = icon_16.png

# Media resources that will be unpacked
uresource = rsrc/intro-bundle.jar

# Define our auxiliary resource groups
auxgroups = full

# Full game resources
full.uresource = rsrc/full-music-bundle.jar
full.uresource = rsrc/full-rest-bundle.jar

# Version requirements for our JVM
java_version = 1050000
java_location = [windows] /spiral/client/java_windows.jar
java_location = [linux] /spiral/client/java_linux.jar

# Parameters passed to the JVM
jvmarg = [mac os x-x86_64] -d32
jvmarg = -Xmx256M
jvmarg = -XX:+AggressiveOpts
jvmarg = -XX:SoftRefLRUPolicyMSPerMB=10
# jvmarg = -XX:ErrorFile=%APPDIR%/hs_err.log
jvmarg = -Djava.library.path=%APPDIR%/native
jvmarg = -Dorg.lwjgl.util.NoChecks=true
jvmarg = -Dsun.java2d.d3d=false
jvmarg = -Dappdir=%APPDIR%
jvmarg = -Dresource_dir=%APPDIR%/rsrc

# The main Java class
class = com.threerings.projectx.client.ProjectXApp

# Lets us pass "client" as the app id and use the rest of the command line as app arguments
client.class = com.threerings.projectx.client.ProjectXApp

There. Save after replacing.

Fri, 08/12/2011 - 05:00
#3
flat84
Legacy Username
If you find that the above

If you find that the above dosent help then check out this thread for other solutions.

http://forums.spiralknights.com/en/node/12823 comming soon post #32 with links to a full download of the latest version

Fri, 08/12/2011 - 05:02
#4
Psychorazer
This is a risk...

Warning you again. I'm not entirely sure this will work. In theory, it should, but just to be sure, keep a copy of the original file somewhere safe. If this DOES work, the initial download screen should take 9 mins or so.

Doing this IS a risk, so play it as safe as you can. Perhaps wait until someone posts an actual link?

I just really hopes this works...

If it doesn't then that last guy who posted may be able to help better.

Fri, 08/12/2011 - 05:05
#5
Starlinvf's picture
Starlinvf
Just reconstruct the links

Just reconstruct the links from the appbase and version number.

http://download.threerings.net/spiral/20110811153100/

File locations mimic the game's directory structure with the main exception of only holding the jar files. Everything else is extracted from these.

Fri, 08/12/2011 - 14:00
#6
Psychorazer
K thanx

I'll see if that work next time.

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