Teir 3 Devilite CEO Boss

Its a boss, its AWESOME, I WANNA FIGHT IT, MAKE IT NOW. +1 This is just awesome

this sounds like a really fun boss to fight but what tier would it be?
EDIT: nevermind i read the title of the thread its tier 3 :S it would still sound like a really fun boss to fight

@silver_raven
I think the basic idea for a security system is rather good, but like I posted not too long ago, the details are what will determine if the idea sinks or swims. Ask yourself what would be fitting in different scenarios. "What enemy wouldn't feel out of place here?," should probably be something you should really think about, as well as "will this be too difficult?" Though the latter will be impossible to determine without some hands-on testing.
EDIT: fixed last sentence; used to read: Though the latter will be impossible to determine without some hands-on resting.

Just wanted to point out that you said hands-on resting. I loled when i read that. Anyway since fiends and undead are close together, the howlitzers are alright. Anyway thx for sparing your time aavb132. You're help is appriciated.

I can spare all the time you'd like, as my time is mostly worthless.

I DON"T WANT THIS THREAD TO DIE. SRY FOR THE CAPS. MY CAPS LOCK IS STUCK. ANYWAY I REALLY HOPE THEY MAKE THIS.

If you like the idea dont let it die. Otherwise there won't be a point for silver to post this. It's not a bad idea. Please post if you didn't already.

Not to mention this would be perfect for halloween. The office could include a halloween themed treasure room.

It not like devs would read this topic. So does anyone else have ideas that could go with this?
I think this is great, however, I think i would want it to be around t1 or for there to be more bosses in general, mainly because it would be very nice to use the gran faust on the way to a t3 boss, therefore what i am suggesting is that king tinkinzar should be t3 as to even out with vanaduke. However, i really like this idea, and wouldn't want its overall concept to be nerfed so then its doable for t1 players.
Concerning the post about the core boss, i think that the core should be a no element (as in no piece to specify against it) place or an all element (dealing all three damage types) place, with no old enemies, only new ones, and have the boss be a Deity.

Will never work out for devilites. With the special phase with curse, It would be impossible for teir one players. Teir three is the only place for this idea would fit.
that's where the unfortunate nerf comes in that would make the idea less significant which would make me :( , what i am hinting at is that there should be more gates with more bosses, and that i agree with the "*gasp* not more shadow" thing

Someone didn't read carefully. The boss has unique resistances. It's very slightly resistant to everything but piercing. Piercing does normal damage. Not being mean of course. Just saying.

post if you think this is a good idea...
devilite subtypes could technically be a part or whole of the security system. a devilite secretary squad could be summoned by the boss - at least while he is sitting at his desk - I still need to think about the specifics of attacks and looks.
Why would a briefcase design shield be too much? We have devilites throwing a constant stream of office supplies, garbage, snowballs and more at us on a regular basis. I think a briefcase shield would be great, maybe with a high shadow defense, and maybe a boost in damage against devilites, seeing as how how they're so obsessed with the money floating out? I love the idea of while viewing the Knights under inspect, they are simply carrying a large dark ominous briefcase with a green dollar sign on it.
Over all silver_raven you're brilliant!

The only reason I would think that would be a problem would be the effect currently suggested to it. while trailing money from it would be cool, I could see it being a factor in increasing lag for many players. The suitcase itself is a sound idea, but the effect to it may not work well.

man this is awesome i wanna fight someone else than vana and i want new stuff with tokens :D way to go

Maybe there could be a on and off switch sor the money effect. Oh and do you guys think I overdid it on the special stage? Also what could be an appropriate time limit for the regular stages until the special stage?

I think... about how long it takes for you to get through say, 1 fourth of Vanaduke. theres a stage. go fight him, time yourself, and divide by four. BOOM problem solved
I can say that being able to choose whether the filter effect is on or off would really help with the potential lag the item may cause.
but yea, the "special" stage may be a bit overdone, but it makes you REALLY try harder.

I am currently working on an armor set so no one post any armor ideas I got it down
I have a general idea on how the levels before the Devilite CEO boss.
I don't know how many levels there are before Vanaduke because I'm still on Tier2
So I'll just put 2 ideas.
This will be one of them:
You enter the Devilite city through an elevator and you arrive on top of Gremlin Corp
(The name of the office building where you end up on top)
(This company produces the tools for gremlins)
You make your way down a set of stairs and you arrive to a room in the building where a party button is.
The room is lined with desks and chairs. Once you press the party button the chairs revert to their true form revealing ordinary devilites and they immediately throw something at you. You need to have your shield up once you enter to not get damaged.
Then once you defeat all the devilites 5 devilite overtimers came down the stairs of wich you came and they see no more co workers. So they grap their pitchforks and while they do battle with you 5 normal devilites come down the stairs with a Pitboss and Yesman.
Once you have finished all three rounds the gate leading to the next stairs opens up.
(By the way this is an encased building, but there is light through the windows)
The next room holds a room with a bunch of boxes and 12 boxes are red. (Yah I know what your thinking to simple)
The party button is in the middle of the room like the last room.
Once pressed the red boxes burn to a crisp and firebranders immediately throw fire at you.
Once the defeated the overtimers come and see no co-workers. Blah Blah Blah.
Then once defeated the gate blocking the previous stair case opens again and outcomes more firebrander, a yesman, and Pitboss.
The next room has flickering lights as soon as you come in and the room is darkened because there are no windows.
Once the party button is pressed the IT devilites finished the job and come down from the lights and immediately attack you.
Yadah Yadah Yadah. Overtimers come no co-workers then fight. Blah Blah Blah. 5 ITs, yesman, Pitboss, blah blah blah.
(You get the concept right?)
The next room has a long hallway leading to an open balcony that is the size of the rooms.
The blacony has a snowmachine (I wonder why?) And there are 12 snowman.
Once the party button is pressed. Layoafer comes out of snowman then fights you Blah Blah Blah.
Must put up shield to stop immediate attack blah blah blah.
However remember the snow machine in the corner well it's really big and it's big enough to hold 5 LAYOAFER OVERTIMERS!
Then they are shot out of it for round two and they come down on top of the party butoon then fight you.
Then of course 5 layoafers, yesman, pitboss come. yadah yadah yadah.
For this one you must go back into that hallway which had another set of stairs next to the ones you came from.
The next room is twice as big because the balcony and hallway measured two rooms.
Now you have the Janitorial office with mops, buckets, trash, etc. EVERYWHERE.
The room is lined with 24 doors (You know whats going to happen right?)
And once the party button blah blah barful comes from door blah blah.
Round 2- 5 overtimers of this type come from both staircases that lead up and down.
Blah Blah PB, YM, Barfuls come from both stairs and double the amount.
Once you go down the last stairs you come across the riches room.
There is a vault door and the maybe it would be cool if you had to break it.
It's decidable by OOO whether or not you can.
Inside you find crystals, treasure boxes, ect. and the elevator is also located inside.
>END OF FIRST LEVEL IDEA<
I'm going to seperate the posts because I'm sure everyone scimmed this.

Here is another level I took a little bit of the idea from that one guy on the first page but I forgot who.
There are going to be two more after this one.
The wretched workplace isn't going to be used.
But edited I guess?
I really have no idea.
The elevator now takes you down to the lobby of the office complex from before.
There are lots of devilites, but I want new ones like how in the royal jelly palace there are unique jellies, I want unique devilites.
I WANT THEM AND OOO WON"T STOP ME... MWAHAHAHAHAHAHAHAHAHAGhahasgha *cough*
At the lobby you find a receptionist devilite and the horns are curled to look like a girl in some way.
Once she see you come out of the elevator room she presses a button and the lights turn red and buzz for 5 seconds.
Once it stops you notice the swing of doors everywhere.
Devilites by the thousands come out and begin to start a duel to the death.
Once you defeat a couple of them you notice they respawn because there is a respawn placed inside the door because the room inside the door only has the respawns.
There will be 6 pads on the floor in front of the reception desk.
(If you didn't kill the receptionist during the red alarm she will be healing the devilites that came)
The pads are the pressure censured ones for the statues.
There are 6 doors on each side of the lobby and three on each side hold respawns and three hold the statues.
The doors must be damaged so you can get the statues inside.
Once all pressures are done all the doors close and you must get rid of the remaining devilites.
Now you can leave the lobby and enter the city roads.
I want unique and there will be unique.
Devilite officers have set a barricade around the street (Yes that's right, officers)
The officers have a chief (sorta like the overtimer)
The officers have pistols that fire fast rounds.
But they do little damage and don't disrupt a players movement or attack.
The chief comes into the battle with a big officer club he holds in both hands.
The attacks of the officers and chief depend on YOU THE PEOPLE!
Once you defeat the police force.
The barricades disappear and you make your way down the road.
The end of the road has been cut off and the elevator leads to the other parts of the city.
However if there are only two levels for the boss before it the there is no separation of the street and the next two posts are the rest of the street.
I won't finish the rest today it's getting late so I'll have it tomorrow, but I really don't think I'll have enough time during the week.

The guy on the first page was on the right track with course 4
I don't agree with course 3, but I will change it a bit to match my interest in it.
Now once you arrive on the elevator you are on the next piece of the street that has sunk below the previous one
(However if there are only two special levels before a Tier3 boss than this idea and the next go with the second level)
You are now in the storage district and you have two choices to make head into the industrial storage of head into the mineral warehouse.
There are party buttons in front of the entrances of both area and you can only chose one, once your team comes to a decision you must all go on the right button and while one gate opens you will never be able to enter the other.
>THIS IS THE MINERAL WAREHOUSE<
When you enter the firebranders are hard at work sorting all the natural resources of clockworks (The resources include stone blocks that smash, vials, treasure boxes, crystals, pickups, consumable, mecha knight kits, everything you ever saw in your digital life, etc.) Some are on high platforms others are on forklifts, some are in the overlooking offices, some are on the loading docks, and others are on the floor with you.
To be able to exit you must first remove all enemies high and low, for every 3 firebranders there is one overtimer, for every 4 over timers, there is one yes man, for every 2 yes man there is one pitboss, for every pit boss there are 2 normal devilites, for every 4 normal devilites there is one normal overtimer.
And as mentioned earlier any things that contain prizes they are smashable, but there are no blow up boxes.
You know how thing are stacked up in those home-depots or homeimprovement warehouses.
Well treasure boxes can be like that.
And sometimes those enemies will be on top of stacks of them.
There will be open areas where you can head outside and see the loading docks.
The transporters will be there and the secret is you can smash the door like inside the vault on the level 1 idea.
Inside you find devilite truck drivers.
And they're the stereotypical ones that are red necks.
So they will be fat and have some baseball caps.
Their weapon will be throwing their weight around.
The specific actions and moves depend on you the people!
Also inside are crystals, but the drivers don't get paid for delivering empty cargo so they will try and stop you.
Other places include the overlooking offices.
There will be stairs that lead up there and you must destroy the pitbosses, yes man, and normal and fire overtimers inside.
To cover these wide spread areas it's safe to travel in pairs for backup.
Because someone might be on the other side of the warehouse when you die and can't pay energy.
>THIS IS THE INDUSTRIAL STORAGE PART<
Inside you will find conveyor belts, IT devilites and the machines they build.
Now this is different there are no treasurebox stacks, but there is office overlookers, and docking bays.
This is the line up for the enemy.
For every 2 IT devilites, there is one IT overtimer, for every 3 IT overtimers there is one yesman, for every yesman there is a pitboss.
Now the machines they build are for the gremlins to help which means they build constructs.
For every 2 IT devilites there is one scuttlebot, for every 5 scuttlebot there is one surgebot.
For every 5 IT overtimers there is one mechaknight, for every 2 mechaknights there is one Volt knight.
For every Pit boss there is a Lumber. There will only be one Electreant in he entire place.
At the loading dock or whatever. The gremlins have come in their biggest cargo ship to get the latest production.
They were loading as soon as you came so the door was open, but since they were loading you will find some mechaknights being lead in by an IT Overtimer and there is a deactivated helper mechaknight in the corner which was defective.
On board you find gremlins and the big Electreant that I mensioned, however the only ones on board are axe gremlins to make you less worried.
There will be stairs that rise after the enemies you found on the cargo ship are defeated when you head up the stairs you find the same amount of prizes you would have found in Mineral warehouse.
Then once you finish fighting from any of the two places you head outside and there is a new part of the street and it is a intersection.
Then out of nowhere animal catchers in vans come from the roads left and right of you and they crash right in the area of you after you press the party button in the middle of the street. You must quickly get out of the way or you will be inflicted with fire and get serious damage.
Blocking it would make you stuck until the wreckage burned to ash after five seconds. The effect of the crash sends the two animal catcher drivers out onto the street with their nets. And again the attacks of them depend on YOU THE PEOPLE!
Another cause however after the crash the animals in the backs are flown out and outcome KATS AND WOLVERS! YAY!
The street in front of you has a dead end and so those one of the streets from which the catchers came from.
Makes you wonder how you drive in empty void?
The only street with the elevator at the end also has some crystals and treasure boxes, also health boxes.
Now you go down the elevator to get to the next part of Devil City.
That's sounds like a good name Devil City!
Devil city will be the main name for all these levels and there will be subtitles.
>END OF THIRD LEVEL<

theres an edit button. Use that instead of multi-posting. As a suggestion. also, since its the CEO of a headquarters, I just can't get into the mood of fighting across town. again, I support Michael B on his ideas for the levels, simply because they could be adjusted easier to fit moving up er.... down, from the lobby across to the boss's room
to reiterate his original ideas:
"Course 1: Lucrative Lobby
Course 2: Wretched Workplace
Course 3: Corrosive Cubicles(preferrably containing many poison devilites)
Course 4: Sizzling Storage(prefferably containing many fire devilites)
Course 5(boss): CEO's Headquarters"
I'd say, if anything, work off of those

Does a building where you go down to get to the important people make sense?
I don't see Donald Trump sitting at the front desk at trump towers do you?
Besides I will have something good in store just you wait I just can't multi-task so quickly.
I seperate the posts for two reasons.
1. People will get tired and scim the longest post in history.
2. This way the idea will stay on the first page.
I did work into the whole storage thing even though I may have changed it to the 3rd course.
course 5 will still have the same concept just with my brilliance incorporated into it.
Just wait until I finish my crap before you start knocking on the door and say I screwed up like hell.

but. The clockworks themselves move DOWN towards the planet's CORE. the DEVILites, much like their namesake, would be building their place down, towards the core. working your way up would mean you would have moved back floors, instead of down closer to the core. again.
editing a post bumps it as well, and making sure your point comes across, clear, concise, and quickly as possible is usually a route to success.

I'm suggesting only one level so don't freak out. I think one level should be similar to a maze. It could be called Office Labyrinth. So unlike regular boss levels this one has three versions which are randomly picked. They are all technically the same except for the layout (so people don't memorize the layout and get the easy way out.) The levels would have multiple paths to different elevators. Some paths could be very easy, but with very little crowns. Most of them though are dead ends or they are as difficult as vana's level. Each level should have a extreme danger room that you should avoid at all costs. The harder the path the better the payout. This level can also include new deviltes that sit on wheel chairs. They have a slower throw then regular devilites, but move at a extremely fast speed and they never panic like regular ones.They also have a spin/charge attack where they come at you spinning and this attack causes the same amount of knock-back as a leviathin. They could also say "Here, have a taste of your own medicine!" when they do the spin attack.
So what do you guys think?

OOO can't have multiple ones in the game, but you are onto something with the wheel chair devilite, but you should just focus on that because there needs to be a city like aspect for these levels not a maze, but thanks for the devilite idea you should start thinking of the attacks for it and while your at it think of the police force attacks and the truck driver devilite to.

Arenas have three elevaters that are separated by gates. Also I have to agree with dragoroth on the building thing. I prefer a office building then a city, BUT the city idea can work if the fourth level is the building and it takes the most time to beat.

All I can say that the fifth and fourth level have to do with the big ass building i mentioned in the first level.
Just everybody be patient a highschooler like me can't every second on the forum.
My life is chaotic on tuesday and monday.
I hope to have level four up by tomorrow, but during that time could someone share the responsibility and come up with attacks for the devilite trucker, devilite officers, devilite chief, and the receptionist's healing stuff.

I hope i can finish five also.
The flithy snows district is the next one.
Here you arrive in the poorly constructed dwelling apartments.
You are faced with two choices
-Take the party button to the top of the apartments
-Take the party button to the crime riddled below
>ROOF SUMMITS ARE FIRST<
Now after pressing the party button you must climb several steps up to the top of the buildings.
These apartment roofs are as big as the arenas in the arena levels.
There will be a party button on the first one which immediately blocks the way you came.
There are Layoafers first and they come up from the snow covered roofs.
Next after you defeat the layoafers there will be Layoafer overtimers and normal layoafers.
Once defeated on the first roof top you now have wooden planks come out from the snow and connect the rest of the roof tops with each other.
To leave you must find and get rid of all devilites on top.
Now there will be roofs that have doors on top that have 3 barfuls come out of and 2 barful overtimers along with the reast of the layoafers you must get rid of them to.
Sometimes there will be switch knobs that you have to hit in a precise pattern/order to have wooden planks come out from all sides of the building.
There will be many many many buildings and some are big, tall, small, short, etc.
Once you have completely wiped all enemies out through out the roof tops. The enemy gate will open and a slide made of ice will begin to form and depending on OOO they will let you slide down or just walk down in a spiral slide...
Prizes you find will depend on OOO, but there will be an equal amount of prizes below and up.
>POISON POVERTY<
After pressing the other party button you have stairs that have you descend a little distance below.
Now you have arrived below the poverty level.
You must defeat all enemies to be able to leave the area.
The sewers have been backed up with so much poison that the streets have been flooded.
The are some elevated parts of the streets.
Those are safe zones where you can heal if needed.
You also have to be able to find switches that have been submerged to stop some flooding, but these aren't required to be able to get through.
However there will be knobs where you must turn them from above and below the flood.
They are gardly visible and turning off some sewers will stop some floods.
The knobs you must turn will allow you to close up streets that have been cut in half, they were cut in have by construction crews to allow the poison to fall to the void below.
Once you close up some streets (If you wonder by what I mean by this I'm saying there are some metal doors that were put under the streets to allow barfuls to move about) (You however will permanently close the metal street doors) the poison will rise a little because you rose the doors.
So, to not get overwhelmed by this you should hope to find some switch pads to press and lower the level.
Now we talk about how all the barfuls act with you at their home.
There will be opened apartments and closed ones.
In the open ones the only devilites inside are barful overtimers.
Prizes will usually be inside rather than outside.
As for outside the only devilites will be normal barfuls.
Once you completely wiped out those barfuls the enemy gate will open at the end.
A poison slide will form and have you go to the bottom and then you see the ice slide meet up with you to.
Once the slides end you come up to a street that leads in the same direction Gremlin Corp once was.
There will be several things along your path and eventually you have the truck driver devilites form a barricade with their trucks.
The backs open and at least three truckdrivers come out of each truck.
Now you have to defeat those truck drivers to get past.
Once all are defeated the trucks weight so heavily that the street below it crumbles, but one dangles still on an edge, but it is enough to let you get to the other side.
You eventually make your way into the reverse lobby of the Gremlin Corp.
The receptionist is there, but doesn't ring an alarm.
Instead she just leaves in a door to her left/right doesn't matter.
Then a door swings open and reveals the elevator.
>END OF LEVEL FOUR<

Now you arrive and you head out of the elevator.
There will be a set of stairs that go down then it goes two ways left and right.
They meet up at the front of the party button which opens the door to the CEO's office.
It swings open and once all enter the doors shut and now here is the fight between you and him.
The attacks, speech and colors of the CEO will be the same as the first page. (I liked that led pencil attack because the Devilites don't use normal graphite, funny)
The way the CEO protects himself is different however.
There will be a new devilite that helps protect the CEO behind the desk.
This will be bodyguard Devilite and the wings on his back reach the span of the entire room. He is larger than a Pitboss but not as big as the CEO.
The CEO won't be as huge as hell, but he will be bigger than vanaduke, but his desk is smaller about the size of the bodyguard.
The office has big plants in the corners and the biggest flat screen TV in the world is hung up above the CEO, it should be high, but still visible.
The time that will be placed on the screen is about 3/4 the average time it takes to kill Vanaduke.
Now the battle begins and the body guard doesn't attack he must hold his wings up with his hands because his wings are heavier than him, even though he is extremely muscular.
However if at any time you touch his wings you will be inflicted with a curse status.
The objective is to try and destroy the body guard to be able to get behind the desk and attack the CEO.
The challenge is that at least two receptionist deviltes will be healing the body guard, the receptionists keep coming from the doors to the sides of the rooms.
After a few second a new bodyguard comes down from the ceiling and has its wings make a gust of wind the blows you all in front of the desk and you must now kill the bodyguard again.
After dying they come back from the door they came every few seconds.
The CEO is attacking you at this time, but there will also be a few normal devilites and devilite overtimers.
Blah Blah Blah you fight him Blah Blah Blah time up Blah Blah Blah special mode time.
During the special mode the CEO has no more use for a desk or bodyguard and has the bodyguard take the desk and fly upward.
Now the receptionists stop spawning, but you must now get rid of the remaining.
The devilites and overtimers also no longer spawn.
The CEO will now attack you by himself, but two body guards climbed down and now they hang on the side of the walls and every so often they create a gust of wind with their wings and blow you in a forceful direction. The shield can't stop the gusts.
However sometimes their gusts can make you accidentally saved by a sudden attack of the CEO.
Once over and you defeat the CEO the bodyguards come down, but with their wings folded up and they drag the CEO into a secret room behind the TV.
It opens once then closes then it opens one more time, but you no longer see the two guards in suits.
You are now rewarded with the coin of the CEO, but I won't give it a name because I don't remember if some people already agreed on a name.
Then you must go into the back room which will now remain open for ever.
Inside you find crystals and prizes.
EDIT: I meant to say one receptionist every so often or whatever sorry for the confusion i rushed.
>END OF BOSS LEVEL<
Please don't tell me that the bodyguard is a bad idea, I for one like how it all plays out.
Just say if there should be anything different about the devilites that attack you.

I do not agree with your idea on changing the fifth stage. First let me state facts.
1. Curse is too much of a strong status to appear in combination with others. (example: Got burned and curse, now trying to kill bodyguard, dies from damage. Example 2: Got frozen and cursed wacks at the bodyguard due to the fact that this person fears they would have to start over, because of the mass healing. Dies)
2. So, after a team of knights finally were able to dodge the attacks (which have knockback), made a path (as in killing the pit bosses), avoided the most hardest monsters in the game (if you don't have the right weapons), you have to face a mini-JK devilite which can curse and knock you back before even hurting the boss? You have to either be insanely good, filled with a lot of CE, or a hacker to beat this.
3. Really you have to face TWO of them in a stage that's already hard (in theory, but it probably would with the faust pitch fork) Like I said once, I want the special stage possible.
4. Like I said before the thing is like a mini-JK only except that based on what you said, it could possibly heal even quicker.
5. I did not want to include regular devilites (or overtimers), because they would easily kill a knight that is either dodging the boss's attack or lagging.(and this would happen a lot for the first few days) Regular devilites would become the second main reason of death. (the first would be curse)
6. When you reach phase two, if you get frozen and kill the bodyguard, how the hck can you hit the boss in time if you don't have guns or long ranged swords. Heavy swords won't be good because of the time limit (as in they take too long) and guns would be too weak.
Now I personally do not like the idea, because this would not make much since. A mighty CEO of the devilites hides behind bodyguards that could possibly be more dangerous then him? No that would not make sense to me. And I'm surprise that no one pointed out why doesn't he use the faust pitchfork when he's about to lose in the regular stage? That's because he's to prideful to use it. Then why does he uses it when he's about to be late? Because he thinks being late would hurt his pride more then using his full power to destroy insects. But back on subject. The bodyguard idea changes the boss difficult level comepletely, and not in the good way. You might as well put a sign on the level that says "impossible to beat" . Sorry but -1 on your suggestion. On the plus side I like your ideas for the rest of the stages. They were very interesting. Please don't take offense to what I said. I'm just trying to point out flaws.

I though i mentioned this, but as it turns out I didn't include it in my post.
The wings of the bodyguard can cause curse to any enemy or ally.
Sorry I forgot about this important detail I was rushing with the idea.
So basically if you knock the receptionist healer into the wings the won't be able to heal properly.
But if you still don't like curse you can suggest on what status it should be.
I also didn't realize I said 2 receptionist healers.
It was suppose to be one.
It was like how the receptionist left on the 4th course and now appears on the boss level.
Besides I'm just putting the idea.
I think I heard this somewhere, but you shouldn't put your exact thoughts on this thread because of some copyright crap, OOO can't use the exact thing.
Besides the thing is-
The bodyguards don't attack ever, they just do that knock back attack on the berzerk mode or whatever.
Also if you don't like the bodyguards helping on the final stage then we can get rid of that part.
However, I'd still like to see the bodyguards carry out the CEO corpse from the room.
I also don't understand the two part on number 3
Do you mean the guards coming down or the receptionists?
What do you mean of number 2
I didn't mention pitbosses.
Ummm... for number 4
The guard doesn't heal.
All you need to do is push back the receptionist.
What do you mean on 5
On your first post on this thread you had Trojans... and other things
And your saying that devilites and overtimers are hard?
I was just saying that at least 2 of each spawn at a time and that's better than a Trojan screwing with you that spawns everytime.
Perhaps the whole flapping ice wings can be modified for 6.
The boss might stand up at times and travel left and right.
And his attack will only affect one side at a time. This way it solves the problem of you attacking the guard.
Because while he's on one side you'll try your best to go on the other.
This is all easily fixed
You could have fixed them to and complain instead of just do a list of the complaints with the bodyguard.

I was rushing on my post, so I wasn't able to fix things and be precise on the facts. Let me explain them in order.
3. I was talking about the body guard, but I was assuming both of them were guarding. I don't think that's what you ment.
2. I mentioned the pitboss. When I was talking the run I included the pitboss because that's how the way to the boss would be blocked.
4. Since you said never said the maximum number of receptionist, I assumed they just kept coming and it'll make it impossible beat since a bunch of healers that endlessly come one after another to heal will make the bodyguard invincible.
5. I take it that you have never fought teir 3 devilites. You can easily kill trojans with piercing weapons (should be common in devilite levels since they are weak to peircing) and with blitz needle (which is kinda common in FSC due to the trojans there.) Plus I said teir one trojans so they won't be that hard to kill with a team. The spawn tiles also spawn much slower then regular spawn tiles. Slower then the tiles for those constructs for ironclaw factory. We could have taken the howlitzers out though. Anyways Trojans are slow so two people can easily work together to take one out while the rest of the team moves on to the boss. Devilites on the other hand are insane and you van never have your shield in time before it's tooo late. Teir 1 or 2 devilites would be weird here because Why would the devilite CEO have second-class fiends in his building?
BUT I think the bodyguard thing isn't that out of reach. Maybe it's possible for the desk to be a living devilite bodyguard? (It would have eyes, ears, wings, and mouths like regular devilite. Except bigger of course) This way the desk won't just be a prop for the bodyguard idea. It could have a feature where it could stun everything in range when it screams with it's creepy mouth ( It would say random things when it does) The ONE receptionist that would be right next to the desk (she'll be tiny compared to the desk) could have a personal guard desk (no special ability though, besides guarding.) and stops healing when it gets stun. The heal rate would be much slower than JK's and a bit more than a silkwing's heal amount. So what do you think oakgear? And for the devilite corpse idea This could happen instead: Boss is defeated, instead of dieing he faints (like in Pokemon! Right Prof. Oak? jk jk) and the desk revives and it's wings grow and it sprouts out skeleton arms . It then grabs the dumbfounded/ fainted boss into the air off screen. The token then drops from the sky. So any good?

Ummmm no offense seriously i mean all of what im about to say in the nicest way possible
So here is the picture
A devilite desk with skeleton arms and wings.
Do toilets in the building grow a mouth and tail?
Maybe we should just keep the guard as it is and have the desk the same size as him.
Then basically we can have it like you kill the guard in front of the desk then you have to go around it. To cause some damage to the boss.
Please don't change the guard idea im really proud of it and if you want I can draw him just like i'm drawing the armor for this thread.
>NEXT PROBLEM<
Sorry about the devilites I don't have any clue on what power they possess on Tier3 cause on Tier2 i just hack away a little then block when they all glow.
Maybe something can be done about the whole little helpers idea.
Perhaps the CEO can like pretend to call in the Police Force I mentioned a while back in that level 2 idea.
He can have them come in for security
By the way can anyone come into the conversation and help on the attacks of the truck drivers, police force, police chief, and on the receptionist's healing.
>NEXT ISSUE<
Maybe we should have something different on how the CEO's aftermath.
Perhaps after the guard takes away the desk and then the CEO goes berzerk then you kill him.
The guard that took the desk now comes back and takes his boss upwards into the top of the ceiling.
This of course works even with a closed roof because players can't see that far above them.
Perhaps some dust can fall from the ceiling at the same time the guard goes up then the coins come crashing down.
And if a name hasn't been decided for the coins I want to say my idea-
Demonic Dollars
Glad we could come to better understanding and all, but who knows if there still might be a problem with it.
EDIT-
(lol Prof. Oak)

Well I can understand why indi here would try to change the bodyguard. Can you draw the bodyguard? I don't think a muscular devilite would work out (seriously imagine a devilite with giant muscular arms. Makes me laugh.) I think a devilite desk isn't too far-fetched. I think I can draw you an example of the monster-desk, but I don't know how to post pics. So by the way wouldn't the receptionist be just like a female yesman? And I think the original ending was fine Oak.

@Oakgear I'm thinking that we don't need to give ideas directly to OOO; they won't take ideas if they are anticipated.
And also, I think that some of those levels are a bit too... Complex.
I like some of the ideas, though. Such as the bodyguard.
A boss level sequende would get very easy and drab if there was only one type of enemy in it. So I'm suggesting that maybe Greavers are put in.
Also possibly some non-fiend enemies-like Retrodes, for instance-to mix in with the massive amounts of Devilites.

I couldn't find this one and thought it had been washed away. Anyways, here are some ideas for prizes.
A lot of suggestions have been posted about a boss designed around Devilites, and I am a great supporter of this, and in response I have come up with several ideas that would be understandable rewards:
This first one was not originally mine, but I found it to be a great idea worth repeating, and if it was yours please step forward and I will happily give you credit.
Pay-day shield. A shield shaped like a briefcase, with a dollar sign or perhaps the fiend insignia on the face, with a hand full of cash hanging out of the edges, as well as a trail of the green stuff as you walk.
Stats would consist of a shadow defense (obviously) and maybe piercing (briefcases are think y'know? specially with all that mulah, and we need a shadow/piercing). Along with this i would suggest one of two of the following bonuses once the shield reaches a 5***** status. A 30% chance to double the amount of crowns gained from a single coin pick up (to the specific knight only) OR a unique charge that occurs when the shield has been long enough, money burst from the shield, dealing no damage but instead a knock-back.
Tie-Fighter (sword). A three swing series sword that should be broken down into three damage types, shadow piercing and normal, designed like a thee color striped tie. The shadow piercing and normal would each be a little greater than a third of a bar, and this imho would work our greatly with a lot of recent balancing issues that the setenza seems to have. Obvioulsy the blade would prove near null against slime, fiends and undead, but overall the normal damage would make up for this weakness, but not over-power the blade. gremlins and wolvers would recieve greater damage of course, but the idea is that you really really want to get a UV against these specific monsters, then this weapon would really shine. Perhaps make a few upgrades that go through seperate routes, like a 5***** version called "You're fired!* that has a chance to inflict fire status? As for the charge effect, basic charge up, and upon release, the knight swings out the sword and points it forward, in which it will grow in size and extend outward, not changing the size of the stripes, creating a fun optical illusion effect.
Last but not least, we must discuss the phearful and misery business that is coffee. A nice quaint coffee cup shaped bomb seems in order. I suggest a weak shadow damage, with a hint of both small chances of shock and fire status. Why shock and fire? Shock is representative of energy(caffeine), and fire, well you play with hot coffee, you get burned. IN ADDITION I purposely include these two so that this bomb will have a weakness to both quicksilvers and oilers. Why you ask? No other bomb has two status effects, and many might consider this overpowered, even with low shadow damage, so why not, make it weak against those pesky slimes that you have to really avoid helping? I think this would prove to be a great balance mechanic for such a fun weapon. In addition the 5***** variation of this must be called the 'Coffee mug of DOOM' with a large rotating "DOOM" on an electronic screen :3.

And now I say it again
I said on my first level idea I was making the armor and I'm probably be posting the picture today I may be able to squeeze in the bodyguard to.
@Michaelb
By mixing in Retrodes with massive amounts of devilites what do you mean?
On the boss level there will only be four continuous spawning devilites.
And in the levels before the boss I mentioned in some wolvers and kats.
Also I did mention machines for level three.
So I don't know where your question fits?
And can somebody please get on the task of coming up with attacks/healing for the-
Devilite officer (Has weak guns)
Devilite chief (Overtimer officer) (Has a police club)
Devilite receptionist (Female Yesman)
Devilite trucker (Fat looking guy that uses his belly to fight)
Contribute into the conversation don't focus on disliking mentioned ideas.

and on...
Here is the link
http://cybercyro.deviantart.com/art/Spiral-Knights-Devilite-Armor-260840040
I like this armor better, but it may look bad cause I accidentally made it on lined paper.
And of course I didn't color it because that way OOO can use it.

I personally don't like the bodyguard idea much, but I'll go along with it as long as the bodyguard doesn't look ridiculous. Another thing is that You shouldn't have that many new monsters. Regular devilites are hard enough. The boss level though would have more then four tiles though, otherwise people would just shield bump. Maybe ten tile, since pit bosses dont attack you. Also can someone tell Beastlikethat a good website to post pics for free. I'm kinda busy so I can't continue for now.

"Contribute into the conversation don't focus on disliking mentioned ideas" You sound like you made this thread or something but nevermind.-_- I thought of stages myself. No don't start critizising me, just because you think your idea is better ok. I'm going to start now.
Instead of a city, it's a devilite building like dragoroth mention how it should be. You go there due to King krogma telling the order of spiral knights that he once funded for a dangerous weapon company. This could be a threat so the order sends you the mission. Here's the first stage:
Devil's Incorporated: Hell security-
You start in a room similar to a Arena entrance. You meet a female devilite that warns you about the horrors of this place. You obviously ignore her and go on the party button. You first go down several hallways filled with various devilites on their very short break. The thing is, theres several security cameras, which activate the security system if they see you. ( they use spotlights like the ones in prison to see you. Avoid the circles of light!) The security system comprises of several constructs and beasts. (All randomized for maximum fun! of course no timbers or Alphas though.) The security system also turns all regular devilites to overtimers. On this level their are about three mandatory fights, but about seven hallways with random security patterns. Should be a breeze if you know wht you're doing. Be careful of noobs though. The madatory fights should be at the level of vanaduke's mandatory fights. Also doors would randomly pop out greavers sometimes. (it's always bring a pet to work day on the first floor!) The elevator would obviously be at the end.
So what do you think? And don't say someone posted stages already. I know that. I would post levels up to four because I find level five as fine as it is. I'm going to reuse the security level for level three by the way. (and a few surprises.)

A femal devilite- (My receptionist)
A door pops out... (Doors are mine too)
Very original
And how does a hall work?
There is no room for you to step around the lights and fight the monsters.
If you lined up at least a few devilites, wolvers, and constructs.
There's no room if there's a hall.
Just please keep what I posted because it already has a simple and basic system.
You kinda crowded a hall filled with stuff.
How does it fit it all?
Magic?
Sorcery?
Witchcraft?
Dark-spells?

I agree with you
How does a hallway make sense
It must be cluttered
A suitcase would be strange. Maybe the shield could resemble an ironmight shield, with devil horns. By the way do you think I over did it with the security system? Oh and thx to everybody for their support!