That's the one where you go from Depth 1 to 29 all in one go without reviving.
I'm geared, but I tend to lose health really fast if I make a mistake on Tier 3. Any advice that could help me pull this off?
That's the one where you go from Depth 1 to 29 all in one go without reviving.
I'm geared, but I tend to lose health really fast if I make a mistake on Tier 3. Any advice that could help me pull this off?
I haven't done it, but just general obvious advice:
Have a few friends you can call on to take hits for you if need be.
Avoid continuing in arena, sure the second round may be easier than the first, but you didnt' come for money, you came for an achievement.
Choose a gate with stuff you can actually beat easily, mainly in the end for tier 3. Better to avoid boss stratums. Snarbolax is sorta ok if you want to go there. Roarmulus is easy enough for me so you might want to consider that one (I tend to die at least once in JK I don't know about you =T).
And maybe wait around for preferred clockworks stages. Like if you're in a shock strata, perhaps it would be better for you to wait for a Devilish Drugery to pass in favor of Wolver Dens (or vice versa if you're better at the opposite).
Choose your gate wisely. Since you must do a boss you probably don't want JK or Vana. Snarby is the easiest, followed by the Twins. If you're most players don't pick a gate that has Fiends in Tier 3, same possibly for shock/fire. If there's Undead strata check for Dark City.
For arenas you can leave after the first part... although if you can do the first part the 2nd part should be a breeze since it doesn't have the mini-boss. Lichenous Lairs and Wolver Dens are insanely easy, Wolver Dens especially if you have DBB. Can obviously skip danger rooms, I'd say to do them in T1 and 2 but with such little payout currently it wouldn't be worth it.
The biggest thing is to pick your gear correctly, especially in T3, and to get out of the way of attacks. If you have different armors bring the right one for the strata. Vog will be good in the Construct stratas but if you pick a Fiend strata for some reason and take it in there you're gonna be hurting a lot.
And carry Stun Vials... fantastic get out of jail free card for when you're surrounded as they have a nice knockback.
~Gwen
Ok, here we go.
For equipment:
Any sword with a sufficient amount of knock back (leviathan etc etc), as for a secondary weapon bring a gun (Polaris or Argent Peacemaker). There will be plenty of opportunities for you to shoot around corners and kill things that might otherwise give you more trouble than they're worth. Retrodes/Giant Toxilargoes etc etc.
Switch your Armor/Shield to whatever defense you have that will be optimized for the floors below, that's just common sense however. Changing for the stratums will make it much much easier.
For consumables:
Personally it would be a good idea while playing solo to grab hold of any and all pills. Generally using the ones from your current tier and the ones from the previous one. T1 pills in t3 is a little silly but if you're feeling particularly paranoid I'd pack them as well. Use the pills for your current tier. The ones from previous floors are only in case of an emergency or if you're just particularly unlucky with health drops.
Remedy. I don't care what anyone says, if you're attempting to solo this (it's easier in some ways due to health scaling) then grab a remedy. Nothing is worse than being chain shocked to death and having the effect reapplied upon every subsequent hit. If you feel comfortable with only 2 sets of pills I would go with Gwen's recommendation of stun vials. A little bit of knock back, some breathing room and they would be stunned. Making for an easier getaway.
That's it from me. Every other player touched on the important details.
Add me as friend :D
Hire me Ill be a big help >:D
1) Have a variety of gear so that you can use a shield, helmet, and armor that protects well against the mobs in each stratum. Four star gear that is appropriate to the stratum is fine. Five star gear with only normal and elemental defense is not fine in a stratum where mobs mostly do shadow damage.
2) Get some skills. Do tier 3 for a while until you can often get gold survivor without particularly trying for it. Don't try for dauntless delver until you can do this.
3) Pick a gate that involves neither jelly king nor vanaduke for your attempt. Those two fights are too random, and can get you killed even if you're good. Snarbolax and Roarmulus are far more dependent on player skill, so you should be able to reliably beat those without dying.
4) Skip danger rooms starting in the fourth stratum, and third arenas starting in tier 3.
5) Save your health capsules from earlier tiers until you need them. If you have three tier 1 health capsules and three tier 2 health capsules at the start of tier 3, you can save them until you run out of tier 3 health capsules and need some more health to bail you out of a bad situation. If you can't finish tier 2 with a full complement of health capsules, then you're not good enough to do dauntless delver.
6) Pick a time when you're sure to have a few hours uninterrupted. If there has been a patch earlier that day, there is likely to be another, and that will spoil your run.
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I did dauntless delver in mostly four star gear. My only five star gear was a trinket, and my other trinket slot was empty. I also did it in a PUG, though a couple of people from my friends list jumped into the group for part of the way.
Whenever a Snarbo or ICMF gate comes up try rebuilding it!
You can usually let the first 4 strata go, but you (and hopefully with the help of other volunteers) have to fix Tier 3 to be the easiest stuff. Make stratum 6 your easiest target, make stratum 5 your second most favorite enemies.
This would be my pick:
Stratum 5 - Constructs
Stratum 6 - Slimes
This takes weeks of collecting minerals to work, but I'd do whatever it takes...
I have the achievement, but I think the only advice I can get out is that I did the run solo, which seemed to make it easier it just took longer. I didn't avoid any rooms though until I got to T3, otherwise I did all danger rooms and all rooms in arena's then decided not to do them all in T3.
Very important to note. See those health capsules on the ground, but you're already full? Take them with you anyway.
It will result in a lot of backtracking to fetch capsules from all over the place, but if you screw yourself over they are good insurance.
For instance, just before writing this post I decided to go for Dauntless Delver - and succeeded. However, I got in a pretty tight spot in Tier 3, facing off with a vilewood and a bunch of isotrodes in a crammed room, that kept sniping me with their beams as I tried to pick out the vilewood. Having those health capsules around that I dragged with me across the level, I could heal myself without feeling guilty about spending a health capsule, as I could replace it instantly by picking it up right by me. Even if you're feeling confident about your skills, like I said, they're good insurance. If you do screw up, it's good to have 'em around, even if it takes slightly longer to finish the level. The goal is, after all, to get through alive.
The only advice I haven't seen mentioned yet is time. This will take 4 to 5 hours to do and it is real easy to get tired and careless after a while, something you can't get away with in T3. Skipping parts of arenas and danger rooms isn't just about reducing risk, it also reducing time. Things like deconstruction zones, you can usually just run across. Waiting for gates to switch can be a plus if you can rest during that time, or it can be a negative if it adds 30 minutes of frustration.
First, you need the right gear.
This will work.
Divine Veil+Skolver Coat+Fire Resist UV on the Coat (If fire in T3)
OR
Vog Cap+Radiant Silvermail
(Mainly for sword only users)
Shields-You want the most Ot can cover first, then throw in some UVs.
A CoA with high ele+ is good, a grey Owlite with shadow high+ is better, and then I hope you got yourself a Barb Thotn Shield.
Weapons-
For a all swordie who WON'T use Vog set (One piece is fine, but not recommened)
Acheron
Divine Avenger
Barbarous Thorn Blade
Supernova
Trinkets-Elite Slash Module x2
For a gunner-
Polaris
Blitz Needle or the (BLEIGH!) Magnus Line.
A Umbra Driver (Recommended) or a Biohazard
Leviathan Blade
For a bomber-
Nitronome
Radiant Sun Shards OR/AND Dark Briar Barrage
(Here, I really don't know. The next weapons)
Either a Supernova or Leviathan Blade
Whichever you didn't chose, the DBB or RSS goes here.
Gear for bomber-Trust me, you won't regret it.
Volcanic Demo Helm with shadow AND/OR piercing uv high+
Mad Bomber Suit with shadow high+ AND/OR piercing high+. (No need for the fire uv, your not gonna be in FSC anyway)
Trinkets-
Elite Boom Focus x2
In the en for a bomber, MAX CTR at heat 10, MAX Damage boost, blah blah blah.
Time-Running through every level takes about 3 hours or so, maybe a little more.
Fightin them is about 4-5 hours.
Running the clockworks takes 4 hours now? What? It should take 2-3 hours. I'll go try on the Snarby dungeon. (If I can even get in a dungeon... http://forums.spiralknights.com/en/node/23958 The game randomly d/cing me rules out IMF, since I need to restart there often. I don't have RSS yet so I don't want to do RJP.)
I would get some bombs and a piece of volcanic demo for T3.
Freeze bombs will effectively put a halt to everything except wolvers in T3, who do that dig/teleport thing. Firebombs are dream kiting material. Volt bombs are the same, but a little less effective. Blast bombs...I dunno. I would stick with the beer cans if you aren't going to go full-bomber.
Bombs 1) don't activate the dodge reflex, 2) hardly ever miss, 3) keep you enemies far far behind you, and taking damage. The average damage my bombs do on ignition is on par with a sword swing, elemental. When kiting a room, you're bound to hit a few mobs with that.
I was a total striker before, and although you can really lay on the damage, you're in range for being attacked. Survivability really drops when they have a chance to hit you. Personally, all the JK levels (except JK himself), any of the old danger rooms, and most arena battles aren't able to hit me as I run around and around, dropping status bombs behind me. It's boring, but coming out of the JK levels with more HP than you started is a good signifier of power.
I would suggest your favorite sword, a good gun, and 2 status bombs. I would either pick a freeze/fire, or freeze/volt, depending on what's upcoming in the level. I have my CIV, Polaris, and whichever bomb.
If you decide on a blast bomb, it appears like they're a good choice from FSC, due to the knockback. If you can get a CTR blast bomb, convert it to a nitro and create a murderous haze of explosions around you, making you untouchable to non-shooters.
Before you go off changing all your tactics and gear around, it's just Spiral Knights. Even if it's higher pressure, it's the same content that you've been doing before. Or at least it is if you've been doing a good variety of content. If you've been looping tier 1 arenas and FSC endlessly and never doing anything else, then your skills will probably need a lot of work before you can make a serious effort at dauntless delver.
If you're good at the game now, then on the dauntless delver run, just keep doing whatever made you good at the game before. Mobs don't know that you're trying for dauntless delver.
I've got my Gold Survivor achievement and I did that solo, if that counts. I also know each boss now.
Only fight the monsters that can't be avoided. Thats a good way to not get hit.
Yeah...Bigfoot I did mine in 4 star gear with a Dragon Scale shield. Gear is completely overrated. I really wish they had a way we could set it to where you can view each others accomplishments.
There really is no need to avoid things unless it is T3. Just remember to use your surroundings to your advantage. Like the Retrodes when they shoot they can't hit you in a certain places. I think it is a lot easier however, if you do bring a weapon that is Caliber class, because of the charge attack. It works very well to charge run in and swing and get out without taking damage and knocking back large amounts of enemies.
And oh preferably pick a gate that doesn't have any bosses even though however I did pick the Snorbolax gate because he is so ridiculously easy.
only advise i can think of is.........train harder lol(also dont do it if u are laggy)