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two new types of ailments

13 replies [Last post]
Fri, 09/09/2011 - 20:30
Madadder's picture
Madadder

so after reading and discussing on this http://forums.spiralknights.com/en/node/24386, it got me thinking about new and viable ailments and it hit me

type 1: this type would lower any armor's defense value of the 3 types of specialized damage.

Breached: lowering Piercing resistance
Malice: lowering Shadow resistance
Ruin: lowers Elemental resistance

if armor doesn't have resistance to say piercing i doubt Breached would affect you since you have no armor against piercing and since T1 is all normal damage i doubt you'll see this type

type 2: this type would reduce resistances to ailments, since resistances can go into the red like http://wiki.spiralknights.com/Chaos_Cowl this type would decrease your resistances whether your armor as them or not

hypothermia: lowers freeze resistance
hyperthermia: lowers fire resistance
conductor: lowers shock resistance
concussion: lowers stun resistance
possessed: lowers curse resistance
virulence: lowers poison resistance
drowsy: lowers sleep resistance

naturally there will would need to be changes like what afflicts which ailment and balancing but i think i have said enough

Fri, 09/09/2011 - 20:53
#1
Hova's picture
Hova
How about calling the one

How about calling the one reducing your Elemental, Dispel?

Fri, 09/09/2011 - 21:00
#2
Madadder's picture
Madadder
hmm dispel? i don't know

hmm dispel? i don't know about that, at first i thought of Wither then Conduit and finally Nature dissonance but none of them sounded right or rolled off the tongue well

Fri, 09/09/2011 - 21:01
#3
Hova's picture
Hova
Dispel would be like the

Dispel would be like the enemy Dispelling your Elemental defense, ya know, like how Dispel works in FF games.

Fri, 09/09/2011 - 21:06
#4
Madadder's picture
Madadder
ya i know but this isn't FF

ya i know but this isn't FF game some may not get the reference

i thought Wither as in something withering away conduit didnt make sense, and nature dissonance but it was too long imo

Fri, 09/09/2011 - 21:32
#5
Hova's picture
Hova
No one needs to get the

No one needs to get the reference, Dispel just means getting rid of something.

Fri, 09/09/2011 - 22:00
#6
Madadder's picture
Madadder
true but i feel dispel does

true but i feel dispel does not convey the resistance reduction

Sat, 09/10/2011 - 13:24
#7
Madadder's picture
Madadder
bump to see if anyone else as

bump to see if anyone else as some thoughts on the matter

Sat, 09/10/2011 - 15:43
#8
Ufana
The ailments seem weak and

The ailments seem weak and boring in comparison to the existing ones. Having many separate ones is a lot more complicated than just putting it all into "poison" and does contribute close to nothing to gameplay if you compare it to an imaginary balanced version of the poison status effect (you know - like it'd be if OOO gave it some love).

Also the addition of things like that would most likely ruin about everything that has already been done for status, damage, armor, weapon balancing and those are still far from perfect anyway. Even if there could be some few game-play elements with those addition that people *might* sometimes notice or even use (and I think they would mostly get ignored.), it'd by far not be worth the mess you'd make with all the little changes.

Sun, 01/29/2012 - 23:24
#9
Jellykingo's picture
Jellykingo
New Status and Pill

BAD STATUS~~

Petrified: Completely freeze like a stone. To avoid it, typing your account name within 2 second. If you late.. you will be DEAD. This ailment can make the player more active at the battle.

Possess: Your attack to your team mates or yourself are now vulnerable.

Stasis: Cannot see map,health and status for a while. (like 18 second)

Confuse: Your control setting will be randomly default.

Fear/Horror: Decrease your status resist by 30 %

Exhaust: Cannot do a charge attack because of the exhaustion. (duration like 14 second)

GOOD STATUS <3

Active Pill (tier2): Can make user immune to sleep and stun. (like 1 minute) The Attack speed will be slightly increase.(using another will extend its duration)

Revival Pill (tier3): Can revive you when dead with a full health. Its a rare pill.

Energetic Medicine (tier3): Can make user immune to sleep and stun. (like 2 minute) The Attack speed will increase. (using another will extend its duration)

Mature Wing Kit (tier3): Another pet. It can heal it user like a silk wing but more slower. (half bar per heal) It weak to piercing and easy to die.

Spike Shower (tier3): Can make user more resist to piercing damage and immune to spike.

Antibody Pill (tier2 and tier3): Defend will be increase.

War Spell (tier3): Attack will increase

Sun, 01/29/2012 - 10:18
#10
Softhead's picture
Softhead
NNNNNNNNN NECRO!!!!!

WTF! Read the last post! SEPTEMBER!

Idiot.

Sun, 01/29/2012 - 19:49
#11
Jellykingo's picture
Jellykingo
SO

So?

Sun, 01/29/2012 - 19:55
#12
Fehzor's picture
Fehzor
Because poison is too

Because poison is too mainstream.

Mon, 01/30/2012 - 00:23
#13
Softhead's picture
Softhead
@Jellykingo

Because why would people read a thread that ended? People's opinion changes.

Idiot.

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