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Future Setup, any opinions?

2 replies [Last post]
Sat, 09/10/2011 - 12:46
Novium

1st Slot: Divine Avenger
2nd Slot: Polaris
3rd Slot: Blitz Needle (UV: CTR MED)
4th Slot: Biohazard

Head: Divine Veil
Armor: Deadshot Mantle/ Nameless Poncho

Trinket Slot: Elite Gun Focus Module/ Royal Jelly Band 1
Trinket Slot: Elite Trueshot Module/ Royal Jellu Band 2

Any opinions/ improvements.
N.B: Toxic Catalyer bullets are slow at first, but i noticed that the get faster, the main reason in my opinion why Bio>Umbra is because of crowd control+poison to screw up menders :D Die noobz. The gremlin dodgeing is annoying, but once you figure out the pattern it's not annoying anymore.

Sat, 09/10/2011 - 13:48
#1
culture
Legacy Username
Royal Jelly Bands... don't do

Royal Jelly Bands... don't do it! Damage and Resistance Trinkets do almost nothing, and in some cases actually do nothing:
http://forums.spiralknights.com/en/node/15454

All the Elite trinkets from Krogmo, however, are very nice to have.

I'm not much of a gunner, so can't comment on your weapon choices. I suspect that a Barb Thorn Blade or Callahan would be nice instead of the DA for T3 Fiend and Beast strata since it might be hard to hit them with the Blitz Needle and the other sword/guns are a bit slow.

Sat, 09/10/2011 - 14:31
#2
OverDingle
Legacy Username
Agree with culture on needing

Agree with culture on needing a BTB or Callahan for fiend/beast enemies. The Polaris already covers elemental damage very well - most undead and constructs are perfect targets for guns. DA would have reduced damage against beasts, and it's too slow to be useful against devilites imo. None of your other gun choices are effective against wolvers (their teleport dodges all of them - you really need callahan for dodging enemies, because they don't even try to dodge it. Or a sword/bomb.)

On your armor choices, I'd stay away from the divine veil because it has no normal defense (only one or two enemies per damage category actually do pure damage, even in tier 3. Normal defense is actually the most relevant because of this.) If you're set on getting a piece of the magic set to 5*, go for grey feather. As for your armor, deadshot is very specific - it only increases your damage against undead, and that damage bonus isn't actually gun-specific. It's not technically gunner armor, even though it branches from it. Nameless might increase gun attack speed, but that's not very noticeable on guns - it doesn't decrease reload time, and doesn't decrease the time it takes to shield after a shot, which are the two most important things to increase the speed on (sword attack speed bonuses decrease the lagtime after a full combo and allow faster shielding, which is why they're relevant)

It's actually hard to suggest gunner armor to anyone, even a gunner - the attack speed armor isn't useful for reasons stated above and has no status defenses, the damage bonus armor only grants a single level of damage bonus and has poor defenses (piercing defense, penalty to poison resistance) and the deadshot armor is actually not gunner armor and has a mostly irrelevant resistance on it. You'd actually be best off with a piece of vog/skolver to buff your one sword.

On your trinkets, the elite modules are fine. The jelly bands are unnecessary - not only do they do very little to actually help you, most piercing attacks in the game are melee. As a gunner, you shouldn't be in range for them to hit you, especially if you're carrying a callahan. The ones that are ranged should be coming from a large enough distance that you'll have time to dodge or shield anyways.

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