looking to temper my calibur this weekend. i noticed it has two special attributes:
- damage bonus vs slime: med (yellow)
- reduced charge time: med (blue)
I am guessing the yellow one is the variant, and the blue is standard (but comes after level 1, maybe when completed)? the wiki doesnt mention this attribute, so I wanted to know when the non-variant attribute unlocks, or whether I actually had two variant attributes.
follow up question: whatever the case is with the variants, would you keep it when upgrading? or hope for something better. im not sure how significant the bonus is..
The unique variant only appears when you craft it. The blue variant you see will always appear when your weapon or equipment reaches a certain level (usually level 5, when they gain an ability of some sort). Most weapons get a charge time reduction when they reach level 5.
Personally, I keep all my variants, especially for shields or armor that offset the negative resistances. You have something like 11% chance of getting a unique variant, so depending on your variant, I would keep it.
Of course, if you get an "increased attack damage: high" on your Troika, I would scrap the variant and hope for a better one when you upgrade it, because the Khorovod's power is already at maximum (or so my friend said).
tl;dr Depends on how useful you think the variant will be.