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Avenger vs. Other Elemental Swords

8 replies [Last post]
Thu, 09/29/2011 - 02:15
Andraxcore's picture
Andraxcore

I know people like it for the big damage and the huge knockback but taking from my experience with the faust and the sealed sword, this line looks seems to be too slow for my liking and the knockback doesnt do much for you when you're up against multiple enemies as enemies behind them can come up and attack you while you're recovering but then it might just be that I haven't gotten used to them. I do like the speed and the fast 3 hit combo of the brandish line and I have half a mind to ignore the slow swords. I'm just wondering why the avenger is so popular, is the pro's much greater than the cons or what?

P.S. If you could mention how you use the avenger and what 4* elemental sword is the 'best', that would be great. :)

Thu, 09/29/2011 - 05:33
#1
Arctic-Fern's picture
Arctic-Fern
Down to playstyle

My alt is using Blizzbrand (Glacius) and the freeze plus average speed fits me better than the heavy swords. Plus I like to move fast while charging (slowed with DA/GF). Freeze is the best for soloing, and good in a party if the other players are smart enough not to thaw them early.

Combuster is good for a damage status, Voltedge is a medium between damage and crowd control. Up to personal preference.

I haven't used some of the heavy sword line though, but I guess, as with the "average swords" like Calibur and Brandish, last hit must hit all incoming enemies otherwise it's not worth doing over shield-cancel.

I guess Avenger is popular because of:
1. Big numbers
2. Massive knockback on swing 2 (I agree it's satisfying)
3. Flashy and effective charge attack

Thu, 09/29/2011 - 06:15
#2
Narfle's picture
Narfle
A couple of things

If you are just talking avenger vs. faust, that's one thing, but assuming that you are planning on crafting up to 5*, the DA's charge attack has a significantly larger AoE, which is what so many people value the DA for--the charge attack. Similarly, the relative slowness of the DA/GF is one of the reasons that the vog cub set is so popular: with a vog set, a CTR UV, or a couple of trinkets, you have a weapon that is just as fast (or at least similar enough to be difficult to tell the difference) as a 3-swing sword, and with one of the most useful and powerful charge attacks in the game.
If you are having that much trouble with mobs, however, +1 to Artic-Fern's advice, and especially to the blizzbrand/glacius line. I use and love the combuster, but it sounds like you would benefit most from the added crowd control of blizzbrand's freeze status.

Thu, 09/29/2011 - 07:40
#3
Culture's picture
Culture
Yeah

If the heavy swords doesn't fit your style then there is no reason to use them. It really is a matter of preference. Using three-swing swords instead is not detrimental, there are many scenarios where the brandish lines excel over the heavy swords. The most obvious being that they have a higher DPS vs single targets and can inflict a variety of aliments with their charges.

As for effectively using heavy swords, attaining Very High or Max ASI is a life saver. Doing so all but eliminates the primary issue with heavy swords - their slow recovery time. (Lots of ASI is also very useful for improving interruption and shielding on three-swing swords, but not essential.)

There are a number of techniques that help in the mastery of heavy swords, many of which are useful for all weapons:
http://forums.spiralknights.com/en/node/13083

Thu, 09/29/2011 - 13:10
#4
Bopp's picture
Bopp
Divine Avenger vs. Glacius

I've never used Combuster, Voltedge, or Fang of Vog, but I use both Divine Avenger and Glacius regularly. Here are some explicit pros and cons:

Speed: Glacius is faster, so it's easier to hit fast enemies and to interrupt a combo to shield or maneuver.

Reach: DA has a huge reach, so you can sometimes hit multiple tightly-packed monsters with it. You must use this carefully, because any monster not hit by the first stroke gets you (edit: if you go for the second stroke, I mean). Glacius has small reach.

Regular attack: Glacius does higher damage per second, unless you can hit multiple monsters with the DA swing. DA has big knockback, while Glacius has very little.

Charge attack: While charging and charged, DA makes you move slowly (half speed?), while Glacius lets you move quickly (nearly full speed?). Glacius delivers significant knockback, but DA has colossal knockback. (When used badly, this is detrimental to your teammates, of course.) Glacius freezes with high probability. DA does bigger damage.

Fun: The slow swords (DA and GF, and probably the Troikas) have a smooth, calm, meditative quality. When you're in the groove, carrying out full combos on crowds of monsters, they are beautiful. On the other hand, Glacius is fun in a kind of hack-and-slash way, and I enjoy keeping monsters in perpetual freeze.

Thu, 09/29/2011 - 11:05
#5
No-Thanks
Zelda

use single hit combo if u see enemys approaching u, also use shield cancel

the 2nd hit should knock away all enemies in reach, it shouldnt be directed towards a monster, that is too close and cant get knocked away by the 2nd swing

with ASI u can effectively use the 2combo as well to knock out enemies

Thu, 09/29/2011 - 11:54
#6
Andraxcore's picture
Andraxcore
Thanks alot to everyone :).

Thanks alot to everyone :). I've learned so much already, you guys are all very helpful. Thanks again! ^^

P.S. So the freezing swords are good for pve, is it also good for pvp? Or are charge attacks in pvp not recommended?

Thu, 09/29/2011 - 16:18
#7
Goldmaker's picture
Goldmaker
in Tier 2 a charge attack

in Tier 2 a charge attack from a Shock/Fiery brandish = Insta kill.

Thu, 09/29/2011 - 18:36
#8
Mysticbeam's picture
Mysticbeam
lol

im going for a voltedge as my elemental sword, but i got a faust to help me in lockdown and jk runs, till i get an acheron :D

try using the first swing as a "sacrifice" swing, just hit the air in front of ur enemy, then hit the enemy with the second hit. this works rly well if u time it right, knocking the enemy back just in time for the next second swing to come in and hit it back aggain :D

EDIT: if u are fighting in a corner, dont do this. use places like the outer edges of arenas, and/or narrow coridors. never use this technique in front of a cornered enemy otherwise, no knockback, and it can attack u still

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