I was thinking, swords/bombs have ASI and CTR UV's. These UV's are the best UV's because a ctr/asi is a UV vs everything.
Bombs have only one overarching UV. CTR.
I would like to see a mix of new UV's added to bomb lines.
Here are the ones i'd like to see. Balanced to however makes them useful but not overpowered...but secretly: MAKE THEM OVERPOWERED :D
1. Fuse time: A uv that reduces fuse time
2. Blast radius: This would only effect and be available on status bombs and shard bombs, increasing the size of the blast radius that actually deals burst damage. Very high being about equal to a 2 or 3* blast bomb.
3. Haze: Again effective only for status bombs, increasing the duration the haze lasts.
4. Shards: A UV that adds shards to blast or haze bombs. low 1 shard (random direction), med 2 shards (random), high 3 shards, vh 5 shards.
5. Walk speed: how quick u can walk while charging.
Anyhow, just a few ideas that would be fun. Anyone think of anymore?
Sounds rather interesting to me, and bombs could use something to replace the essentially useless ASI. But I think the way they run the game, all of the items get the same kind of UVs no matter what. No differentiation between swords, guns, and bombs.