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Status Immunities

18 replies [Last post]
Tue, 11/29/2011 - 17:50
Spiral-Wiki's picture
Spiral-Wiki

I know for each tier the amount of resistances needed to become immune to a status effect is different. Is it different for each type of effect as well? Also, does anyone know if there is a list of the exact amount of resistances required to be immune to each status?

Specific examples i'd like to know:
*Curse in SL
*Voltaic/Shiver/Stagger Haze Bombs in lockdown
*Shock in general?
*Fire breath in FSC

Any knowledge on this would be greatly appreciated :)

Tue, 11/29/2011 - 17:53
#1
Juances's picture
Juances
this may help a bit

A piece of mercurial and a vog with shock high gives me inmunity to Voltaic tempests, but a polaris can shock me.

Tue, 11/29/2011 - 18:12
#2
Spiral-Wiki's picture
Spiral-Wiki
hmm, so thats 8 shock resist

hmm, so thats 9 shock resist to get immunity to VT, thats not bad. Anyone know if it can be less and if its the same for the other bombs?

Tue, 11/29/2011 - 20:28
#3
Batabii's picture
Batabii
Pretty sure it's impossible

Pretty sure it's impossible to be immune. Even with max defense against a stat, there's still a small chance.

Tue, 11/29/2011 - 21:20
#4
Culture's picture
Culture
Hmm

Curse from Zombie breath in UFSC seems to be on a Gran Faust self-curse kind of scale, at least in terms of items cursed and curse duration. No amount of curse resistance will provide immunity, but it will greatly reduce the duration.

On the topic of curse, both Faust and Gran Faust curse with "Strong" curse but clearly Gran Faust's curse is much stronger when used on oneself. (Possible that the self-curses are not both strong, the tool tip just notes that strong is applied to enemies.) So, yes, status resistance level requirements are different and even statuses with the same label are different. It is also useful to note that FoV's fire afflicted by the basic combo is not as powerful as the one afflicted by the charge attack (which is about 7% strong) on other monsters.

As far as status resistance goes, remember that Low = 1, Medium = 2, High = 3, Max and Most 5* resistance = 4. So one becomes immune to vapor bombs in Lockdown at 7, not 9. I have High Freeze (3) on my Skolver Coat (4) and have Shivermist immunity in Lockdown.

It is really easy to get immunity from Vanaduke's fire snakes. I'm pretty sure I've walked through them with just Vog Coat and no other fire resistance. It has been a while though. I think Biznasty did tests to determine the levels of immunity for fire snakes a long time ago, might check with him.

Wed, 11/30/2011 - 07:14
#5
Batabii's picture
Batabii
On the topic of curse, is

On the topic of curse, is there any notable difference between Curse Vials and Ultra Curse Vials?

And it took me a moment to realize what you meant by "fire snakes", I usually would call it a fire wave.

Wed, 11/30/2011 - 08:54
#6
Spiral-Wiki's picture
Spiral-Wiki
Ah thanks, thats really

Ah thanks, thats really helpful, I always thought that the armour was set at max for equipment like vog and skolver. Think it was a preset idea from when comparing a max armour with one. So 7 to stop haze types. How about the zombie fire breath? I think I remember hearing it was a medium fire uv ontop of full vog lets you walk through the zombie breath.

Thu, 12/01/2011 - 03:20
#7
Stavrosg's picture
Stavrosg
hm

I was wearing vog coat fire med + crown of the fallen fire med (OT: Is it useless to stack both UVs?) and I did catch fire from a zombie breath. I could retest though.

Thu, 12/01/2011 - 11:19
#8
Mustado's picture
Mustado
@Spiral-Wiki

"How about the zombie fire breath? I think I remember hearing it was a medium fire uv ontop of full vog lets you walk through the zombie breath."

This is just plain wrong. As far as has been tested (2 pieces of vog and 1 Soaking whetstone pendant) no level of immunity can stop the fire breath from setting you on fire. What it does do is lower the time you are on fire nothing more. (note there is a possibility of having 2 vog with max fire and 2 Soaking whetstone pendant granting full immunity)

P.S. the Soaking whetstone pendant has not been tested enough to know how its resist stacks up against vog equipment

Thu, 12/01/2011 - 12:07
#9
Trying's picture
Trying
I think Antistone did some

I think Antistone did some tests on pendents
check his/her wiki page

Thu, 12/01/2011 - 13:42
#10
Bigjosh's picture
Bigjosh
Vials

@Batabii The main difference between The normal/super/ultra vials is the AOE (Area of effect) for each vial. The better the vial, the bigger AOE. There may be some other statistical something i may not know of, like initial hit damage.

Thu, 12/01/2011 - 14:03
#11
Fraxur's picture
Fraxur
XD

Warning!!! Giant wall of text coming up on the link below!!! XD
http://wiki.spiralknights.com/User:Antistone#Effects_of_Defense
She/he must be a genius to do all these testings.

Thu, 12/01/2011 - 15:30
#12
Slayzz's picture
Slayzz
I know Skolver can walk

I know Skolver can walk through the shivermist in LD without a problem (8 resistance). Same with vog set and AoA. But keep in mind that shiver/Agni have a good chance of causing MINOR fire (probably tier 1 fire). Im guessing that no amount of fire protection can completely protect you from a certain status in tier 3 or the shadow lairs, because those probably inflict uber status.
Can anybody check if the hail driver freezes Skolvers at all, or if magma driver lights vogs on fire? This would prove my point that status resistance are not able to become immune too in later tiers especially since the resistance supposedly caps at 6.

Thu, 12/01/2011 - 15:34
#13
Slayzz's picture
Slayzz
Oh yeah, since the

Oh yeah, since the Skolver-shivermist/Vog-AoA has complete immunity in LD, then divine/mercurial/grey feather sets should be immune to voltaic tempest, and volcanic plate/Ironmight plate/ancient plate sets should be immune to stagger storm.
One other thing; would anyone with a max freeze/shock/fire resistance UV (just max; no higher) be able to test if they are immune to shivermist/Voltaic/AoA? (ex: max shock UV on Skolver would test VT) Would be much appreciated.

Thu, 12/01/2011 - 22:57
#14
Culture's picture
Culture
@Slayzz

Note that status resistance doesn't cap at 6, you are thinking about weapon bonuses.

Just Max Shock UV (4 units of resistance) on Skolver is insufficient to become immune to VT. You need 7 units or resistance to be immune in Lockdown.

Full Skolver can still be frozen by a Hail Driver. Full Mercurial can be shocked by Polaris (I have firsthand experience on this one... but you are only shocked for about 4 seconds so it isn't too bad.)

Fri, 12/02/2011 - 00:51
#15
Stavrosg's picture
Stavrosg
So..

Vog Cub Coat Fire Med and Crown of the Fallen Fire Med: 4 + 2 + 4 + 2 = 12 units of resistance? Or it caps somewhere lower?

Fri, 12/02/2011 - 07:57
#16
Spiral-Wiki's picture
Spiral-Wiki
@Culture, "Just Max Shock UV

@Culture, "Just Max Shock UV (4 units of resistance) on Skolver is insufficient to become immune to VT. You need 7 units or resistance to be immune in Lockdown." Isn't max shock uv 6, and armour max is 4?

@Elitechamp, that was an interesting read, do you knoow if they have anything on status effects?

@Mustado, I thought the token trinkets were broken?

@Stavrosg, i dont think theres been enough testing to know where it caps, but the uvs deffinately help

Fri, 12/02/2011 - 11:13
#17
Fraxur's picture
Fraxur
@Spiral-Wiki Sorry I didn't

@Spiral-Wiki Sorry I didn't bother reading that page but I do know that somebody did some testing on fire resist although I forgot where it is. Search the forum, you may be able to find it. It was back when status trinkets were broken.

Fri, 12/02/2011 - 18:40
#18
Milkman's picture
Milkman
http://forums.spiralknights.c

http://forums.spiralknights.com/en/node/10522

That is the thread you were referring to Elitechamp. Although the initial tests are invalid, the OP has redone the tests with the changes (see the bottom of the first page; Comment #47). Keep in mind that these are tested using a FoV (which inflicts strong? fire). Note that there does seem to be a cap for fire resist.

@ Spiral-Wiki

Status trinkets are now fixed.

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