This thread is a response to Rozzet Thread that i think it's a good idea: http://forums.spiralknights.com/fr/node/36173
I thought about a huge idea where you need competitions + skills + team sense :
2 teams competing against each other on the same instance (4 vs 4) with their own equipment.
I thought, like Rozzet said, the game is about PvE and not really made for PvP:
EAch team drops in one arena that are close on the same instance.
Mechanism:
- Switches on your area makes monsters drop on the other side and vice versa.
- Switches can be monster, switch, collecting different part of a key... implement lots of different
- Each wave that has been triggered by the other team and slayed makes drop a specific amount of Hearts on each corner of the map.
- Don't be stingy, make bosses drop too.
---> Of Course, Killing monsters help to survive... in case people understand it's only about dropping monster on the other side.
Rezzing mechanism
- You can rezz people by the actual mechanism of splitting your life
- NO REZZING WITH ENERGY! it totally spoils the game, and it becomes not fair at all. ---> Solved by making an entry fee with energy? like 20 or 30 ce?
Monsters :
- all of them (devilish and such) + Golden ones that are invincible so that it becomes harder and harder
Aim :
-Survive and don't get overcrowded by the other team sending monsters at you.
First team to die all together lose.
Rewards:
- Fun and an actual nice reward that needs to be found but it needs to be funnier than a good rewards
You guys can add stuff. Add new contents, not contents that are fashionable like pets -_-. "Buy it and then, you'll get bored!"
Thanks for reading it.
So basically, it's like a survival mode, but in a more competitive sense?
Me like! Addin' support to this. I love playin' in Arenas.