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Antigua/Crystal Bomb damage change suggestion thread

6 replies [Last post]
Wed, 12/28/2011 - 22:49
#6251
Triplescrew's picture
Triplescrew
Weap type: Normal gun Fixez :

Weap type: Normal gun
Fixez : Iron Slug
Buffs added :1) pushback to normal shots ( about 1,2 squares),
2) pushback and greater explosion to charged attack ( heard people wunt some rocketlaunchers ),
3) kickup possibility on end T2 -T3 ( maybe 50% ) Kickup = kicking lesser wolwers/menders up , preventing g-puppies/polyps from firing , kicking gremlins down (as my mega mag does) and such...

Wed, 12/28/2011 - 23:03
#6252
Nicoya-Kitty's picture
Nicoya-Kitty
@Triplescrew Cool idea bro,

@Triplescrew Cool idea bro, but this thread is specifically about the developers' proposed changes to the Antigua and Crystal bomb lines.

The Iron Slug certainly could use a buff, and I'd encourage you to make a new thread outlining your vision for it.

Wed, 12/28/2011 - 23:32
#6253
The-Rawrcake's picture
The-Rawrcake
"Discussion: Mender sniping,

"Discussion: Mender sniping, 'nuff said."

You said discussion so I'll get into it sorry :D. Callahan > a shadow gun that fires fast velocity any day on grems in my opinion: less than 4 player group even in tier 3 = no healing menders because they are locked out of doing anything besides being knocked down, as well as stun on occasion. 2-shot, so hits them dodgers before they dodge and packs a good amount of damage.

But a fast firing gun will break mender bubbles faster so

"only one freeze-status gun line (ignoring the frost gun), and it sucks because the ricochets break its own freeze"

Sometimes a bullet will actually not break the freeze entirely I notice, but it can be a pain I definately agree. There is a way though to use the cryotech to where you freeze a mob - ignore it - freeze another mob - ignore it - repeat while kiting. But the reason I think this freeze chance on a new pure pierce antigua is a great idea is because antigua series have absolutely no utility, and it would make killing dodgers with them much, much easier as well as sometimes even make swordsman happy that you shot a devilite.

Freeze definately does not over power it in the slightest.

+1

And sorry know nothing about bombs.

Thu, 12/29/2011 - 00:00
#6254
Nicoya-Kitty's picture
Nicoya-Kitty
@The-Rawrcake I'm actually

@The-Rawrcake I'm actually building a Callahan just for mender sniping so I definitely know where you're coming from. I think having more than one option would be nice though, and given that gremlins dodge and slimes don't the damage buff would be more useful on that side since you'll be landing fewer shots.

Fri, 12/30/2011 - 22:45
#6255
Huhbum's picture
Huhbum
RE: ISB

Honestly, the primary thing holding ISB back is its ridiculously long charge time compared to RSS.

Yes, it has a redundant damage bonus and its typing is less than optimal. However, if you saw its charge time adjusted to be the same as RSS, you'd see people spam the bejesus out of it in LD. Shock on a shard bomb is not to be underestimated(and, isn't the shard range on ISB larger than RSS? Not sure, I'd love to test it for kicks).

I could live with the Normal/Piercing type(with or without Slime bonus) if only the charge time was reduced. Heck, you could make it pure Normal and I'd be happy as a tomato in sauce.

Sat, 12/31/2011 - 00:01
#6256
Nicoya-Kitty's picture
Nicoya-Kitty
@Huhbum The charge time is

@Huhbum The charge time is definitely the biggest problem with the ISB, no doubt. I feel that a shadow damage ISB, however, would be a great improvement since most people suckered into crafting an ISB probably did so in hopes of having a slime-killing machine, not realizing that the piercing damage type makes it useless for that (I've had to stop more than one friend from going down that path), and similarly with the prevalence of skolver in LD a pure shadow bomb would do more damage more frequently.

Also, in the context of T2 lockdown, the RSB is overshadowed by the Sun Shards due, again, to the prevalence of Dusker armor (protects against pierce/normal which exactly matches RSB, but only 50% of Sun Shards as it is currently) and the RSB doesn't have the chance to shock that the ISB does.

A shadow ISB in the clockworks, meanwhile, would be an awesome gremlin and slime killing machine. I don't believe gremlins can dodge fast enough to avoid crystal bomb projectiles, and of course jellies and lichens just sorta sit there and eat damage anyway. It would also reintroduce sharding RJ, which got terribly nerfed when his royal pinkness got (rightly) turned into a normal slime-class monster.

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