I noticed today that heavy swords are lacking one of the damage types, namely piercing.
The mechanics wouldn't be that hard; give it the same swing speed as a troika or sealed type sword, reuse the thrusting animation from the flourish class swords, and make it a lance or something to handwave it. But the bigger question; is this counter-intuitive? Using a Heavy weapon on beasts and fiends certainly seems like it. But we have pierce guns right? I only use my needle in FSC as it is, but I hear knockback + blitz = dead wolver.
Any thoughts would be appreciated.
Gonna bring up the age-old suggestion of making a line of Heavy swords based offa Jellies.