ok sice when did wolvers fly
http://steamcommunity.com/id/pen_dragons/screenshot/631863734262943310?t...
http://steamcommunity.com/id/pen_dragons/screenshot/631862291298125014?t...
obviously the lobotomy of half their brain has resulted in them gaining super powers.
Seriously OOO, take away their ability to fly and give them back their ability to follow a target.
I believe this issue was summed up perfectly by Kamiyana:
dog y u flying
u r not burd
When they slowly evolved, they chose paths. Though they lost their homing, they have gained the ability to defy gravity in the skydomes that they inhabit. No predator will catch them now!
Except GMs......
...Then that means that Spiral Knights can be invisible.
http://steamcommunity.com/id/Hoch-rocks/screenshot/649877898964966759?ta...
http://steamcommunity.com/id/Hoch-rocks/screenshot/649877898964962868?ta...
Just gotta love bugs.
I've seen this a lot in FSC as well, and the wolvers keep teleporting to the other side of the gate as well. It's a good thing that they generally teleport back to the right place though.
Seems like the wolvers have been messing around with some Gremlin Mender potions. :o
I see that happen all the time. I just figured it was a glitch or something.
Same, those furballs kept avoiding us on the sides in Smoldering Steps, then they barked happily. So I blasted them with my Blitz Needle happily too and they died midair.
i think it has something to do with the patch that got rid of their homing bites....so i guess someone mixed phantoms with wolvers :P