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Weapon Nicknames and New charges

5 replies [Last post]
Sat, 02/04/2012 - 02:39
Kinguzero

Alright so we all can see that the Ascended calibur is mocking us. It states in its description that "Made of a rare alloy of sun silver, knights talented enough to possess Caliburs as fine as this one typically bond with and name their blades."
yet there is no option to give a nickname to any item.
now i know this idea is abit absurd because im sure none of us would like to buy any weapon that was prenamed esspecially with a name that is either innapropriate or just plain silly in the AH. as such ive done somethining and come up with a viable solution to make sure such a thing wouldnt happen.
simply put we have a new NPC who's purpose is to grant items nicknames (perhaps a third gremlin to join the uv maker and the unbinder?). the way to do this would be to supply him the Item (obviously) and energy (im thinking about half the cost to unbind an item) and a prompt to type in the name. once you click the button to create the new name for the item. in the description on the item it would have your nickname given to it where the old name used to be with another smaller name below it, that name being the original item. to make sure the item cannot be traded or sold you can have the process permabind them to your character (like the protogear). perhaps the name can actually show up somehere on the item (along the blade for swords, along the barrel for guns, around the head for bombs, behind the head for helms, on the backside for shields, and on the back shoulders for armors). additionally names will stay through upgrading the items (so name ascended and it keeps the name as Levi) and if you wish to change the name why not charge double the energy to pay (essentially the same payment for unbinding)

after playing around with many weapons i have found some charges (mainly swords) should be changed in looks, or be different through upgrades (reference to the recent brandish upgrades)

first main concern is the Levi Blade, in is description "the blows from this mythical sword are said to rain down upon its victims like the water from a tidal wave." yet its charge attack is a similar 360 spin as the rest of the line. why not change it? i suggest the charge be a 2 block blast radius like a bomb (yes essentially make the levi an instabomb with a massive knockback) along with it the look of it should suggest a tidal wave of destruction, so i suggest borrowing the vortex design of either brandish 5* lines charges (where it looks like a tornado emulating from a orb) or the Graviton/electron Vortex only instead of going in its reversed to go out, and make the color sheme a light or dark blue to resemble water. this would make the Levi blade much more accurate to its description and give it a charge to feel proud of for all the hard work put into making it.

another charge idea would be for the Winmillion, its charge is essentially useless since it can fire its own projectiles at that upgrade. so i suggest giving it a charge that would cuase a buff of temporary speed boost and power boost (since winmillion is substantially weaker than all other 4* swords) and perhaps while in that buffed state (5-15 seconds depending on what level the blade is) the projectiles would be as large as the current charge for them.

another charge idea would for the cutter line. my main gripe with the cutter line is that its charge is near useless when you dont have your enemy bum rushing you or trapped in a corner (since the charge attack is stationary). so the two possible ideas ive come up with are 1 as your charge begins the character takes a small front step with each swing and pushes the enemy back (solving the problem of the enemies not staggring when hit with cutter line charges) and each swing does tiny knockbacks thus with the final swing pushing them back and out of harms way to retaliate. (i see this working best for the hunting blade line) 2. with each swing there is a slash looking projectile that propels outward with each swing (king of like the afterswing of current) only they extend outward with each swing to reach farther and have more effect, anything caught in front of it being knocked back by each blow.

the final charge idea ive come up with is for the Torika line. essentially my main gripe is that its too slow and useless when the enemy isnt frozen, also it may deal some good damage but recovery time absurd and leaves you too vulnerable (hammer smashes should take so long to recover from). the solution to this would be similar to how DA and Granfuast are only with one major difference (this charge upgrade would only be avaliable for 4*+) once charged the blade itself would be thrown and will fly about 5-6 blocks infront of you, effectivly knocking back all the enemies infront of you and pushes them out of your way, while you stay where you are till it lands and gets caught in the ground because throwing the massive weapon would lead your character to be winded for a second. recovery would either be having to go up and pick up the blade again, or it dematirializing and appearing in your hand again ready to use.

if you read all of these i thank you because i put alot of thought into making the ideas balanced and still somewhat feaseable for the Devs. thank you for your time.

Sat, 02/04/2012 - 02:51
#1
Psychodestroyer's picture
Psychodestroyer
...

Sorry, I can't read it, the text is too compact for me to focus on, sorry.

On the topic of naming weapons...: http://forums.spiralknights.com/en/node/32938

Sat, 02/04/2012 - 03:06
#2
Darkbrady's picture
Darkbrady
With you Psycho; waaay too

With you Psycho; waaay too wall-of-texty.

As for that link... /clicky

Mon, 02/13/2012 - 20:17
#3
Kinguzero
well im sorry

i didnt know that a wall of text will deter someone who willing wanted to read a legitimate and well thought out expression of ideas on the matter.

Mon, 02/13/2012 - 21:41
#4
Severage's picture
Severage
@Kinguzero:

Many people read very long threads if they are interested in the subject, the writer is, well, writing properly, and it's possible to read.

Your thread is primarily missing point 3. I can't say about point 2 because to be perfectly honest, I didn't read it. Without spacing between sentences/paragraphs (Yes, I know you have SOME spacing, but it's like after 4 paragraphs), it's hard to read.

Spacing between lines in much easier on the eyes, and people don't scroll down and say "WHOAMAGAWSH TOO MUCH" without giving it a second thought. Bold text also helps to add some more contrast from the thin text and white background.

Thus is the reason that if you use improper formatting in most School Reports (I'm assuming, never actually went to Public School) and in College, no matter how "well thought out" of an expression it is, you'll get a poor grade. Formatting is essential.

In short, yes, text that literally looks like a compact wall will deter readers.

PS: Nice necro.

~Sev

Mon, 02/13/2012 - 22:27
#5
Diamondshreddie's picture
Diamondshreddie
well personally

i dont mind reading walls of text! and i think these ideas are great, except for the permabind :P

but the troika charge... the sword needs to be more powerful in general!!! make it figgin twice as powahful, and make the charge from 4* and up be the radius of a goddamn 4* bomb!!

im a bomber... and i think this sword needs some love... have the sword light up and grow bigger in the charge wind-up!!! MAKE YOUR KNIGHT LIGHT ON FIRE AND SCREAM AN EPIC BATTLE CRY!! MAKE THE CHARGE DEFORM PARTS OF THE GODDAMN CLOCKWORKS FOR TINKIZNAR'S SAKE!!!

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