Been wonderin' lately, has anyone ever clocked up and compared the two Gun DPSs against each other?
We all know that reload-dodging is generally the safer route to go, since it locks you in slower movement while reloading and unable to shoot/shield, but ignoring safety etc (let's assume you go blast around rambo style and not worry about safety) is dodging the reload actually higher or lower DPS?
I mean considering that, let's take an Alchemer for example, to skip the reload you need to wait till the gun is back at the hip, which takes just under half as long as a reload I'd say, and you need to do that between every shot; a single screw up forces a reload. By that point, is it not just faster to spam shots and deal with the reload then spam some more?
I've not done any real testing myself on the issue; has anyone else? Is reload dodging actually faster/slower than firing as intended, as well as being safer?
yes we have
http://forums.spiralknights.com/en/node/28726
http://forums.spiralknights.com/en/node/23492
the issue of being safe really depends on how you play. if you are one of those people who don't really pay attention to positioning, then shoot pause shoot will be the safest way. if you do pay attention to your position relative to other monsters, then you can totally get away with unload and reload without getting hit at all.
EDIT:
a special note about using alchemers for unloading vs pausing: if you want to consistently spawn ricochets inside your target, it would be better to unload due to the fact that you don't have to re-aim after every pause (more re-aiming = more chances for error, which will lead to less dps)