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No Auction House, but Trade Chat instead? I don't know about this.

18 replies [Last post]
Tue, 04/19/2011 - 17:18
Critical

Worst case scenario about this is we would have some bad eggs who would still spam the zone chat like merchants. But of course if you've added the ability to turn off world + trade chat, then I guess I'll just deal with it.

If you're able to come up with a User Interface on the glorious Energy Market, I don't see what's so difficult about an Auction House like feature.

Also, your folks down at this thread would love you very much.

http://forums.spiralknights.com/en/node/2043

Thank you. I'll be compiling a future list of ideas soon. I just came on here to give you a friendly reminder.

- Critical

Tue, 04/19/2011 - 17:26
#1
Nilsson
Perhaps this is temporary

Perhaps this is a temporary solution; an 'auction house' trading mechanism is in progress but this is just for the time being. I sure hope so.

Tue, 04/19/2011 - 17:31
#2
Metaknight's picture
Metaknight
shut up samm. do you know how

shut up samm. do you know how to program? you've got some balls calling them lazy.

auction house is a far bigger endeavor than adding a trade chat. its a move in the right direction, you're welcome.

Tue, 04/19/2011 - 17:32
#3
Sirrocco
Legacy Username
This is actually orthogonal

This is actually orthogonal to an auction house. It's a cheap, easy, low-impact fix for the problem of "tradespam is annoying." An auction house is a notable more complicated, somewhat more difficult, *much* higher impact fix for "buying and selling is annoying." The two really have surprisingly little to do with one another.

And if someone is spamming the general chats with tradespam, you can report them via complain - and if they're being complained about by a significant fraction of the people in the general chat, they're not all that likely to be spamming the general chat for all that long. It's not god business, and so people (for the most part) won't do it.

Tue, 04/19/2011 - 17:36
#4
OnmyojiOmn
Legacy Username
Yeah, we needed a trade

Yeah, we needed a trade channel regardless. Now we need a material market and some way to get traders out of the arcade.

Tue, 04/19/2011 - 18:27
#5
Critical
Yeah, I feel bad about the first sentence. And remarks.

@DJ

Yeah, I feel bad about saying the very first sentence. I actually major in that field so I'll re-edit that. Very bad with my manners there.

@Sirrocco

Very interesting way you explained how the problem is orthogonal. My problem is that I always take account into a small portion that will always be deemed as the deviants of the community but you guys have always been so nice and polite, maybe I should really ease out on that.

As for the rest of you, you do make up a point that of course it'll take some time for the Auction House to be created and at least we got a temporary solution to our problems, we'll just have to wait for it to come. So until then, we can simply hold hands and wait it out.

Feel free to throw in your afterthoughts of this manner.

Wed, 04/20/2011 - 01:19
#6
zazabar
Legacy Username
I think people are griping a

I think people are griping a bit too much lately. As far as I know, it's a staff of 7 people that made this game. That's it. It's not like they can make an auction house overnight. Yeah, it would have been nice had they done that before the game was released, but they need to start recouping costs on the game at some point.

I'm sure if the game retains popularity long enough, an auction house of some sort will come once the devs have time to program one or can hire someone to do it.

Wed, 04/20/2011 - 01:43
#7
Bookish's picture
Bookish
Well, I'm not so sure that an

Well, I'm not so sure that an auction house will get implemented anytime soon. Over at their other game, Puzzle Pirates, people have been asking for an auction house for years by now..

If that's true, then they really have to improve the trade channel. I haven't been online since the update, but from what I hear, it's still instanced. Which means they only solved half of the problem. Sure, people who were annoyed by the spam can be happy now, but the traders still have the problem of having to Haven-hop to reach everybody who might be interested.

Perhaps they could add something like the inn in PP, a place where all those who are willing to sell / buy can go (Trade-Haven or something)?

Wed, 04/20/2011 - 02:23
#8
krabboss
Legacy Username
A trade channel only gets rid

A trade channel only gets rid of the spam in channel 1, which I never found to be a big deal anyway since it's rare to see any channel-wide conversations anyway. It doesn't help make trading less tedious at all. You've still got to repeat "WTS/WTB X" ad nauseum until you're lucky enough to find somebody to trade with. This might even lower our chances, since it's possible people you could trade with haven't typed "/join 2/trade" yet.

Also, people are still spamming /1 anyway so not much has changed.

Wed, 04/20/2011 - 06:22
#9
zazabar
Legacy Username
Most people I saw this

Most people I saw this morning weren't spamming /1, and when they were, someone pointed it out and they corrected themselves. (Not everyone reads patch notes I guess.)

If they were to add a central trade hub, they would require a better server to do it. The reason they have everyone split up right now is to avoid lag amongst the populace.

Yeah, the trade channel isn't the best solution in the world, but it does have a benefit. It slows down the rate of depreciation on items. If you look at games with auction house systems, items drop in price very quickly as people strive to undercut and undercut until people are hardly making anything on common items at all. With the system in place, people have to do research if they want a fair price, and have to shop around. It's like malls vs. Amazon.com. Malls (the trade channel) were able to keep prices high and compete until Amazon.com (pseudo auction house for our purposes) came in and drove prices down. Amazon makes profits by selling volume, whereas malls have to make money by selling quality goods at upscaled prices.

Wed, 04/20/2011 - 08:12
#10
radulf
Legacy Username
It would be cool if we got

It would be cool if we got something like ragnarok for starters :) It's difficult to implement, both an auction house and the ragnarok styled vendor, but it would be a great improvement at the game.

Selling recipes and materials do get some money is almost impossible with all the spam that happens in the trade chat.

Wed, 04/20/2011 - 10:07
#11
Abhorsen55
Legacy Username
Can we get some input from the Devs?

It would be nice to know whether the Devs are listening about an auction house and whether or not they're even considering implementing one. Either way, it would be nice to know so we don't wait in anticipation for something that will never come :)

Wed, 04/20/2011 - 11:18
#12
Leviathan
Legacy Username
What they did is a quick

What they did is a quick patch, and it's good that they responded quickly! The ongoing lack of some kind of general exchange, though, isn't something that can be handwaved off:

It frustrates players (this includes me). It frustrates a significant slice of them in very notable, game-quitting-type ways (this doesn't include me, but I empathize).

Three Rings surely doesn't want that; a number of those people are likely to be actual, paying customers. And it's not like Three Rings doesn't know how to implement mechanics like this in general - Puzzle Pirates has loads of region-spanning trade mechanisms, including sale houses for raw materials, player-run shops, and plenty else besides.

If it's an oversight or something that will take time, and it's on their to-do list, great! If doing it needs to be balanced for economy because they have concerns that it'll dog their setup a bit, then also fine! We can wait a bit; it's not like we don't have Clockworks to pummel in the meantime. An announcement of "Hey, yeah, it's something we're trying to get you" would help with the likely bleed of players who are annoyed, but that's their call.

If it's a deliberate omission, though, it's a ridiculous, player-annoying choice. It's not worth defending as "quirky" or "research-oriented".

Wed, 04/20/2011 - 13:32
#13
Bifurcate's picture
Bifurcate
Lead Programmer
We are most definitely

We are most definitely listening.

Wed, 04/20/2011 - 14:04
#14
RamuneDrink
Legacy Username
Creepy

In a Big Brother-esque sort of way...
But pretty cool at the same time.

...they are always watching...ready to take your suggestion and make it a reality...

Wed, 04/20/2011 - 14:18
#15
Leviathan
Legacy Username
Good to hear! I assumed as

Good to hear! I assumed as much, but it's always nice to get a line back.

(It does make me feel a little awkward socially about the "ridiculous" line, but, well, there it is).

Thing is, I *know* you folks, as a team, are good at mechanisms like this. I played Puzzle Pirates a fair bit - I've run shops, and transported raw materials from one island to another, gambled away big stacks and won them (okay, I lost a lot more than I won), tried to beat the market on cannonballs... And it was worth every penny I spent on that game.

Over here, it's also well worth throwing down a few bucks, for the crazy smash-em-up joy of clockwork running. You've done something that is smooth and happy-joy-making in the vast majority of respects. It's a good game, even a *great* game, with a few little bugs, and one big one. That one big glitch is trade.

Taking those things together, I'm just baffled. When I get annoyed at trade, I keep thinking "But... but... It's Three Rings! They're *awesome* at this!"

Wed, 04/20/2011 - 16:16
#16
Ilikiki's picture
Ilikiki
What'd be nice is if we could

What'd be nice is if we could see some clear distinction, such as the trade channel being a brown, red, orange or simply different, distinctive and easy to read color with [1 Trade] instead of [2 Haven] listed.

Thu, 04/21/2011 - 07:22
#17
Pinto
Legacy Username
Another vote for a system

Another vote for a system like the energy market (which you obviously think is a good system since it's been used in every OOO game since doubloon oceans were launched for puzzle pirates).

In fact, exactly like the energy market. The same interface, just with an extra page before the exchange itself which is exactly like the arsenal but showing every item in the game which can be traded.

Or a little different, you could add the offer to sell to the arsenal and have no buy offers at all in the market, just a list with the lowest offer for each item. This makes pricing a guessing game when demand exceeds supply but discourages playing the market, as I'm sure OOO would prefer us to be in the clockworks.

This isn't like puzzle pirates where there would be a flood of tan rags. Everything in this game is useful to someone.

Edit: damn, posted in the wrong thread somehow.

Thu, 04/21/2011 - 00:29
#18
erogath
Legacy Username
trade chat is a good start,

trade chat is a good start, but I think we still need a COD mailing system to fully utilize the bazaar subforum.

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