At the risk of being unheard, but placating my fantasies, I've decided to develop this thread with some ideas that add a support role to the game.
On a first note, my original intention for every one of these ideas was that they would be Bombs. However, some could easily be applied to Swords and Guns, as well. For this reason, I'll detail each idea with a general theme, then list how you could apply each of them to an individual weapons line.
Offensive/Defensive Matrix
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These would be a series of support devices, that grant increased offensive or defensive power to the Knights affected. My original idea was that there would be two lines, and each would offer a straight %-based boost - however, instead, there could also be many different lines, each that affect a specific line (such as sword-boost, normal-defense, elemental-defense, etc). The downside of that, is that there would be a whole lot of weapons to add, to hit every base.
For bombs - A long charged device, that when placed, unleashes an AoE aura. Knights who stand within the aura gain the Offensive/Defensive buff, so long as they remain in the radius. Higher * levels have larger radiuses, and the strength and duration of the aura increase as you level the devices with Heat.
For guns - Could be similar to a medigun in looks/style. A Knight could shoot another, granting them the buff as a status for a short duration. Maybe the device has to be channeled on a player, or it could have to be charged first.
For swords - A syringe-type sword. Charge release grants allies the buff. Alternatively, this could be used as a debuffer, that weakens enemies when hit.
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Vital Essence Extractor Device (V.E.E.D.)
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This could be a healing device, without being unfair. The main idea of this device is that it would leave a status on enemies, and if the enemies are killed while they are affected, they have an increased chance at dropping hearts. This way, you can get some bonus healing, but not an overt amount, and it requires risk/enemies - you couldn't just use it to full heal between every battle.
For bombs - These could go two ways: the standard explosions, or the haze way. If it went the explosion route, on blast, it'd affect all enemies hit with this life-taking status. Or, if it went the haze bomb route, it'd leave a cloud that had a chance to afflict the enemies the status.
For guns/swords - Similar to other current weapons, they'd merely have a chance to inflict the life-taking status on enemies hit with the weapons.
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Portable Ostensibly Dainty Shield (P.O.D.S.)
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*Bomb Only*
Akin to the Guardian of Lockdown in some manner, after charging and laying down, it'd leave a small shield that absorbs attacks. Essentially, a bubble of safety for players - however, it could only withstand so many hits and break. Melee attacks CAN be absorbed, although enemies can easily move through the barrier and attack from within. Higher * levels increase the radius of the shield, and the minimum strength - heat levels increase its overall strength.
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Tiny Immobile Mecha (T.I.M.)
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*Bomb Only*
These would be portable ranged turrets that a player could charge, and then place. They'd be fairly weak and shoot slow, but they'd allow for some additional damage while moving around, should you be able to place them. The devices can be attacked and destroyed, although enemies should aggro to Knights as the first priority. As a safe measure to stop abuse, the turrets should only attack enemies if the player is attacking them, or the enemies are attacking. Higher * levels, along with heat levels, increase range, damage, and the attacks a turret can sustain before being destroyed. The devices would also have a duration, and would not last indefinitely.
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Overall, these kinds of devices would implement more ways for a player to play. A person could go a support route, bringing along multiple devices - or players could split duty and each bring devices to help out. It'd allow a gunner to have a fortified position, or a bomber to have some bonus damage while hes running around placing bombs.
I understand that there could be trickiness in balancing their strength, so that they don't become absolutely "required", but obviously they should provide a decent enough benefit for players who bring them along.
Thoughts, comments, questions, concerns, dislike, etc. are all welcome. Thanks for reading thus far, if you have!
i like the concept, the V.E.E.D. and the matrix.
the T.I.M. should be open to everybody. and i dont think the P.O.D.S. would work well.
(i know its not a great review :p)