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Mission System testing Starts Now! Ranks 1-1 up to 7-1

68 replies [Last post]
Thu, 02/09/2012 - 16:45
Nick's picture
Nick
Developer

Calling all testers!
We would like your help in testing part one of the Mission System, a new feature we will be rolling out for you testers in stages as more parts come online. Please read the following guidelines concerning the type of feedback we are looking for and the best way to communicate with the development team.

PLEASE READ THE FOLLOWING CAREFULLY:

Posting Guidelines:
The Mission System is fairly robust, so in order to streamline our ability to address the issues you find during testing, we would appreciate it if you follow these guidelines when providing feedback and raising issues you discover:

For issues concerning a particular mission, always include the name of the mission in the Subject line of your post!

Example: "Mission: First Contact - Kora has a typo in her briefing."
Example: "Mission: Welcome to Haven! - The dialog was broken and didn't make sense."
Example: "Mission: Let's Go Shopping! - I'm stuck in a black screen after choosing a response."
Example: "Mission: Shadow of the Beast - I can't unlock this mission"

For issues concerning the Supply Depot, make sure to include "Supply Depot" in the Subject line of your post

For general feedback, include "Feedback" in the Subject line of your post. Please try to include what the feedback relates to in the subject line - be specific!

Example: "Feedback: It isn't clear how I gain ranks or where ranks are displayed."

We appreciate you taking the time to follow these guidelines, and it will ensure that we will see your feedback.

Additional Feedback:
Outside of any bugs or issues that you find during testing, we are most interested in getting your feedback concerning the following questions:

- How can we make this system more friendly and usable by YOU, the player?
- Are there any parts of this system, or any specific missions, that are unclear or confusing?
- Anything else that would improve the mission system?

Final Notes:
- The Mission System is a work in progress. You may notice art, sound, features missing.
- You will only be able to play Rank Missions up to rank 7-1
- All items in your Supply Depot will cost 1energy for testing purposes

If you have testing access, you are now free to access the Test Server. There is currently no time frame for when the Test Server will close.

Thank you for your continued help in testing this exciting, new feature!
-The Spiral Knights Team

Thu, 02/09/2012 - 18:46
#1
Lautzenheiser
mission: lets go shopping!

it just gives me a black screen when im trying to load into haven to talk to the stranger

Thu, 02/09/2012 - 19:36
#2
Omgalion's picture
Omgalion
Haven

I can't go to haven at all. Also the loads after the missions don't work possibly because i am routed to haven afterwards.

Thu, 02/09/2012 - 19:49
#3
Nardan's picture
Nardan
I cant get onto the test server

It is telling me to log in useing steam but I don't know how.

Thu, 02/09/2012 - 19:59
#4
Iron-Volvametal's picture
Iron-Volvametal
...

I can't Join Parties, only Make them.

Thu, 02/09/2012 - 20:49
#5
Vallik's picture
Vallik
Mission: Alien Ooze

-At the rescue camp, the knight's dialogue is too fast.

-No warning that the meteorite in the middle can hurt you or catch you on fire.

Thu, 02/09/2012 - 20:54
#6
Zevoxo
TestingA

How do i start testing?

Thu, 02/09/2012 - 21:30
#7
Vallik's picture
Vallik
Mission: Faith in Armor

-The second animated gear on the first level glitches while walking near it.

-Knight NPC should teleport to you when you activate party pad.

Thu, 02/09/2012 - 21:39
#8
Sp-Shadow's picture
Sp-Shadow
Black Screen

When I try to haven, rescue camp, bazaar I get locked in a black screen...

Thu, 02/09/2012 - 21:49
#9
Cookiieh's picture
Cookiieh
hey

the games still on a black screen

Thu, 02/09/2012 - 22:23
#10
Eltia's picture
Eltia
Additional Feedback

How can we make this system more friendly and usable by YOU, the player?

Here is something you guys can do for no cost. Instead of saying Knight X is Rank Y-Z (which is boring), how about we can get titles like "Knight Sergeant X"? We can start from Private and go all the way to Captain.

Are there any parts of this system, or any specific missions, that are unclear or confusing?

Pretty intuitive and can't think of anything at the moment. But when I keep seeing "unexpected error on server" when trying to joining a party for mission, yea it is a bit confusing.

Anything else that would improve the mission system?

Combine the Rank system with Lockdown by creating different divisions that a Knight can join. Divisions can be treated like how military is divided into Navy, Air Force and Army. Then you can create a new Lockdown mode that have different divisions compete against each other. At the end of each week (say Sunday), you tally the total Lockdown scores for each division and the division that has highest score will win a prize. e.g. 20% bonus heat for all members of the winning division until next tally.

Each division can have missions that are specific to them. This way, when a Knight has completed all missions in one division (and learn one story arc), he can join another division and complete another story arc.

Thu, 02/09/2012 - 22:42
#11
Shogunokc
additional feedback

i think it should tell you how much prestige you'll need till next rank.

Thu, 02/09/2012 - 23:20
#12
Hpland's picture
Hpland
help

If I log onto the server with my name and stuff it says i have to create a new account is that supposed to happen?

Thu, 02/09/2012 - 23:23
#13
Hpland's picture
Hpland
sorry

woops silly me missed that bit in the info page.

Thu, 02/09/2012 - 23:30
#14
Ginacolada's picture
Ginacolada
Mission: The Pioneers - Kora has a typo in her briefing.

Haha ironically... in the 4th chat bubble with Kora

"It's your job to go into the wild retrieve them."

:)

Thu, 02/09/2012 - 23:41
#15
Joesha
Feedback

I do not like how when I click the mission button a smaller window of the mission widow appears. It only pops up for about half a second but it is still annoying to me.
So far so good.

Thu, 02/09/2012 - 23:43
#16
Akvar's picture
Akvar
Rank 3-1 Alien Ooze

Says an unexpected error occurred on the server and will not load.

Thu, 02/09/2012 - 23:46
#17
Akvar's picture
Akvar
Same thing with rank 3-1 toy

Same thing with rank 3-1 toy soldiers

Fri, 02/10/2012 - 05:57
#18
Uptonhuang
Mission: Crossing the Chasm

Towards the end, the fire pot spawner spawns pot to the right of it if there is an enemy standing on top of it.

Fri, 02/10/2012 - 06:03
#19
Dadodo's picture
Dadodo
Two Things: Issue, and Opinion

1) The Skies Under Haven, First level. On the final danger room, the first wave of Chromalisks seemed (at least to me) to have an unnaturally high amount of HP. I hit them each dozens of times with a heavy hatchet before they finally succumbed and died.

2) Personal Opinion- I don't think that the missions should automatically teleport you where you're supposed to go (unless it's a mission like Skies Under Haven, where you can't do it otherwise), because then the player might (just maybe) Have a hard time finding it again. Haven isn't really that large, so it wouldn't hurt the player to walk around a little.

Fri, 02/10/2012 - 06:31
#20
Uptonhuang
Mission: The Scarlett Fortress

Can't join another party.

"An unknown error has occurred on the server."

Fri, 02/10/2012 - 09:06
#21
Dadodo's picture
Dadodo
The Arcade

So far, in the missions that are available, there is not one that takes you to the arcade. It might be a good Idea to remedy that.

Fri, 02/10/2012 - 09:26
#22
Dadodo's picture
Dadodo
The Snarbolax Mission & Crafting

This is just a suggestion, mind, but hopefully a good one. It might be a good idea to have the Snarbolax mission actually include the entire T1 of the clockworks. With all of your efforts that you put into the missions emphasizing crafting, you guys fail (constructive criticism here) to actually provide the information of where you actually get recipes normally. IE: Basil, Kozma, and that other stranger who sells pretty much worthless recipes. Vatel, maybe? (Can't remember his name off of the top of my head)
Anywho, I'm thinking that the new players should actually complete a whole clockworks run, both in order to meet Basill, and also to give them the chance to earn some achievements, and whatever else you can do in stratum one.

Fri, 02/10/2012 - 12:41
#23
Ginacolada's picture
Ginacolada
Mission: Blades of the Fallen - Ghost orbs behind barriers

The ghost orbs can harm knights even when the knights are behind the protective, one-way barrier at the beginning of the level. I think this defeats the purpose of having the barrier. I nearly died reequipping at the arsenal station.

Fri, 02/10/2012 - 14:38
#24
Seeden
feedback: when attacking the is damage delay

when you are attacking a monster in game there is a damage delay its about 5 to sec delay for the monster to take the damage done bye your knight

Fri, 02/10/2012 - 15:29
#25
Casperre
how?

How Do i test?

Fri, 02/10/2012 - 15:41
#26
Seeden
question?!?

when this comes out it wont reset are knights on are main sever in the game will it?

Fri, 02/10/2012 - 16:20
#27
Hpland's picture
Hpland
Mission: scared to death

The mission: scarred to death is not working and i am unable to access it. Is this a problem or is my game broken again. Also there is (or was) a glitch that allowed knights to get thousands and thousands of crowns this morning.

Fri, 02/10/2012 - 19:21
#28
Lisbethsalander
Prestige Mission: Geological Survey broken

I'm getting "An unexpected error occurred on the server." every time I click the start button. I also wonder why two sets of 10 moonstone are required instead of moonstone and another mineral (or just one set of moonstone). It's also doubling the amount of moonstone I have, showing 40/10 instead of the actual 20/10, and it's showing it twice - once for each set of required moonstone.

Fri, 02/10/2012 - 19:50
#29
The-Rankor's picture
The-Rankor
Feedback - Misson Layout and general concerns

First off, I am extremely excited and impressed with these additions.

- I think the way missons are layouted out in the menu work great when you are first running through them, but I have a feeling that if we wanted to back and do a mission again, it will be a pain because we would have to keep scrolling through the list of five. Perhaps adding a list, where you can categorize each rank's missons into a drop down menu. Keep what there is now but add a list or something.

- I see that rewards are sometimes items. I have't gotten passed 3-2 yet but I would be concerned if later missons have four or five star gear, it would diminish the value of crafting them. Maybe at that point have rewards that add a UV to a previous four or five start item (without removing the old ones, if any)?

- You can only view other player's ranks by inspecting them. I would had something to their name. Like a badge or something to indicate their rank.

- Just a random suggestion, I would add guild missons and have guild ranks, so guilds can more apportially compare each other.

Fri, 02/10/2012 - 22:26
#30
Hexzyle's picture
Hexzyle
Mission: Crossing the Chasm -

Mission: Crossing the Chasm - I get the end level elevator fanfare when I ride the elevator in the lobby to start the dungeon.

Yeah I dislike the "teleport you where you need to go thing" at the start of missions, I don't really like being spoonfed.

Sat, 02/11/2012 - 01:19
#31
Ginacolada's picture
Ginacolada
Typos

Some initial typos I have found since the update:

Mission: Hall of Heroes- Izola
When you click to view the recipe list for Izola, it says "Gaurdian" under her name.

Mission: Hall of Heroes- Briefings from Archilus, Quince, and Sylvin
I'll use Sylvin's briefing for the example:
"The recipes I have for you produce armors and shield that protect you from the shadow attacks of fiends and the undead."
Then two sentences later:
"The armor and shields I specialize in are derived from the very fiendish and undead creatures that seek to use the power of the shadows against you."
I would either suggest making the first, "armors and a shield" or just keeping it consistent and using, "armor and shields" for both, really a matter of personal preference.

Edit: (addition #1)

Mission: Pierce of Cake- Hahn's briefing (4th chat bubble)
"Piercing damage is produced by slime and beast familiy monsters."

Sat, 02/11/2012 - 01:46
#32
Unity's picture
Unity
Mission: Hall of Heroes

None of the NPCs' "Browse recipes" options in their dialogues seem to allow one to complete purchases of recipes. The recipe list is displayed and items can be put in the cart, but pressing confirm after doing so does nothing, forcing knights to use the computer terminals next to the NPCs to shop.

In addition to Ginacolada's notes, some other typos in the NPCs' speech:
Archilus:
- "Though the Owlites themselves no longer exists..." -> exist
Echo:
- "The recipes I have for you produce weapons and gear that focus rapid, close-quarters combat." -> focus on
Izola:
- "But what you sacrifice in usability is returned to in sheer power." -> returned to you

Sat, 02/11/2012 - 01:52
#33
Unity's picture
Unity
Mission: Another Trace

A typo / wording issue in Kora's briefing:
- "This one has been pinpointed to somewhere what Recon Knights have dubbed the 'Royal Jelly Palace.'" -> somewhere that (maybe "...a place that..." instead?)

Sat, 02/11/2012 - 02:34
#34
Unity's picture
Unity
Mission: Time Enough at Last

Title card for the last area where the missing knight is reading in the library (Grim Gallery) seems to be missing the level name (displays "m.scarlet_fortress_grim_gallery_eternalstudy").

Sat, 02/11/2012 - 04:52
#35
Players-Guest's picture
Players-Guest
BORED

ITS SO BORING!

Sat, 02/11/2012 - 05:23
#36
Dadodo's picture
Dadodo
@ Atckwe

You, my friend, can go jump off of a bridge moving at high speed if you aren't going to contribute something useful.

Sat, 02/11/2012 - 06:45
#37
Dadodo's picture
Dadodo
Testing:

I think I'm done testing. Don't want to spoil the update for myself any more than I already have (:

Good luck to the rest of you!

Sat, 02/11/2012 - 10:24
#38
Howlz's picture
Howlz
Mission: 4-2 Frostifur Fandango - Why Alpha Wolvers?

The mission was supposed to hunt down the Snowclaw pack.. I was pretty surprised when I saw a pack of frostifur led by an alpha wolver. Shouldn't there be an alpha frostifur instead?

Sat, 02/11/2012 - 10:34
#39
Dammitt
It would be nice to have an

It would be nice to have an Alchemy Machine somewhere in the Hall of Heroes, maybe in the corner near Barrus.

Sat, 02/11/2012 - 17:20
#40
Lisbethsalander
Purchasing Gravitron Charge broken

I'm at rank 5-2. Every time I try to click on "confirm" to buy the Gravitron Charge, I get "An unexpected error occurred on the server." popping up at the bottom of the confirmation window. Yes, it's actually in that tiny confirmation window and it pushes the button and all of the text up out of the way to display the error notification. BTW, there isn't enough room for the word "server", so it gets left off, but that's obviously what it would say if we could see it.

Sat, 02/11/2012 - 19:38
#41
Giggler's picture
Giggler
MISSION! Crossing the Chasm

When I hit an enemy, the crates, vases, and switches flash red as if they are taking damage.

Sat, 02/11/2012 - 21:16
#42
Rollingsonic
Can't get some items from supply depot

When trying to get a Graviton Charge or a Shadowtech Alchemer Mk II it says "an unexpected error occured on the server".

Sat, 02/11/2012 - 21:22
#43
Rollingsonic
Mission: Hall of Heroes (5-2) - duplicate recipes

Some of the vendors have 2 recipes of the same kind.

Sat, 02/11/2012 - 21:29
#44
Rollingsonic
Mission: Work for Idle Hands - performance issues

In the Devilish Drudgery part my computer, which normaly has no problems with the game, slowed down so much i couldn't fight the enemies after some point.

Sat, 02/11/2012 - 22:05
#45
Videobun's picture
Videobun
Hall of Heroes 4-1 and Feedback: I love it!

Buying things does not work. I click confirm, the buttons turn grey like normal, but then it stays there instead of going away like other vendors outside of testing. The screen isn't stuck, I can still click out, but buying does not work. This is for all vendor knights in this area, with all recipes I've tried to buy.

Additionally, ANY mission with npc helpers, they don't warp to the party button. I haven't tested this out since 1-1 through 3-2 were the only ones available though, so it may have been fixed.

I won't be testing much more so I don't spoil too much, but those are the two biggest problems as far as I can tell, for general feedback, I really like the mission system as a motivation for advancing and also a good tutorial. It keeps the feeling of exploring fresh, without the experience feeling like as much of a grind (at times, like getting better equipment previously). This is exactly what this game needed, and I am VERY happy with the way the mission system has turned out so far.

Sat, 02/11/2012 - 22:37
#46
Chilaka
is it possible to transfer my

is it possible to transfer my preview knight into the full game after the preview is done?
Also looking forward to future content!!! Me and my friend recently got into spiral knights cause of the sonic cd promo.

So far one of the best f2p games we've have played.

Sun, 02/12/2012 - 02:00
#47
Dammitt
It seems that Prestige

It seems that Prestige Missions are totally random, meaning that the items you're supposed to turn in are selected from all existing items. Right now at rank 6-2, 17-th prestige mission for today is to turn in Zee Core! Really? It is really rare, and even if someone has it, i believe they won't swap it for 80 prestige points, it's just ridiculous. I won't be surprised if at some point at much higher rank you will be supposed to turn in Darkfang Shield :D

Sun, 02/12/2012 - 05:56
#48
Sudopig
Feedback: Missions Screen

My only issue is how the missions screen is introduced to the new player... after getting through the initial area and reaching the campsite, as I entered the campsite, the game just threw the missions screen up, what seemed to me as randomly. This was a bit annoying when I couldn't work out why it was happening... perhaps a better introduction could be put in place? Like, make the Knight look at the missions screen at the start of the game when they've first landed (because the small button at the top wasn't that obvious to me! I was expecting something like a bulletin board point to walk up to lol) instead of just throwing it in their face randomly later on?

Besides, that great stuff - enjoyed being given more direction! I look forward to when it's rolled out officially. :)

Sun, 02/12/2012 - 06:21
#49
Mc-Rawrie's picture
Mc-Rawrie
Mission Lobby

Whenever I go into the mission lobby, the armor of my knight is glowing.
It glows even though it's not in light. The helmet is not glowing though.

Sun, 02/12/2012 - 09:37
#50
Jacobey's picture
Jacobey
Prestige

I had an option yesterday to turn in an industrial catalyzer for a whole 120 points, so yes - appears it is just randomly picking out anything that exists in the game. Today - it's a snarblebarb.

Also today:
for 40 points: Turn in 1 Sharp Fang, Scrap Metal and an ENAMOROCK.
for 120 points: Turn in 1 Beast Scale, Owlite Feather and a ZEE CORE.

I believe some fine tuning is in order.

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