Dear Devs
Dear Devs.
I am not offending you in any way, but it seems that you are not paying attention to the Suggestions forum, where great idea's are being made. Even if the idea's are rubbish you could AT LEAST comment on why you think it is not a good idea. I have noticed this because one thread, The Guild Hall one, has 4 pages and an admin or Dev has not posted on a single one of them. If you are not going to pay attention to our Suggestions, then you might as well take down the whole Suggestions forum.
Yours Sincerly,
EvilOddish.

Even if a topic has four pages it does not mean it is a good idea or one that the Devs need to comment on. Post count does not equal how good an idea is. And Nick did post in the suggestions forum on that 1m CE bid idea.

I'd rather have the devs do what they do currently, i.e. develop the missions (system) instead of fancying up stuff of less priority and for some even never accessible.

I Think they have read it and they don't want to make any promises or they already have plans for it, because a while back the survey asked us if we want Guild hall to be updated

Actually my 1m idea was in General and Nick posted on it while it was in general section just before Nick personally moved it to the suggestions forums. :)

Just a note: Ideas are cheap. Some are good, some are bad, but they're all a dime a dozen. What makes a good game (or a good anything, for that matter) is how well the ideas are implemented.
Also, some of the longest suggestion threads are also some of the worst. Having a long thread often just means that the thread's subject is divisive or contentious. A really good suggestion thread will generally just get a half dozen (if that) "+1 f* yeah" responses.

Some ideas in the suggestion forum are good, some are bad, and some are skull hammering horrible. A lot of topics show up in it (over 5700 in it right now) and if a dev was to try to reply to each and every one then they'd never get any actual developing done.
If a dev DID reply to each topic you'd have people arguing with the them about why their idea is good and should be used, which would then suck up even more time they could actually be working on creating things. There is also the chance that somebody that posts several of the skull hammering horrible suggestions might come up with a downright brilliant one. If the feedback they get from the devs keeps in effect being "No, the idea sucks, we're not using it." the person could get discouraged and not post their actual good one. Not replying and giving definite "hey that's a good idea" or "no that sucks" is actually a better strategy because it doesn't discourage the people posting.
Also, the dev team for SK is fairly small. Consisting of eight people, assuming that the page is accurate. I am sure they pay attention to the Suggestion forum, but seeing as their development team is small they can not implement a lot of the good suggestions at once, and any that they do decide to use are almost certainly put on a list to use for future updates... not the next two or three.
~Gwen

I used to roleplay video games (yes) with my schoolmates last time. We played each other's games and many times we do/say/ask things that's out of game bounds/control (imagine hijacking tanks in Red Alert and making moon lasers), but accommodated to anyway.
It mutated. Well, mine turned into 3 different games in one lifetime. Became Game B and then Game C and so on.
Thank goodness for exams.

i think sirenblue distilled this down to its purest element.
+1 for moonlaserbeamsgame C forum. Goodluck trying to ignore that, devs!
No.
"Even if the idea's are rubbish you could AT LEAST comment on why you think it is not a good idea" -eviloddish
They have more important stuff to do... >.>