Before reading: These are list of demands I have seen in the forms lately and I'm trying to order them by importance (sorry if my version of the priority). My idea for this is that administration can see what we deem to be most important and make change according to our needs. I would also like to point out the spiral knight is also a business so any ideas that we as consumer come up with have to benefits both sides.
List of demands:
1) There somewhat of a tie for first (read below or read Severage's thread on guild halls http://forums.spiralknights.com/en/node/40011)
A) Guild Hall improvements: At the moment I don’t see many positive sides in having a guild rather as seeing it as an alternative friends list (for
those who managed to get 250 friends) or because you can form team matches in lockdown. Guilds need the following:
a) First off guild need to have their maximum capacity increase because it’s kind of sad that you can have 250 friends and only 100 knights in a guild. So solution for this such as
• Allowing guilds to pay some ce to be able to upgrade their guilds to be larger (a solution that has been proposed many times in other threads)
b) Guild improvements such as buyable upgrades have constantly been asked in previous threads some which include:
• Bulletin boards so that member can communicate notices to one another when offline.
• Guild bank so guild can have its own funds (can be used as the primary wallet to buy other upgrades) and should come with the guild. The bank should also be managed by guild masters.
• Changes in guild themes (such as different color scheme, variation to background (seasonal themes, etc.
• Guild personal training hall (I think this should be customizable in a sense that you can chose what your training hall has) which might be one of the most expensive up grades.
• Furniture: basically some cosmetics for a guild like couches, television screens, guild emblems/flags etc.
• Some guild exclusive games that guild member can play against each other (idk spiral knights themed chess?, whack a jelly?)
• Guild achievements and leader board: we need something to make the game more competitive.
• Visiting system: even though I never so a point in it the visiting system idea has come up a few times. Basically you should be able to invite non guild member to your guild.
If you noticed I didn’t write prices on the upgrade. I didn’t do so because I think that should be left up to admins. I do think admins does over price things in some cases (mainly keys and heat amps) but we have a nature of pricing thing below their worth.
B) The current energy crisis: At the moment most of us have noticed that the prices of ce have sky rocketed to an holy amount in which it sometimes manage to reach over 7000 crowns at some times. This is usually our fault in which we tend to put a higher price on ce just because we want ce asap. However there are some thing a believe admin can do. Note that you might (most likely) disagree with me on my means of solving this especially if you’re F2P.
a) The only rational solution I can come up with that will drop ce prices and give admin money is to ad in game advertisement for F2P player (which I assume are the majority of players, please correct me if I’m wrong). Yes I’m asking F2P players such as myself to man up (or woman up, not to be sexist) and accept the fact the fact we need to pay or part to keep ce prices low. How will this help? Basically admin ads some in game ads (such as an ad that appears on top of AH screen when we buy stuff, basically the same as website ads that appear n the sides and maybe switch the loading screen picture with a non-video ad). With the extra source of money three rings can sell their own ce (maybe place 10,000 ce every day (or few days) at around 5000cr per 100 units) so that the price will slowly start to stabilize at 5000 cr and maybe even lower down the prices on keys. (if you need me to explain the logic in this please ask). Now P2P should get a few more advantages depending on how much ce the bought in the last 30 days which can divide into membership categories.
• Bronze membership: Anyone who buys the 1600 pack of ce gets this membership. When you buy this much ce will remove ads from your account for 30 days.
• Silver membership: Anyone who buys the 3500 ce pack gets this membership. This membership includes the 30 day ad bypass and includes one of the following 30 day discount privileges (20% off via crown purchases [Auction house excluded], 20% off boost’s purchases, and 20% off token tradables).
• Gold membership: Anyone who gets the starter pack gets this membership. This membership includes the 60 day ad bypass and gets two of the following 30 day discount privileges (20% off via crown purchases [Auction house excluded], 20% off boost’s purchases, and 20% off token tradables).
• Platinum membership: Anyone who gets the battle pack gets this membership. This membership includes the 60 day ad bypass and gets three of the following 30 day discount privileges (20% off via crown purchases [Auction house excluded], 20% off boost’s purchases, and 20% off token tradables).
• Crystal membership: Anyone who gets the 20000 ce pack or anything at a higher value gets this membership. This membership includes the 1 year ad bypass and gets three of the following 60 day discount privileges (20% off via crown purchases [Auction house excluded], 20% off boost’s purchases, and 20% off token tradables).
3) New content: To keep the game interesting we need new content like the new mission system that’s coming out and here of list of things the game can add.
A) New weapons/ weapon buffs: let start with new weapons
a) Spears: I don’t remember who was the first to suggest spears, but in my perspective they should be a three hit combo (two slashes and a lunge) that has very long reach (similar to the reach of trokia’s). They should deal a little less damage than the calibur series and should have split damage (some versions at least) between elemental and piercing. I have no idea for the charge attack though so recommend one. (If anyone can draw a picture of how they should look please post one) (Also setbacks for the weapon should be made so that it avoids being over powered)
b) Lances: Similar to the weapon that were used in medieval times it should have very long reach and consist of one 360 slash and one thrust with the same speed of a troika. The charge attack should be a straight dash forward with the lance dealing multiple weak blows to an enemy. The dash should last for about 3 to 5 seconds. The weapon should deal normal and a special damage type.
• Pros: this weapons charge make knight dash at enemies almost as fast as the striker’s dash.
• Cons: The weapons charge is uninterpretable, hard to steer and may cause knight to stay charging at wall for few seconds and running through many floor hazards.
c) Missile launchers: First time I heard about this was from Eviloddish (recently). They should be similar to that of the rocket puppy and have a two shot magazine. The weapon charge attack should be reloading though (yes it must be reloaded). The blast radius should be no bigger than a three star bomb. It should come in to versions; heat seeking and normal straight going missiles. (Weapon should deal elemental)
• Pros: very long, each missile does damage twice (impact, and explosion)
• Cons: has no charge attack, play cannot move when firing, weapon must be reloaded, can damage any one (knight included, just like the rocket puppy), heat seeker malfunction and self destruct (at the same moment they’re fire) in blast furnaces and Firestorm Cathedral, Heat seeker also seek heat so they don’t follow ice based enemies.
d) Land mines: This weapon explodes when stepped on. Knights can lay down up to three land mines each. Land mine should small radius (for example the 5 star version’s explosion should be no bigger than that of a proto bomb) but have the highest damage among all bombs. Should have slight chance of causing status ailments and deal elemental.
• Pros: can be used to prep area before stepping on party buttons.
• Cons: blast radius is small
e) Spreading bombs: similar to the explosion of the supper blast cube, explodes once and releases mini bombs which explode again. Should deal normal damage.
• Pros: lots of explosions
• Cons: players cannot control where the mini bombs explode.
f) Scythes: I have no idea if they have been brought up in the forms before but I think they should be added. They should have a two hit combo, one side slash and one forward slash. They should deal split damage (shadow and piercing). Maybe they should deal a new status ailment that cause instant death (doesn’t work on the undead or constructs and has about a ten percent chance of happening).
g) Blaze burner (from the Dagguner): basically a fire pulsar. To avoid the argument from previous thread(s) about this gun replacing the alchemer I state a weapon buff for it bellow.
• Picture: http://img339.imageshack.us/img339/3769/blazeburnerstanding01.png
h) Bomber shield: This is the idea I think would be best for a bomber shield: Normal/elemental defense, damage boost on bombs median, movement speed increase low, and resistance to fire. Set back it should have (to not make it overpowered) sword and gun speed decrease low, charge time increase on swords and guns low.
B) Weapon buffs:
a) cutter’s charge attack: I think this is a given it is usually not worth using. I think that in most cases the weapon need to have a charge attack that isn’t the same as the basic combo except that your screwed for the next 2-3 seconds.
b) Increase the range on guns: Guns may have further range than swords but it isn’t really that far. So increasing the range of a gun to the same range of a vial (or at least do this to the gun that require you to stand still).
c) Give the alchemer series a third bullet and increase it’s range.
4) New/old enemies and enemy buffs: For stronger weapons you need stronger enemies.
A) Enemies:
a) I think we all can agree that the beast family is too small and I see that they have wolvers and chromalisks so maybe they should add some
kind of insects like wasps or spiders/scorpions (I know that they arachnids and not insects).
b) Bring back the tortodrone because we need some sort of a challenge.
c) In graveyard I started to think it would be cool if slag guards (a dust version of it) came out of the coffins.
d) Add an exceptional strong enemy to every family (by that I mean how the fiends have the Trojan and the jellies have the Lichen). For example a scorpion for beast.
e) Add a new type of gun puppy that shoots a never ending stream of blitz needle like bullets. (Yes it might seem a little over power but it has major weak points).
• Weaknesses: The bullets maybe fast but there really weak, all the bullets are fired in a straight row (and considering that they turn rather slowly make the bullet easier to dodge), and has less health than most puppies.
B) Buffs:
a) Make the ultra blast cube have an ultra blast when is dies (maybe the same radius of a 5 star bomb).
b)That’s all I could think of at the moment.
Note that I did not mention topic such as pets or dual wield because there both controversial in a game sense
I hope that there will be at least one person who actually reads this.
and i read
i agree with you for the most part.. but you disnt talk about armor.. like how bombers and gunners need special shields, ad that the wolver line needs be debuffed....
the only part i dont quite like is the instant kill of the scythes... but i love scythes
i like the strong monsters idea :3 i would love to see an uber puppy, a super stomper mech.. a really fat gremlin who keeps building little constructs to help him... a giant jawtrap beast monster... or a Zombie lord/necromancer