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New idea for King Krogmo's Coliseum.

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Fri, 02/17/2012 - 11:08
Drastix's picture
Drastix

This is probably not a new suggestion to any of you, and before you say this is a lame idea, i ask you to kindly keep your rude comments to yourself, and read the whole thing, BEFORE you go saying that this idea is lame. CONSTRUCTIVE CRITICISM is appreciated. Thank you. ALSO, a note, before you read this. This is NOT a boss. It is NOT for the Clockworks, and like ANY Krogmo Coliseum event, you have to pay 200 crowns to get in, and get nothing but the possible bombhead masks(rare), and Krogmo Coins, DESPITE the fact that there are enemies in it.

This challenge can have no less than 2 players, and no more than 6. (The level of the enemies in later rounds depends on your Player versus Player armor level, NOT the Player versus enemy armor, like in the Clockworks. Thus, going in PVP Tier 1 armor(meaning you can't use anything above 1-star) is a bad idea, since they're going to be just as powerful as real enemies. This makes the challenge harder. However, this is a TEAM EFFORT. It could be classified as Player versus ENEMY, with a party of players. Teamwork WILL BE REQUIRED to both survive, AND find Krogmo.) You appear in the first area(the wiki calls it the Barracks) before the round starts. Here you can bribe Krogmo and buy boosters from the merchant, as usual.

When you enter the Coliseum Challenge, it's a big empty room. Your party moves onto a party button slightly outside an initial starting area. In front of the starting area are several one-way force barrier(s) like at the beginning of levels. King Krogmo walks down from off-screen to stand in front of them. He speaks (much like Vanaduke, or the Punkin King). Then walls rise up from the ground (probably a walking area 3 spaces wide), and Krogmo disappears into a random place in the maze. [Please note, for the developers, it wouldn't be entirely random. I'm not sure what coding they use, or how they do things, but it would probably be 10-15 pre-set maze setups/maps, that are picked at random. This would not be entirely random, but with enough randomness that you can't just memorize where everything is, like any Tier level of boss, where the enemies appear in the same spot every single time.]

ROUND #1 (4-minute timer): After Krogmo disappears, the knights must find him. There are no enemies, but like in any level, there are several buttons. Once pressed, a door closes behind them and they must continue. Several would probably lead back to the beginning, but others would lead to forked paths. Once they find Krogmo, the maze re-sets to a blank room, and then walls move up in a different arrangement. Krogmo teleports to random location.

ROUND #2 (6-minute timer): Enemies spawn in random places that Krogmo is not. I'm not talking about Scuttlebots or Silkwings. I'm talking Lumbers, Trojans, Alpha Wolvers, Greavers. Possibly even some Mecha Knights and/or Retrodes. [The enemies for this, like in Lockdown, depend on the tier of armor you're wearing. In this round and the next, the enemies appear in random elements. When they first appear, there's no telling what they're going to inflict on you. However, they don't randomly change during the round. Once it spawns in one element, it continues to do it in that element for the rest of the round.(Curse would be the most rare thing that they could inflict)(ALSO, PLEASE NOTE. THESE ENEMIES DROP NOTHING. THEY ARE HERE SIMPLY TO ANNOY YOU AND MAKE THIS MORE DIFFICULT. They drop ONLY hearts, so you aren't completely helpless.)] These enemies come from recharge pads, like the ones used for pots and Vials in advanced training, and used throughout the entire Clockworks both to respawn enemies (as in the Ironclaw Munitions Factory, and in the case of the Punkin King, the respawning Punkin "Gourdlings".) The team finds Krogmo(presumably), and the walls retract into the floor a third time. All of the enemy pads temporarily disappears, and the walls rise up again in a different combination. The pads reappear in different places to fit the current map.

ROUND #3 (10-minute timer): Now this is the tricky maze. Besides Krogmo being in a random place in the maze, a different maze combination of walls, and Trojans, Lumbers, etc., you would also have to deal with spike and elemental traps which make them either wait, causing possible damage from enemies that they're running from, or take damage by running through. Doors do close behind them, as in the first two rounds, and finding Krogmo is harder due to the fact that they have to avoid enemies that respawn, while also attempting to not get shocked, burned, poisoned, frozen in place, stunned, etc. The enemies in this round have a slightly greater chance of being the ones that inflict curse, as well. Once you find Krogmo, the maze disappears into the floor, the spike and elemental traps disappear, and so do the enemies and their respawn points. Krogmo now teleports you to the final test.

ROUND #4, THE FINAL TEST (5-minute timer): Krogmo commends you for your skill in the three rounds of his challenge. However, there is one final test remaining. The most difficult. He disappears from veiw, and Swarm Seed begins growing where he had been. Several swarm portals appear in random places on the map and begin spawning Void enemies. You must survive for FIVE minutes. After two and a half minutes, Swarm Turrets appear. This is why this isn't like any boss level. This Coliseum Challenge requires skill and actual tactics, not total destruction and haphazard firing of anything you have in the hopes of killing something. If you survive, Krogmo again commends you for your bravery and skill in the challenge. As a reward, he gives you 6 Krogmo Coins. I have a possible name for this: "King Krogmo's Coliseum Challenge".

The artwork for King Krogmo is already made, so the developers wouldn't have to go completely from nothing, to a new design:

http://media.spiralknights.com/wiki-images/5/5c/Krogmo.jpg

BEFORE SOMEONE WRITES ME OFF AS AN IDIOT FOR SAYING YOU GET 6 KROGMO COINS AND THAT'S UNBALANCED, LET ME AGAIN SAY THIS. The levels and power of the enemies is based on your Player versus PLAYER armor levels, NOT your Player versus ENEMY levels. ALSO, just like in the Clockworks, the more party members you have, the more health the enemies have. This is NO EASY CHALLENGE, and reviving is just like Lockdown. You spend a certain amount of time to revive, and appear in the safe area. However, anyone who spends more than two minutes in the safe area is automatically disqualified, with no remuneration of the crowns they spent. This will take care of anyone who wants to hang in the back and let everyone else do the work. NO NOOBS WHO HANG IN THE BACK AND LET EVERYONE ELSE It being a 1-way shield, they can't just walk out to cut off the 2-minute mark, and then walk back in. Also, another thing. The reward is the same for EVERYONE. If you do NOT succeed in beating ALL FOUR ROUNDS within the time limit, everyone gets ONE coin. Same as any other Coliseum level.

It took me most of today to come up with this, and i'm not exactly positive it's as good as it could be. But this is what you get. I came up with this idea because of Lockdown, and Blast Network. Blast Network, from my entire experience playing it, doesn't rely as much on skill, as it does how fast you can spam the level and then hide, hopfully destroying someone on the enemy team. Lockdown, in Tier 1, is never played. Ever. I have only once seen someone playing Tier 1 lockdown. In Tier 2, it's more often played than any other Tier, but everyone just spams their weaponry in no given direction in the hopes of hitting their target. With swords, it's even easier, since the auto-target just ALLOWS you to hit the guy automatically, so it's skill level is basically: Who can speed up as Striker from the bottom of the level, auto-target-kill someone, and run off first. Tier 3 Lockdown is infested with bomb spamming noobs who use no real skill, and guys using 2 Penta-Heart pendants and owning everyone with his Gran Faust and Vog armor. It's not only noobish, it's unfair, and ANYONE trying to get a Krogmo weapon is gonna have to spend anywhere from days, to WEEKS, trying to save for even the cheapest item. (excluding the Enamorock.) This would not only be a fun way to spend your extra 200 crowns with friends, but it removes the arguments over who's a noob on what team because they kept dying, and excuses as to why they lost, since THIS would be Player versus Enemy, despite the fact that it uses the same Tier system as Lockdown. So, anyway, enjoy. Hope you like the idea.

Fri, 02/17/2012 - 13:25
#1
Aemicus's picture
Aemicus
Asking people on a forum not

Asking people on a forum not to be rude is just asking for trouble.

Fri, 02/17/2012 - 13:28
#2
Softhead's picture
Softhead
D:

It's just PvE with the chance to get lots of tokens.

Fri, 02/17/2012 - 13:44
#3
Drastix's picture
Drastix
@Atrumvindex: No, it's not

@Atrumvindex: No, it's not "just PvE with a chance to get a lot of tokens". Do you know why? Because in in PvE, all you have to do is step into a large area and blast them to death. The maze is an enclosed space, requiring actual skill to avoid getting hit, WHILE trying to kill the thing attacking you. Also, as i said, it's no easy task. The maze itself would be a large map. Very large. You have a lot of ground to cover, while being attacked. And, in Round #3, as i said, you're not only dealing with enemies. But with spike and elemental traps. You now have even LESS room to move around in while being attacked. Round #4 is Void enemies. These guys have a lot of health, re-spawn, and in the case of the Void Turrets, can't be killed. Plus, Swarm Seed slows down your character, if not doing more. I looked it all up on the wiki before posting this. Here's the link to the stuff about Shadow Lair swarm and void enemies.

http://wiki.spiralknights.com/The_Swarm

@Aemicus: Thank you for going completely off-topic and not even sharing an opinion about what you read. You just earned a sticker. Also? I don't care. I shouldn't have to feel like it needs to be put in, cause certain people i've seen have insulted other people about their ideas. I'm not trying to cause trouble, i just don't want someone coming on here and telling me that my idea is stupid. Saying they don't like it is fine, but that does not make the person suggesting something less intelligent, by any means.

Fri, 02/17/2012 - 13:56
#4
Softhead's picture
Softhead
Well I think it is stupid(MY OPINION!)

PvP= Player fights against player. This is not player fights against player but Players team up to find enemy.

This would work as a Expansion Mission due to its possible length. It would never fit as a PvP.

So, -1.

Fri, 02/17/2012 - 14:17
#5
Drastix's picture
Drastix
Augh... -_-

@Atrumvindex: Yes, but you seem to be forgetting one thing. King Krogmo runs the Coliseum games, including Blast Network and Lockdown. It makes sense that it would be something IN the Coliseum itself, not a boss in the Clockworks, or anything. Besides, who said i wanted it to be PvP? It's a Player versus ENEMY. It only uses the PvP system from Lockdown to judge the Tier of monsters you fight. If you had read my original post thoroughly, you would know that. If you were to try playing Lockdown, it has a different way of judging your Tier than the Clockworks do. Hence, why not use that instead of the PvE system?

EDIT: In my post above this one, i said it's not JUST PvE with a chance to get extra tokens. I didn't say it wasn't PvE at all. I was trying to say it's a different kind of PvE than just normal PvE, and more than just a chance to get extra tokens.

Fri, 02/17/2012 - 14:17
#6
Speedran's picture
Speedran
+1

I personally think this is a very good idea, and it would hopefully be something not as slow-paced as Lockdown and Blast Network where it takes a long time just to get in a match, and a long time for the next one to begin.

Also, it could still be PvP, perhaps an addition to the idea could be to have it so that there are two teams set up at different sides of the maze, and whoever find Krogmo first wins?

Fri, 02/17/2012 - 14:23
#7
Softhead's picture
Softhead
Colieum is PvP. All the events are supposed to be PvP.

^Nuff said.

Fri, 02/17/2012 - 14:44
#8
Drastix's picture
Drastix
???

@Atrumvindex: Where in the game, Wiki, or anywhere, does it say that the Coliseum has to be 100% PvP? I've never seen that ANYWHERE. Just because both of the current Coliseum events are PvP, doesn't mean that they all have to be. That's a strange and unnecessary assumption. What's wrong with a PvE one?

My original idea was to make it a boss. In the Clockworks. But i ran into several issues:

#1: First of all, there have been SEVERAL occasions in which people have suggested new bosses, and they have all been quickly and not-so-nicely been told that their ideas were stupid, as well as probably some not-so-nice insults as well.

#2: Where would it go? Tier 1 doesn't need another boss, Tier 2 has two, and Vanaduke pretty much owns Tier 3. With Void enemies it could be classified as a Shadow Lair boss, which would justify the 6 tokens. But that's unfair for people who don't spend all their money on a video game and would take weeks to be able to afford a Shadow Key. The whole point of this was to make another place to get Krogmo coins besides the bomb and Penta-Heart pendant spammer-infested Lockdown, and Blast Network, in which the key to winning is placing bombs randomly and hoping you don't get hit by your own bomb, or the bomb someone else may or may not have placed.

EDIT: Another reason you can't make it a Shadow Lair boss, is that ALL of them have individual Tier counterparts, outside of the Shadow Lairs.

#3: In the Arcade, their are 8 gates. 4 open, one for each boss, and 4 closed, one for each boss, that have a specific, and probably delicate way of rotating. Adding in another boss would probably take the developers a long time to not only program, but also to put in another gate for it.

#4: ALL of the bosses fight. There's no way around this fact. Thus, having Krogmo be a boss that just runs around a maze, and then spawns Void enemies on you, isn't going to work. At all. He would have to fight.

Issue #1 ALONE would have made it a bad idea to suggest him being a boss. Thus, i chose the ONLY other alternative for a Krogmo boss. The Coliseum games. It makes sense, being that he OWNS the Coliseum, and the fact that there could be PvE games in it as well. It's not that hard to understand, really. Personally, i'm sick of low winnings from Lockdown and Blast Network, getting killed by the Striker with the Penta Heart Pendants, Auto-aim, and a piercing sword, and by the people in Blast Network who don't even use skill, but just spam the entire place with bombs and kill you, while your teammate goes into a corner and either A): Let's himself get killed, or B): Ends up CONTINUOUSLY getting killed by his OWN bombs trapping him in.

Fri, 02/17/2012 - 15:01
#9
Softhead's picture
Softhead
Sigh...

Qoute from Wiki on PvP.Player versus Player, or PvP, is a type of event where four or more players participate in different types of fights against each other. PvP events takes place in King Krogmo's Coliseum.

A quote from theColiseum page
King Krogmo's Coliseum is a special resort monsters visit to relax and watch Knights battle each other for a change. You can visit the coliseum by clicking on the crossed swords icon on the HUD. All Coliseum events have a crown entry fee. A portion of the fees are used as rewards for the winners of each match.

Fri, 02/17/2012 - 15:13
#10
Drastix's picture
Drastix
So what? Why can't you have a

So what? Why can't you have a PvE thing like i suggested? If you make it PvP, it's no different than lockdown. A bomb-spammer auto-aiming Penta-heart Pendant using crown sink. It's lame, and it's annoying, and i'm sick and tired of having to fight the guys doing that, JUST so i can get ONE Krogmo coin for participating! I say we need something new that DOESN'T involve over-powered noobs getting all the glory. It's unfair. It's that, or lower the prices on Krogmo recipes to those of the items in boss levels, cause, this is just lame! It's LESS earnings than a boss level, for something higher priced than any other Token item, aside from 5-star trinkets from that Token vendor, which nobody uses anyway. Cause i'm really sick of Lockdown and Blast Network here, and i'm ATTEMPTING to save up for something from Sullivan. Not having much luck, due to the reasons i've stated MULTIPLE TIMES. Also, i'm not trying to get rid of Lockdown. It is fun, to an extent. But it's useless for saving up Krogmo Coins, for anyone who doesn't pay to buy massive CE packets so he can rapid sell them and get to 5-star in a day, and then spend the rest of his money to thrash non-payers with a game that doesn't require any skill due to auto-aiming and stuff that increases your damage and health. If you were to make this maze idea PvP, everyone would immediatly ditch Lockdown for the greater amount of crowns found in this. Doing it the way i suggested would make it an actual challenge, versus just being able to auto-aim some guy using Ash Tail who happens to not have a heart pendant, and can't see you coming from the bottom of the screen because you appear out of nowhere with Striker and take him out in one hit.

Fri, 02/17/2012 - 15:29
#11
Severage's picture
Severage
@Drastix:

Lockdown isn't THAT bad. I know it can be frustrating when you're a Guardian (My class) without pentas or Auto-aim, and Strikers have the same amount of health as you because they stack pentas, but it doesn't make the game impossible.

It does take a while to get the Krogmo recipes/items, but it's supposed to. It took me 3 days of LD-ing to get Shockburst/Boltbrand/Voltedge recipes, several hours a day in LD. It'd sort of ruin the "special" trait of Krogmo Recipes if they were as easy to get as FoV, or even Sealed Sword.

I'm of a mind that the Krogmo Coliseum was intended for PvP solely, which makes it by virtue of that fact, a little tougher to get Coins than PvE tokens.

Just my 2 cents.

~Sev

Fri, 02/17/2012 - 16:19
#12
Serell's picture
Serell
BN takes skillz that you dont have :3

Ok, first of all, BN does take some skill. I would like more colliseum games, because i sometimes get bored of only doing BN because LD is much to hard for me. I think they should add in 2 other colliseum games, your idea which could be for people who have been playing for a long time ( i dont think this sounds like something someone with only all 2* equipment should try ), and then another game like BN where it doesn't matter what equipment you have ( for new people like me ).

Fri, 02/17/2012 - 17:22
#13
Drastix's picture
Drastix
Okay, so i just played Blast Network and Lockdown...

Okay, so i just played Blast Network, and the Tiers of lockdown. These are my conclusions, from having played them once or twice each:

Blast Network: I had an okay time, and found it fun, but a little boring, since there are only about 6 maps. I over-estimated its difficulty, and it's not just about spamming bombs. However, it's annoying that it has no skill types whatsoever. Thus, a guy with a lot of skill gets put in with this guy who kills himself with his own bomb every time he respawns, giving the enemy team more points.

Lockdown Tier 1: First off, i had to wait THREE HOURS to get into this. it's VERY rare you'll EVER find someone playing Tier 1 Lockdown, but when you do, it's fair, and fun, since not being able to have hardly any trinkets limits the amount of health and power they can have.

Lockdown Tier 2: It's less fair. The amount and power of weapons and trinkets is increased, as is the health the enemies can have. At this rank, they also can get better bombs, which they vigorously spam the entire level with, and shock, freeze, or burn, anything that gets in it's path.

Lockdown Tier 3: Complete payer orientedness. I can sum it up in a few simple words: "The guy that spams the most, wins the most." All they do is run around spamming their most powerful weapon, using auto-aim to hit you every time, and most of the time, are a Striker Class. Anyone not using atleast one Penta Heart Pendant, and all 5-star gear, is DEAD. PERIOD.

This is incredibly unfair. Anyone trying to get into Tier 1 Lockdown is gonna have to wait several hours to get in, if they can even get in at all. Hardly anyone ever plays it. Everything beyond that is payer and spammer oriented, as well as being focused on how many Heart pendants you have, and how fast you can spam your weapon after appearing from the bottom of the screen randomly using the Striker class. The Defender class it weak. A couple hits and your shield is down. If you try to use a Striker class, they'll just follow you and wait for you to come out of your base. if you use Recon, they'll just sit there running in circles waiting for you to uncloak, before they decimate you. Blast Network is slightly better, but it's easy to get tired of the same levels. THIS is why i want something new for the Coliseum. I don't care WHAT it is, so long as it's not anything like Lockdown, where the one who pays and spams gets all the wins, or like Blast Network, where the team that DOESN'T have the noob who kills himself, wins. If you're going to have an arena thing were guys battle against each other, you should make it fair, where EVERYONE gets the SAME weapons and armor, just like Blast Network. No trinkets or extra weapon slots, or anything. Cause i have had it up to my neck with Lockdown, Blast Network, and all the people who just spam the level with whatever weapon that they have, in both.

EDIT: At this point, from what i've seen on the forum, i'm not even sure if any game maker cares what their players think, unless it gives them more money. I've seen tons of good ideas go down the drain: Snarbolax Gun ( http://forums.spiralknights.com/en/node/38341 ), Weapons and Armor Testing Facility, ( http://forums.spiralknights.com/en/node/42843 ), and NONE of them have even gotten a comment from the Admins of Developers. We can't even tell if they're planning to USE any of our ideas. I mean them no disrespect, but the only time we know if they've decided to use any of our ideas or not, is when they do updates, which several times in the past have said virtually nothing about what they changed. I'm starting to feel like the only people on the forum who care, or don't care, about our ideas, are the other players who comment.

Fri, 02/17/2012 - 17:27
#14
Serell's picture
Serell
If you don't like being on a

If you don't like being on a team with a noob, then why not play free for all instead of a team game? But yes they still need more colliseum games. BN is getting really tiring for me, would like something new where everyone has the same equipment.

Fri, 02/17/2012 - 17:39
#15
Sentinel-Zx's picture
Sentinel-Zx
I get into tier 1 easy

I get into tier 1 easy. I don't have to wait a long time when i do it. Though I don't do it anymore because it's not a challange to me. I don't play Blast Network anymore, but I know time waiting isn't good. Tier 3 spamming... yes it's a pain, bombers and gunners alike. But I've gotten used to it.

Fri, 02/17/2012 - 17:48
#16
Orangeo's picture
Orangeo
@ Darstix -First off, I would

@ Darstix
-First off, I would like to say that it does sound like a double-danger danger-room with a chance of coins, plus you have to go and find king krogmo. I've read each of your comments through and through, and its basicaly a survival mode with maze breaks and inclining difficulty. Also, I'd suggest making the coins double of what you would be awarded if you win. Counting bribes. Shadow lairs offer double boss tokens, and you said that with void enemies it could be classified as a shadow lair boss, so you might as well keep the token mechanic. Another thing, asking people to not be rude, then typing things angrily, sometimes in capital letters, is hypocrytical. Asking people to not be rude premptively already sounds insulting.

-"Blast Network, from my entire experience playing it, doesn't rely as much on skill, as it does how fast you can spam the level and then hide, hopfully destroying someone on the enemy team. "
-Blast network certianaly requires skill. This can be beaten with a connection, I've had people basicaly run me over and trap me instantly before, but with near-equal internet it can be pretty intelectual. The trick is to create ranged traps, and use bomb detonation timing to block of paths. People who haven't played it allot generaly think the only real way to trap someone is with a solid bomb. You can also do quick-detonation to blow someone up fast if they are in a hallway at least 3 to 5 blocks long. plant a bomb far off, then run away but stay in it's blast zone. Right as it pops, plant a bomb and walk behind a wall. The bomb goes off pretty quick, so if the person you're trying to kill dosen't have 5 speed or a place to hide, they're dead.

-" Anyone trying to get into Tier 1 Lockdown is gonna have to wait several hours to get in, if they can even get in at all. Hardly anyone ever plays it. Everything beyond that is payer and spammer oriented, as well as being focused on how many Heart pendants you have, and how fast you can spam your weapon after appearing from the bottom of the screen randomly using the Striker class."
-Not that I disagree, but think of it like a vote. If people liked a fair game that wasn't so player oriented, they would play T1. Seeing as everyones in T3 with toothpicks, I think its safe to say it's prefered. Once again though, not by me. T1 all the way.

@ Atrumvindex
-"Colieum is PvP. All the events are supposed to be PvP."
-How do you know? Never said anywhere that it was only for that. Granted, I read somewhere that it was "a place for monsters to come watch knights battle," that dosen't mean you can't have PVE.

Sat, 02/18/2012 - 07:20
#17
Drastix's picture
Drastix
...

I just thought up a new idea, since nobody apparently likes my original one. I think they need to have Two things for each class of player.

#1: Newbie class(just using that as an expression here, don't take it as an insult). This is for players who don't have as good gear or skills to survive against Lockdown.

Two games for this. One is sort of like a typical Clockworks arena, only different. The players start with the same armor, and a sword. No shield. They spawn in the first arena area. The players spawn in a sort of stop-sign shape. In free-for-all, there are no teams, and the last survivor wins that round. In a team game, it's the same spawning shape, but with four people to each team. The team with the last surviving members wins. Then they move onto round 2. Exactly the same, only with a slight alteration. On this one, instead of usual, like on the last arena area, it has spike traps in a plus shape, but not touching the center. In Round 3, there are the spike traps, and then in places in an "X" shape, not touching the center, are elemental traps. There is a narrow area to get between them and the spike traps, or them and the outside perimeter. Depending on what element/level-type it is, the elemental traps deal different things. For example, an ice trap for an ice level, etc. At the end, two of the eight players, the two with the most damage dealt(not going by kills/people defeated, cause i had a game once where you had to kill them to get the point, and people would kill-steal), or in team cases, the TEAM with the most damage dealt, would get 2 Krogmo coins each. (or more, depending on whether or not you bribe Krogmo and get token bonuses) The losing team, as usual, would get 1 coin each.

The other game would be Blast Network.

For payers and all those dudes who play Lockdown with over-powered gear and loadouts, there would be, of course, Lockdown. The second one would be like Blast Network, only with a slight difference. The pre-set bombs are the same, but armor counts for defense against the bombs, as do Penta-Heart pendants. The maps would also probably be larger.

EDIT: @Orangeo: Thank you for the constructive criticism, and i'm sorry if i'm being a hypocrite by typing in caps after asking people not to be rude.

Fri, 02/17/2012 - 17:58
#18
Orangeo's picture
Orangeo
-"I'm sick of the

-"I'm sick of the Developers/Admins seeming to not pay any attention to suggestions unless if gives them more money"
-They do read the posts in the suggestions, they just don't want to add to contreversy. I know that they read most of them without commenting becuase I've seen posts get moved to the graveyard for not being in a language the GM's can read. Logicaly, if they needed to be able to read the language, they would want to read the post.

Fri, 02/17/2012 - 18:02
#19
Drastix's picture
Drastix
@Orangeo: That's comforting,

@Orangeo: That's comforting, but rather annoying. You'd think they'd atleast PM you in-game or something and tell you what they thought of your idea, or had some way of replying to it that wouldn't cause controversy. It would be nice to know whether they're even considering any of our ideas.

Fri, 02/17/2012 - 18:15
#20
Orangeo's picture
Orangeo
It would be nice to know, but

It would be nice to know, but I think people would still use replys from GM's in arguments, regardless of them being private messages or not. You would like this thread though; http://forums.spiralknights.com/en/node/42118?page=1

Fri, 02/17/2012 - 20:14
#21
Severage's picture
Severage
@Drastix:

" The Defender class it weak. A couple hits and your shield is down."

Actually, anyone will tell you that a Guardian can out-class a Striker any day of the week. Strikers do move faster, and are overall more versatile, but any good Guardian will kill a Striker every time. Sure, a couple hits and your shield is down, but with absolutely no ASI, you can out-sword-ASI someone who does have some (Not max of course) ASI, because you can shield-cancel.

Strikers are typically the player choice due to them being fast, the skill cap being WAY higher than Guardian (Which is basically learning to shield cancel effectively and without fault...which only takes a little while), and since LD is more of a Deathmatch game and damage is all that most people care about.

I use Guardian, no pentas, no UVs, nothin', and I can pull off 10K DMG and many times over 8 caps. Now, pro Strikers do more like 30K Dmg and about the same amount of caps, but they have pentas, UVs, and are...well, pro, and I'm not.

So to say that Guardian is useless/weak is a fault of only playing LD a few times I'd assume.

Anyway, had to add that in there. Good luck with your thread.

PS: I do agree however, that LD (T3) is pay-to-win, because having UVs/Trinkets etc. will vastly increase your lifespan and therefore damage and captures. The only time LD isn't pay-to-win is when there are no huge P2Pers on either team...which is uncommon.

~Sev

Fri, 02/17/2012 - 22:29
#22
Nubskills's picture
Nubskills
@Severage Have to agree with

@Severage
Have to agree with that, the classes all seem pretty balanced, after trying to find a class triangle all I came up with is a vague guardian>striker, striker>recon, recon>guardian. By, vague, I meant it relies heavily on skill and equipment.

You can also ability cancel with striker and recon too, if you're confident that enemy heapth is low. I wouldn't say it has less skill though, just different kinds of skills involved, like the other classes.

It's pay-to-win? Hmm, I kinda saw some of that, need to LD more I guess. Although I can say that skills can get anyone a long way, from what i've seen in T3 LD

Fri, 02/17/2012 - 22:41
#23
Nubskills's picture
Nubskills
Oops, lag made me double post

Oops, lag made me double post >.<

Fri, 02/17/2012 - 22:43
#24
Severage's picture
Severage
@Nubskills:

"Have to agree with that, the classes all seem pretty balanced, after trying to find a class triangle all I came up with is a vague guardian>striker, striker>recon, recon>guardian."

I think Guardian and Striker are balanced, and Recon is just out in the middle of space somewhere in a corner weeping. I only know one person who can play a good Recon, Rhip. Everyone else who I've seen play Recon just gets annihilated.

Recon can > Guardian because of the movement speed, and Recons can cloak and get away. It's not too overwhelmingly common that Recons actually *kill* Guardians though, unless they know how to use their cloaking well. Most Recons come out of cloaking and start a chain combo, which is suicide on a Guardian.

Striker definitely > Recon, recon's only hope is to somehow manage to avoid being seen. If a Striker uses a Polaris to shock a Recon, he's as good as dead.
Guardian can also > Striker, but mainly only due to Striker's HP being reduced. With some pentas and some skill, a Striker *can* beat anyone. But because Guardians are mostly "safe" during shield-cancelling, it makes their shield-cancelling more effective in many cases. Also, when a Striker runs out of Turbo, the Guardian will most assuredly win, unless the Guardian has a broken shield (He may retreat) and/or much less ASI.

So yeah, it is vague since mostly it depends heavily on gear, skill, and...Pentas.

Skills can get anyone a long way, yes, but even really good Strikers who don't use Pentas (Deoghee, for example), sometimes struggle to get 10K damage...pentas practically double your HP as a Striker.

A MAX ASI UV can easily determine the outcome of a battle, especially when switching between heavy weapons such as DA/GF. MAX Defence UVs are also very useful, although perhaps slightly less so.

If the use of abilities didn't allow you to "ability"-cancel, the higher ASI would pretty much always win in a 1:1 lol.

Buuut, I don't claim to know everything about LD. I've only gotten like..what..350 KCs in my lifetime? Not many games. I just made a few observations. If it makes you feel better, we can always say "Pay-To-Have-Huge-Advantage" instead of Pay-To-Win.

~Sev

Sat, 02/18/2012 - 00:46
#25
Nubskills's picture
Nubskills
Woah, heaps of stuff here,

Woah, heaps of stuff here, too tired to type as much in reply. >.< But yeah, I agree with all of the things that you said, and while not a lot of recons can kill guardians with swords, I think there's a lot of potential for gunners and bombers, being able to hit and run while chipping off chunks of guardian shields.
Being used to most strikers trying to dash to my side(I was playing as guardian a while ago due to me being full 4* only) I was owned(more than usual) when a striker didn't actually try to dash around into my faust swing and dashed back to avoid a swing and forward to strike. Not that I don't know that method, but getting used to the other strikers dashing in circles gave skilled players greater advantages. Found out that the player was one of the skilled LD'ers, which explains alot. Contrast that to someone who decided to spam argent's charge attack on me >.<

Lol I really gotta agree with the UVs and pentas, those would make a huge difference, but the UVs would be extremely expensive. >.< Not to mention that players usually use weapon buff trinkets in the clockworks. And with real life money, someone could even buy a gamer's comp that can handle the framerate lol

Sat, 02/18/2012 - 01:03
#26
Diamondshreddie's picture
Diamondshreddie
I really really really really

Really really really really..

LOVE THIS IDEA!!

im a bomb spamming noob in lockdown and i STILL lose :P

the krogmo coins arent unbalanced because of the time it would take to complete a game of King Krogmo's Maze

ALSO... i would like it if king krogmo himself wasnt revealed, its just not like him, rather hae a flying helicopter TV with his messae being played through on the screen! Krogmo seems like the type who would neer reveal himself to others

i get sick of lockdown, and i love fighting monsters, i hope a Dev sees this, its an awesome idea for people to alternatiely earn krogmo rewards

Sat, 02/18/2012 - 03:35
#27
Softhead's picture
Softhead
Here is somthing...

What happens if you don't find krogmo? What do you only get to round 2? And if you all fail? No coins? No Crowns?

Sat, 02/18/2012 - 05:41
#28
Morbiuslowe
Interesting ideas

Ideas presented are interesting and more Coliseum games would be fun but until what I suggested here is implemented I doubt Spiral knights could support more coliseum games

Sat, 02/18/2012 - 07:16
#29
Drastix's picture
Drastix
@Everyone who posted: Sorry

@Everyone who posted: Sorry for going off the hook last night. I was in a continual state of madness due to my failed attempts at trying to play Lockdown and Blast Network to get Krogmo Coins. Editing my posts...

@Atrumvindex: If you don't complete all the rounds, everyone in the party gets 1 token, and they don't get their crowns refunded. Just like what would happen if you were to lose on Lockdown or Blast Network. If you win, which is a very slim chance, since, with the small passages i described in the first area, it would be very difficult to defeat such enemies as a Trojan, who have to be attacked from behind. It leaves little, if any, room for your knight to pass behind it, hence why i suggested that it be for a minimum of 2 players. That way you have someone behind the Trojan who can take him out while you try to avoid the attacks. Though i must say, it would be difficult to avoid. Trojan's slam has an area of effect, thus inflicting damage in a larger area than just him swinging his sword might do, and their rush attack pretty much will bring you into an immediate slam attack afterwards. It leaves a very slim margin for error when fighting one. The goal of a Player versus Player is not only to win, but to have fun even if you lose. I thought up the maze idea for that purpose. I want a new challenge, that's fun to play, even if you DON'T find Krogmo. The Clockworks are too easy, and Lockdown is way too hard, and Blast Network gets boring if you play it enough.

ALSO, in my post, i may have forgotten to specify, but if you die, you get respawned behind the barrier, and you have unlimited lives to do it with. However, you then have to start that maze from where you are, which, in later stages, will be annoying, since, you don't go back to the respawn point when you start the 2nd or 3rd rounds. They begin right where you found Krogmo.

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