-said wealthy, selfish player who don't want others to reach 'his' place and take away his 'snobby elitist' status
Basil recipes buissnes runed by hall of 'so called heroes'?
I have also seen recently that there are Charged Quicksilver Set recipes in some mission lobbys from Basil... is there any recipe that isn't left untouched? I think I will have to take a peek and make a list later of what is there and what isn't...
You got alot of yes men around you?
That won't work.
Unless we start getting more crown/equip drop/alot of other things.
It's only bad for the newest of players.
Just so you know..
The Mission system provides a blueprint play experience that the OOO staff was looking for, I think. I don't think they had profiteering in mind with in-game unbound items, unbound weapons, or anything like that. Part of the experience is to grind and earn your way down with a group of players using tactics to claim earnings. The only problem is that the leveling potential for new players far outstrips the accessibility of recipes, not to mention the horrible 80's "greed is good" philosophy surrounding equipment. They've systematically nerfed and patched any loophole in the path of an honorable player who chooses to earn his loot the hard way. They did the big AH patch, the 3*+bind patch, JK patch, numerous other little fixes and exploit patches, and on and on. Even the DR patch was to make that bomb less exploitable...which sort of worked. I still defeated JK in 45 seconds with poor bombsmanship today, and I still make mincemeat of T3 gremlin packs at the beginning of decon zones.
The mission system was what I like to call a positive reinforcement for blueprint gameplay. Now..not only can you simply click "go" and be put into a skill-appropriate level, boss level, or have access to all the recipes, minus a handful of boss ones...but you're given mats, good weapons, recipes, etc to do it.
This makes me think of the gas prices issue, or even darker issues like the shortage of food in some countries because ANOTHER country threw a fit over not getting their "due".
Who says this game was designed to be a pure capitalist economy?
If I was a game designer, I would be looking at the economic models of the most popular games and ALSO looking at the dissatisfaction and addiction of the players. Runescape players hate everything, WoW players hate everything, TF2 players are REALLY hard to get along with...What's the cause? The cause is having to fight tooth and nail to be better than their guildies and have the biggest, ugliest hat. It's ugly consumerism.
SO, what if OOO had a different take of player economies? The mission system and the supply depot sanitizes the whole consumerist thing by handing it to you, so you can enjoy the gameplay. By the time you've hacked your way from 1-1 to 9-4, you've earned yourself some recipe and CE money and can start making a nice set of gear.
I think it also boils down to whether you actually like this game or not. If you aren't killing stuff, why are you here? There's got to be many other simulated merchant games out there, and some that will actually let you cash out real money!
Let me round off this little screed that will go ignored by asking you, Asukalan...what's your deal? Seriously, I want to know why you've been spending so much time on these forums lambasting OOO and other players about the way this game is run? Post after post, all with tons of ""s and !!s and BLAHBLAHs, screaming about how much your personally feel robbed that your little side businesses are being dismantled as OOO is trying to move forward to a game that embraces the young player AND aims them in the general direction of PLAYING instead of half-playing, half-merchanting.
please, just quit if it bugs you enough to spend this much time typing up these angry posts.
Just leave like the rest of the old and mid players who're either sick of the gameplay, or sick of not making 100kcr a day.
I'm rolling up on my year anniversary on this game, and I see nothing but blue sky for OOO. I think they're finally heading the game in a direction that will prepare players for playing the game against mobs, and simultaneously removing the temptation of players to sit here on the game, trying to hock their in-game junk, or drastically marking up items and preying on laziness or players who don't have the good fortune to hit the T3 with the recipes they want.
Seriously, I took a cruise to Ensenada, Mexico a little while ago and every time I enter haven and leave /2 on, it reminds me of every tourist trap I ended up in. People literally grabbing me and incoherently shouting for me to buy a thing that they marked up %1000. Your snappy attitude on all this stuff makes me think that you would rather be in a game filled with price-gougers and nonplayers, instead of a game filled with people who equip weapons and liberally apply them to the face of a monster.
why don't rail against the lag? Why don't you rail against the Java programming? All you do is rail against paying players and non-aggressive ingame economy.
ugh, I should really just not come on these forums anymore. it's just filled with the worst kind of posts, and smells of depression and rage.
I think the rage and unhappiness over the recipe is justified. When one has done most or all of the gameplay related activities in this game, what else is left? Playing the market by testing your luck and trusting your intuition could be considered "content" in the game. It was something to do.
OOO removed that part of the game. And by extension, removed content for a part of the playerbase.
Look at the game design and the recent patches. If there was any care for this marketing gameplay, built-in or derived, do you think OOO would have done what they did? No, of course they wouldn't. They wouldn't take the major bidding items almost completely out of circulation if they did.
I would be mad if I was playing a merchant game that patched out a large chunk of gameplay, but guess what; merchanting is player-derived, and obviously a little frowned upon by OOO. Through all these patches, they're trying their best to not lose players while still trying to curtail the wildly off-base merching by locking more and more stuff out.
I agree with them. If you've gotten to the point of playing a game simply to buy and sell stuff deep in metagame, just quit. You're not improving the game for everyone you make profit off. You're not improving your own enjoyment because all you can do is get mad...you can't enjoy a good sale, as there's nothing to do with this CE you just gained. If you're sick of the gameplay, play another game and come back when there's more content.
I LOVED FF Tactics, 10, and 12 to the point I put 200+++ hours into each of them. Especially Tactics. There came a point, however, when all my characters had Mathematician/all skills, or the whole skill grid filled, or the whole if.then statement list filled, and I stopped playing. Well, more to the point, I just aimed for the end and finished the game. I don't still play them; it's over. There's no point if there's nothing left to do.
If you're relegated to selling recipes and UVd weapons while being armed to the teeth with a filled-to-bursting armory, you're done. Congratulations! Now go do something else. Me? My retirement will wait until I have crafted every 5* item.
Nice... now i'm stuck with 100K worth of good recipes that nobody will buy! no wonder my grey owlite recipe didn't sell
at least let us sell the recipes at the price we bought them.
Subjectively i think Hall of heroes recipes should have their prices raised, i do however think that this will cause an uproar amongst the players.
For some reason i find it weird why no people whine about Vatel, probably because it's "noob" gear.
Actually Tengu, while I agree with you in general, there is a reason to keep playing if all you're doing is marketing. CE is still valuable if you're not actually running the Clockworks. You can trade it for other Steam games. Also, for some people, the market is the game. I have some friends who do greatly enjoy making a good sale, and while I'm not a hardcore merchant, I enjoy it myself.
Also, after you get all the equipment, there's still UV's to shoot for.
One of the frustrating things I remember as a new player was being faced with the choice of grinding and hoping Basil would have the recipe you needed or be faced with paying a potentially huge mark-up for the recipe in the AH.
Eventually - the extra cost of buying recipes in the AH was offset by being able to sell recipes for a profit so if you stuck with the game long enough, it either balanced out or you came out ahead.
The primary problems I have now with the way things are is that it is a weird 2-tier system:
You can get all recipes in HoH once you have completed the required mission levels except for boss token recipes.
The only way to currently get boss token recipes is via the old method - grind for them or pay AH prices.
This system needs to be fixed for boss token recipes.
You can currently sell unbound recipes in the AH - however - the only players who are likely to buy them are those who have no idea that you can get the recipes by completing up to the end of L8 missions or those who aren't willing to wait to get free "at cost" access.
The fact that selling recipes via AH is still in game - is still a way to exploit new or unknowing players.
This seems to go against the reason for creating HoH in the first place.
Solution:
1) Add a boss token recipe vendor in the HoH. Conveniently - there's a spot in the back for them.
2) Remove recipes from the AH. Refund base purchase cost for all unbound recipes.
3) Basil should do the same thing in the clockworks as he does in the mission lobby. Offer an opportunity to buy pills and vitapods for those who are interested.
4) While we're at it get Vatel out of the recipe game so there is ultimately, one source for recipes.
Well, here it is the list:
8-2, last mission: Plasma Capacitor recipe as reward.
9-2, slime mission: Charged Quicksilver Set recipes.
Maybe these should be exchanged by something else... as they are token weaponry recipes.
Who are you to say that merchanting has no enjoyment? Some people enjoy the feeling of that large profit margin, other enjoy this "gambling" styled mechanic. You just can't assume what isn't fun for you, is not fun for other people. You may hate these merchanters, but they are enjoying the game, the way they want to play.
What a game wants, is not players leaving after doing everything. A game wants repeatable content that doesn't get boring. While player made, merching is fun to some. Just like how you consider the process of getting all 5* fun.
I was not aware OOO frowned upon merching. I was under the impression they simply wanted to make more recipes available to the people who want them. In fact, binding the hall recipes is a bonus for merchants. Those who recipe dive do not have to face competition from people who bought tons of recipes, and then sells them all, flooding the market. There is still a market for the higher * recipes, since missions require proper * gear to be passed. A player might wish to get this piece of higher * gear, but cannot access the hall containing it. Thus, they pay for it on ah.
Like you said, OOO might have removed merching because they opposed it. But again, that was a source of enjoyment and satisfaction for many players. Understandably, those players became unhappy when hall of heroes came out.
But your heated posts bashing on merchants is uncalled for. "Merching? gtfo you done with the game" is not true, and conveys much hate.
I could tell you that once you've done all the missions, clockworks, bosses, and shadow lairs once, you should quit the game. Many of the 5* gear aren't useful anyways, and you won't be using them.
This all comes back to, the unhappy players were enjoying a piece of content ingame, and it was taken away. And here, you are telling them its wrong to merchant just because they have finished everything else.
I'm glad the hall of heroes took over Basil shopping. People should be earning their crowns in the dungeon, not by playing the auction house.