To all of y'all who are complaining about the price of energy...
What, did you expect to not have to pay forever?
I've so far logged in about 30 hours into the game, and have put in a grand whopping total of seven dollars. What can seven dollars get me in the real world?
Almost two hours of entertainment in the movies
Close, but not quite, two gallons of gas in my car
One meal of fast food
Maybe a cheap game of indeterminable quality on Steam/XBLA
I'm sitting on a pile of 900 CE right now in my tank. I usually burn through my 100 mist tank every day, then go on with my life unless I'm feeling like getting more done. You all act like that 100 is SUCH a small thing. Yes, it goes fast. But you know what?
Making that 100 last awhile is a game in itself. Every time I jump into a dungeon, i'm weighing choices. What's going to earn me the most? Is it worth it to craft that new shiny sword right away, or is the one I have good enough considering it's still earning heat? I'm sitting on a pile of equipment I have to master. Not all of it is awesome, but they all are interesting choices that I'd like to have maxed out for whatever content they add in the future.
Here's the deal. Yeah, CE's going to go up. Why? Because people are going to pay for it, when the supply is low. My first purchase was for like, what, 700 energy at 2.5 or whatever? do you KNOW how long you can make that stretch? We're like what, two or three weeks in from the release and so far it's half a regular MMO, skill plays a heavy part in how you can keep playing, and patience can bring you in more energy if you've been stockpiling materials. If you have the investment too, you can play the energy market and slowly regain another 100 so you can rush through.
Or, like me, when you're done with your 100, you can just STOP and play something else. It keeps the game fresh.
PLEASE. STOP WHINING. The game is fun. What the hell did you expect, Sega and Three Rings to give you a back massage while you act like a victim and cry when you haven't given them anything? It's A GAME. A GAME. Not some god given right.
You get up to 109 free ME a day, or about 1-2 hours of play for free. Let's estimate about 40 hours per month of free play. If, on top of that, you spend $10, you get another 3500 energy, for a total of up to 80 hours a month without ever buying a single energy from the exchange. If you want to be more economical, you can spend $50 for 20,000 and get each level of play for a mere 2.5 cents. I think that cost is reasonable. Elevator costs are needed to drive the profitability of this game. Like the OP, I've spent money on SK and I feel I've gotten a very good deal on my purchase.
If you want to play a whole lot, this game is going to be a bit expensive compared to subscription-based games, but that is how micropayment systems have to work. If players get too much for free, they will be far less likely to pay and will create a server and support burden without generating revenue to cover these costs. Many players are spurred to pay by the desire to keep playing (I know I was), and eliminating elevator costs completely would thus cost OOO paying customers.
I can understand the frustration for someone used to a subscription model, but the fact is that this game cannot introduce a true subscription model without segregating the subscribing players onto their own servers where they wouldn't be able to interact with free players and micropayment players. Puzzle Pirates does this, and the subscription servers have proven far less popular than the micropayment servers, but OOO still runs them so I assume they are still profitable enough to be worthwhile. Nonetheless, the fact that OOO chose not to use a similar dual-payment-option system here should tell you that they don't think starting new subscription services is worth their time and effort.
Instead of simply demanding free elevators, you could propose a payment system that would allow for unlimited or expanded elevator access for a reduced cost compared to current CE rates. A realistic proposal would have to make economic sense for OOO as well as for the player. In other threads I have posited a system of purchasing an expanded and faster-filling mist tank. For perhaps $5 a month, you could double your mist capacity and double its refill rate. For a daily player, that means you get $10 worth of play for only $5, but the mist energy can't be traded like CE can, you can't carry leftover mist over to the next day let alone the next month, and you'd still need to buy some CE to craft top tier items. The tradeoffs between mist and CE make this a good deal for certain players while still being a reasonable option for OOO to offer.
Another possible solution for people who want to pay for unlimited play time is to sell an elevator pass for cash. For a monthly fee ($10 seems right to me), a player could purchase unlimited elevator access, but energy would still be needed for crafting and reviving. Again, daily players who want to spend 4+ hours in the dungeons each day would find this a good deal and OOO would still make a decent profit on this sale.
I personally don't think anything needs to change, but the above possibilities seem to me to be reasonable additional payment options that could be added for those who do want alternatives.