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item balance? (not a suggestion thread)

32 replies [Last post]
Sun, 03/11/2012 - 11:14
Avihr's picture
Avihr

i just want to know... are this kind of stuff getting a buff in this item balancing stuff? (Triglav, Sudaruska, plate series, volcanic salamander set, cutter series, scale series, almirian set, jelly series, chaos set, cobalt series,big angry bomb, irontech destroyer... feel free to add stuff if u like)

you know, the kind of stuff that are not actually used, or very rarely used by players (for obvious reasons)

Sun, 03/11/2012 - 11:51
#1
Batabii's picture
Batabii
Cobalt series is for lazy

Cobalt series is for lazy noobs. It doesn't need balancing. It's overused.

Sun, 03/11/2012 - 11:57
#2
Rangerwillx's picture
Rangerwillx
-

Only thing that needs a buff out of your list is Triglav, Sudaraska, the Almirian Set, the Chaos set, and the two bombs.
Everything else is perfectly fine on your list.. I mean DVS has an extremely large DPS..
Cobalt (as said above) is supposed to be bad.

Sun, 03/11/2012 - 12:00
#3
Avihr's picture
Avihr
hm.. i probly should have

hm.. i probly should have specified wich salamander set i meant, it is volcanic salamander

Sun, 03/11/2012 - 12:21
#4
Simohayha's picture
Simohayha
Almirian set needs more stuff

Considerng you have to do the hardest level in the game to make it, Almirian armor sure does suck. I want my ultimate armor to be useful for more than costuming!

...Once I get my ultimate armor that is.

Sun, 03/11/2012 - 12:23
#5
Zephyrgon's picture
Zephyrgon
Nonexistent

Sorry, but some armors are just better.

Sun, 03/11/2012 - 12:45
#6
Diamondshreddie's picture
Diamondshreddie
Agreed

all items stated need SERIOUS fixing... npt to mention normal damage items need to do a significant amount more damage than special damage does neutrally >__>

also , being a bomber, i submitted a thread woth amazing ideas in which to fix the blast bomb line!

http://forums.spiralknights.com/en/node/46760#comment-307882

only really have to read the OP, everyone who understood what i was suggesting seemed to love my ideas

Sun, 03/11/2012 - 13:27
#7
Jamoo's picture
Jamoo
Have we all forgotten the good old Iron Slug?

Shameful...

Sun, 03/11/2012 - 17:20
#8
Avihr's picture
Avihr
@jamooi didn't mention any

@jamoo

i didn't mention any gun or gunner armor cuz OOO already stated they would focus on them, and nick himself said that iron slug was goin to get a buff ^,^

@Rangerwill & Batabii
cobalt series is not supposed to be bad, its supposed to offer something like "standard defense" that should be useful for all situations, or at least the HoH describes it that way, and everyone knows its just a wolver coat without any sword bonus.

@Diamondshreddie

thats some nice ideas!! specially the one for irontech, i'd love to see a striker walk into some mines and BOOM!! :P

Sun, 03/11/2012 - 19:05
#9
Diamondshreddie's picture
Diamondshreddie
lolz

@ Jamoo

Dun worry :D this game is still young!
gunnerz will be leik so OP YEAH :D <3

and it will soon be like.. R.I.P. bombers like me QQ

@Rodrigoch

Thanks :D i thought it would be fun too!! like sticky bombs, courtesy of the Demoman! XD

im definately up for balancing changes and attitions to this game in the future!

Mon, 03/12/2012 - 06:16
#10
Twiddle's picture
Twiddle
My 2¢

T2 plate needs to be redone. It may have made sense when everything delt normal damage, but now everything in T2 deals split damage and pure normal defense is not that great anymore. The attack speed debuff on the plate makes it an even worse choice.

The cutter's attack is fine, but it's charge attack could use a rework.

Mon, 03/12/2012 - 21:12
#11
Avihr's picture
Avihr
@ twiddle

the thing with plate armor is that its defense is not worth the weight of the slowness, also the wolver series makes the plate series kind of obsolete (wolver offers sword bonuses without any debuff)

Mon, 03/12/2012 - 21:17
#12
Damienfoxy's picture
Damienfoxy
Guns need to go. Dumbest

Guns need to go. Dumbest things ever. A true knight never had such rediculous things. Bombs are ok, melee is king.

-my work here is done.

Mon, 03/12/2012 - 21:37
#13
Iron-Volvametal's picture
Iron-Volvametal
...

"Guns need to go. Dumbest things ever. A true knight never had such rediculous things. Bombs are ok, melee is king. "

Hi, Welcome to Spiral Knights. Exit's that way.

--------------------------------------->

Mon, 03/12/2012 - 21:42
#14
Damienfoxy's picture
Damienfoxy
Lol funny. Honestly, you're

Lol funny.

Honestly, you're not a KNIGHT if you use a gun or a bomb, you're either a bombsman or a cannoneer.

Also, the guns here are rediculously slow on the bullet side. I can litterally step right out of the way and go lolnope.

Not to mention you can't even MOVE while firing an autogun... Super...lame...

Mon, 03/12/2012 - 21:53
#15
Iron-Volvametal's picture
Iron-Volvametal
I don't think you Read me Right...

This is SPIRAL KNIGHTS.

This is a FICTIONAL Game.

"Cannoneer" isn't a Word.

Not every Gun stops you from Moving while Firing.

Again, Exit's that way.

--------------------------------------->

Mon, 03/12/2012 - 21:59
#16
Damienfoxy's picture
Damienfoxy
Yes, you should use it.

Yes, you should use it.

Mon, 03/12/2012 - 22:14
#17
Shista's picture
Shista
Can't believe I'm actually defending Ironskullkid...

But yeah Damienfoxy... ----------------------------------------->

Mon, 03/12/2012 - 22:17
#18
Iron-Volvametal's picture
Iron-Volvametal
...

>Can't come up with a Good Counter Argument.
>Uses other Person's Insult

EDIT: Whoa, Shista, what's that Supposed to mean?

Mon, 03/12/2012 - 22:19
#19
Cyankitsune's picture
Cyankitsune
ISHYGDDT

@Skullkid
>greentexting outside of 4chins

Any word if Three Rings actually plans on making 'basic' armour sets useful? Cobalt and Plate are just worthless with Wolver still around.

Mon, 03/12/2012 - 22:20
#20
Iron-Volvametal's picture
Iron-Volvametal
Funny thing is...

I don't even go to 4Chan. Went once, never coming back. I just like that Text Layout.

Mon, 03/12/2012 - 22:45
#21
Luguiru's picture
Luguiru
Am I living in a box?

Am I living in a cardboard box?

Autogun and Magnus series are not meant to be used for a quick bullet or strafing. This game is not based on spamming the regular attack of a sword while facing something. Swords, bombs and guns are "equally" significant to gameplay, varying by individual preferences and the floor/stratum/mission in progress. Voltaic Tempest is great for T3 Kats, awful for Quicksilvers. The reason for this is to make you more versatile against the varying types of enemies, meaning more crafting, meaning more effort/money invested. People play these kinds of games to work for something, not to have everything laid out in front of them on silver dinnerware with a decently aged wine.

Judging by your attitude against guns and bombs I assume you are T1 fodder. Excluding Snarbolax, most T1 enemies are slow enough to avoid their attack while shielding without having your shield hit if you are not lagging. Most new players prefer a sword as their primary weapon, sometimes a gun for a sidearm, rarely a bomb. Since they are still in T1 they only need a weapon to hit what is in front of them, something they can use to attack for instant gratification without complex use; not to say all swords are idiot-proof, but in T1 the enemies are easy enough to sweep through with a few swings.

Though it is true our characters are "knights", your idea of restriction to melee is false. Medieval knights learned to be competent in archery and other means of combat if they find themselves unable to use their normal weaponry, becoming more versatile on the battlefield and therefore more likely to defeat someone without such competency. Regardless of whatever stereotype of knighthood, there is far more than wearing full body armor and carrying a big sword.

Jelly and Cobalt set could use some sort of minor buff, maybe a little more defense or something small. Missions practically give people the Cobalt set for free, excluding the crafting costs. Jelly is a silly set. Big Angry and Irontech are supposed to be higher damage alternatives to Nitronome, but the bonus appears too low to compensate for the negatives. Maybe give them some element damage, a family bonus; they would probably get a medium bonus on a family not yet addressed by bombs (Gremlin, Wolver) at best. Chaos set is debatable; people who made it would support a buff, most others would be indifferent as it has no effect on them. Troika series, again, debatable. Plate series has stun resistance. Though not much of a compensation for the attack speed debuff, what else do you want? What would they do, give it a damage bonus against constructs? The reason this stuff is underused is because of the impracticability, not because it would be better to have nothing. When given two options and one has more benefits, which would you choose?

Long post is long.

Tue, 03/13/2012 - 00:49
#22
Diamondshreddie's picture
Diamondshreddie
ohh... and ._.

just for the record Damianfoxy XD (cause im a bomber who likes to justify others)

its called a "Bombadier"

Tue, 03/13/2012 - 02:30
#23
Damienfoxy's picture
Damienfoxy
No, i'm actually a veteran.

No, i'm actually a veteran. Capable of soloing three of four bosses, and taking out vanaduke with just a duo. My loadout is listed somewhere on the arsenal page, and i don't feel like linking it for someone who calls me T1 fodder.

Tue, 03/13/2012 - 04:09
#24
Iron-Volvametal's picture
Iron-Volvametal
...

A Veteran, you say? Oh, my bad.

Tue, 03/13/2012 - 04:25
#25
Damienfoxy's picture
Damienfoxy
D@mN straight.

D@mN straight.

Tue, 03/13/2012 - 06:14
#26
Twiddle's picture
Twiddle
Don't feed the trolls.

Please Don't feed the trolls.

Anyway, the problem with the cobalt/jelly sets is that there are about 5 or 6 sets that protect against normal/piercing damage. (virulisk set, skolver set, Justifier set, Shadowsun set, quicksilver set, cobalt set, and jelly set.) There's not much that sets these armor sets apart other than some have good stat boosts and some don't. As such, the ones with the best stat boosts are better then the rest, and the rest don't have any purpose except to serve as costumes and/or to be trophies in the arsenals of armor collectors.

The solution is to either change what some sets defend against (maybe change some sets to guard against two types of special damage) or to try to change the stats on each of these sets to make them have noticeable tradeoffs. An example might be to give the skolver set noticeably less defense, but keep it's damage stat boost to swords. That would mean that the Cobalt set would protect you better, but the skolver would give you more attack damage.

Tue, 03/13/2012 - 08:01
#27
Luguiru's picture
Luguiru
-2/-0.5 = 4

Derp.

Tue, 03/13/2012 - 11:25
#28
Avihr's picture
Avihr
@ twiddle

i'd personally like more the idea of having gun attack speed decreased medium for vog and gun damage decrease medium for skolver/snarbolax that would take their awful advantage al LD (hopefully eliminating striker gunners spamming polaris... so dam annoying :P) and will be forced to use another armor sets for vanaduke too, unless u kill him using swords only.

Wed, 03/14/2012 - 00:20
#29
The-Big-Wallet's picture
The-Big-Wallet
Some ideas on balancing some stuff

Scale series
drake scale series have beast/undead bonus and fire/poison&curse resistances (also why there isn't a silvermail helm yet?) i think a nice way to deal with this armors would be increasing their status resist to max (a FULL bar, not just half on helm and half on armor) and adding ASI low bonus to help bearing their lack of normal resistance... cuz, ya know... they are like some kind of light armor stuff.

Volcanic salamander
change slime damage bonus to gremlin or construct damage bouns (then it makes some sense having elemental defense e.e)

Cobalt series
like u said before, cobalt should be a "standard defense" armor, so it should have some defense against all kinds of special damage (imagine it like having 3 medium UV's for each kind of special damage)

Jelly series
adding movement speed increased low!! :O cuz jellies are fast!! (even though... it'd still suck)

Plate series
they need more normal defense... like ancient plate... then it MIGHT be worth using

Chaos armor

1: Adding attack speed increased medium and damage bonus increase medium

2: turn its elemental defense into shadow defense , remove fire, poison, shock, curse, freeze and sleep status weakness (only stun weakness is left) and finally, add curse resistance

Cutter series

Dread venom striker: make it have a fair chance of causing strong poison so it is more of a status inflicting weapon...i have one... and by the time i get to poison something they are almost dead :S

Wild hunting blade: turn its damage to piercing...cuz u know... it is supposed to END beasts.

Troika series

1: adding some significant amount of damage and status chance to its charge attack, and only a little buff to its normal attacks.

2: add little buff to normal attacks, make its charge attack similar to arkus charge attack... (OMG SPOILER STOP READING HERE IF U DIDNT FINISH THE SILENT LEGION MISSION) have 8 spikes to emerge from the ground, damaging enemies and causing status effect.

whew that took me a while... hope u like my ideas.

Wed, 03/14/2012 - 02:19
#30
Knight-Solaire's picture
Knight-Solaire
Praise the sun!

@ Luguiru

Living in a cardboard box? You're doing it wrong. Start doing it right.

@ Topic

The Troika line I'll give you, but I don't think everything listed needs buffing. What's wrong with Salamander, Scale, or Jelly? Cobalt got an indirect buff with the mission update in that it is cheaper to make than other armors now. Cutter can situationally be a great weapon, or just a fun sword to use in general.

@ Oxmanat

Chaos armor

1: Adding attack speed increased medium and damage bonus increase medium

2: turn its elemental defense into shadow defense , remove fire, poison, shock, curse, freeze and sleep status weakness (only stun weakness is left) and finally, add curse resistance

That... may be the most broken sounding suggestion I've ever heard. With the set you'd be looking at ASI VH and a general Damage VH for all weapon types before even taking trinkets, shields, or UVs into consideration. On top of that it would only have one weakness, and one that is in most cases easy to avoid. The ability to arbitrarily drop nukes would be more balanced than that.

@ any Starcraft fans

I'm not QQing about nukes or anything, I just think it's a nice shot and helps illustrate my point well :P

Wed, 03/14/2012 - 06:17
#31
The-Big-Wallet's picture
The-Big-Wallet
@ knight-solaire

u misunderstood what i was trying to say XD there those are different suggestion for the armor not BOTH AT THE SAME TIME, although i know why u say that it might be a little too much that first one, maybe ASI low, damage bonus low and CTR low should do

Wed, 03/14/2012 - 20:37
#32
Avihr's picture
Avihr
@oxmanat

u also misunderstood what I was trying to say, this was NOT meant as a suggestion thread, so ur suggestions are a little out of place here, but i wont deny i like SOME of your ideas though, specially the ones for scale and chroma series... and also arkus charge attacks on troika swords,i cant tell u how much i want to see this swords getting a buff, buuut, i still think that the idea of directly telling devs HOW to balance this armors is not too good, i mean... if they are REALLY going to balance the stuff they'll do it their own way, all we can do is wait for OOO to answer it themselves.

now let me say this once more, i didnt create this thread to get ideas on how to balance this stuff, i jus wanted to see how many people supported me and (hopefully) get some answers from some nice pipe smoking dev :P

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